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2015/01/03 07:08:17
Subject: An (Eventually) Comprehensive List Of All Formations, Detachments, Missions and More
While flipping through books looking for formations of the Imperium, I realized there were a pleasantly vast variety of sources for additional rules. However, there are no quick references for where to find these things, so if I were to be looking for additional formations for the Imperial Guard, I just have to flip through every book that deals with the Guard, which seems to be more than a few of them. My mission statement is to collect the sources for all of these along with a quick description of each. I'm not limiting this to armies that I play. Obviously, there are a ton of sources for a ton of rule variations, so this is a work in progress, I'm just hoping to compile them faster than they are released, though that seems tough to do. That having been said, if there are any obvious gaps later on, or any mistakes now, feel free to correct me and provide a source to make it easier to find. At the end of the post will be my most current list of sources. As for a quick note to the moderators, I think this is the best place for such a collection, but I'm not certain. Additionally, if I'm too specific with rule descriptions, please don't tear the post down, just provide the appropriate input to fix the issue.
UNIVERSAL
Spoiler:
DETACHMENTS
COMBINED ARMS DETACHMENT (The Rules)
Compulsory:
1 HQ 2 Troops
Optional:
1 HQ 4 Troops
3 Elites
3 Fast Attack
3 Heavy Support
1 Fortification
1 Lord of War
Restrictions:
All units must have the same faction or no faction.
Command Benefits:
May reroll on Warlord Traits.
All Troops gain Objective Secured.
ALLIED DETACHMENT (The Rules)
Compulsory:
1 HQ 1 Troops
Optional:
1 Troops
1 Elites
1 Fast Attack
1 Heavy Support
Restrictions:
Cannot be Primary Detachment.
Warlord cannot be chosen from this detachment.
All units must have the same faction or no faction.
All units chosen must have a different Faction to any units in the Primary Detachment.
Command Benefits:
All Troops gain Objective Secured.
ADEPTA SORORITAS
Spoiler:
FORMATIONS
PURGE SQUADRON (Adepta Sororitas 7E)
Composition:
3-6 Immolators
3-6 Retributor Squads
Restrictions:
All Retributors must take 4 heavy weapons, at least 1 each of Heavy Bolter, Heavy Flamer and Multi Melta.
Special Rules:
Relentless
If even a single unit makes a Divine Guidance Act Of Faith roll, 6 or more units can combine their shooting into one of four shooting attacks including an Apocalyptic Blast of heavy bolter fire, a Hellstorm Torrent of heavy flamer, a Large Blast of multimelta a Massive Blast that ignores cover, has the melta rule, high strength and low AP.
Restrictions:
All Repentia Squads must have 10 models.
Special Rules:
Rampage, It Will Not Die
Reroll failed Feel No Pain
ANGELIC HOST (Adepta Sororitas 7E)
Composition:
Saint Celestine
2-5 Seraphim Squads
Restrictions:
All Seraphim Squads must have 10 models
Special Rules:
Fearless
Reroll failed Invul saves
If this unit is held in reserves, it may deep strike at the start of any friendly turn and gain Shred on the turn the arrive.
MISSIONS
3 Altar of War missions in Adepta Sororitas 7E
ASTRA MILITARUM
Spoiler:
ALTERNATE ARMIES
DEATH KORPS OF KRIEG SIEGE REGIMENT (Imperial Armor 5)
Rules updated for 6th Edition are on Forgeworld
Includes a number of unique units including but not limited to Engineers, Breaching Drills, Cyclops Demolition Squads and various artillery units.
BLOOD ANGELS
Spoiler:
DETACHMENTS
BAAL STRIKE FORCE (Blood Angels 7E)
Compulsory:
1 HQ 2 Troops
1 Elites
Optional:
1 HQ 4 Troops
3 Elites
3 Fast Attack
3 Heavy Support
1 Fortification
1 Lord Of War
Restrictions:
All units must be Blood Angels Faction or be fortifications.
Command Benefits:
If taken as Primary Detachment, you may reroll Warlord Traits in Codex Blood Angels
When charging, all units gain +1 Initiative
Special Rules:
If taken as Primary Detachment, you may reroll Warlord Traits in Codex Blood Angels
All Troops gain Objective Secured
When charging, all units gain +1 Initiative
TACTICAL OBJECTIVES
Extra objectives listed in Blood Angels 7E.
CHAOS DAEMONS
Spoiler:
None yet.
CHAOS SPACE MARINES
Spoiler:
SUPPLIMENTS
BLACK LEGION
Description:
Chosen are Troops
All units that can take Veterans of the Long War must
If Abaddon the Despoiler is the Warlord of the primary detachment, a single squad of Terminators gain +1 WS and +1 BS for a nominal fee.
