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![[Post New]](/s/i/i.gif) 2015/01/07 05:33:54
Subject: Vehicle Squadrons and Cover Saves
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Been Around the Block
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I had a tank line at the back of the board and was deep struck on the side so the tanks were in a straight line. The tank closest had only one hull point and was wrecked, but there was another hit that carried over. Does this now wrecked tank act as cover since it is now terrain for the next tank, nullify the second hit because the attacking unit no longer has line of site, or does the hit just carry to the next tank?
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![[Post New]](/s/i/i.gif) 2015/01/07 05:37:20
Subject: Vehicle Squadrons and Cover Saves
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[MOD]
Making Stuff
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The LOS blocked by a vehicle doesn't change when it is wrecked... you don't get to see through it if you couldn't before.
If the firing unit only has LOS to the foremost tank, then that's the only tank that can take damage.
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![[Post New]](/s/i/i.gif) 2015/01/07 05:55:46
Subject: Vehicle Squadrons and Cover Saves
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Screeching Screamer of Tzeentch
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If the tanks were in a squadron, they would count as one unit, and would not provide cover saves for other tanks in that squadron.
to quote the RAW: Shooting at Squadrons - Once the nearest model in a squadron is destroyed (i.e. is Wrecked or Explodes!), the next hit is allocated against the new nearest model, and so on.
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![[Post New]](/s/i/i.gif) 2015/01/07 06:03:31
Subject: Vehicle Squadrons and Cover Saves
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Foolproof Falcon Pilot
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Unless the next nearest model in the squadron was completely obscured from vision. The original post sort of made it seem like the line of tanks was flanked by a deep striking unit, which could very well have limited their vision. like so: X X X o where X = tank and o = enemy model. But so long as the next nearest model is in view, the hits would carry over, as buddha said.
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This message was edited 1 time. Last update was at 2015/01/07 06:04:05
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![[Post New]](/s/i/i.gif) 2015/01/07 06:35:22
Subject: Vehicle Squadrons and Cover Saves
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Screeching Screamer of Tzeentch
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Bojazz wrote:Unless the next nearest model in the squadron was completely obscured from vision. The original post sort of made it seem like the line of tanks was flanked by a deep striking unit, which could very well have limited their vision.
like so:
X X X o
where X = tank and o = enemy model.
But so long as the next nearest model is in view, the hits would carry over, as buddha said.
That scenario would only work if, there was a wall, or sone other piece of terrain blocking line of sight, between the first destroyed tank, and the next closest tank in the squadron. Hard to do, while maintaining unit coherency.
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![[Post New]](/s/i/i.gif) 2015/01/07 06:37:33
Subject: Vehicle Squadrons and Cover Saves
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Foolproof Falcon Pilot
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Why would there need to be a wall between the first and second tanks? It's perfectly plausible for the first tank to completely obscure the vision of the other two vehicles all by itself. The first tank was only wrecked and so would remain in play as a piece of terrain.
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This message was edited 2 times. Last update was at 2015/01/07 06:43:36
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![[Post New]](/s/i/i.gif) 2015/01/07 06:45:52
Subject: Vehicle Squadrons and Cover Saves
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Screeching Screamer of Tzeentch
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Its part of the rules for Vehicle Squadrons. The are counted as one unit.
The models in the front line of an infantry unit, do not provide a cover save, nor as blocking LOS for the models in the rear of that same unit. Vehicle Squadrons are the same.
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![[Post New]](/s/i/i.gif) 2015/01/07 06:53:54
Subject: Vehicle Squadrons and Cover Saves
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Foolproof Falcon Pilot
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Can you provide a rulebook quote for that, because I can't seem to find it. What I CAN find is this: Models in the firer's own unit do not block line of sight, but models in enemy units do. Page 14/15 of the BRB describes how line of sight works. in bold on page 14: - For one model to have line of sight to another, you must be able to trace a straight, unblocked line from its both to any part of the targets body. and on page 15 under "own unit" - there is one important exception to the rules for line of sight. Firing models can always draw line of sight through members of their own unit". I cannot find mention anywhere in the book about models not blocking line of sight to other models in their unit when being fired at.
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This message was edited 2 times. Last update was at 2015/01/07 06:54:37
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![[Post New]](/s/i/i.gif) 2015/01/07 07:09:16
Subject: Vehicle Squadrons and Cover Saves
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Screeching Screamer of Tzeentch
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Bojazz wrote:Can you provide a rulebook quote for that, because I can't seem to find it. What I CAN find is this:
Models in the firer's own unit do not block line of sight, but models in enemy units do. Page 14/15 of the BRB describes how line of sight works.
in bold on page 14:
- For one model to have line of sight to another, you must be able to trace a straight, unblocked line from its both to any part of the targets body.
and on page 15 under "own unit"
- there is one important exception to the rules for line of sight. Firing models can always draw line of sight through members of their own unit".
I cannot find mention anywhere in the book about models not blocking line of sight to other models in their unit when being fired at.
