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Made in us
Regular Dakkanaut



New York, USA

Not quite sure where the best place for this to be is, so here it is.

Over the years, I picked up a couple of DA Deathwing squads (the first one because at the time GW only made terminators in the DA flavor - or at least that's all my shop carried). Within the past year or two, I picked up a couple DVDA sets and a codex really cheap. After that, I had a full DA army without much effort. They've treated me well, but I just can't get that into them.

Am I missing something about their fluff (so far, I've only finished their codex)? Some aspect of their play style? Maybe I don't like marines in robes? Trade them in for Pretty Marines? Help?

This message was edited 1 time. Last update was at 2015/01/03 07:36:01


 
   
Made in ca
Fixture of Dakka




Dark Angels are not for everyone. What are you into? What is your play style? Maybe you don't like the colour scheme or the play style.

To me marines is robes is cool even though it doesn't make any sense. I think it looks awesome. I love the story behind DA. I love the fluff. They are really a Legion but only act like they are chapters so they don't raise the eye of the Inquisition. Read the fluff about Azreal, you should see a line that says he is the Master of all the Unforgiven not just the "Dark Angels". This just reinforces what we have been saying for the last 2 or 3 editions.

As to why you don't like them only you can answer. Like I said, is it their play style? Colours? Maybe you want the Space Marine toys instead with better rules? Since you said they treated you well, I am guessing you have won quite a few games with them or they have given you lots of joy playing them.

What are you really looking for when you play them?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Regular Dakkanaut




Maybe you just don't like losing every game? I used to play dark angels, and i loved their models and fluff. I just hated being at a disadvantage to pretty much everything else.

in b4 "but the bolter banner is really great."

No, it's a gimmick at best.
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

Just take SM allies with your DA if you´re having trouble. You can play and paint them with the Dark Angels colourtheme anyway.

A Smashf*****r scouting with Ravenwing -bikers, for one, is a nice thing to have.

   
Made in fr
Wing Commander






I was never a big fan of just "green" as an army scheme, it's not terribly exciting to paint or look at, regardless of how I like the Dark Angels.

There is, however, a solution if one finds the aesthetic lacking; Successor chapters. There's only like 4 official ones, but really, you can justify most schemes within the framework of a successor, or allied other codexes to represent idiosyncrasies and whatnot to make them more your own. That's what I'm going to be doing fairly soon myself; I've got a pile of inherited Dark Angel stuff, but really don't care for painting a bunch of dark green Marines, so I've puttered around with the Bolter and Chainsword Marine Painter (which while out-of-date and used the old GW paint range, is still a useful tool, if you just google the name it should come up), and have more or less come to something I find much more interesting.

Also, screw trying to paint bone Deathwing; while I find flat green boring, I find bone simply ugly. Besides, technically, only the Dark Angels proper use that colour for their 1st company.

Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
 
   
Made in us
Fiery Bright Wizard






Idaho

I've never been a fan of their fluff: "ohh noes, half of us were mean once, and now we are secret and ass-holes and emo"

Their rules are pretty good, and some neat ideas (deathwing and ravenwing), but their colors are lacking.

For me, they are the opposite of what I like: great rules, but eh design and fluff.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Revving Ravenwing Biker





The main issue with DA is for the past few codexes they have always been subpar ... I started collecting DA but painted them up as a custom chapter after the new C:SM book hit. The last codex they pretty much used DA as a way to balance out the new book which sucks since it left DA as being mostly overcost and with less toys.

Overall DA does have some strengths in the codex but they are mainly gimmicks that can be countered.

Full ravenwing - works really well and does objective secure MSU better than anyone (full squad of bikes + MM attack bike + speeder - combat squad the bikes / attack bike is a separate unit / speeder is separate) take sammy and a libby, run 2 command squads with one bolter banner and one with ravenwing (these are black knights stat / wargear wise anyway), and fill the rest with MSU bikes and you can decimate people in maelstrom missions.

Land Raider Spam - my favorite - at 1500 points take a libby, command squad with bolter banner (extends from the LRC hull 12"), 2 tactical squads (naked), and 3 land raider crusaders - you now have 72 twin-linked bolter shots per turn just from the land raider crusaders and 152 bolter shots a turn if the tacticals embark .... add in PFG shennigans for more fun/cheese.

Full deathwing - I really wished it worked and I have big B and 40 terminators i've tried to work with and they are just too costly.

mixing and match greenwing / doublewing can work for some people but they codex is just lacking when compared to C:SM .... Ravenwing can be really good but it takes someone who knows how the abuse the msu playstyle and bike movement.

My suggestion would be to paint your army up as a custom unforgiven chapter and use either the C:SM or DA codex as you feel like.

This message was edited 1 time. Last update was at 2015/01/03 17:40:06


 
   
Made in us
Ancient Venerable Dreadnought





The Beach

OomieCrusha wrote:
I picked up a couple DVDA sets
Ouch.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in us
Regular Dakkanaut



New York, USA

Davor wrote:
Dark Angels are not for everyone. What are you into? What is your play style? Maybe you don't like the colour scheme or the play style.

To me marines is robes is cool even though it doesn't make any sense.

