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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Waaagh 18 wrote:
I'm new to chariots and stuff like that, but I want to make sure I get this. A CCB gets to choose where to allocate wounds, so anything less than S7 can't hurt it because you can allocate to chariot. Then you can let your guy that's on the barge tank stuff up to S10, and just eat it with the barge if its S10..: is this how it works?

This only works for shooting.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fi
Regular Dakkanaut





Finland

I'm having a really hard time finding any real shooting in this codex. You know, the kind our old 3 annibarge + 2-4 night scythe lists had. Assault is plenty good, but I'd prefer to play a list that packs a serious punch in both phases. I have the models for a 9 spyder + 12 wraiths scarab farm -list, but I've never enjoyed playing it as much as the more typical wraithwing or AV13-wall lists. And yes, as you can probably tell, I'm talking tournament lists here.

Tomb blades with beamers are kinda ok, but really don't have the needed volume of fire against most armies. Good to have, but don't really make a list shooty. Anything else available in the "new" units?

Number = Legion
Name = Death 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Kholzerino wrote:
Destroyer Lord with Tomb Blades? Unit of 10. That's a lot of gauss rerolling 1s to hit.

If you are taking the destroyer cult in a Decurion and want to get advantage out of Preferred Enemy... Within 12" they get 23 str 5 shots hitting on 3s and rerolling 1s. Mostly ignoring cover. I think tomb blades are my auto include this codex.


Tomb Blades Tesla and Guass are already twin-linked.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in ru
Longtime Dakkanaut



Moscow, Russia

 MLKTH wrote:
I'm having a really hard time finding any real shooting in this codex. You know, the kind our old 3 annibarge + 2-4 night scythe lists had. Assault is plenty good, but I'd prefer to play a list that packs a serious punch in both phases. I have the models for a 9 spyder + 12 wraiths scarab farm -list, but I've never enjoyed playing it as much as the more typical wraithwing or AV13-wall lists. And yes, as you can probably tell, I'm talking tournament lists here.

Tomb blades with beamers are kinda ok, but really don't have the needed volume of fire against most armies. Good to have, but don't really make a list shooty. Anything else available in the "new" units?


20 warriors with a 5 BS count as pretty good shooting I think. Or 9 Destroyers who reroll to hit and to wound.

I think the codex has brought Necrons back into a volume of fire army, which is more in keeping with their traditional portrayal.
   
Made in gb
Regular Dakkanaut




speaking of 20 warriors and packing in shooting into our lists.

2x 20 warriors in a decurion formation with the bonus and an overlord within 12" of both squads seems insanely survivable and is going to go a fair way to putting hull points or wounds on anything.

Is anyone going to run this? 4+ RP and rerolling those 1's seems brilliant. For 600 odd points its going to absorb a lot of shooting allowing other units to do their thing. Stick a s10 AP1 pie plate in the background for good measure.
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

Jaq Draco lives wrote:
speaking of 20 warriors and packing in shooting into our lists.

2x 20 warriors in a decurion formation with the bonus and an overlord within 12" of both squads seems insanely survivable and is going to go a fair way to putting hull points or wounds on anything.

Is anyone going to run this? 4+ RP and rerolling those 1's seems brilliant. For 600 odd points its going to absorb a lot of shooting allowing other units to do their thing. Stick a s10 AP1 pie plate in the background for good measure.


What I love about the codex is that it brings back the classic Necron image/style like the above. The unstoppable zombie army that can kill anything with its basic weapon.

Lrt's face it -- fifth was a gimmic codex that was strong but based on totally un-Necron sillyness like min-warrior squads in night scythes zipping around and enemy commanders hitting themselves and teleporting squads of haywire ninjas. Not the implacable army of doom.

This message was edited 2 times. Last update was at 2015/02/04 12:15:01


 
   
Made in de
Crafty Clanrat



Germany

Indeed!

The unkillable horde is a great image, and it should work pretty well I think. Plenty of shooting, a good amount of CC, some anti-air...

