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Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

With the upcoming (I use upcoming loosely) release of the fixed TIE Advanced, I was looking at putting together THE elite imperial pilot list.

Darth Vader + TIE/X1 + Advanced Targeting computer

Whisper + ACD + Veteran Instincts + Rebel Captive

Soontir Fel + PSL

All piloting skill 9. All three have extra cards that give them at least two actions each turn.

What do you all think?


Also, does anyone know when the tentative release of the fixed Tie Advanced will occur?

I'm not prejudiced, I hate everyone equally 
   
Made in us
Longtime Dakkanaut





I have heard May being tossed around for when to expect Raider.

As to the list itself, it just seems rather light on HP for an Imperial list with Whisper eating up so many points. If the meta shifts to PS shenanigans to deal with the reemergence of Phantoms (I was the one videoing the Store Championship with 3 double Phantoms in the top 4) and they didn't really have to worry much about ships shooting before them, I just don't see the survivability to get to the end game. Don't get me wrong, Whisper/Phantoms are amazing, with their good matchups being a cakewalk, but by the same token, their bad matchups are horrendously lopsided as well. Also by the time that we get the Advanced Fix, Scum will be in our hands for a while which means Soontir really should have his Autothrusters, it just makes him so much better.

   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Fixed? What's wrong with the TIE advanced? (I just got into the game, but bought one).

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Longtime Dakkanaut





It's considered a weaker choice due to cost vs what it will actually do in game. You're paying a high premium for two shields and the ability to target lock when you compare a generic tie, to a generic advanced.

   
Made in us
Douglas Bader






 Spellbound wrote:
Fixed? What's wrong with the TIE advanced? (I just got into the game, but bought one).


It's about 5 points too expensive, which is a crippling problem. FFG screwed up when they made it the equivalent of the x-wing with agility and attack dice swapped, attack dice are way more valuable than defense dice so the TIE advanced should have had a major point reduction to go along with the swap. As a general rule a ship either needs to cost less than 15 points (so you can swarm with them) or have 3+ attack dice (so single shots can kill stuff), and the current TIE advanced is neither. The title card fixes the problem by giving it a free accuracy corrector or the new advanced targeting, both of which effectively give it additional attack dice and fix the firepower issue.

This message was edited 1 time. Last update was at 2015/01/16 08:04:08


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Battleship Captain




Indeed. 2 Attack dice is okay if you're only shooting at X-wings, but since the game has since introduced the B-wing with a million shields, and rebel fighters with 3 defence dice, it doesn't really cut it.

It's fine for TIE/ln fighters because you get so damn many, but not for the expensive advanced.

The advanced isn't as bad as made out, but it's not great. The main thing which has kept it in the game to date was the fact that Darth Vader was so damn good that his ability pretty much made up for the shortcomings of the Advanced, plus the introduction of the Proton Rockets missile card - which was tailor-made for the TIE Advanced and gives it some real teeth (albeit only once).

So.... The Imperial All-Stars returns? Not a bad list.

Darth Vader + TIE/X1 + Advanced Targeting computer
Whisper + ACD + Veteran Instincts + Rebel Captive
Soontir Fel + PSL

First off, I'm assuming that's PTL - Push The Limit - on Soontir.

All in all, not a bad list. The one suggestion I might make is whether a Rebel Captive on "Whisper" might be better swapped for an Engine Upgrade on Vader - you've got two super-dogfighters and one guy in an Advanced x1 - which isn't exactly a brick but isn't much more manouvrable than an X-wing.

Give vader an engine upgrade and he can manouvre as well as Soontir - since whilst his dial is slightly worse he doesn't need to worry about shedding stress every single turn.


Termagants expended for the Hive Mind: ~2835
 
   
Made in tr
Willing Inquisitorial Excruciator





Swap rebel captive for autorhusters on fel. I tried it out yesterday and it worked out marvellously against both outriders and falcons.

Weyland-Yutani
Building Better Terrains

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

How does Autothrusters work? If you are out of their firing arc, how are they shooting you anyway?

I was thinking of switching out the Rebel Captive for Mara Jade because handing out stress tokens and preventing ships from doing red manuevers can keep my ships alive longer than a single upgrade on just one of the ships.

I'm not prejudiced, I hate everyone equally 
   
Made in ca
Huge Hierodule






Outflanking

Azeroth wrote:
How does Autothrusters work? If you are out of their firing arc, how are they shooting you anyway?

