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Made in us
Decrepit Dakkanaut





The Golden Throne

@Luke sounds like a great time. I've been enjoying the new book. Wraiths rock.

@Holli D.cult wrecks face.
   
Made in us
Longtime Dakkanaut




Hollismason wrote:
I've got a game schedule this week, and since I can field it I'm fielding a full Destroyer Cult. Gonna see how that works out. Can't afford with the points to take a Decurion though. Although I may attempt to do it.


I like the 3x3 Heavy Destroyer in CAD. It would be interesting to compare the two performance wise. 50 point Heavy Destroyers are super nicely costed.
   
Made in us
Fixture of Dakka



Chicago, Illinois

I've honestly though about a super unit of Destroyer Lords and how powerful that would be.. expensive but powerful with Flayed Ones, all 3 having Res Orbs. Then you mishap the whole unit though and they say goodbye.

The reason I'm advocating the huge price tag on the Destroyer Cult though mainly is seriously 36 ST5 Gauss AP3 shots that reroll wounds and armour pen. is crazy good.

A full Destroyer Cult is 995 points without Wargear on the Destroyer Lord.

This message was edited 4 times. Last update was at 2015/03/01 05:08:49


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




Hollismason wrote:
I've honestly though about a super unit of Destroyer Lords and how powerful that would be.. expensive but powerful with Flayed Ones, all 3 having Res Orbs. Then you mishap the whole unit though and they say goodbye.

The reason I'm advocating the huge price tag on the Destroyer Cult though mainly is seriously 36 ST5 Gauss AP3 shots that reroll wounds and armour pen. is crazy good.

A full Destroyer Cult is 995 points without Wargear on the Destroyer Lord.


I would love the D Cult 10x more if they didn't force you to run 2 Reg D + 1 HD in a min load out. I know you can run 3 x 3 Reg D and 3 HD, but the min load out is one I usually shave into a list and I don't like that config.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Honestly don't really mind the cost for the Destroyers, 40 ppm isn't terrible for a unit that has preferred enemy, and then rerolls all wounds and armour penetration, it just makes them insanely good. I think I'll tone it down to 5 per squad to fit more into the list though.

The 40ppm is a high cost until you consider that reroll all wounds and BS 4 w/ Preferred Enemy being almost equivalent to BS5.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Hollismason wrote:
Honestly don't really mind the cost for the Destroyers, 40 ppm isn't terrible for a unit that has preferred enemy, and then rerolls all wounds and armour penetration, it just makes them insanely good. I think I'll tone it down to 5 per squad to fit more into the list though.

The 40ppm is a high cost until you consider that reroll all wounds and BS 4 w/ Preferred Enemy being almost equivalent to BS5.

They work against Marines.
But their damage output against hordes is too less.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Dakka Veteran




 wuestenfux wrote:
Hollismason wrote:
Honestly don't really mind the cost for the Destroyers, 40 ppm isn't terrible for a unit that has preferred enemy, and then rerolls all wounds and armour penetration, it just makes them insanely good. I think I'll tone it down to 5 per squad to fit more into the list though.

The 40ppm is a high cost until you consider that reroll all wounds and BS 4 w/ Preferred Enemy being almost equivalent to BS5.

They work against Marines.
But their damage output against hordes is too less.


Agreed. They can also struggle against vehicle heavy armies if you are heavily invested in normal destroyers.

However, the worst situation for them that I have noticed so far, is when fighting against other necrons.
Cover saves + RP really farts all over a destroyer cults damage output.
   
Made in us
Decrepit Dakkanaut




Hollismason wrote:
I've got a game2000pt scheduled this week, and since I can field it I'm fielding a full Destroyer Cult. Gonna see how that works out. Can't afford with the points to take a Decurion though. Although I may attempt to do it.