Something like this:

Necron Reclamation Legion

Overlord
- Voidreaper
- Phylactery
- Resurrection Orb
- Phase Shifter

19x Warriors
- Ghost Ark

19x Warriors
- Ghost Ark

5x Immortals
- Gauss Blasters
- Night Sycthe

5x Lychguard
- Warscythe
- Night Sycthe

9x Tomb Blades
- 9x Twin-linked Gauss Blasters
- 9x Shield Vanes
- 9x Nebuloscopes

Canoptek Harvest

6x Canoptek Wraiths
- 6x Whip Coils

3x Canoptek Scarabs

1x Canoptek Spyder

Flayed One pack

10x Flayed Ones

1995

Normally I'd hesitate to put my Warlord into a non-fearless basic footslogger unit, but those should be practically unkillable. If something truly nasty charges, pop the res orb. That's a ton of models for a Necron army, should cover all bases and is pretty fluffy to boot.

I like it.

This message was edited 1 time. Last update was at 2015/02/04 12:55:04


 
   
Made in fi
Regular Dakkanaut





Finland

I hope someone proves me wrong, but I don't think warrior-based necrons have any way of winning a major tournament, like the "un-necronlike" flyer/wraith/barge lists had.

Don't get me wrong, I think it's really cool that those kinds of lists are good in casual play now, but ways of beating hard core tournament lists should be at least a part of a discussion about tactics.

This message was edited 1 time. Last update was at 2015/02/04 12:55:46


Number = Legion
Name = Death 
   
Made in se
One Canoptek Scarab in a Swarm




Alcibiades wrote:
 MLKTH wrote:
I'm having a really hard time finding any real shooting in this codex. You know, the kind our old 3 annibarge + 2-4 night scythe lists had. Assault is plenty good, but I'd prefer to play a list that packs a serious punch in both phases. I have the models for a 9 spyder + 12 wraiths scarab farm -list, but I've never enjoyed playing it as much as the more typical wraithwing or AV13-wall lists. And yes, as you can probably tell, I'm talking tournament lists here.

Tomb blades with beamers are kinda ok, but really don't have the needed volume of fire against most armies. Good to have, but don't really make a list shooty. Anything else available in the "new" units?


20 warriors with a 5 BS count as pretty good shooting I think. Or 9 Destroyers who reroll to hit and to wound.

I think the codex has brought Necrons back into a volume of fire army, which is more in keeping with their traditional portrayal.


How do I get Ballistic Skill 5 on my warriors?
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

jay_mo wrote:
Alcibiades wrote:
 MLKTH wrote:
I'm having a really hard time finding any real shooting in this codex. You know, the kind our old 3 annibarge + 2-4 night scythe lists had. Assault is plenty good, but I'd prefer to play a list that packs a serious punch in both phases. I have the models for a 9 spyder + 12 wraiths scarab farm -list, but I've never enjoyed playing it as much as the more typical wraithwing or AV13-wall lists. And yes, as you can probably tell, I'm talking tournament lists here.

Tomb blades with beamers are kinda ok, but really don't have the needed volume of fire against most armies. Good to have, but don't really make a list shooty. Anything else available in the "new" units?


20 warriors with a 5 BS count as pretty good shooting I think. Or 9 Destroyers who reroll to hit and to wound.

I think the codex has brought Necrons back into a volume of fire army, which is more in keeping with their traditional portrayal.


How do I get Ballistic Skill 5 on my warriors?


Have a Triarch Stalker stand near them.

I think this will also improve snap shots to BS2 (?).
   
Made in de
Crafty Clanrat



Germany

Doesn't work on snapshots. Those are resolved at a fixed value, so unless a rule specifically states it overrides that you don't get to improve it.
   
Made in us
Fixture of Dakka



Chicago, Illinois

The problem I have with 20 Warrior blocks is that their 260 points, but when you consider the cost of a Ghost Ark it doesn't seem that optimal.

10 Warriors w/ a Ghost Ark is 25 points, get's 30 Shots of Gauss at 24".
40 Shots of Gauss at 12".

Total : 235

20 Warriors w/ out a ghost ark is 260 then its 20 shots at 24 with Gauss, then it's 40 shots at 12.

I think the Ghost arks the better deal AV 13 wall I think is stronger than mass bodies.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Huge Hierodule





Louisiana

Hollismason wrote:
The problem I have with 20 Warrior blocks is that their 260 points, but when you consider the cost of a Ghost Ark it doesn't seem that optimal.

10 Warriors w/ a Ghost Ark is 25 points, get's 30 Shots of Gauss at 24".
40 Shots of Gauss at 12".

Total : 235

20 Warriors w/ out a ghost ark is 260 then its 20 shots at 24 with Gauss, then it's 40 shots at 12.

I think the Ghost arks the better deal AV 13 wall I think is stronger than mass bodies.


When you factor in the weapon facing for the gauss flayer arrays, your # of shots doesn't match true in-game properties. Since all the guns are opposite each other on the barge, a full barge of warriors is getting 20 shots at 24" and 30 shots at 12". The other 10 shots are either not going anywhere, or the enemy has opened up a hole in their flank and they're going somewhere else. At 12", the warrior blob is getting 40 shots on a single target, saturating it with s4 ap5 gauss. It has it's upsides for sure.



Speaking of tournament level tactics, since adamantium lance is the new hotness i think i have a combo that helps fight it. It involves Zandrekh, a Triarch Stalker, a brick of 20 warriors, and Tau allies! Tau are allies of convenience, so they're still treated as "enemy" units. A buffmander and a unit of missile pod crisis suits offer some good firepower, while sharing their hit and run, tank hunter, etc that they get from the PENchip with zandrekh and his warriors. 40 BS5 tank-hunting gauss shots have a pretty good chance of downing a knight at close range, even with a 4++ reroll save. Add in hit and run from the VRTs the commander has, and they'll only have to suffer 1 round of D-swords and stomps before turning around to rapid fire and do it again.

This message was edited 1 time. Last update was at 2015/02/04 14:36:15


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah I just mean in total volume of fire your not really losing shots that badly. Also, with the Decurion formation the Warriors do have Relentless , I have no idea why you would charge someone with Necrons but if it was 1 or 2 guys I don't see why not.


Adamantium Lance Killer?

Hrmmm. I'd honestly just say that Mass Gauss is going to be the best bet there.

They all reroll a 4+ as long as with in 3, I don't think you need something that expensive to deal with them. They have to pick their Arc of protection a Praetorian Squad w/ Particle Casters deep striking behind them is 10 ST6 shots to rear armour, add in the 2 Triarch Stalkers Rerolling to hit and to penetrated with ST8 AP1 . Add in that the Praetorians can deep strike behind them...

So

Judicator Battalion

1 5 Man Praetorian w/ Particle Casters and Voidblades...?

1 5 Man Praetorian

2 Triarch Stalkers

Total

Destroyer Cult
1 Destroyer Lord w/ Warscythe, Phase Shifter

3 Destroyers 1

3 Destroyers 1

3 Destroyers 1

3 H. Destroyers

This message was edited 1 time. Last update was at 2015/02/04 15:01:29


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Huge Hierodule





Louisiana

Well my idea is to have a list that *can* handle AdLance, while still maintaining a threat to other armies as well. In addition, while this list lacks a ton of mobility, it has a huge board presence of hard-to-kill bodies.

1850 Necrons w/ Tau Allies:

Decurion (necrons)(+1 to RP rolls)
Reclamation Legion (Re-roll RP's of 1, Move Through Cover, Relentless):
-Nemesor Zandrekh
5x Gauss Immortals
20x Warriors
15x Warriors
3x Tomb Blades - Nebuloscopes & Particle Beamers

Judicator Batallion (re-roll to hit, wound, and pen 1 unit*)
5x Triarch Praetorians -Rods
5x Triarch Praetorians -Rods
2x Triarch Stalkers - Heat Ray

Allied detachment - Tau Empire

HQ - commander - C&C Node, MSSS, PENchip, Stims, VRTs, Iridium Armor
TP - 11x Sniper Kroot
EL - 3x Crisis Suits - Missile pod/Missile Pod/Target Lock
HVY - Sky Ray Gunship

Total 1850 and while not too strong in assault, can handle almost anything via shooting.

This message was edited 1 time. Last update was at 2015/02/04 15:07:39


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I really don't like the Rod of the Covenant on the Praetorians or at least give one group Particle Casters. They're ST5 but now they've got 3 attacks base 4 on the charge, ST5 with Rending... I just like it more plus the whole ST6 shooting attack.

This message was edited 1 time. Last update was at 2015/02/04 15:03:46


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Huge Hierodule





Louisiana

Hollismason wrote:
I really don't like the Rod of the Covenant on the Praetorians or at least give one group Particle Casters. They're ST5 but now they've got 3 attacks base 4 on the charge, ST5 with Rending... I just like it more plus the whole ST6 shooting attack.


