| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/01/15 04:56:19
Subject: Assassin execution force deployment rules?
|
 |
Veteran Knight Baron in a Crusader
Behind you
|
After a rough apocalypse game, I tried using my execution force, however, my deployment of it was challenged by the opposition. I essentially used infilterate, however, I had a number of questions.
1. Do all assassins have to deploy together thereby negating the Callidus' polymorphine?
2. How does deployment work with assassins, can you infilterate on turn 2 or 3?
3. do all models have to remain together for the rules to apply? Because one of the guys there accused me of running off with the eversor.
Thanks in advance
Deth
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/15 12:53:47
Subject: Assassin execution force deployment rules?
|
 |
Decrepit Dakkanaut
|
1) does it say you must do so?
2) Does the Infiltrate rule state you can? You can, remember, use Outflank as you possess Infiltrate
3) DO the rules for the force state they must stay together?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/15 13:36:08
Subject: Re:Assassin execution force deployment rules?
|
 |
Longtime Dakkanaut
|
Yeah, the Execution force is just a way of having all four assassins in your army with the bonus of Preferred Enemy (Warlord) and a bonus victory point if one of them slays the Warlord.
They all act as independent operatives as normal, and in fact are incapable of forming a unit.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/15 20:51:18
Subject: Assassin execution force deployment rules?
|
 |
Monster-Slaying Daemonhunter
|
Sounds like the OP's opponent hadn't read the new Assassin rules, and was (justly) afraid of the threat they posed.
Each is treated as any other single-model unit in your army, and have no rules that directly relate to any other Assassin.
Make sure to read your rules before a game, especially if you're using a new unit. If you have to take a brief break with your opponent to read the rules during the game, then do so to clarify things.
|
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 08:38:23
Subject: Assassin execution force deployment rules?
|
 |
Been Around the Block
|
Elric Greywolf wrote:Sounds like the OP's opponent hadn't read the new Assassin rules, and was (justly) afraid of the threat they posed.
Each is treated as any other single-model unit in your army, and have no rules that directly relate to any other Assassin.
Make sure to read your rules before a game, especially if you're using a new unit. If you have to take a brief break with your opponent to read the rules during the game, then do so to clarify things.
Not technically true. The only rule is that they operate independently and may never join pr be joined by another character.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/18 02:16:00
Subject: Assassin execution force deployment rules?
|
 |
Veteran Knight Baron in a Crusader
Behind you
|
Thanks guys for the clarification.
With the time limit we had set and the amount of other people there, I didn't think it fair for everyone else to have to wait for a rules resolution ingame.
|
|
|
|
 |
 |
|
|