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Made in nl
Decrepit Dakkanaut






chaos0xomega wrote:
Are we allowed to sell it and retain the ship slot? lol


I would say you are encouraged to.
   
Made in jp
Fixture of Dakka





Japan

Had a funny game, went in to attack the enemy left flank of the enemy in my slow south carolina, had a Wyoming and a kongo with me, came out between 2 island evaded 3 torpedo bomber swarms, took on a lot of damage from the enemy battleships, looked back and all my support had fled

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
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Made in us
Omnipotent Necron Overlord






 Jehan-reznor wrote:
Had a funny game, went in to attack the enemy left flank of the enemy in my slow south carolina, had a Wyoming and a kongo with me, came out between 2 island evaded 3 torpedo bomber swarms, took on a lot of damage from the enemy battleships, looked back and all my support had fled

Battleships ran away? My gosh. Never would have expected this!

When I'm on my NY there is only 1 direction I'm going and it is into the frey.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in jp
Fixture of Dakka





Japan

Yeah in another game in my kongo, i paired up with a wyoming running circles around the enemy and killing them one by one, have issues with shooting at long range though, haven't still got the hang of it.

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
Hello Kitty Space Marines project
Buddhist Space marine Project
Other Projects
Imageshack deleted all my Images Thank you! 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Yeah, beyond 15kms i havent really had much success. unless the target was stationary or backing up after beaching itself. I often either account for too much or too little travel time, meaning my shells either land just in front or just behind the target ship. Even if I estimate travel time correctly, dispersion usually means I dont get any hits at all, rather my gaks just splash harmlessly into the drink on either side of the ship. If I do manage any hits, its usually just one, sometimes two, which does insignificant damage, if anything at all.

Another issue is that with the spotter plane up shooting at long range targets youre no longer targeting something that you only have a flat view of against your on screen ruler, instead youre usually firing at something traveling at an oblique angle to your ruler, which forces you to try to estimate all the factors, even the rative position to which you should be aiming at, without the benefit of any sort of guide or measurement device.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in nl
Decrepit Dakkanaut






So, found the perfect skill/upgrades set up for my Mogami now.

Hull C, 155mm guns instead of the 203's.

Upgrades:
Main Battery 1
Gun Fire Control 1
Damage Control 1
Damage Control 2
Target Acquisition System 1


Skills:
Basics of Survivability
Basic Fire Training
Expert Marksman
Super Intendent
Advanced Fire Training
Basics of Survivability

Result: 18,3km range accurate fire with 15 guns and a ship that's decent at shrugging off fires.
   
Made in us
Omnipotent Necron Overlord






 Soladrin wrote:
So, found the perfect skill/upgrades set up for my Mogami now.

Hull C, 155mm guns instead of the 203's.

Upgrades:
Main Battery 1
Gun Fire Control 1
Damage Control 1
Damage Control 2
Target Acquisition System 1


Skills:
Basics of Survivability
Basic Fire Training
Expert Marksman
Super Intendent
Advanced Fire Training
Basics of Survivability

Result: 18,3km range accurate fire with 15 guns and a ship that's decent at shrugging off fires.

I wonder why they didn't include the 8inch gun for the range boost in the captains skills? It just seems that 6 inch crusiers are getting too much out of that skill but really it makes more sense that the bigger guns get the range boost.


Automatically Appended Next Post:
 Jehan-reznor wrote:
Yeah in another game in my kongo, i paired up with a wyoming running circles around the enemy and killing them one by one, have issues with shooting at long range though, haven't still got the hang of it.

Long range shooting is tough.
When your shells are in the air for more than 6 seconds - hitting anything is a matter of luck or a bad enemy. Plus being a BB luck is also a factor in your shots hitting due to dispersion. If you see your shots landing very near your target you were aiming correctly - it's just RNG where your shots land in these cases. So I'd say keep shooting at long range and you will come up with some big hits. I destroyed a Fuso at full HP in my NY yesterday at 17.5 KM (DETONATION) haha.

This message was edited 1 time. Last update was at 2015/08/07 18:32:18


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Is this game.coming to the consoles?
   
Made in us
Omnipotent Necron Overlord






 Formosa wrote:
Is this game.coming to the consoles?

I doubt it - it is made by Russians. Did world of tanks go to consoles? It's the same people.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in nl
Decrepit Dakkanaut






 Xenomancers wrote:
 Formosa wrote:
Is this game.coming to the consoles?

I doubt it - it is made by Russians. Did world of tanks go to consoles? It's the same people.


Yes, World of tanks has been on Xbox for over a year. So odds are, so will this at some point, but it will be way after beta.

Also, Xenomancer, I agree with you on the 6inch-8inch gun thing. It makes no sense that the range of guns isn't related to their size and type.

This message was edited 1 time. Last update was at 2015/08/07 19:01:11


 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

 Soladrin wrote:
 Xenomancers wrote:
 Formosa wrote:
Is this game.coming to the consoles?

I doubt it - it is made by Russians. Did world of tanks go to consoles? It's the same people.


Yes, World of tanks has been on Xbox for over a year. So odds are, so will this at some point, but it will be way after beta.

