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![[Post New]](/s/i/i.gif) 2015/01/10 18:16:50
Subject: [1850] - Daemons - Semi competitive Assault/summon
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Fresh-Faced New User
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Looking for any type of help on this, looking for a CC based army with the Summon as a secondary. . Please any advise would be nice. . I know Nargle is good but i wasn't sure after the Unclean One, also are there any upgrades for the pink horrors should I take? Do i need to take Psych level 3 on all Daemons or is it better to keep it 1 and get more upgrades? This is unbound i believe, if there is a way to make it otherwise would be nice to know
1845
HQ (350pts)
Be'lakor, The Dark Master (350pts)
Troops (198pts)
Pink Horrors of Tzeentch (99pts)
11x Pink Horrors
Pink Horrors of Tzeentch (99pts)
11x Pink Horrors
Fast Attack (272pts)
Flesh Hounds of Khorne (96pts)
6x Flesh Hounds
Flesh Hounds of Khorne (96pts)
6x Flesh Hounds
Flesh Hounds of Khorne (80pts)
5x Flesh Hounds
Heavy Support (385pts)
Daemon Prince (Heavy) (385pts)
2x D6 Daemonic Reward, Daemonic Flight, Mastery 2, Warp-forged Armour
Daemon of Nurgle
Psyker Level 3
Chaos Daemons: Codex (2013) (Unbound Army (Faction)) (640pts)
No Battle Role (HQ) (540pts)
Daemon Prince (260pts)
2x D6 Daemonic Reward, Daemon of Khorne, Daemonic Flight, Warp-forged Armour
Great Unclean One (280pts)
2x D6 Daemonic Reward, Psyker Level 3
No Battle Role (Fast Attack) (100pts)
Screamers of Tzeentch (100pts)
4x Screamers
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This message was edited 1 time. Last update was at 2015/01/10 19:25:25
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![[Post New]](/s/i/i.gif) 2015/01/10 18:35:13
Subject: [1850] - Daemons - Semi competitive Assault/summon
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Longtime Dakkanaut
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Hmm horror upgrades... I like an icon for summoning accuacy. You will have to deal with warp storm so maybe the iridescent horror.
It looks like you are only just outside the CAD
Its a bit clumped but I think I see 2 hq 2 troop 4 fast attack 3 heavy support there. Well change the khorne prince to nurgle to make it heavy support .
Whats your plan with belakor? I find as he can only make one thing invisible then its better on a big unit, so maybe lump the hounds together,? Then you can fit the fast attack all in one CAD.
If yoy made those two changes yhen i think you are battle forged and have a pretty good list. Missing anti aircraft but what daemon list isn't.
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DFTT |
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![[Post New]](/s/i/i.gif) 2015/01/10 19:25:40
Subject: [1850] - Daemons - Semi competitive Assault/summon
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Fresh-Faced New User
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There i made it easier to read i hope
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![[Post New]](/s/i/i.gif) 2015/01/10 19:28:46
Subject: [1850] - Daemons - Semi competitive Assault/summon
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Longtime Dakkanaut
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so yeah all i would do is change the khorne prince to nurgle to make it Heavy support, adn lump all the hounds into one unit. Automatically Appended Next Post: you can probably drop the armour to save points if you plan to stay flying around.
saying that being grounded is a death sentence so maybe not...
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This message was edited 1 time. Last update was at 2015/01/10 19:29:43
DFTT |
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![[Post New]](/s/i/i.gif) 2015/01/10 21:47:06
Subject: [1850] - Daemons - Semi competitive Assault/summon
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Regular Dakkanaut
Latveria
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You would need a GUO in the HQ slot to take a daemon prince as heavy support.
