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Made in us
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 BaronIveagh wrote:
As an alpha tester, my NDA binds and gags me hand and foot.


You probably shouldn't have said anything at all then...
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

A king George the fith class BB cut a tribal class destroyer in WW2.

Took a good gouge into the bow but the ship was never going to be sunk by that. Anyway the hull was not so armoured that far forward, the thickest belt was further back.

Ramming not good but when you have size in favour by ernough times you will not be sunk.

If it has that class I'd be tempted, though be higher tier I know as its a well armoured BB with 10 14 inch guns and was modern in WW2

This message was edited 2 times. Last update was at 2015/03/12 22:59:17


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
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Pretty sure the NDA is lifted now that closed beta has started.

Also, I just won a code for EU beta on QuickyBaby's stream.
   
Made in jp
Fixture of Dakka





Japan

Just saw some video's by the mighty jingles if i obly had a laptop to play this it looks awesomesauce!

Squidbot;
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DC

I'll wait for when War Thunder does it better.
   
Made in pt
Longtime Dakkanaut





Portugal

 BaronIveagh wrote:
As an alpha tester, my NDA binds and gags me hand and foot.


The NDA has been lifted:

With CBT just around the corner, we are happy to drop the non-dislosure-agreement that prevented you all from sharing your adventures from the game with the rest of the community. From 12 March onwards, you will finally be able to post your videos, screenshots and impressions without any constraints!

http://worldofwarships.eu/en/news/common/cbt-announcement/

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in pt
Tea-Kettle of Blood




 BaronIveagh wrote:
As an alpha tester, my NDA binds and gags me hand and foot.


The NDA was supposedly lifted after yesterday, wasn't it? At least Jingles started posting play session videos on youtube yesterday.

I only had time to play a few matches yesterday, but I'm having a blast in my Tier 2 Japanese Cruiser.
   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

 Ciciro wrote:
I'll wait for when War Thunder does it better.


Going on past form it will be a long wait.

My PLog

Curently: DZC

Set phasers to malkie! 
   
Made in us
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Saratoga Springs, NY

I'm not really sure what I think about this. I'm not naval historian, but naval things are an interest of mine, and from what I can tell it seems like the defining characteristic of warships is that they are big and slow and hard to sink. I haven't really followed this game too closely, but from what little I have seen it feels like they are going to make the ships way too fast and the engagements way too short ranged. I mean, a BS can fire its guns over the horizon... obviously you will never hit a moving target from that distance, but still, that's the kind of ranges we're dealing with.

At least with the tank simulations they did a good job of reloading times and slow paced urban environments that make good use of terrain, and aircraft duels work with no terrain because aircraft are inherently quick and maneuverable with forward firing guns. If they want to do ships and make it interesting I'm afraid they will have to cut ranges significantly shorter than they should be, and shoehorn battles into unrealistic locations so that they can use islands as terrain.

I guess it boils down to me being too much of a stickler for historical accuracy with my ships for this to really feel like a good idea.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
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Decrepit Dakkanaut






 Silent Puffin? wrote:
 Ciciro wrote:
I'll wait for when War Thunder does it better.


Going on past form it will be a long wait.


And with built in cheats.


Automatically Appended Next Post:
 dementedwombat wrote:
I'm not really sure what I think about this. I'm not naval historian, but naval things are an interest of mine, and from what I can tell it seems like the defining characteristic of warships is that they are big and slow and hard to sink. I haven't really followed this game too closely, but from what little I have seen it feels like they are going to make the ships way too fast and the engagements way too short ranged. I mean, a BS can fire its guns over the horizon... obviously you will never hit a moving target from that distance, but still, that's the kind of ranges we're dealing with.

At least with the tank simulations they did a good job of reloading times and slow paced urban environments that make good use of terrain, and aircraft duels work with no terrain because aircraft are inherently quick and maneuverable with forward firing guns. If they want to do ships and make it interesting I'm afraid they will have to cut ranges significantly shorter than they should be, and shoehorn battles into unrealistic locations so that they can use islands as terrain.

I guess it boils down to me being too much of a stickler for historical accuracy with my ships for this to really feel like a good idea.


Most of my engagements in Tier 1 and 2 ships have been between 7 and 10 km range. Only because at this tier you have tiny guns (by naval standards).

This message was edited 1 time. Last update was at 2015/03/13 18:27:52


 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

That's short, historically the big guns can duel at 30km +

Those ranges and more your firing blind off radar, spotters and flights are long ernough to count in the ships speed and heading.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
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Decrepit Dakkanaut






 jhe90 wrote:
That's short, historically the big guns can duel at 30km +

Those ranges and more your firing blind off radar, spotters and flights are long ernough to count in the ships speed and heading.


So, exactly what game does? Did you read the part where I said Tier 1 and 2 ships with tiny guns?

Higher tier battleships do have scout planes they can launch.

Just looked at the Tech tree, and yeah, there are ships that can fire over 25 km ranges.

That all said, I keep scratching my head when people complain about wargamin games not being realistic. They make arcade style games and have never said otherwise, I never understand this expectation of 100% realism.