Also contains 6 unique Warlord Traits, 6 Artifacts, 6 Cities of Death stratagems, 6 Planet Strike stratagems, 3 Altar of War missions, and 5 Echoes of War missions.
CRIMSON SLAUGHTER
Description:
All units gain Fear
Possessed are Troops, trade the Vessels of Chaos special rule for a D3 boon chart
A single unit of Chosen can be upgraded for a nominal fee. The Chosen Champion gains Preferred Enemy.
The only units that can take Veterans of the Long War are Berzerkers, Plague Marines and Noise Marines.
Also contains 6 unique Warlord Traits, 6 Artifacts, 7 Cities of Death stratagems, 7 Planet Strike stratagems, 3 Altar of War missions, and 5 Echoes of War missions.
DARK ANGELS
Spoiler:
None yet
DARK ELDAR
Spoiler:
DETACHMENTS
REALSPACE RAIDERS DETACHMENT (Dark Eldar 7E)
Compulsory:
1 HQ 2 Troops
1 Fast Attack
Optional:
1 HQ 4 Troops
3 Elites
5 Fast Attack
3 Heavy Support
Restrictions:
All units must be Dark Eldar Faction or have no faction
Command Benefits:
If this is the Primary Detachment, may reroll Warlord Traits in the Codex Dark Eldar
The first game turn and any turn that Night Fighting is in effect, all troops from this detachment gain 5+ cover save, all others in this detachment gain 6+ cover save.
Restrictions:
All units except the Archon must take a Raider or Venom if they have the option. The Archon may chose whether or not to take a Venom.
Special Rules:
If the Archon is alive and your Warlord, all units in this formation with Power From Pain treat the game turn as one later, cumulative with Agonising and Master of Pain.
The first game turn and any turn that Night Fighting is in effect, all troops from this detachment gain 5+ cover save, all others in this detachment gain 6+ cover save.
If this is the Primary Detachment, may reroll Warlord Traits in the Codex Dark Eldar.
TACTICAL OBJECTIVES
Additional Tactical Objectives are in Dark Eldar 7E.
SUPPLIMENTS
HAEMONCULUS COVENS
Description:
Alternate Power From Pain chart.
Also contains 6 unique Warlord Traits, 6 Artifacts, 3 Altar of War missions, 5 Echoes of War missions, a Detachment and XXX Formations, all of which follow.
COVENITE COTERIE DETACHMENT
Compulsory:
2 HQ 2 Elites
Optional:
4 HQ 6 Elites
4 Heavy Support
Restrictions:
Only the following units may be selected:
Urien Rakarth, Haemonculus, Raider, Venom, Wracks, Grotesques, Talos, Cronos
Command Benefits:
If this is your primary detachments, you can reroll Warlord Traits
Enemy units within 12" of models suffer -1 Ld
FORMATIONS
GROTESQUERIE (Haemonculus Covens)
Formation:
Urien Rakarth or 1 Haemonculus
2 Squads of Grotesques
Restrictions:
None
Special Rules:
Freakish Spectacle
All grotesques in the formation gain a boon based on a d6 roll.
SCARLET EPICUREANS (Haemonculus Covens)
Formation:
1 Haemonculus
1 Cronos
2 Squads of Wracks
Restrictions:
None
Special Rules:
Freakish Spectacle
All Wracks from this formation within 12" of the Haemonculus have Precision Strike.
All Wracks in this formation treat the game turn as one later for the Power From Pain chart, cumulative with Agonising and Master of Pain.
If this Haemonculus is the Warlord, automatically gains the Master Epicurean Warlord Trait.
SCALPEL SQUADRON (Haemonculus Covens)
Formation:
2 Squads of Wracks
2 Venoms
Restrictions:
Wracks must be given Venoms as Dedicated Transports
Special Rules:
Freakish Spectacle
If this formation causes First Blood, gain d3 VP instead of 1.
Must begin game on Venoms and in reserves. They arrive automatically turn 1 and deploy by Deep Strike.
CORPSETHIEF CLAW (Haemonculus Covens)
Formation:
1 Unit of Talos
Restrictions:
The unit of Talos must be 5 models even though this is not normally allowed.
Special Rules:
Freakish Spectacle, Scout
Each time this unit completely destroys an enemy nonvehicle unit in close combat, the controlling player gains 1 VP.
DARK ARTISAN (Haemonculus Covens)
Formation:
1 Haemonculus
1 Talos
1 Cronos
Restrictions:
None
Special Rules:
Freakish Spectacle
This formation counts as a single unit, Independant Characters cannot join.
The Talos and Chronos gain +1 WS and Initiative. If the Haemonculus is your Warlord, he automatically gets the Master Artisan Warlord Trait.
