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2015/05/26 17:33:10
Subject: Re:Adeptus Mechanicus for 40k new pics p162
I'll grab pics of those pages when I get my 'dex. In the mean time, here's the Tech-Priest Dominus like I said. All the joints are really small and fiddly, so magnetizing this is going to be a complete pain in the ass if you want every weapon option on it. Also, there's a lot of small, easily-broken bits when you're removing mould lines (of which there are thankfully few). Lastly, it doesn't sit flush against the base (very few points of contact), meaning you're going to have a hard time gluing it down since its hollow in the center unless you a) build up the base to properly support it, b) dangle the claws off the edge of the base so you have more contact surfaces, or c) pin it.
Other than that, the model is completely sick, and the level of detail on it is amazing. It's probably one of my favorite HQ models of all time.
This message was edited 1 time. Last update was at 2015/05/26 18:24:14
Click here for my Swap Shop post - I'm buying stuff! DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+ Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
There was another company I did models for that had a similar hollow in the middle problem. I'm pretty sure I fixed it by simply adding a ring of GS to the inner hollow and making appropriate contact points. Not a real hard problem to fix, but definitely one you think companies would know exists.
You can have the pimp cane and the pinkie-out axe at the same time? I think the axe needs to be modified into a power gobblet. Should be a simple matter of cutting the staff below the power bits, and the part above the hand can be stolen from a BA priest.
Then you can chill an enjoy a beverage while your robot minions go slap people around for you.
MrFlutterPie wrote: Is this dope space robot pope going to have to constrict and obstruct this flesh creature's air intake value?
nope!
Click here for my Swap Shop post - I'm buying stuff! DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+ Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
The lack of transports for combat units, in particular, is killing me. Trying to find ways to make them work- played 3 tournie games last weekend. Kind of rough. Love the new robots though.
Here are my conversions, as I didn't like the head. Penitent Combat Servitors
Still a bit WIP. More cables, more purity seals, etc. Clean up mold lines…. But this is where mine are headed. I want to eventually build 4.
2015/05/27 21:52:43
Subject: Re:Adeptus Mechanicus for 40k new pics p162
LittleLeadMen wrote: The lack of transports for combat units, in particular, is killing me. Trying to find ways to make them work- played 3 tournie games last weekend. Kind of rough. Love the new robots though.
Here are my conversions, as I didn't like the head. Penitent Combat Servitors
Still a bit WIP. More cables, more purity seals, etc. Clean up mold lines…. But this is where mine are headed. I want to eventually build 4.
I have to ask what kit those armor plates on the shoulder come from because they just go too well with it not to ask. That and the shoulders was one of my gripes with the kit.
Yep, glad I kept mine off lol. Not sold on the robots yet, however if I wanted to run the robots the elimination maniple would be the way to go. Problem I am seeing for a lot of mechanicus units is that they have great concentrated firepower but in general are overwhelming for most units and have an harder time dealing with MSU while also being fragile to return fire.
The dominus and his relics are just sooooo good, it is hard to pass up.
This message was edited 1 time. Last update was at 2015/05/28 09:07:16
People who stopped buying GW but wont stop bitching about it are the vegans of warhammer
Relics:
Anzions Pseudogenerator - add D6 meleeattacks S4 DS5 melee, shred
Garment? of the technomartyr
2+ armoursave and the guy PLUS his unit get the cognis rule for their weapons
rhavien wrote: Relics:
Anzions Pseudogenerator - add D6 meleeattacks S4 DS5 melee, shred
Garment? of the technomartyr
2+ armoursave and the guy PLUS his unit get the cognis rule for their weapons
That last one seems useless. Dominus and Datapriests are the only characters and they already have a 2+. Maybe it's supposed to be a relic for combined AdMech that showed up here for some reason?
Mask of alpha dominus
Immediately change the fighting protocoll of a friendly kastellan maniple or cohort cybernetica within 12“. The change takes place immediately and you cant use the protocol you have used before on this unit for the rest of the game.
Seer-skull
At the beginning of each of your turns you can choose: discover one not identified objective or scan an enemy vehicle. If you scan every unit from skitarii and cult mechanicus rerols failed armourpenetration rolls till your next turn. You can choose to reroll glances too
Thanks rhavien for doing some actually translating. Google translate isn't the best and my two years of German leaves me with a very basic understanding of the language.
This message was edited 2 times. Last update was at 2015/05/28 16:24:48
And last
Retrogenese glove
In the melee subphase you can choose to not attack and instead use the glove against a vehicle, friend or foe. If its a foe you have to hit. Friendly vehicle get hit automatically. Then roll a d6 1 enemy player chooses if the vehicle gains or looses 1hullpoint
2 or 3 you choose as above
4 or 5 same with d3
6 you can inflict or repair d6
Sorry for splitting, but i'm typing with a mobile device and it gets a bit confusing if the text is longer
rhavien wrote: Relics:
Anzions Pseudogenerator - add D6 meleeattacks S4 DS5 melee, shred
Garment? of the technomartyr
2+ armoursave and the guy PLUS his unit get the cognis rule for their weapons
That last one seems useless. Dominus and Datapriests are the only characters and they already have a 2+. Maybe it's supposed to be a relic for combined AdMech that showed up here for some reason?
Or it's for a Datapriest or Dominus in the Kastelan formation, granting Cognis to all their Heavy Phospher Blasters?
rhavien wrote: Relics:
Anzions Pseudogenerator - add D6 meleeattacks S4 DS5 melee, shred
Garment? of the technomartyr
2+ armoursave and the guy PLUS his unit get the cognis rule for their weapons
That last one seems useless. Dominus and Datapriests are the only characters and they already have a 2+. Maybe it's supposed to be a relic for combined AdMech that showed up here for some reason?
Or it's for a Datapriest or Dominus in the Kastelan formation, granting Cognis to all their Heavy Phospher Blasters?
The 2+ is still odd to include. Both models already have that, and are theoretically the only ones capable of taking it.
They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear.