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Made in us
Slashing Veteran Sword Bretheren






 koooaei wrote:
Take a block of 10 with weaonry, combatsquad them.
Take a bunker with an escape hatch.
Catapult your 2 combatsquadded guyz 18' towards the place you need them the most while simultaniously keeping them out of enemy's source of ap2.
Support them with other fast stuff.

They could probably be oki this way. I'm not sure if you are allowed to combatsquad in a building as it's not a dedicated transport.


You could ally in an Inquisitor with Liber heresius and take a unit of 6 Termies in a LRC. Then use 2 ministorum priests from the A.M. codex and toss them in that landraider.

Use the Liber heresius to Scout the LRC up first turn, thats a 12" movement. Wait out that first turn, move in to posistion with the LRC and use its weapons. Then pile out, use the Inquisitor for either Fear, Hatred, or in the case of the heavy weapon, Split Fire. Then charge and use the two priests to reroll all failed armor saves and all failed to-wound rolls. thats a lot of 2+ rerolling.

You may also want to give the inquisitor some awesome grenades depending on who you are playing against. Rad grenades are always good though. So you might ask, how much does this unit cost point wise?
around 550+ maybe more for weapon upgrades and grenade options. But honestly I think this works better with the assault termies.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Been Around the Block




The problem is, your heavies don't match.

If you want to field those termies, I would get a second assault cannon to replace the heavy flamer, and then enough chainfists to have four.

Combat squad them, but buy them a Land Raider. Use the two assault cannons as a fire support squad- this is decent Dakka on a 2+/5++ platform that can move and fire- and put the chainfists and sarge (buy him a meltabomb) in the LR. Charge it at whatever annoys you.

There are more point-efficient ways of achieving the same result, but this isn't a bad way, depending on the rest of your list. The chainfists are to take care of *whatever* annoys you- for instance, Knights. It's expensive, but on the other hand, it only consumes one Elite slot.

There are two other things you could do. One is to get a second flamer instead of a second assault cannon, and then buy teleport homers for your sarges, go for a drop'n'burn. If you get a second Termie power sword along with the flamer, you can do two squads at one flamer each. Dual heavy flamers are nothing to sneeze at.

There's long discussion about this over on B&C, but to sum: Tactical Terminators pale in comparison to Centurions and Assault Terminators. They can still be a game changer, but that's more a matter of skill. I, for instance, had success for many years by buying all my sarges teleport homers and having a minimum heavy flamer/meltabomb squad, and treating them as a mobile reserve. They still weren't good, but in a Tactical-heavy list they worked OK, allowing me to stiffen my defense or reinforce my assaults as needed.
   
Made in ca
Frenzied Berserker Terminator





Canada

Pretty much all these things are true save for one... Don't let them sit on your shelf!

Use the suckers! You traded for em so enjoy them! Seriously, everyone hates on termies, so you never see them on the table. When you do people go "oh terminators!" and they try to prove their misguided ideas about them. meanwhile the rest of your army is laughing all the way to the objective!

Just field em, have fun with em and you can't go wrong!



Gets along better with animals... Go figure. 
   
Made in ru
!!Goffik Rocker!!






 Icculus wrote:
 koooaei wrote:
Take a block of 10 with weaonry, combatsquad them.
Take a bunker with an escape hatch.
Catapult your 2 combatsquadded guyz 18' towards the place you need them the most while simultaniously keeping them out of enemy's source of ap2.
Support them with other fast stuff.

They could probably be oki this way. I'm not sure if you are allowed to combatsquad in a building as it's not a dedicated transport.


You could ally in an Inquisitor with Liber heresius and take a unit of 6 Termies in a LRC. Then use 2 ministorum priests from the A.M. codex and toss them in that landraider.

Use the Liber heresius to Scout the LRC up first turn, thats a 12" movement. Wait out that first turn, move in to posistion with the LRC and use its weapons. Then pile out, use the Inquisitor for either Fear, Hatred, or in the case of the heavy weapon, Split Fire. Then charge and use the two priests to reroll all failed armor saves and all failed to-wound rolls. thats a lot of 2+ rerolling.

You may also want to give the inquisitor some awesome grenades depending on who you are playing against. Rad grenades are always good though. So you might ask, how much does this unit cost point wise?
around 550+ maybe more for weapon upgrades and grenade options. But honestly I think this works better with the assault termies.


I'm not sure if liber heresius works in dedicated transports. It's a scout move - not a scout rule. So, might be illegal.
   
Made in ru
Been Around the Block




Take 2 5-men squads/detachments and deep strike near opponent corner objectives out of los of his ap2 weapons. Then use as close combat unit with shooting as a bonus.

They usually will not take back their points, but force opponent to break his formation to deal with them, the rest of your army need to capitalize on it.
   
 
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