Either/or, the points are the same. My actual models will have Void/Casters but i figured for a tournament list it would be nice to sneak some AP2 in there. BS5 gauss can handle hordes pretty well.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I think you come out a bit ahead on the particle casters with the ability to deep strike, specifically if the Triarchs are in LOS of the target that has AV10 Rear like Knights. Being Able to Reroll Armour and Hits against a Knight makes a pretty nasty combo.

The AP2 is nice though for the +1 Damage , if they pick the Rear Arc, then well that's not really a good idea.

I dunno, I just like the extra attack and the ST6 shooting.

The Judicator Battalion is a hard fit into a army though..

Minimum Cost : 405

Destroyer Cult minimum Cost : 480

Does not leave a lot of room to work with which is why I think if your taking the Judicator , it's probably best to just not take a Decurion and just take it as it's own formation.

This message was edited 2 times. Last update was at 2015/02/04 15:22:40


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Regular Dakkanaut




Hollismason wrote:
The problem I have with 20 Warrior blocks is that their 260 points, but when you consider the cost of a Ghost Ark it doesn't seem that optimal.

10 Warriors w/ a Ghost Ark is 25 points, get's 30 Shots of Gauss at 24".
40 Shots of Gauss at 12".

Total : 235

20 Warriors w/ out a ghost ark is 260 then its 20 shots at 24 with Gauss, then it's 40 shots at 12.

I think the Ghost arks the better deal AV 13 wall I think is stronger than mass bodies.


Difference is AV13 quantum shielding isn't hard to crack at all, a 20 man set of warriors rerolling 1's and a 4+ 4+++ is insanely hard to put down.

Also as noted you are overestimating the shot count.
   
Made in at
Slashing Veteran Sword Bretheren






What do people think of Orikan the Diviner? I'm beginning to like his new rules. Permanent Empowered state is cool; low points cost of 120 is cool, eternal warrior is cool, AP2 close combat weapon is cool as well.

And he improves the WBB roll of a squad he is attached to by +1, just like a normal cryptek, and also allows them to re-roll saving throws of 1 (both armor and inv.)

I think this guy would be awesome leading a 10 man Lychguard shield unit into the enemy DZ. By the time they arrive they will have soaked ungodly amounts of firepower and he'll probably also gained the Empowered state.

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Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Regular Dakkanaut




Alcibiades wrote:
Jaq Draco lives wrote:
speaking of 20 warriors and packing in shooting into our lists.

2x 20 warriors in a decurion formation with the bonus and an overlord within 12" of both squads seems insanely survivable and is going to go a fair way to putting hull points or wounds on anything.

Is anyone going to run this? 4+ RP and rerolling those 1's seems brilliant. For 600 odd points its going to absorb a lot of shooting allowing other units to do their thing. Stick a s10 AP1 pie plate in the background for good measure.


What I love about the codex is that it brings back the classic Necron image/style like the above. The unstoppable zombie army that can kill anything with its basic weapon.

Lrt's face it -- fifth was a gimmic codex that was strong but based on totally un-Necron sillyness like min-warrior squads in night scythes zipping around and enemy commanders hitting themselves and teleporting squads of haywire ninjas. Not the implacable army of doom.



Well. Yes I see what you are saying but it doesn't just have to be the warriors, nothing stopping it being that plus wraiths etc. I mean we have some cheaper insanely good options to throw in there, the 20 man blocks would just be an anvil.

I'm not a competitive player though so I'm just spitballing.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Jaq Draco lives wrote:
Hollismason wrote:
The problem I have with 20 Warrior blocks is that their 260 points, but when you consider the cost of a Ghost Ark it doesn't seem that optimal.

10 Warriors w/ a Ghost Ark is 25 points, get's 30 Shots of Gauss at 24".
40 Shots of Gauss at 12".

Total : 235

20 Warriors w/ out a ghost ark is 260 then its 20 shots at 24 with Gauss, then it's 40 shots at 12.

I think the Ghost arks the better deal AV 13 wall I think is stronger than mass bodies.


Difference is AV13 quantum shielding isn't hard to crack at all, a 20 man set of warriors rerolling 1's and a 4+ 4+++ is insanely hard to put down.

Also as noted you are overestimating the shot count.


Yeah I agree I probably am overestimating the shots, I just like the Ghost Ark more. Cheaper, Mobile, AV13 can get ignored if you have other threats in the army like Wraiths or Tomb Blades. Plus the movement to grab objectives with them.