COVENITE FLESHCORPS (Haemonculus Covens)
Formation:
1 Haemonculus
3 Units of Wracks
3 Raiders
Restrictions:
Each unit of Wracks must be given a Raider as a Dedicated Transport
Special Rules:
Freakish Spectacle
As long as the Haemonculus is alive, his Master of Pain rule affects all units of this formation within 12" and not just his own unit.
If the Haemonculus is the Warlord, he gets Master of Apotheosis Warlord Trait.
Restrictions:
The units in this formation must follow their appropriate restrictions.
Special Rules:
All formations retain their normal special rules.
As long as Urien Rakarth or the Haemonculus from the Grotesquerie is alive, his Father or Master of Pain special rule affects all nonvehicle models in the formation.
All nonvehicle models reroll failed To Wound rolls of 1 in close combat.
ELDAR
Spoiler:
SUPPLIMENTS
IYANDEN
Description:
A single Wraithlord or Wraithknight may be your Warlord
5 Spiritseers may be a single HQ choice
Replaces Conceal/Reveal psychic power with Voice Of Twilight, which grants Wraithguard, Wraithblade, Wraithlord, and Wraithknight models in a single unit with Battle Focus and Furious Charge.
Also contains 6 unique Warlord Traits, 5 Artifacts, 7 Cities of Death stratagems, 7 Planetstrike Stratagems, 5 Echoes of War missions, and 3 Altar of War missions.
GREY KNIGHTS
Spoiler:
FORMATIONS
NEMESIS STRIKE FORCE (Grey Knights 7E)
Compulsory:
1 HQ 1 Troops
Optional:
1 HQ 3 Troops
4 Elites
2 Fast Attack
2 Heavy Support
1 Lord Of War
1 Fortification
Restrictions:
All units must be Grey Knights Faction or have no faction.
Command Benefits:
If this is the Primary Detachment, may reroll Warlord Traits in the Codex Grey Knight.
You may roll for reserves starting on turn one. These units arrive from Deep Strike on a 3+. Units from this detachment may both run and shoot on the turn they arrive from Deep Strike.
Special Rules:
If this is the Primary Detachment, may reroll Warlord Traits in the Codex Grey Knight.
You may roll for reserves starting on turn one. These units arrive from Deep Strike on a 3+. Units from this detachment may both run and shoot on the turn they arrive from Deep Strike.
If the Grand Master is alive, all units in this formation harness Warp Charge on a 3+ when taking psychic tests.
TACTICAL OBJECTIVES
Additional Tactical Objectives are in Grey Knights 7E.
Restrictions:
All units must be Inquisition Faction
Command Benefits:
If this is your primary detachment, may reroll on the Inquisition warlord traits tables.
NECRONS
Spoiler:
None yet
ORKS
Spoiler:
FORMATIONS
ORK WARBAND (Orks 7E)
Formation:
1 Warboss
1 Mek
1 Squad of Nobz or Meganobz
6 Squads of Boyz
1 Squad of Gretchin
Restrictions:
None
Special Rules:
If this is your primary detachment, you may reroll Warlord Traits from Codex Orks
All units with 10 or more models gain Hammer of Wrath when its charge roll was a 10 or more.
If this formation's Warboss is your Warlord, he may use the Waaagh! special rule every turn after the first.
DETACHMENTS
ORK HORDE DETACHMENT (Orks 7E)
Compulsory:
1 HQ 3 Troops
Optional:
2 HQ 6 Troops
3 Elites
3 Fast Attack
3 Heavy Support
1 Lord Of War
1 Fortification
Restrictions:
All units must be Orks Faction or have no faction
Command Benefits:
If this is your primary detachment, you may reroll Warlord Traits from Codex Orks
All units with 10 or more models gain Hammer of Wrath when its charge roll was a 10 or more.
TACTICAL OBJECTIVES
Additional Tactical Objectives are in Orks 7E.
SPACE MARINES
Spoiler:
SUPPLIMENTS
CLAN RAUKAAN
Description:
Dreadnoughts, Venerable Dreadoughts, Ironclad Dreadnoughts may be taken as Elite or Heavy Support.
For each HQ other than Techmarines, Servitors, Command Squads, Honor Guard, You may include 2 Techmarines. For each Master of the Forge, you may include 3. These don't take up a force org slot.
Also contains 6 unique Warlord Traits, 5 Artifacts, 7 Cities of Death stratagems, 7 Planetstrike Stratagems, 4 Echoes of War missions, 3 Altar of War missions and an apocalypse formation which follows.
Restrictions:
All Tactical, Devastator and Assault squads must include the maximum number of models.