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Playing:
Main:
-Chaos Daemons
-Sometimes CSM allies for Daemons
Alts:
-Dark Angels
-Inquisition, nobody expects the imperial
-Officio Assassinorum
-Legion of the Damned |
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![[Post New]](/s/i/i.gif) 2015/01/12 04:43:53
Subject: [1850] - Daemons - Semi competitive Assault/summon
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Fresh-Faced New User
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It's a tricky balancing act to have the best of both worlds since you generally have to invest in larger squads for the daemons to make assault if they aren't buffed via grimoire, shrouding, invis, etc. I've personally decided to lean towards a summoning list with soulgrinders and a knight castigator which buy a couple of turns for my psykers to summon the right units onto the table with the 3 big guys able to usually do a bit of damage to anything before they get popped.
The khorne dogs would be better suited in one mob or two units rather than 3, just so invis isn't wasted on just one small pack of dogs if that's your target. You can always summon 5 dogs if you need more, though don't discount daemonettes against opponents with a lot of 3+ armor or better. Flamers for summoning are also very good against the right matchup. For incursion, it'll usually either be screamers or drones depending on what you need at the time.
As far as the Daemon Princes go, if you move your GUO to the HQ in the CAD it'll then allow you to take two nurgle princes in the heavy slot. If you're thinking of using the princes for assault, just know that they first have to land in the previous turn before they can assault so there's an entire turn of exposure when you're on the ground, even with the 2+ jink.
The 4 man squad of screamers are the only thing that really stands out to me as being out of place, if you are set on keeping them, they'll need to hug Belakor or anything else with shrouding for 2+ reroll cover saves, otherwise they can die pretty easily with just a 4+ jink.
As far as Mastery Levels vs Upgrades, you can have the best of both worlds if you drop the screamers and just summon some in later. Skimping on warp charges makes it hard to cast powers reliably or limits the number of powers you can attempt per turn, while skimping on rewards makes your GUO and DPs easier to take down.
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needs more dakka.... |
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![[Post New]](/s/i/i.gif) 2015/01/12 06:41:59
Subject: [1850] - Daemons - Semi competitive Assault/summon
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Unrelenting Rubric Terminator of Tzeentch
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It's easily made into a bound army. Deamons CAD: HQ Belakor GUO Troops Horrors Horrors Fast Attack Hounds (just combine 2 squads into 1 larger) Hounds Screamers Heavy Support DP of Nurgle DP of Nurgle (no Khorne prince, but Nurgle princes are much better anyway) Not sure how you got 385 pts for the Nurgle Prince?? They are 345 pts if you take every upgrade available (which you should). You definitely want to upgrade you Princes as much as possible, every time. They just don't come into their own until you've stacked as many buffs as possible on them. Wings, Armor, ML3, and 2 Greater Rewards minimum. Lesser Reward is more or less optional, but I'd include because at 10 pts the worst you get is +1 attack. @Captyn Bob: Never, ever, not even once even THINK about leaving home without armor on a Daemon Prince. You're talking about a 300+ point model. 20 points is absolutely worth it for a 3+ armor save. You're dead even if don't land without it. Princes also HAVE to land to have any hope of making back their points.
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This message was edited 1 time. Last update was at 2015/01/12 06:44:55
"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2015/01/12 08:06:43
Subject: [1850] - Daemons - Semi competitive Assault/summon
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Longtime Dakkanaut
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Duly noted
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DFTT |
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![[Post New]](/s/i/i.gif) 2015/01/13 10:11:00
Subject: [1850] - Daemons - Semi competitive Assault/summon
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Infiltrating Broodlord
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I'd say he used battle scribe and has given it "mastery 2" and "psyker level 3" For some reason you can give them the psychic level upgrades twice on battle scribe and they're named 2 different things.
Brethym wrote:
Daemon Prince (Heavy) (385pts)
2x D6 Daemonic Reward, Daemonic Flight, Mastery 2, Warp-forged Armour
Daemon of Nurgle
Psyker Level 3
Bolded the parts. That's 50 points into nothing right there.
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This message was edited 1 time. Last update was at 2015/01/13 10:12:09
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![[Post New]](/s/i/i.gif) 2015/01/14 02:28:26
Subject: [1850] - Daemons - Semi competitive Assault/summon
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Fresh-Faced New User
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is a portyalglyph worth taking?
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