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Made in us
Fixture of Dakka



Chicago, Illinois

So with the advent Calendar, we saw Khorne w/ Kharn get a release with a formation for Christmas. Personally I've tried it once or twice and was rather non plussed. However, there is something to be said for the ability they get with double the attacks on rolls of 8 and 6s producing more hits.

Why? Well the army looks like it's got nothing going for it but I think this would actually work when you consider that because of Imperial Armour 13 you can get Dreadclaws.


So what are people's thoughts on the formation.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ru
!!Goffik Rocker!!






Are this extra attacks the only benefit they recieve?
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

I cant find this formation.... I have been looking for it

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

 koooaei wrote:
Are this extra attacks the only benefit they recieve?



No.

Here's the formation:

Requirements: Khârn the Betrayer, 4 Chaos Space Marines Units, 4 Khorne Berserkers Units
Restrictions: All units in this Formation must have the Chaos Space Marines Faction. All units of Chaos Space Marines in this Formation must take the Mark of Khorne upgrade.
Special Rules: Adamantium Will
Blood and Rage: If a unit from this Formation rolls an 8 when rolling its charge range (after any re-rolls), all models in that unit double the Attacks value on their profile until the end of the phase.
Slaughter Without Respite: Each time a model from this Formation scores a 6 when rolling To Hit in the Assault phase, it can immediately make another Attack. If these additional Attacks score a 6 To Hit, they also grant additional Attacks.
Source: Dataslate: Khârn's Butcherhorde




I underlined this because seriously this is crazy good.
Kitted out squad
Option A 10 Chaos Space Marines w/ Mark of Khorne w/ 2 Melta Gun , Aspiring Champion w/ Powerfist , Icon of Wrath , Rhino = 260
5 Chaos Space Marines w/ Mark of Khorne , 1 Melta Gun, 1 Powerfist or Powerweapon = 120 / 110 w/ Transport 145 to 155

Khorne Berserkers
5 w/ nothing but a transport 140

The huge thing here though is that rule, additional sixes and the additional bonus of rolling 8 and doubling your attacks is pretty huge, first off 8 on 2D6 actually statistically pretty high at 14% , gives you the possibility of getting a insane amount of attacks with those powerfists which is what you want, the troops are not slouches either. If you made 2 really strong squads then min maxed the others you'd still be looking at a sizable force. Something like






Minimally your going to be spending around 1000 points on this whole formation more if everything is kitted out.

This message was edited 2 times. Last update was at 2015/01/15 21:48:49


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Tough Traitorous Guardsman






The problem with this formation is that it just costs too much to do anything other than run everything in rhinos.

If it was 1-4 squads of Beserkers and CSM instead of just 4 it might be worth it.
   
Made in ru
!!Goffik Rocker!!






Haven't tried it out, so gona theorycraft here. The problem with zerks and marines is not lack of mellee killiness but lack of speed and staying power for the cost. And formation does nothing to solve their main problem.

Yep, the guyz generate more attacks in mellee - it's true. But how to actually get there?

I like to field 20-strong squads (mostly MoS with IoE) and support them with Huron + Cypher. 3+ armor and fnp or Shrowded + fnp makes them very durable. H&R helps them out a lot too as it's easy to get stuck in an IK. And you don't want your >400 pt unit to get emidiately invalidated the moment it hits an IK. Kharn will have his chances to kill a knight though. If you're lucky and the opponent doesn't roll 6-s at ini 2 as Kharn's not killing a knight 100% of the time all by himself in one turn.

So, infiltrate is one of the options to bump speed. Huron or Ahriman can do it.

Another thing that might work to get them there other than infiltrate is an escape hatch.

Now about the durability problem. Invisibility. I don't think you have anything else, really. So, Be'Lakor and Sorcerrors...or Ahriman! Having taken Ahriman you're getting both infiltrate and good chances to roll invisibility. Some psy-shreiks to boot. That's gona be expensive. And not super-fluffy but...i can imagine Ahriman appearing out of nowhere, doing his stuff without even getting close to Kharn and zerks and fading away.

Now thoughts about configurations.
4 units of marines AND 4 units of zerks are too many - no matter how you look at it. Though, marines can be taken in min squads with plasma/melta in rhinos and just treat MoK as a tax. Will still do more than footslogging as you do need at least some sort of ranged support.

You'll need at least one large centerpiece squad to stick Kharn in there, launch it forward and buff it with invisibility or do one of the things at least. Weather this squad is better off as zerkers or marines? I don't know. Probably marines. As with an icon they get everything that zerkers do but without +1WS for cheaper. And can take special weapons. Namely, melta. It might be a lifesaver against IK as every single HP off does matter before you get stuck.

Anywayz, not sure what to do with the rest of zerkers. Launch them in rhinos? They're worse than regular marines in this role. Footslog them? They need support and numbers too this way and they're getting expensive really quick. No idea what to do with SO many zerkers.

So, in the end we've got something like this:
Min squads of Khornate marines in rhinos
At least 1 large blob with Kharn.
Something about zerkers. Footslog larger squads of them? Put them in rhinos and go cap objectives? No idea.
Supporting stuff - be it Be'Lakor, Cypher, Huron, Ahriman, Sorcs, an escape hatch, a combination of these or something - up to you.

This message was edited 1 time. Last update was at 2015/01/16 04:49:09


 
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

Here is a question.... When you roll an "8" for charge distance, does it also double how many attacks you get with grenades?

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

It just doubles your close combat attacks, so your base attack I believe would be 2, not 1. I don't think your to add all attacks then double them.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ru
!!Goffik Rocker!!






Yep, That's basically +1 attacks for base guyz, +2 for champs and +4(?) For Kharn.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah it's kind of a crazy weird formation.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




I can't really justify it in any sensible way. Dreadclaws and kharybdis are decent delivery but crazy expensive. And they aren't really good enough in combat even then.


Automatically Appended Next Post:
THing is, as its a formation - they aren[t objective secured

also you havn't fulfilled your CAD compulsory slots, so you need two more troops and a hq to take any other units (that aren't dedicated transports.

This message was edited 1 time. Last update was at 2015/01/17 21:24:53


DFTT 
   
Made in nz
Daring Dark Eldar Raider Rider





New Zealand

Captyn_Bob wrote:
also you havn't fulfilled your CAD compulsory slots, so you need two more troops and a hq to take any other units (that aren't dedicated transports.


You don't need a CAD or any other detachment, this formation could be your entire (bound) army
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah you could in fact just take this formation some dreadclaws and maybe Helbrute formation for good measure and be good to go.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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