Special Rules:
If an enemy unit declares a charge, any unengaged nonvehicle units within 12" of the charge's target may fire overwatch.
Models may reroll To Wound and Armor Penetration rolls of 1.
All units within 12" of a Strategic Objective gain Stubborn.
You gain an additional Orbital Strike Strategic Asset.
SENTINELS OF TERRA
Description:
Replace Bolter Drill special rule with rerolling all failed to hit rolls with bolter weapons at half maximum distance. Does not apply to Special Issue Ammunition.
Centurion Devastators may be taken as Elites as well as Heavy Support, Centurion Assault Squads may be taken as Fast Attack as well as Elites.
For a considerable fee, a Tactical Squad can upgrade its Sergeant to Sergeant Garadon with the same stat line as a Captain. He has a power fist and a master crafted bolt pistol that ignores cover. His unit then counts as an HQ.
Also contains 6 unique Warlord Traits, 5 Artifacts, 7 Cities of Death stratagems, 10 Planetstrike Stratagems, 6 Echoes of War missions, 3 Altar of War missions, and an Apocalypse formation which follows.
Restrictions:
All squads must take maximum number of models possible.
One Tactical Squad must include Sergeant Garadon.
Command Squad must take the Banner of Stagnada, Relic.
Chaplain must take Angel of Sacrifice, Relic.
Special Rules:
All models with Chapter Tactics Imperial Fists reroll all failed To Hit rolls with bolters not using Special Issue Ammunition.
All units within 12" of a Strategic Objective gain Stubborn.
Gain an addtitional Orbital Strike Strategic Asset.
If an enemy unit declares a charge, any unengaged nonvehicle units within 12" of the charge's target may fire overwatch.
SPACE WOLVES
Spoiler:
FORMATIONS
GREAT COMPANY (Space Wolves 7E)
Formation:
1 Wolf Lord
1 Wolf Guard Battle Leader
1 Squad of Wolf Guard
5 Squads of Grey Hunters
1 Squad of Wolf Scouts
3 Squads made of Blood Claws, Swiftclaws, Skyclaws
2 Squads of Long Fangs
Restrictions:
1 Grey Hunter must include a wolf standard
Special Rules:
If this is your primary detachment, you may reroll Warlord Traits from Codex Space Wolves.
Before deployment, roll a d6 for each unit. On 6, that unit gains Outflank. For troops, it's on a 4+. Each turn after the first, you may select a single unit to automatically pass its reserve roll.
While the Wolf Lord is alive, all units gain Fear and Furious Charge.
DETACHMENTS
WOLVES UNLEASHED DETACHMENT (Space Wolves 7E)
Compulsory:
2 HQ 2 Troops
Optional:
4 HQ 4 Troops
3 Elites
3 Fast Attack
3 Heavy Support
1 Lord of War
1 Fortification
Restrictions:
All units must be Space Wolves Faction or no faction.
Command Benefits:
If this is your primary detachment, you may reroll Warlord Traits from Codex Space Wolves.
Before deployment, roll a d6 for each unit. On 6, that unit gains Outflank. For troops, it's on a 4+. Each turn after the first, you may select a single unit to automatically pass its reserve roll.
TACTICAL OBJECTIVES
Additional Tactical Objectives are in Space Wolves 7E.
TAU
Spoiler:
SUPPLIMENTS
FARSIGHT ENCLAVE
Description:
Crisis Teams are Troops and you must include at least one team of 3 models.
Preferred Enemy Orks in close combat.
Must take the Bonding Knife Ritual.
When taking Farsight, you may replace the Bodyguard Team with 7 unique models listed.
May not include Aun'Va or Shadowsun.
Also contains 6 unique Warlord Traits, 6 Artifacts, 7 Cities of Death stratagems, 7 Planetstrike Stratagems, 5 Echoes of War missions, and 3 Altar of War missions.
TYRANIDS
Spoiler:
None yet
CURRENT SOURCES
Spoiler:
All current Codexes
Black Legion Supplement
Crimson Slaughter Supplement
Iyanden Supplement
Clan Raukaan Supplement
Sentinels of Terra Supplement
Farsight Enclaves Supplement
Haemonculus Covens Supplement
It's an ugly planet. A bug planet.
Ouze wrote: 7.) If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citradel spray guns, legend has it Gwar will appear and answer a single rules-related question.
2015/01/03 21:59:02
Subject: An (Eventually) Comprehensive List Of All Formations, Detachments, Missions and More
They were updated to 7th when the book was. They are apoc only though.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2015/01/05 03:28:34
Subject: An (Eventually) Comprehensive List Of All Formations, Detachments, Missions and More
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2015/01/05 14:06:36
Subject: An (Eventually) Comprehensive List Of All Formations, Detachments, Missions and More