 Sir Arun wrote:
What do people think of Orikan the Diviner? I'm beginning to like his new rules. Permanent Empowered state is cool; low points cost of 120 is cool, eternal warrior is cool, AP2 close combat weapon is cool as well.

And he improves the WBB roll of a squad he is attached to by +1, just like a normal cryptek, and also allows them to re-roll saving throws of 1 (both armor and inv.)

I think this guy would be awesome leading a 10 man Lychguard shield unit into the enemy DZ. By the time they arrive they will have soaked ungodly amounts of firepower and he'll probably also gained the Empowered state.

The problem though I have with him is he is finicky , it's not a guarentee and there is no way to reroll that at all. So I mean he could be sitting around with that squad with his thumb up his butt. Or you just delivered a MC into your opponent with a unit of Lychguard. It's just to unreliable to be thought of Competitively.

Can anyone tell me what the Mephrit Dynasty Cad is , what's the ability? +1 RP or Reroll 1s for the Troops of the army.

This message was edited 1 time. Last update was at 2015/02/04 15:30:18


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Huge Hierodule





Louisiana

Well How about the idea of a brick of 20 warriors, while the other warrior unit is 10 in a ghost ark? The ark can repair warriors on foot as they advance, while itself adding firepower and mobility to the list.

I feel like the +1 bonus to RP is so good that taking a Decurion should be mandatory.

Mephrit is
1-2 HQ
3-8 Troops
0-3 Elite, Fast, Heavy
0-1 LoW
0-1 Fortification

Command benefits are Re-roll mephrit warlord traits, and re-roll 1's on RP for troops units. A reclamation legion and decurion are far more survivable with +1 RP AND re-roll 1's on RP for the reclamation units.

This message was edited 1 time. Last update was at 2015/02/04 15:34:40


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I think that's the best tactic if your going to go with a 20 man block. I dunno I think right now everyone is kind of trying to figure out the best "base" for the Decurion to me..

Overlord w/ Phase Shifter, Warscythe, Phylactery

10 Warriors in a Ghost Ark

15 Warriors on foot

5 Immortals in a Night Scythe

Total : 785
A camping unit

A mobile unit

A Flying Objective Grabbing unit

That's the best I can come up with.

I'm just not impressed anymore with Nightscythes though. It's to much of a points increase and nerf to make super viable.

This message was edited 3 times. Last update was at 2015/02/04 16:02:00


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Huge Hierodule





Louisiana

Don't forget the tomb blades. They're great maelstrom scorers as well as line breaker

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

That was just "base" cost of purchasing a Decurion Detachment and what's the best optimal points spread for troops and HQ only.

What do you think?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Huge Hierodule





Louisiana

Tomb blades are 1-3 in a reclamation detachment. They're also required.

I think the other stuff, as a starting base, is a reliable tough block of models.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah I was just concerned with the troops. I see no reason why you'd never not take at least 5 tomb blades minimum in the army.

Something like this

Overlord w/ Phase Shifter, Warscythe, Phylactery

10 Warriors in a Ghost Ark

15 Warriors on foot

5 Immortals on Foot

5 Tomb Blades

895

Backed up

Judicator Battalion

5 x Praetorians

5 x Praetorans

1 x Triarch Stalker

Total : 405

Destroyer Cult

Destroyer Lord w/ Phylactery , Phase Shifter, War Scythe

3 Destroyers

3 Destroyers

3 Destroyers

3 H. Destroyers

Total Cost : 1980 the problem is no real AA.

This message was edited 1 time. Last update was at 2015/02/04 16:22:53


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Huge Hierodule





Louisiana

For the cost and utility i agree. I only just re-started my necron army (I sold something like 7000 points worth a few years ago) and have 3 currently. I'll probably get 2 or 4 more boxes of blades as time goes on.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah the whole ignore cover thing really allows you to go after Wave Serpents which I think is a huge deal.

2 Squads of 10 will reliably kill a Wave Serpent a Turn and are in the Decurion, pretty much immune to their shooting power. 3+ Armour and 4+ save. Yeah, that's intense. Especially since they reroll 1s when near the bargle lord.

Trying to fit a Destroyer Cult , the Reclamation Legion, and a Canoptek Harvest into a 1850 list is really really difficult.

Honestly

Barge Lord + 2 Squads of 15 Warriors, 1 Squad of Immortals with Night Scythe, and then a 10 man tomb blade is probably the best bet.

This message was edited 1 time. Last update was at 2015/02/04 16:26:33


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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