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Made in us
Dark Angels Librarian with Book of Secrets






I am currently looking at picking up a substitute model for one of these and I am trying to decide which is better. Fateweaver seems like a steal for his points and his massive Psychic powers, but i am questioning how good he is in an all gods Daemon army. Would he suffer if I only had 1 or 2 other FMCs?

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Australia

You take Fateweaver for his special ability that lets you re-roll a single D6 per turn. When you relying on a critical roll (the most obvious and common is The Grimoire of True Names), being able to re-roll it if you fail is super-awesome. However Fatey's combat ability is non-existent. He has a single WS1, S5 (or S10 if you smash, which why not...) attack at I2. He's pretty much forced to either hide out of LOS or fly around all game casting psychic powers. But 7th Edition has made relying on Psychic Powers a whole lot less reliable, which makes Fatey's use outside of the D6 re-roll a lot less desirable.

The Lord of Change is much more of an all-rounder. They're actually really good in Close Combat, probably on par with or even better than a Bloodthirster (the Tzeentch Lesser Magic Weapon gives +2S, so you can S8 for 10pts) and when you consider that they can still be a ML3 Psyker rolling on Divination they can throw some really handy buffs out. A Lord of Change with Precognition up is no joke, especially if you happened to roll the 3+ Armour or 4+ FNP Greater Rewards.

This message was edited 1 time. Last update was at 2015/01/24 23:42:55



 
   
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 GoonBandito wrote:
You take Fateweaver for his special ability that lets you re-roll a single D6 per turn. When you relying on a critical roll (the most obvious and common is The Grimoire of True Names), being able to re-roll it if you fail is super-awesome. However Fatey's combat ability is non-existent. He has a single WS1, S5 (or S10 if you smash, which why not...) attack at I2. He's pretty much forced to either hide out of LOS or fly around all game casting psychic powers. But 7th Edition has made relying on Psychic Powers a whole lot less reliable, which makes Fatey's use outside of the D6 re-roll a lot less desirable.

The Lord of Change is much more of an all-rounder. They're actually really good in Close Combat, probably on par with or even better than a Bloodthirster (the Tzeentch Lesser Magic Weapon gives +2S, so you can S8 for 10pts) and when you consider that they can still be a ML3 Psyker rolling on Divination they can throw some really handy buffs out. A Lord of Change with Precognition up is no joke, especially if you happened to roll the 3+ Armour or 4+ FNP Greater Rewards.


That makes sense. I like the Fateweaver as strong support role, but the Lord of Change seems much more threatening, with the mix of CC and Psychic shenanigans.

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Fateweaver is one of the best HQ in the game... His big stretch is knowing 10 psyker powers, 1 reroll a turn is huge, and lord of unreality is sometimes game saving! I've been running fates since the drop of 7th and honestly competitive 40k daemons starts at fateweaver.

   
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Rose-Hulman Institute of Technology

As allies I would certainly take a Lord of Change, but for a primary detachment I would take him for the almight grimoire re-roll, and for the winds of the warp reroll.

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
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Longtime Dakkanaut





 jreilly89 wrote:
 GoonBandito wrote:
You take Fateweaver for his special ability that lets you re-roll a single D6 per turn. When you relying on a critical roll (the most obvious and common is The Grimoire of True Names), being able to re-roll it if you fail is super-awesome. However Fatey's combat ability is non-existent. He has a single WS1, S5 (or S10 if you smash, which why not...) attack at I2. He's pretty much forced to either hide out of LOS or fly around all game casting psychic powers. But 7th Edition has made relying on Psychic Powers a whole lot less reliable, which makes Fatey's use outside of the D6 re-roll a lot less desirable.

The Lord of Change is much more of an all-rounder. They're actually really good in Close Combat, probably on par with or even better than a Bloodthirster (the Tzeentch Lesser Magic Weapon gives +2S, so you can S8 for 10pts) and when you consider that they can still be a ML3 Psyker rolling on Divination they can throw some really handy buffs out. A Lord of Change with Precognition up is no joke, especially if you happened to roll the 3+ Armour or 4+ FNP Greater Rewards.


