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Made in us
Gargantuan Grotesque With Gnarskin




For an upcoming 2000 pt Chaos vs Necron game, I'm toying with the idea of using my leftover 200ish points to throw in three solo deep striking Mutilators as distraction units along with some cultist bubble wrap for my Las Preds. Would it be better to include a unit of termies instead? The list so far (I have to take MoS where I can for narrative reasons):

Be'lakor
Chaos Lord on bike, combi melta, melta bombs, MoS

Noise Marines, 8 w/ sonic blaster, champ w/ doom siren
Noise Marines, 8 w/ sonic blaster, champ w/ doom siren

6 bikers, 2 w/ Melta, champ w/ combi melta, MoS
Hell Chicken w/ baleflamer
Hell Chicken w/ hades autocannon

2 Las Preds w/ havoc launchers

The game is random Maelstrom. I'm expecting to see a Doom Croissant, Wraithstar w/ destroyer lord, Ghost Ark, usual sets of warriors, and possibly a doomsday ark. He'll probably also bring a Monolith, Immortals and/or Death marks, plus whatever else fills out his force. He mentioned possibly putting his doomsday ark on a sky shield landing pad (in which case I'd just shoot everything else and put my tanks behind cover).

So...do I take the three 61 pt sacrificial DS Mutilators w/ MoS to draw fire away from my main force (+ extra cultists) or take a real DS Termie squad (MoS, duh)? Or do I take a different unit of lustful pleasure seekers?


Automatically Appended Next Post:
Also worth adding, I get a free Orbital Bombardment (the S10 AP1 thing from C:SM) because I won the last mission. It always scatters the full 2D6", even when a direct hit is rolled.

This message was edited 1 time. Last update was at 2015/01/14 14:54:17


 
   
Made in ca
Longtime Dakkanaut





Toronto

I've taken solo deepstriking (or infiltrating) mutilators before and been pleasantly surprised. If they land properly, they do a pretty good job of slowly chewing through backfield units, killing 1 or 2 models a turn. Never enough to route the unit, so they stay locked in combat forever. Theyre also pretty awesome at cracking vehicles with their chainfists.
If they go off target, theyre usually pretty useless because theyre so slow.
Also, like pretty much everyone, I'd recommend using MoN instead of MoS, especially if theyre by their lonesome. That T5 really helps them survive and be annoying. Their job isnt really to kill much (they don't have enough attacks), and half their good weapons are unweildly, so I5 is really wasted.

This message was edited 2 times. Last update was at 2015/01/14 16:16:51


   
Made in gb
Longtime Dakkanaut




Terminators are the least scary assault thing Marines can throw at Necrons. Slow and Purposeful means they can't use their superior initiative to hunt us down, so we just rally and take you down with massed fire. Best you can really hope for is being a distraction. Oh, and the Wraiths will defeat them if they meet up.

Never faced mutilators, but they look pretty simmilar in that regard.
   
Made in us
Gargantuan Grotesque With Gnarskin




Thanks for the advices! I'd definitely take more MoN if I wasn't playing a fluffy Slaanesh cult. All I care to do with the Mutilators is tie up his shooting by making him either waste his guns on 61 pt distractions or get tarpitted.

Good point on the S&P termies - I would give them combi meltas and try to take out a vehicle instead.
   
Made in us
Decrepit Dakkanaut




Mutilators are absolutely horrible. Terminators are the only correct option on this matter.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut




Slayer-Fan123 wrote:
Mutilators are absolutely horrible. Terminators are the only correct option on this matter.


With Slaanesh against Necrons, I'd actually suggest deep striking a fast assault unit that can make use of that high initiative to run them down. Jump Packers of either flavour would be ideal if Fast Attack wasn't already full.

   
Made in us
Gargantuan Grotesque With Gnarskin




changemod wrote:
Slayer-Fan123 wrote:
Mutilators are absolutely horrible. Terminators are the only correct option on this matter.


With Slaanesh against Necrons, I'd actually suggest deep striking a fast assault unit that can make use of that high initiative to run them down. Jump Packers of either flavour would be ideal if Fast Attack wasn't already full.



I was considering that. Obviously, the chickens take priority, but the bikers could be swapped in lieu of termie meltas. I prefer the bikers for points cost, not being in reserves, and reusability.
   
Made in gb
Longtime Dakkanaut




lustigjh wrote:
changemod wrote:
Slayer-Fan123 wrote:
Mutilators are absolutely horrible. Terminators are the only correct option on this matter.


With Slaanesh against Necrons, I'd actually suggest deep striking a fast assault unit that can make use of that high initiative to run them down. Jump Packers of either flavour would be ideal if Fast Attack wasn't already full.



I was considering that. Obviously, the chickens take priority, but the bikers could be swapped in lieu of termie meltas. I prefer the bikers for points cost, not being in reserves, and reusability.