Also, Xenomancer, I agree with you on the 6inch-8inch gun thing. It makes no sense that the range of guns isn't related to their size and type.


In real life shell diameter doesn't really have an effect on range, except that you can generally fit more propellent in a larger barrel. Range is more based upon propellent quantity/type, maximum barrel elevation and targeting/control systems. Mostly though I think it was done for balance reasons. An 8 inch shell in my opinion is much more capable then a 155mm.

I'm having a hard time getting back into the swing of things with my Cleaveland, I can't hit gak anymore...


 
   
Made in us
Omnipotent Necron Overlord






 Catyrpelius wrote:
 Soladrin wrote:
 Xenomancers wrote:
 Formosa wrote:
Is this game.coming to the consoles?

I doubt it - it is made by Russians. Did world of tanks go to consoles? It's the same people.


Yes, World of tanks has been on Xbox for over a year. So odds are, so will this at some point, but it will be way after beta.

Also, Xenomancer, I agree with you on the 6inch-8inch gun thing. It makes no sense that the range of guns isn't related to their size and type.


In real life shell diameter doesn't really have an effect on range, except that you can generally fit more propellent in a larger barrel. Range is more based upon propellent quantity/type, maximum barrel elevation and targeting/control systems. Mostly though I think it was done for balance reasons. An 8 inch shell in my opinion is much more capable then a 155mm.

I'm having a hard time getting back into the swing of things with my Cleveland, I can't hit gak anymore...

Just got a friend into the game and he just got his Cleveland - so we did some Cleveland division. I was just having 3/4 kill games back to back to back. I always advance in the cleve - the closer you get - the easier the hits come. I had almost 400 hits 1 game. At long range though - don't fire full salvo - stagger your shots till you get a good bearing. This will at least get you SOME hits.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in nl
Decrepit Dakkanaut






I've never understood people who salvo at long range.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

has anyone else noticed that the shell velocity of the cleveland seems abnormally low? like compared to other ships it feels like they have a singificantly greater flight time.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

chaos0xomega wrote:
has anyone else noticed that the shell velocity of the cleveland seems abnormally low? like compared to other ships it feels like they have a singificantly greater flight time.


It has been massively nerfed since the OBT, I used to be able to have 3 salvos in the air at once when firing at max range. I suppose that was a little bit excessive though.

My PLog

Curently: DZC

Set phasers to malkie! 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

 Xenomancers wrote:
 Catyrpelius wrote:
 Soladrin wrote:
 Xenomancers wrote:
 Formosa wrote:
Is this game.coming to the consoles?

I doubt it - it is made by Russians. Did world of tanks go to consoles? It's the same people.


Yes, World of tanks has been on Xbox for over a year. So odds are, so will this at some point, but it will be way after beta.

Also, Xenomancer, I agree with you on the 6inch-8inch gun thing. It makes no sense that the range of guns isn't related to their size and type.


In real life shell diameter doesn't really have an effect on range, except that you can generally fit more propellent in a larger barrel. Range is more based upon propellent quantity/type, maximum barrel elevation and targeting/control systems. Mostly though I think it was done for balance reasons. An 8 inch shell in my opinion is much more capable then a 155mm.

I'm having a hard time getting back into the swing of things with my Cleveland, I can't hit gak anymore...

Just got a friend into the game and he just got his Cleveland - so we did some Cleveland division. I was just having 3/4 kill games back to back to back. I always advance in the cleve - the closer you get - the easier the hits come. I had almost 400 hits 1 game. At long range though - don't fire full salvo - stagger your shots till you get a good bearing. This will at least get you SOME hits.


I'll just chalk it up to the horrible match making I've been getting lately. I had a great time with the cleaveland in the closed beat but I haven't gotten decent mm in it yet in ob. I really don't need to be going up against Tier 9 Battleships...

Shell velocity has been droped, its annoying.


 
   
Made in nl
Decrepit Dakkanaut






Don't like your Cleveland? Upgrade now and get a Mogami instead!

Is my advice for anyone who wants a better Cleveland.
   
Made in us
Omnipotent Necron Overlord






 Catyrpelius wrote:
 Xenomancers wrote:
 Catyrpelius wrote:
 Soladrin wrote:
 Xenomancers wrote:
 Formosa wrote:
Is this game.coming to the consoles?

I doubt it - it is made by Russians. Did world of tanks go to consoles? It's the same people.


Yes, World of tanks has been on Xbox for over a year. So odds are, so will this at some point, but it will be way after beta.

Also, Xenomancer, I agree with you on the 6inch-8inch gun thing. It makes no sense that the range of guns isn't related to their size and type.


In real life shell diameter doesn't really have an effect on range, except that you can generally fit more propellent in a larger barrel. Range is more based upon propellent quantity/type, maximum barrel elevation and targeting/control systems. Mostly though I think it was done for balance reasons. An 8 inch shell in my opinion is much more capable then a 155mm.

I'm having a hard time getting back into the swing of things with my Cleveland, I can't hit gak anymore...