That makes sense. I like the Fateweaver as strong support role, but the Lord of Change seems much more threatening, with the mix of CC and Psychic shenanigans.


I think you should always pick fateweaver over a Lord of change. He's much more flexible and his shooting powers can be a pain in the ass. You can use psychic schriek + reroll one of the dice for maximum effect. Also 'Bolt of change' with S4+D6+reroll can really hurt a lot of units. If I want sum close combat units I rather summon a unit of demonettes or let the horrors be possessed by a greater daemon.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






In 6th ed I would take a loC over fatey everyday of the week.

In 7th though melee FMC have become much less formidable. They are now less able to get into cc, less able to hold objectives, and get shot a whole lot more.

Fatey got more unreliable psychic powers, as did all psykers, however the FMC changes made him better, as it is much more difficult to bring him down now.

In 7th fatey is the better pick.
   
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Jpmawet wrote:
Fateweaver is one of the best HQ in the game... His big stretch is knowing 10 psyker powers, 1 reroll a turn is huge, and lord of unreality is sometimes game saving! I've been running fates since the drop of 7th and honestly competitive 40k daemons starts at fateweaver.


Agreed. He smooths out so much of the randomness that the current Daemon Codex has. He's a flying, almost indestructible gunboat (he usually gets the Grimoire in my FMC list).

And as far as Psychic powers being less reliable, as a heavy Psychic user in 6th, I'm not sure it's changed by much. Granted I'm throwing fewer powers, but fewer things are getting denied, as my opponent will save up dice for the thing that he really wants to stop, letting me get my Psychic Shrieks and other shooting attacks in without even trying to deny them. Add to that the ability to almost shut down most opponent's Psychic Phases.

Like JP said, competitive 40K starts with Fateweaver. I've starting my lists with him since late 5th. He's always been good.

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Right on. I found a nice substitute so I'm probably going to try out Fateweaver. Also, I feel like him coning pre-kitted is better than having to tool up a LoC and hoping for the right rewards

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Thanks for the discussion guys. I was worried that fatey was 300 pts of re-roll. Glad he is considered worth it.

DFTT 
   
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Captyn_Bob wrote:
Thanks for the discussion guys. I was worried that fatey was 300 pts of re-roll. Glad he is considered worth it.


Yep. Again, I think LoC may be okay, but the random rewards worries me

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 jreilly89 wrote:
Captyn_Bob wrote:
Thanks for the discussion guys. I was worried that fatey was 300 pts of re-roll. Glad he is considered worth it.


Yep. Again, I think LoC may be okay, but the random rewards worries me

That's one of the reasons I don't run a LoC (another is I hate the model). Unless you get good rewards, you only have a 5+ Invul. I play Tyranids a lot, and he'd die very quickly to Hive Tyrants, and without Fateweaver, the Grimoire becomes too risky for me.

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 undertow wrote:
 jreilly89 wrote:
Captyn_Bob wrote:
Thanks for the discussion guys. I was worried that fatey was 300 pts of re-roll. Glad he is considered worth it.


Yep. Again, I think LoC may be okay, but the random rewards worries me

That's one of the reasons I don't run a LoC (another is I hate the model). Unless you get good rewards, you only have a 5+ Invul. I play Tyranids a lot, and he'd die very quickly to Hive Tyrants, and without Fateweaver, the Grimoire becomes too risky for me.


Yep. I would almost exclusively keep him Flying, for the jink, reduced BS, and the Psychic powers. As to the model, I haven't bought this one, but an eBay seller said he's about 4-5" tall. He's also cooler and much cheaper

http://static4.paizo.com/image/product/catalog/WZK/WZK71576-8-42_500.jpeg

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Fate all the way. if only to assure that critical warlord trait.

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Fateweaver has a higher cost but he is one of the few models in the game that is worth every point! That re-roll saves more lives and dooms more than one can imagine. My vote, ol fatey

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