Also, if it was realistic each match would take 4 hours and would be boring as feth.

This message was edited 1 time. Last update was at 2015/03/13 19:06:38


 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Soladrin wrote:
 jhe90 wrote:
That's short, historically the big guns can duel at 30km +

Those ranges and more your firing blind off radar, spotters and flights are long ernough to count in the ships speed and heading.


So, exactly what game does? Did you read the part where I said Tier 1 and 2 ships with tiny guns?

Higher tier battleships do have scout planes they can launch.

Just looked at the Tech tree, and yeah, there are ships that can fire over 25 km ranges.

That all said, I keep scratching my head when people complain about wargamin games not being realistic. They make arcade style games and have never said otherwise, I never understand this expectation of 100% realism.

Also, if it was realistic each match would take 4 hours and would be boring as feth.


True, maybe miss worded, just saying that that's just a start, the real gunnery fun starts to kick in at longer and even beyond visual blind fire. I don,t expect a frigate sized ship ever to match a BB on range..
I know navel firepower and size are somewhat cubed in there growth , big guns are huge monsters that can weigh more than the smaller escorts for a single triple turret firing shells weighing the same as cars.

Yes, I'd not want to calculate the firing solution hitting one moving target to another with up to 1 minute flight time, firing blind off radar or spotter.

Not a fun game if that real, more a mathatics degree

This message was edited 1 time. Last update was at 2015/03/13 22:55:34


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

The NDA has been lifted for everything AFTER alpha. So, here goes:


In the nice inversion of WOT everything Russian is gak. Expect this fixed soon with a flood of not even paper projects and nationalist wishful thinking.

Japan still has no carriers. The US still has no battleships. Predreadnought ships are now allowed, apparently. (see 'thread'nought on this subject in their forums way back in the day when the [replaced] devs swore 'Death before Pre-dreadnought')

The alpha reward ship is actually pretty sweet, being the only cruiser (so far) with a smoke generator. IJN and USN still have the wrong flag, told not a bug, but a design feature. (Both have 'modern' versions of their national flag instead of period flags or navy ensigns.)

Debate on if German battleships will be historical models or big metal X's will be placed on prows continues.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
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The Great State of New Jersey

Ive never played Warthunder or any of the "World of" series of games, but after watching that video I feel like I should give them all a go.

 Swastakowey wrote:
 EmilCrane wrote:
 Swastakowey wrote:
I saw ramming... So nay.

An aircraft carrier should never, ever be that close to the enemy ships. In fact nearly no ship should be that close to another ship.

Hopefully like the aircraft and tanks warthunder can do it better.


Are you saying warships cannot ram?

While it wasn't used as a tactic, if an Essex class aircraft carrier rammed a japanese destroyer that destroyer would not be a happy vessel. Its better to have it in just in case, as you can clearly see in the video you won't have many chances to do it.

I've converted to almost 100% warthunder but I'll give it a go.


Naval vessels should not ram. No sane person would use a ship of extreme importance to ram another ship.

Do you know expensive it is to build an aircraft carrier? OR even a smaller vessel? Both ships would be very messed up, but most admirals would be sacked if those ships before they even got close.

Tanks rammed each other, planes rammed each other, but ships have not rammed each other for a very ling time. Both ships should get very badly messed up for ramming.

Personally this puts me off. Just personal taste really.


History disagrees with you. If you're going to complain about historical inaccuracy, at least be familiar with what you're complaining about. Hell, the Soviet Navy rammed the American Navy as recently as 1988.

That's short, historically the big guns can duel at 30km +

Those ranges and more your firing blind off radar, spotters and flights are long ernough to count in the ships speed and heading.


Most battles during WW2 were fought at significantly closer ranges than you realize. Battleship duels over the horizon like you describe were rare, if they occurred at all (I havent found much to support that assertion, usually those maximum range barrages that you describe were against static targets on land). The battle of the Denmark Straight, for example, was initiated at roughly 24kms (roughly the horizon at the top mast of the ship) and the ships closed to within 14km before the Prince of Wales retreated.

That being said, I feel as though Carriers absolutely should in no way, shape, or form, be represented at these ranges. With the exception of the small escort carriers, most of the larger carriers engaged at distances of hundreds of miles and never came within sight of an enemy surface combatant.

First salvo at the Battle of Surigao Straight was fired at 22km, and the ships closed to at least within 18km, if not closer.

Guadalcanal, had its opening salvo at 2.7 km away (which is basically point blank range), and major surface combatants from either side came as close as 20ft to one another during what was later described as (a barroom brawl after the lights had been shot out"). The San Francisco and Hiei dueled at about 2.3km before the San Francisco retreated. At the second battle of Guadalcanal the battleships Washington and Kirishima duked it out at about 8km distance.

At the Battle off Samar (aka last stand of the tin can sailors) the opening salvos might have started about 30km away, but the ships closed to within very close range, some coming within 2-3 km of eachother. I believe in at least one case opposing vessels came within a few hundred feet.