How much sense do you really expect from 40k

Without really trying, I have 4-5 squads of deathwing, Belial, Azrael, libbies, a chaplain, some tactical squads, devastators, 15 or so bikes (some DVDA, some bikes with Ravenwing upgrade sprues, some unassemble bikes), an assault bike, a command squad, a pair of dreadnoughts, a few venerables, a couple unassembled vehicles (land raiders, a vindicator), a still NIB SM Strike Force. Oh, and an armorcast warhound.

All of these were instances of just finding a really great deal even though I wasn't really looking for them. So far, I feel like I haven't had much luck getting the synergy I'm hoping for. Deepstriking Belial in with a squad of termies has been fun, but in a way it's almost too disruptive.

There have been some conflicting statements about how competitive Dark Angels are. Any reason for / against?
 Veteran Sergeant wrote:
OomieCrusha wrote:
I picked up a couple DVDA sets
Ouch.

Yeah. Either no one at GW's seen Orgazmo, or someone charismatic or influential has and managed to troll the whole company.
   
Made in us
Storm Trooper with Maglight



In Warp Transit to next battlefield location, Destination Unknown

With a forums name of OomieCrusha, it seems to me that Orks are probably more what you are looking for.

Cowards will be shot! Survivors will be shot again!

 
   
Made in us
Regular Dakkanaut



New York, USA

SYKOJAK wrote:
With a forums name of OomieCrusha, it seems to me that Orks are probably more what you are looking for.

Oh. I already have 7-10k (and growing) and a friend has challenged me to a 15-20k battle over the summer. His Imperium vs whatever I bring. Due to moves / house renovations my orks are not that accessible, but my DA was; hence trying to find ways to make them work.

This message was edited 1 time. Last update was at 2015/01/04 16:22:46


 
   
Made in au
Homicidal Veteran Blood Angel Assault Marine




Oz

 Veteran Sergeant wrote:
OomieCrusha wrote:
I picked up a couple DVDA sets
Ouch.


Had to comment, but not safe to comment. Giggling like a schoolgirl... er.... wait a minute.

 
   
Made in us
Daemonic Dreadnought





Eye of Terror

One of the best players I know has a DA army and he wins a lot of games. So it's not all bad.

The thing about DA armies is they mostly consist of elite troops who are good at specific things. Bikers get there fast, and Terminators are hard to kill. This actually puts you at an advantage in Maelstrom of War missions, where commanding a few tactical objectives can be much more important than kill points for a victory.

The thing I keep coming back to is the Librarians, they have access to some nice disciplines. Look to them as a way to buff already good troops.

   
Made in us
Regular Dakkanaut




I love their terminators honestly. For 4 extra points you get fearless, split fire, death wing assault, vengeful strike, and the ability to mix assault and tactical terminators. Other than being one wound mods I love dark Angel terminators. Rave wing I'm not a fan of however. Other than black knights anyways. And their normal dudes have stubborn as their chapter tactics. Not impressed. Other than that there's their special things like nephillims, lsv, and some special characters like Zeke, and azrael who don't synergize well.
   
Made in us
Decrepit Dakkanaut




They shouldn't pay the extra 4 points is the problem. That ends up being a freaking 20 more points for a minimum squad. That's another Plasma Gun and Melta Bomb.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






OP: There is an easy solution if the problem is the current codex, use the SM book instead.

You can try different chapter tactics, and get access to the new toys, which will help diversify your games and hopefully breath new life into your army.
   
Made in ca
Fixture of Dakka




 Big Blind Bill wrote:
OP: There is an easy solution if the problem is the current codex, use the SM book instead.

You can try different chapter tactics, and get access to the new toys, which will help diversify your games and hopefully breath new life into your army.


Then you are Fallen.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

 Big Blind Bill wrote:
OP: There is an easy solution if the problem is the current codex, use the SM book instead.

You can try different chapter tactics, and get access to the new toys, which will help diversify your games and hopefully breath new life into your army.


And this is why the Dark Angels and every other space marine codex other than Codex: Space Marines is at a disadvantage. Want to play Ravenwing? Derp, take Khan and your SM bikes are better than Ravenwing. Want to play Deathwing? Take Lysander and have way more options plus cheaper termies. Want to play Greenwing? Codex: Space Marines. Want a Nephilim/Dark Talon? Lol, Storm Raven is better with transport capacity and the Storm Talon has better shooting and is cheaper.

Until Codex: Space Marines has Chapter-specific advantages removed from it, there is no advantage to the Dark Angels codex. Play them because you like the fluff and the models or play Codex: Space Marines.

   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 the_Armyman wrote:
 Big Blind Bill wrote:
OP: There is an easy solution if the problem is the current codex, use the SM book instead.

You can try different chapter tactics, and get access to the new toys, which will help diversify your games and hopefully breath new life into your army.

Until Codex: Space Marines has Chapter-specific advantages removed from it, there is no advantage to the Dark Angels codex. Play them because you like the fluff and the models or play Codex: Space Marines.

Or you could use DA models, because you like them and the fluff, but just use Codex: SM rules for them. DA are still power armoured marines at the end of the day.

I've given my RW models grav guns and use them as whitescars. I like the DA look more than whitescars so am happy to use the models, but I'm sick of wraithknights and other big MC's that plasma struggles to handle, so the grav guns are a great solution.
   
 
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