WAAAGH!
Building on a 1000pts list I designed a while ago based around a biker star, I thought of how I would take it up to 1750 points. Seeing as the 1k version was basically the star with grots as troops, I wanted to add some flexibility while going for a speed freak theme. The answer came as I double-checked Zhadsnark's rules and saw that the ARMY and not his detachement gets warbiker mobs as troops. Bye grots, hello bikes! In order to stand a chance in maelstrom missions, which I have yet to try, I decided to go for more speedy but also
MSU elements:
*
CAD*
-
HQ-
Zhadsnark da Rippa' 150
Warboss w. Bike, Klaw, Da Lucky Stikk 135pts
-Troops-
(14) Warbikerz, Nob w.
PK 287
(6) Warbikerz, Nob w.
PK,
BP 148
(6) Warbikerz, Nob w.
PK,
BP 148
-
FA-
Deffkopta w.
TL Rokkit 30
Deffkopta w.
TL Rokkit 30
Deffkopta w.
TL Rokkit 30
*Great WAAAGH! Detachement*
-
HQ-
Big Mek w. Bike, Killsaw, Mega
FF, Big Bosspole 185
Painboy w. Bike 75
-Troops-
(3) Warbikerz, Nob w.
BC, Combi-Skorcha 79
(3) Warbikerz, Nob w.
BC, Combi-Skorcha 79
-Elites-
Boss Snikrot 60
(15) Kommandos w. 2 Burnas, Nob w.
PK,
BP 220
-
FA-
Deffkopta w.
TL Rokkit 30
Deffkopta w.
TL Rokkit 30
Deffkopta w.
TL Rokkit 30
All characters go in the large biker mob, forming the star, which scouts together with the koptas. The point here is to force the enemy to fire everything he got into the massive but also tanky biker mob loaded with extra s9-10ap2 attacks while the other elements zip around and harass, while also being small enough so that any shots fired would be overinvested. If he instead tries to take out the other elements, the star will reach his lines and should krump everything it touches in a multi-assault. No
AA would be an issue (
RAW Mek Gunz are ok, but
RAI Zhadsnark prohibits them. They also don't fit the theme!) if not for the fact that I got 114
TL S5 shots and 6
TL S8 shots.
AV 12 fliers will be rough, but I should be able to outposition them. I also added in some outflanking sneaky gitz who compete with the speedboyz about who krumps 'em first! Snikrot and his kommandos are there to provide a distraction, forcing the enemy to spread out and be wary about the table edges as well! Aggressiveness is the name of the game!
My main enemy plays Tau and
AM, but I'd like the list to be able to handle most opponents. What are your thought, Dakka?