Do you have Crimson Slaughter? Slaanesh mixed with their version of the Posessed table would do pretty well.
   
Made in us
Gargantuan Grotesque With Gnarskin




changemod wrote:
lustigjh wrote:
changemod wrote:
Slayer-Fan123 wrote:
Mutilators are absolutely horrible. Terminators are the only correct option on this matter.


With Slaanesh against Necrons, I'd actually suggest deep striking a fast assault unit that can make use of that high initiative to run them down. Jump Packers of either flavour would be ideal if Fast Attack wasn't already full.



I was considering that. Obviously, the chickens take priority, but the bikers could be swapped in lieu of termie meltas. I prefer the bikers for points cost, not being in reserves, and reusability.


Do you have Crimson Slaughter? Slaanesh mixed with their version of the Posessed table would do pretty well.


No, but it's a friendly game so I could use the rules anyway. That does look tempting, especially as troops choices
   
Made in us
Fresh-Faced Inquisitorial Acolyte




United States

I'd take termies over mutalators. equip the terminators with combi meltas and try and kill the monolith before it can turn around and gate of infinity your squad.
   
Made in us
Dakka Veteran




Mutilators are SnP as well. I agree that massed possessed will do the most damage. Even without crimson slaughter, they're really good at melee. Add mark of Khorne for super killy power if you are going to be going against lots of warriors.


Automatically Appended Next Post:
The problem with possessed is foot slogging, btw, so they'll need some help there.

This message was edited 1 time. Last update was at 2015/01/15 19:29:38


 
   
Made in us
Furious Fire Dragon





Perhaps ally in The Masque and a blob of Daemonettes (with or without an Alluress)? Rending, 5++, Funky Masque Dances, etc.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Seems like if you've got extra points that those bikers are definitely wanting a IoE for FNP. Maybe even slap on a couple extra bikers to get more bang for your buck out of the icon. After that you've still got an extra heavy slot, so why not take a couple of Oblits? They can serve largely the same function as Mutilators if you really want to tarpit something but have the added bonus of being able to pop a vehicle or murder some warriors the turn they arrive.

"Backfield? I have no backfield." 
   
Made in us
Gargantuan Grotesque With Gnarskin




 astro_nomicon wrote:
Seems like if you've got extra points that those bikers are definitely wanting a IoE for FNP. Maybe even slap on a couple extra bikers to get more bang for your buck out of the icon. After that you've still got an extra heavy slot, so why not take a couple of Oblits? They can serve largely the same function as Mutilators if you really want to tarpit something but have the added bonus of being able to pop a vehicle or murder some warriors the turn they arrive.


Oooh, good call on the FnP. My Chaos Lord will benefit from that as well. I think the Oblits are the best option now that you bring up their versatility. I've got lots of anti vehicle but having them as a back up will help.


Automatically Appended Next Post:
Oooh, I might give the Lord a Black Mace. That'll really hurt any Wraiths that come near

This message was edited 1 time. Last update was at 2015/01/15 21:55:50


 
   
Made in gb
Longtime Dakkanaut




lustigjh wrote:
Oooh, I might give the Lord a Black Mace. That'll really hurt any Wraiths that come near


Meh, not hard to force a lot of saves on T4. What really scares them is getting caught out by massed gunfire.
   
Made in us
Gargantuan Grotesque With Gnarskin




changemod wrote:
lustigjh wrote:
Oooh, I might give the Lord a Black Mace. That'll really hurt any Wraiths that come near


Meh, not hard to force a lot of saves on T4. What really scares them is getting caught out by massed gunfire.


Hence the noise marines. Doesn't black mace remove models with no saves if they fail the test? Battle scribe may be confusing me
   
Made in us
Daemonic Dreadnought






AL

The toughness test only comes into effect if you successfully wound the opponent IIRC. Chances are you'll be able to land at least one wound on the Wraiths and then the toughness test(s) with no saves comes into effect

This message was edited 1 time. Last update was at 2015/01/16 01:19:05


Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Longtime Dakkanaut




lustigjh wrote:
changemod wrote:
lustigjh wrote:
Oooh, I might give the Lord a Black Mace. That'll really hurt any Wraiths that come near


Meh, not hard to force a lot of saves on T4. What really scares them is getting caught out by massed gunfire.


Hence the noise marines. Doesn't black mace remove models with no saves if they fail the test? Battle scribe may be confusing me


If a model suffers an unsaved wound, it needs a toughness test to not be removed. Not a massive boon against a two wound model, but...

The secondary effect is much better: If the unit takes an unsaved wound, all enemy models within 3 inches of the bearer need to take a tougness test or take one wound with no saves. Not bad, works better as a counter to an outright Deathstar unit though. Particularly on a Daemon Prince Biomancer who can give it AP 2 to begin with and really capitalise with his buffing.

Wraiths are the only unit this'll matter against, and if you've done a good job shooting them there should only be three to deal with.
   
 
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