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Made in us
Fresh-Faced New User




I have a tournament coming up for a doubles tournament at 1000 pts. We are looking focusing on Deep Striking. I have only played at 500 pts and I need help flushing out my points.

My list so far is:

HQ
Librarian -Mastery Level 3; 135pts

GKT -Psilencer, Daemon Hammer;185pts

Interceptor Squad -Incinerator, Daemon Hammer; 145pts

Stormraven Gunship -Multimelta; 200pts

NDK - Psycannon, Incinerator, Nemesis Greatsword, Personal teleporter; 225pts

I am at 890 points so far. Any help is appreciated.
   
Made in us
Member of the Malleus





WI

Who's Greg? I kid I kid

1000 points is a tough point limit for us. We really have to make use of our models. So let's look at your list.

Librarian- Good, our best HQ.

Terminators- I would drop the Psilencer for the Psycannon. So much more versatile.

Interceptors- Looks good, but the hammer is a little much considering their base attacks are only 1.

Stormraven- Good, but can be expensive at this point limit. How many flyers do you plan on facing?

DK- My personal favorite setup. Though expensive, he will be your workhorse for this list, and also primary target number 1.

Things to add/consider

If your partner is SW have him/her take a FA Pod and then you can T1 drop purifiers and unleash cleansing flame.

If you feel like you don't need AA drop the Stormraven and pick up another DK. Two is always better than one.

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

^I disagree, the Storm raven can do more than just AA, put some models in it and use it as an assault vehicle contingency for if things go south fast and you need to murder something right then and there.

Do you know what your partner is fielding?

1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

Kavik_Whitescar wrote:
^I disagree, the Storm raven can do more than just AA, put some models in it and use it as an assault vehicle contingency for if things go south fast and you need to murder something right then and there.

Do you know what your partner is fielding?


At 1000 points, sinking points on models inside a Stormraven almost guarantees that things will go south before you can assault on turn 3 or later.


Automatically Appended Next Post:
The Stormraven is mostly just a gunboat. It's a decent one, and is useful but it really depends on your local meta. Trading it for another NDK since you have the available slot is always a good choice.

This message was edited 2 times. Last update was at 2015/01/06 16:04:40


6000+
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Made in us
Fresh-Faced New User




The Greg is from autocorrect on my phone lol no offense taken.

I know my partner is planning on running dreadnoughts in drop pods and thunder wolves. We are looking at playing on the opponent's side of the field by drop pods and deep striking in.

I honestly don't know too much about the meta 1000 pts in my area. At 500 pts, the Stormraven is great if I can get it in turn 2 because there isn't much that can take it down at that point level.

I was looking to take one psilencer for any monstrous creatures that we came across to be able to take them out from a distance. I do like the Psycannon and that is probably a better option with the GKT since they are Relentless.

Is the Teleport Homer a decent option to consider on my librarian if I am planning on deep striking in the rest of my army?

This message was edited 1 time. Last update was at 2015/01/06 16:57:16


 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

The annoying thing about Teleport Homers is the wielder needs to be in place a turn before the Deep Strikers arrive. Since most of your army should arrive on turn 1, it won't see much use.

If you're looking to spend some extra points on the Libby, I'd suggest giving him a Hammer or the relic that gives him an extra power.

6000+
2500
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Made in us
Devestating Grey Knight Dreadknight







Yep homers really suck in general for GK, at most they are good for a list that involves a GoI Draigo for good retreating positions. But then you consider Codex Inquisition... 34 point for 3 wound HQ and 3 servo skulls, i always find a way to include him on the list.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Fresh-Faced New User




The servo-skulls sound like a good idea for making safer to deepstrike in. Would those work for my partner's drop pods? Since we are focusing on getting to the opposite side of the board, the less scatter we have to deal with, the better.

Giving the libby daemon is a possibility. Would I keep the daemon hammer of the GKT squad then or is it better to leave the daemon hammer on a GKT and keep the warding staff on the libby? Is it also beneficial to go for the Dominica for an extra psychic power from Sancitic?
   
Made in us
Devestating Grey Knight Dreadknight







Wralondite wrote:
The servo-skulls sound like a good idea for making safer to deepstrike in. Would those work for my partner's drop pods? Since we are focusing on getting to the opposite side of the board, the less scatter we have to deal with, the better.

Giving the libby daemon is a possibility. Would I keep the daemon hammer of the GKT squad then or is it better to leave the daemon hammer on a GKT and keep the warding staff on the libby? Is it also beneficial to go for the Dominica for an extra psychic power from Sancitic?