Overlord w/ Warscythe, Phase Shifter , Res Orb
15 Warriors
15 Warriors
10 Immortals
3 Tomb Blades w/ Shield Vane , Nebuloscope
Destroyer Cult
Destroyer Lord w/ Phase Shifter , Warscythe
5 Destroyers
5 Destroyers
5 Destroyers
3 H. Destroyers
Flayed Ones x 15

Why not just go for Nemesor? Not sure where you'd place the Overlord anyway.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Annoying Groin Biter




North East Scotland

Went to a 1250 team tournament yesterday. Special force org so at least 3 troops and need to use all available troops before you can select the same one again. Then no more than 1 of every other category

Overlord, Veil, Warscythe, Gauntlet of Fire
135

5 Immortals, Gauss, Night Scythe
215

16 Warriors, Ghost Ark
313

16 Warriors
208

5 Wraiths, Whipcoils
215

Doom Scythe
160

Game 1 was against a Guard gunline (cant remember his list a blob squad, lascannon team, heavy bolter team, autocannon team, vet squad, scions, yarrick, psyker..I think) and was my first game in about 5 months and first game with a non marine army. Ended up getting slaughtered. Just too much cover so all my shooting was rubbish and the dice just abaonded me. Was an eternal war mission and he ended up sitting on 3 objectives for the win. Wraiths took a ton of firepower to put down though.

Game 2 was against marines (captain, 2 tac squads, 2 scouts squads and a las pred) and went much better. Maelstrom this time which I personally prefer. Was the one with the vanguard deployment and 3 objectives (name escapes me). Turn 1 was fairely uneventful he podded his captain and tactical squad infront of my wraiths who did no damage to them. Next turn my doom Scythe came on and took out his predator I veiled my lord and his warriors over to the other side of the table which was what changed the game for me. Wraiths tied up his captain for the entire game I picked apart his units with combined fire and got some great cards. One of the best being the Necron specific hold all the odd/even objectives. I rolled even and already had easy access to 2 and 4 and then I managed to also claim 3 after shooting his scouts off the table which handily stacked with the generic hold any 3 objectives card for 2D3 objectives. Ended up winning 18-1

Game 3 was against Tempestus (he had a command squad, 4 units in taurox's and Valkyrie) and was nothing short of a massacre. Tactical Escalation mission this time. Put my wraiths up 1 side and 1 of the warriors with the ghost ark up the other. Held my Lords swuad back to claim my only card which was objective 5 which was in my deployment zone. He spent all his turn shooting at the wraiths which did nothing. Next turn both flyers game in and just started removing units. Night scythe dropped off the immortals and took out one taurox while the immortals wrecked another. Ghost ark took one down. Doom scythe was overkill here but thats not always a bad thing. Lords squad veiled up and shot at a unit while the other warriors moved up slightly anf got a few pot shots off. Wraiths charged a squad and took them out. I cant quite remember what objectives I claimed in that turn. Last couple turns were more of the same there was nothing he could do as he was spending so much firepower taking down the wraiths and he just couldnt. I multi assaulted his command squad and another squad taking out his command squad. I tabled him in turn 4 and scored a huge amount of objectives that turn. I had Thrall of the silent king along with slaughter the living, I had assassinate, psychological warfare and behind enemy lines giving me a total of 9 points from those cards. Finished him off in his turn and won 20-0

So after a shakey start (but hey have to lose your first game with a brand new army) they performed very well. Three fun games so now just need to get some more models painted up for some bigger games at the usual gaming night.
   
Made in us
Quick-fingered Warlord Moderatus






I've been looking at the most recent 5-6 pages of this thread, so please forgive me if it's already been covered, but what about Crypteks? Granted, they took a major hit in the abilities they could be kitted out for (no more staves). However, if you took a Royal court, they seem like they could easily buff a foot spam or MSU list with +1 to RP rolls and a 5+ invul. save.
Example would be 10-man Gauss Immortals with a Chronotek each to hold objectives or to threaten vehicles.

Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)

 H.B.M.C. wrote:
Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them.
 
   
Made in gb
Tail-spinning Tomb Blade Pilot




aceytrixx wrote:
Went to a 1250 team tournament yesterday. Special force org so at least 3 troops and need to use all available troops before you can select the same one again. Then no more than 1 of every other category

Overlord, Veil, Warscythe, Gauntlet of Fire
135

5 Immortals, Gauss, Night Scythe
215

16 Warriors, Ghost Ark
313

16 Warriors
208

5 Wraiths, Whipcoils
215

Doom Scythe
160

Game 1 was against a Guard gunline (cant remember his list a blob squad, lascannon team, heavy bolter team, autocannon team, vet squad, scions, yarrick, psyker..I think) and was my first game in about 5 months and first game with a non marine army. Ended up getting slaughtered. Just too much cover so all my shooting was rubbish and the dice just abaonded me. Was an eternal war mission and he ended up sitting on 3 objectives for the win. Wraiths took a ton of firepower to put down though.

Game 2 was against marines (captain, 2 tac squads, 2 scouts squads and a las pred) and went much better. Maelstrom this time which I personally prefer. Was the one with the vanguard deployment and 3 objectives (name escapes me). Turn 1 was fairely uneventful he podded his captain and tactical squad infront of my wraiths who did no damage to them. Next turn my doom Scythe came on and took out his predator I veiled my lord and his warriors over to the other side of the table which was what changed the game for me. Wraiths tied up his captain for the entire game I picked apart his units with combined fire and got some great cards. One of the best being the Necron specific hold all the odd/even objectives. I rolled even and already had easy access to 2 and 4 and then I managed to also claim 3 after shooting his scouts off the table which handily stacked with the generic hold any 3 objectives card for 2D3 objectives. Ended up winning 18-1

Game 3 was against Tempestus (he had a command squad, 4 units in taurox's and Valkyrie) and was nothing short of a massacre. Tactical Escalation mission this time. Put my wraiths up 1 side and 1 of the warriors with the ghost ark up the other. Held my Lords swuad back to claim my only card which was objective 5 which was in my deployment zone. He spent all his turn shooting at the wraiths which did nothing. Next turn both flyers game in and just started removing units. Night scythe dropped off the immortals and took out one taurox while the immortals wrecked another. Ghost ark took one down. Doom scythe was overkill here but thats not always a bad thing. Lords squad veiled up and shot at a unit while the other warriors moved up slightly anf got a few pot shots off. Wraiths charged a squad and took them out. I cant quite remember what objectives I claimed in that turn. Last couple turns were more of the same there was nothing he could do as he was spending so much firepower taking down the wraiths and he just couldnt. I multi assaulted his command squad and another squad taking out his command squad. I tabled him in turn 4 and scored a huge amount of objectives that turn. I had Thrall of the silent king along with slaughter the living, I had assassinate, psychological warfare and behind enemy lines giving me a total of 9 points from those cards. Finished him off in his turn and won 20-0

So after a shakey start (but hey have to lose your first game with a brand new army) they performed very well. Three fun games so now just need to get some more models painted up for some bigger games at the usual gaming night.


I was at the same tournament in Edinburgh and ran the following:

Necron Decurion

Reclamation Legion Formation
2 units of 10 warriors
1 unit of 5 gauss equipped immortals
1 unit of 3 tomb blades with shield vanes and nebulouscopes on all 3
1 catacomb command barge with war scythe, Phylactery, and gauntlet of fire

Canoptek Harvest
1 unit of 3 scarabs
1 unit of 1 spyder with twin linked particle beamer
1 unit of 3 wraiths with whip coils on all 3

Judicator Battalion
1 unit of 1 Triarch Stalker with Heat Ray
2 units of 5 Triarch Praetorians with rods of the covenant on all 5 from both units