Just got a friend into the game and he just got his Cleveland - so we did some Cleveland division. I was just having 3/4 kill games back to back to back. I always advance in the cleve - the closer you get - the easier the hits come. I had almost 400 hits 1 game. At long range though - don't fire full salvo - stagger your shots till you get a good bearing. This will at least get you SOME hits.


I'll just chalk it up to the horrible match making I've been getting lately. I had a great time with the cleaveland in the closed beat but I haven't gotten decent mm in it yet in ob. I really don't need to be going up against Tier 9 Battleships...

Shell velocity has been droped, its annoying.

I never played it with the higher velocity shells - from that I could understand why people said it was OP. Because I think even with slower velocity I think the ship is very strong. It takes some warming up though - I useually miss my first 40 shots or so when I am on cleve LOL.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

I'll get the hang of it eventually I'm sure.


 
   
Made in us
Regular Dakkanaut





 Soladrin wrote:
I've never understood people who salvo at long range.

My reasons:

- Shotgun effect where it seems more likely that something will hit. This is more of a mental thing as it feels like you get some hits, rather the shoot, miss, shoot, miss, shoot, hit, shoot, miss.
- Easier to line up one set of shots than to continually hold aim on the enemy. This also allows you to swap in and out of normal and gun sights to see what is going on around you. It helps prevent tunnel vision.
- Less time you need to point your broadside at the enemy while still advancing / retreating. By firing salvos, you can swing out your rear / front fire the shots, and then swing it back to continue moving to or away from target.
- Puts all the guns on the same timer, making it a bit more productive when switching ammo
- Allows you to duck around and island or move to a different target while still putting a full volley into someone.

Only time I ripple fire is to keep the mental pressure on someone when they start flailing around because they are being hit. I only ripple fire cruisers and destroyers.


CSM Undivided
CSM Khorne 
   
Made in nl
Decrepit Dakkanaut






Barfolomew wrote:
 Soladrin wrote:
I've never understood people who salvo at long range.

My reasons:

- Shotgun effect where it seems more likely that something will hit. This is more of a mental thing as it feels like you get some hits, rather the shoot, miss, shoot, miss, shoot, hit, shoot, miss.
- Easier to line up one set of shots than to continually hold aim on the enemy. This also allows you to swap in and out of normal and gun sights to see what is going on around you. It helps prevent tunnel vision.
- Less time you need to point your broadside at the enemy while still advancing / retreating. By firing salvos, you can swing out your rear / front fire the shots, and then swing it back to continue moving to or away from target.
- Puts all the guns on the same timer, making it a bit more productive when switching ammo
- Allows you to duck around and island or move to a different target while still putting a full volley into someone.

Only time I ripple fire is to keep the mental pressure on someone when they start flailing around because they are being hit. I only ripple fire cruisers and destroyers.



None of that really addressed my point. I said very specifically, at long range. All of the situations you mention won't really occur at long range and obviously I adjust where required.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

the reason I dont is because a smart opponent, of which there arent many, will change up their speed and heading to avoid incoming fire when theyre faced with ripple fire, whereas they tend to trade salvos at relatively constant speed and heading if you let them all fly at once.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

 Soladrin wrote:
I've never understood people who salvo at long range.


With practice you can drop most of the salvo on them even at range.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in nl
Decrepit Dakkanaut






 BaronIveagh wrote:
 Soladrin wrote:
I've never understood people who salvo at long range.


With practice you can drop most of the salvo on them even at range.


It's much easier to dodge a salvo.
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

 Soladrin wrote:

It's much easier to dodge a salvo.


BBs tend not to do that though. Not sure why.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

In my experience its easier to dodge ripple fire than it is a salvo. With a salvo you're sending everything roughly concurrently which means your response window is much smaller. With ripple fire your response window is expanded, typically the first 1-2 shots will be on target but unless the firer is really good about correcting their shots the last 1-2 shots will fall wide since most people don't adjust their aim as they shoot. Really, IMO it ends up being a wash between the two but generally I prefer to keep my weapons firing in salvos as its much more efficient on reloading/ammo swaps.

Has anyone been testing the new patch yet? Im curious what the balance changes look like.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in nl
Decrepit Dakkanaut






 BaronIveagh wrote:
 Soladrin wrote:

It's much easier to dodge a salvo.


BBs tend not to do that though. Not sure why.


Oh that's simple, because the baseline BB player seems have a vacant lot in their head.

Had a game yesterday in my Minekaze, BB on enemy team was calling all destroyers cheaters because of invisibility etc. I told him he should learn to dodge. Later that game, I launched a full spread at him, from 8km away, while I was spotted. They all hit.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

*facepalm*

I blame it on the evident lack of a tutorial or user/player guide. Yesterday during a game a teammate driving a Wyoming was complaining about how the other team was hacking/using aimbots because they were nailing him with salvos from like 20km away. Eventually I got tired of his bitching and told him that when he gets into a real battleship he'll realize that they have a 20-25km range

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in jp
Fixture of Dakka





Japan

Love my st-Louis!
Spoiler:

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
Hello Kitty Space Marines project
Buddhist Space marine Project
Other Projects
Imageshack deleted all my Images Thank you! 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

So uhh... I dropped $70 on Tirpitz...

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
 
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