Yes your partner's pods would scatter 1D6 less! Same for Large Blasts from your Heavy Psycannon. Annnnnd to add even more fun to the party, Infiltrators and Scouts cannot deploy within 12 inches of your servo skulls! It's essentially a big to White Scars bikers, some Chaos lists, Ork who roll lucky on their table and grab that warlord trait. All for 34 points... and if you want add another 34 points for another 3 servo skulls, while were at it another 36 points for 3 squads of objective grabbers!

as for the Libby, yes give him a hammer save yourself 5 points and enjoy a WS5 hammer. Then give your Termie Justicar what you think is appropriate, because he is going to eating those challenges that your opponent will be issuing to try and tie up that hammer. As for Dominica... ehhh only take it if you're going all in on the Santic tree.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Fresh-Faced New User




So the list I am looking at now is:


Nemesis Strike Force Detachment:

HQ
Librarian - Mastery Level 3, Daemon Hammer; 140pts


Troops
GKT - Psycannon, halberd on Justicar; 185 pts


Fast Attack
Interceptor - Incinerator; 135 pts

Stormraven Gunship - TL Multimelta gun; 200 pts


Heavy Support:
NDK - Heavy Incinerator, Heavy Psycannon, Greatsword, Personal Teleportor; 225 pts


Inquisition Detachment:
Ordo Malleus Inquisitor - 3 Servo-skulls; 34 pts


This puts me at 919pts. Should I look into getting a variety of weapons on the GKT and Interceptor squads to help them out or get more squad members for more models on the board?
   
Made in us
Devestating Grey Knight Dreadknight







Looks good, if you really wanted to you could drop the Interceptors and grab another DK minus the Greatsword.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
I'll Be Back




Spokane, WA USA

I am his partner running the Space Wolves, and right now for my list I have

Company of the Great Wolf

WGBL on a thunderwolf

Dreadnaught with a helfrost cannon in a pod

Murderfang in a pod

2 x 3 man TWC units

5 Wolf Guard Terminators

I was thinking of taking the krakenbone sword and runic armour on the WGBL and had a storm shield in each unit of TWC
I still have like 85 points remaining the work with. Would this list work well with the Grey Knights, and is there any advice anyone can give.

~2000
~4000 - 5000 
   
Made in us
Omnipotent Necron Overlord






Interceptors are way too expensive for a point level this small IMO.

Heres the list I would make

Just run standard CAD

Grand master
Psycannon, DH
5x Term psycannon 1x

5x Term Psycannon 1x

2x Dreadknight as you have armed.

Get your Space wolf buddy to run 3x drop pod grey hunters
and 2x drop pods with HQ and a lone wolf.

Proceed to win.


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

I disagree with the guy above me. GKT were good in 5e. With the proliferation of AP2 shooting, and with our measly 5++, they are far too expensive. PAGK is definitely the way to go. The ^ list has far too much TDA at such a low points level.

Here's my 1000pt list ATM:
Libby, DLD, PML3 - 160
GKSS, 5x, incin, Razor - 175
GKSS, 5x, 2halb, Razor - 169
GKI, 10x, 2incin, 3halb, hammer - 276
DKnight, Incinerator, Psycannon, Teleport, Hammer - 220

Subtract a GKSS, change a Razor to a Rhino, do a bit more fiddling, and put in the Stormraven. Having that much Power Armour at 1000pts is pretty great.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Omnipotent Necron Overlord






 Elric Greywolf wrote:
I disagree with the guy above me. GKT were good in 5e. With the proliferation of AP2 shooting, and with our measly 5++, they are far too expensive. PAGK is definitely the way to go. The ^ list has far too much TDA at such a low points level.

Here's my 1000pt list ATM:
Libby, DLD, PML3 - 160
GKSS, 5x, incin, Razor - 175
GKSS, 5x, 2halb, Razor - 169
GKI, 10x, 2incin, 3halb, hammer - 276
DKnight, Incinerator, Psycannon, Teleport, Hammer - 220

Subtract a GKSS, change a Razor to a Rhino, do a bit more fiddling, and put in the Stormraven. Having that much Power Armour at 1000pts is pretty great.

I disagree - razor backs are a huge waste of points. Weak armor, Weak weapons, and doesn't increase mobility if you want to shoot - can't shoot out of it ether. They are also an easy kill point in torny mission objectives too. Strike squads in rhinos aren't bad...I just think for the small point increase deep strike capable termies are better. GKT with psycannons dish out some decent antitank and are a pretty threatening unit for just 185 points. Nothing complements the Dread-knights better which also have a 2+ save - anything drawing fire off your dread knights is winning you the game.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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