Also worth mentioning that (American) torpedos only had a range of about 10km, meaning that for them to be used they would have to get at least that close to an enemy surface combatant, if not closer.

In other words "if you're going to complain about historical inaccuracy, at least know the history of what you're complaining about."

This message was edited 1 time. Last update was at 2015/03/13 23:48:54


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in pt
Longtime Dakkanaut





Portugal

Ok, I'm LOVING this game.

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in nl
Decrepit Dakkanaut






 TheDraconicLord wrote:
Ok, I'm LOVING this game.


Same, don't care about the haters, the gameplay is great.
   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

How is the matchmaker in comparison to WoT? Bearing in mind that the WoT beta had a 4 tier spread (tier 6s often ended up facing tier 10s.....)

My PLog

Curently: DZC

Set phasers to malkie! 
   
Made in no
Terrifying Doombull





Hefnaheim

Gah I regreet not signing up for this beta, would have loved me some warship action now
   
Made in nl
Decrepit Dakkanaut






 Silent Puffin? wrote:
How is the matchmaker in comparison to WoT? Bearing in mind that the WoT beta had a 4 tier spread (tier 6s often ended up facing tier 10s.....)


Tier's are far less influential in this game IMO. Torpedo's from a tier 2 Destroyer will still put A LOT of hurt on a Tier 4 ship. That said, I've never gotten more then a 3 tier spread so far.
   
Made in no
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Hefnaheim

Any release dates?
   
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Lord of the Fleet





Seneca Nation of Indians

Nope but being able ot lead your target is more important, as well as knowing NOT to fire torps near allies. BOOM.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in nl
Decrepit Dakkanaut






 BaronIveagh wrote:
Nope but being able ot lead your target is more important, as well as knowing NOT to fire torps near allies. BOOM.


Also, knowing when to fire HE or AP shells makes a bigger difference then in WoT IMO.
   
Made in us
Daemonic Dreadnought






AL

 Silent Puffin? wrote:
How is the matchmaker in comparison to WoT? Bearing in mind that the WoT beta had a 4 tier spread (tier 6s often ended up facing tier 10s.....)


What tank? I've seen a few tier 6 scouts in tier 10 battles but everything else has been at least a tier 8 that I have seen.

Gods? There are no gods. Merely existences, obstacles to overcome.

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 King Pariah wrote:
 Silent Puffin? wrote:
How is the matchmaker in comparison to WoT? Bearing in mind that the WoT beta had a 4 tier spread (tier 6s often ended up facing tier 10s.....)


What tank? I've seen a few tier 6 scouts in tier 10 battles but everything else has been at least a tier 8 that I have seen.


Scout tanks have +1 to tier spread so they always tend to get the end of the stick. Otherwise the spread in WoT is always is 3 AFAIK.
   
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USA

It might have changed since I last played, but anything above T5 for me frequently ended up in battles where I was basically just cannon fodder. Facing a Tiger II or a Leone in a T-34-85 is just a trial in futility. Its why I ended up playing lots of Tank Destroyers, since their bigger guns made facing tanks 2 even 3 tiers over me less a waste of time. It's made worse by the fact that starting in T7, there is an insanely sharp power curve.

This message was edited 1 time. Last update was at 2015/03/14 00:33:36


   
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 LordofHats wrote:
It might have changed since I last played, but anything above T5 for me frequently ended up in battles where I was basically just cannon fodder. Facing a Tiger II or a Leone in a T-34-85 is just a trial in futility. Its why I ended up playing lots of Tank Destroyers, since their bigger guns made facing tanks 2 even 3 tiers over me less a waste of time. It's made worse by the fact that starting in T7, there is an insanely sharp power curve.


IMO, a lot of it comes down to knowing what to do, flanking is the way to go.
   
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USA

That would matter if the maps (again, when I played) weren't basically just a series of open and narrow kill zones There was maybe 1 map where flanking was doable. The one with all the woods and the sparse town in the center.

This message was edited 1 time. Last update was at 2015/03/14 00:39:04


   
Made in nl
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 LordofHats wrote:
That would matter if the maps (again, when I played) weren't basically just a series of open and narrow kill zones There was maybe 1 map where flanking was doable. The one with all the woods and the sparse town in the center.


Yeah that's changed a lot with more physics being introduced as well and map design has gotten A LOT better. (some maps can still suck a massive dick though )

   
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Seneca Nation of Indians

FYI for them that don't know: Atlanta is a explosive spam machine Just keep firing for almost guaranteed disabled enemy ships. Damage though, not so great.

Kitakami should be the main character in another game, called God of Torps. 20 of them per broadside.

Yes, it WILL one shot a Yamato if you can get close enough.

Both of them will be in the 50-60 dollar range

Downside is that they fitted her with torps that had their development discontinued about a dozen years before Kitakami was ever made into a torp machine. They're short range. In real life Kitakami was fitted with Long Lances, which was the reason the USN did not face ten of them: not enough tubes to go around.

Which is one of the things that REALLY get my goat about this game. Saipan in particular. Saipan class were Korean War, they have them fitted with aircraft that were removed from service almost 20 years earlier.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
 
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