My page number differ, being that I only have the digital version.
Read, under Vehicles - Vehicle Squadrons ( for me its pg# 496)
You are fire at the Unit, not the the individual tank, but the unit as a whole. Therefor, as they are a single unit, wounds are allocated as such.
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![[Post New]](/s/i/i.gif) 2015/01/07 07:12:13
Subject: Vehicle Squadrons and Cover Saves
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Foolproof Falcon Pilot
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I understand that part. The vehicles are a unit, that's great. I was asking for a rules quote for why the tanks would not block line of sight to each other. I cannot find anything in the rulebook about models not blocking line of sight except for the firing unit. Even when firing at units of infantry, you cannot allocate wounds to models in that unit that are not within line of sight of at least one firer.
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This message was edited 1 time. Last update was at 2015/01/07 07:13:09
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![[Post New]](/s/i/i.gif) 2015/01/07 08:24:32
Subject: Vehicle Squadrons and Cover Saves
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Screeching Screamer of Tzeentch
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Under - Allocating Wounds & Removing Casualties, section Intervening Models : Note the exception that, in the same way as they can trace line of sight through members of their own unit, models can always shoot through members of their own unit without conferring or receiving a cover save.
That part "or receiving" is a good argument, that you can not freely LOS and shoot through members of your own unit, and then hide behind those same members.
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![[Post New]](/s/i/i.gif) 2015/01/07 15:38:37
Subject: Vehicle Squadrons and Cover Saves
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Preacher of the Emperor
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Aren't the penetration rolls rolled one at a time to completion so you don't keep wasting hits on a vehicle that is wrecked? So when the first vehicle is wrecked it is no longer part of the squadron and becomes terrain and creates cover?
So you generate 10 hits, Pen roll 3 wrecks the tank. 7 hits left in the in pool. Vehicle is wrecked and becomes terrain. Hit # 4 is now allocated against next model, pen roll can't be made because the target is out of LoS.
If it were in LoS, it would now get a cover save from the first wrecked tank.
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![[Post New]](/s/i/i.gif) 2015/01/07 16:49:21
Subject: Vehicle Squadrons and Cover Saves
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Foolproof Falcon Pilot
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BuddhaTattoo wrote:Under - Allocating Wounds & Removing Casualties, section Intervening Models : Note the exception that, in the same way as they can trace line of sight through members of their own unit, models can always shoot through members of their own unit without conferring or receiving a cover save. That part "or receiving" is a good argument, that you can not freely LOS and shoot through members of your own unit, and then hide behind those same members. You're not conferring a cover save to the vehicles though, you're trying to allocate hits. In order to confer a cover save you have to be able to allocate a hit first. in order to allocate a hit, you need to lave LoS, and you do not have LoS. The second vehicle would not be taking a cover save from the first tank, it would simply be entirely out of sight and wouldn't be able to have hits allocated to it. The rules for seeing through your own unit are to represent shifting firing lines so your squad members get out of the way so you can fire. I highly doubt a squad would shift their ranks to politely allow the enemy to shoot their friends. The receiving part seems like its for blasts that scatter back into your firing unit, since that's the only time a firing unit could receive a cover save from itself. Deviantduck: I'm not entirely sure how to play it. Since all the shooting is considered simultaneous even though it's sequenced, would the tank suddenly turn into terrain halfway through resolving the hits? Or would it turn into Terrain after the shooting attack has been completed?
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This message was edited 2 times. Last update was at 2015/01/07 18:09:10
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![[Post New]](/s/i/i.gif) 2015/01/07 19:09:39
Subject: Vehicle Squadrons and Cover Saves
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Longtime Dakkanaut
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the tank is immediately wrecked, and the hit pool goes to the next model - if it can't be seen, the hit can't be allocated.
it also means that if the tank is partially obscured by the new wreckage, it will get a cover save.
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![[Post New]](/s/i/i.gif) 2015/01/08 02:05:57
Subject: Vehicle Squadrons and Cover Saves
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Maniacal Gibbering Madboy
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deviantduck wrote:Aren't the penetration rolls rolled one at a time to completion so you don't keep wasting hits on a vehicle that is wrecked? So when the first vehicle is wrecked it is no longer part of the squadron and becomes terrain and creates cover?
So you generate 10 hits, Pen roll 3 wrecks the tank. 7 hits left in the in pool. Vehicle is wrecked and becomes terrain. Hit # 4 is now allocated against next model, pen roll can't be made because the target is out of LoS.
If it were in LoS, it would now get a cover save from the first wrecked tank.
I believe that the damage would keep on going to the rest of the squadron, even if the first vehicle is wrecked, and therefore the rest are NOW out of line of sight, like a wound pool. HOWEVER, the first vehicle would provide cover for all the others, so the damage keeps on going, but the rest of the vehicles get a 4+cover save. Int he NEXT shooting phase the squadron would be considered out of line of sight though.
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