I was thinking of switching out the Rebel Captive for Mara Jade because handing out stress tokens and preventing ships from doing red manuevers can keep my ships alive longer than a single upgrade on just one of the ships.


Turrets are not firing arcs, so you get to use autothrusters against them (Good night, hard counter). needless to say, this makes my Y-wings very sad.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

 Crazy_Carnifex wrote:
Azeroth wrote:
How does Autothrusters work? If you are out of their firing arc, how are they shooting you anyway?

I was thinking of switching out the Rebel Captive for Mara Jade because handing out stress tokens and preventing ships from doing red manuevers can keep my ships alive longer than a single upgrade on just one of the ships.


Turrets are not firing arcs, so you get to use autothrusters against them (Good night, hard counter). needless to say, this makes my Y-wings very sad.

So then Autothrusters are really only useful against the YT2400, Y-wings and Hawk. Seems kind of a limited use thing. I guess it comes down to if your local meta plays a lot of Dash.

I'm not prejudiced, I hate everyone equally 
   
Made in us
Longtime Dakkanaut





Azeroth wrote:
 Crazy_Carnifex wrote:
Azeroth wrote:
How does Autothrusters work? If you are out of their firing arc, how are they shooting you anyway?

I was thinking of switching out the Rebel Captive for Mara Jade because handing out stress tokens and preventing ships from doing red manuevers can keep my ships alive longer than a single upgrade on just one of the ships.


Turrets are not firing arcs, so you get to use autothrusters against them (Good night, hard counter). needless to say, this makes my Y-wings very sad.

So then Autothrusters are really only useful against the YT2400, Y-wings and Hawk. Seems kind of a limited use thing. I guess it comes down to if your local meta plays a lot of Dash.


And the Falcon, and the Decimator. Turrets is a catch all term for ships that can fire 360, you'll notice on these ships that they all still have actual firing arcs.

   
Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

 derek wrote:
Azeroth wrote:
 Crazy_Carnifex wrote:
Azeroth wrote:
How does Autothrusters work? If you are out of their firing arc, how are they shooting you anyway?

I was thinking of switching out the Rebel Captive for Mara Jade because handing out stress tokens and preventing ships from doing red manuevers can keep my ships alive longer than a single upgrade on just one of the ships.


Turrets are not firing arcs, so you get to use autothrusters against them (Good night, hard counter). needless to say, this makes my Y-wings very sad.

So then Autothrusters are really only useful against the YT2400, Y-wings and Hawk. Seems kind of a limited use thing. I guess it comes down to if your local meta plays a lot of Dash.


And the Falcon, and the Decimator. Turrets is a catch all term for ships that can fire 360, you'll notice on these ships that they all still have actual firing arcs.

The falcon and decimator both have an arrow on their base for the 360, at no point do they have a smaller arc - they have the lines that go to each corner, but that is not indicated as their "arc" . Is this an official ruling from Fantasy Flight Games? Is there a link?

I'm not prejudiced, I hate everyone equally 
   
Made in us
Douglas Bader






Azeroth wrote:
The falcon and decimator both have an arrow on their base for the 360, at no point do they have a smaller arc - they have the lines that go to each corner, but that is not indicated as their "arc" . Is this an official ruling from Fantasy Flight Games? Is there a link?


This is completely wrong. They are permitted to fire primary weapon shots outside of their arc, but they still have an arc just like any other ship and use it for secondary weapons, outmaneuver, etc. Check the FAQ if you need it confirmed, but the rules provided in the box explicitly say that a turret primary weapon lets you take shots inside or outside of your arc, not that it makes your arc 360*.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut





Cause I'm feeling generous with looking things up today, second page of the FAQ. http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ-low-res.pdf

Some ships (such as the Millennium Falcon) use a turret as their primary weapon. Each Ship card shows the turret primary weapon icon, and each ship token shows a circular red arrow as a reminder.

When attacking with a turret primary weapon, a ship may target an enemy ship inside or outside its firing arc. When attacking with a secondary weapon, the ship must still target a ship inside its firing arc (unless specified otherwise on the Upgrade card).


Emphasis is mine, Turret ships still have arcs, they can just ignore them for primary weapon shots.

   
Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

ah, ok thanks - makes sense now.

I'm not prejudiced, I hate everyone equally 
   
Made in tr
Willing Inquisitorial Excruciator





Also autothrusters work on range 3 as well, so bonus..

Weyland-Yutani
Building Better Terrains

https://www.weyland-yutani-inc.com/

https://www.facebook.com/weylandyutaniinc/

 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
 
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