First round I went up against an Acheron knight, with drop pod terminator, and bike squad with librarian and mounted HQ. We rolled into Maelstrom with escalating tacos. I was on the play and moved up to claim battlements (with sky fire quads) and automated gun sentries (which never accomplished anything all game). The response play was to move into center field with the Knight and bash the battlements, flaming the Warriors in center and stomping the tomb blades. Further he dropped his terminator behind the same squad and flamed. However, and as was typical for the day, all this firepower merely killed the TB squad and stripped an HP off the CCB. My reply was to gauss off 4 HP from the knight and entropic strike with scarabs, leaving only 1 hp left. In parallel, my he praetorians completely annihilated the entire bike squad and HQ, thanks to AP2. Time for the round ended just after the knight player's turn 2, with the knight locked in combat with the scarabs and the terminator stripping one more HP off the ccb. Win for the knight player 5-4 due to time.

Round two was a weird match against another super heavy list; quick summary: the Warriors stripped 8 hp off the daemon super heavy walker, while praetorians and tbs jumped around claiming objectives.

I had to leave before concluding round 3, so we drew. Round 4 was skipped.

Conclusion: gauss is great and praetorians are aces against standard size assault squads.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 Dr. Temujin wrote:
I've been looking at the most recent 5-6 pages of this thread, so please forgive me if it's already been covered, but what about Crypteks? Granted, they took a major hit in the abilities they could be kitted out for (no more staves). However, if you took a Royal court, they seem like they could easily buff a foot spam or MSU list with +1 to RP rolls and a 5+ invul. save.
Example would be 10-man Gauss Immortals with a Chronotek each to hold objectives or to threaten vehicles.


If you run a Decurion they are mostly redundant.

Otherwise the cost to provide that +1 RP and 5++ save verses shooting per squad, is as much as the MSU squad itself, so you're better off just taking twice as many guys.

   
Made in ru
Longtime Dakkanaut



Moscow, Russia

20 warriors with a 5++ save against shooting and a 4+ RP against everything sounds pretty good to me.
   
Made in us
Regular Dakkanaut




Never mind the usefulness og Crypteks in a Decurion; they're nearly impossible to get them in there. Before you can add a single one you have to spend a bare minimum on 210 points on two Overlords and a Lord.
   
Made in gr
Been Around the Block






I have a question; let's say I play decurion and on a unit of warriors I have a cryptek. So I have 4+ rp. If I get hit from a s8 weapon then I get -1 at rp. Although I already have a+1 in stack and the special rule says cumulative. Do I get a 4+ or a 5+?
   
Made in us
Fixture of Dakka



Chicago, Illinois

5+ because the instant death reduces it by 1, it's a better FNP.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Regular Dakkanaut




No, it's 4+. 5+ base, instant death reduces it to 6+, Cryptek takes it to 5+ again, and ever-living to 4+.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah I missed the Cryptek thing it would be a 4+.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Quick-fingered Warlord Moderatus






 adamsouza wrote:
If you run a Decurion they are mostly redundant.

Otherwise the cost to provide that +1 RP and 5++ save verses shooting per squad, is as much as the MSU squad itself, so you're better off just taking twice as many guys.


Well, . Guess that makes my custom Cryptek models near useless…
Even if you didn't take a Royal Court and stuck to the regular CAD, seems like they could make for a cheap HQ tax and beef up your Troops.

Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)

 H.B.M.C. wrote:
Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them.
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I think people forget the Royal court is a good way to get some Combos going, as you can take Obyron as the Lord and Orikan as a Crpytek, that leaves 2 Overlords at 80 points a piece which isn't terrible. So like 380 and it's not like Overlords are terrible, you've also got 4 HQs which is awesome and it's own mini death start honestly. Take 5 Lychguard.

Overlord w/ Warscythe, Res Orb
Overlord w/ Warscythe , Res Orb
Obyron
Orikan
5 Lychguard w/ Sword and Board

Good luck killing this unit that will never ever die statistically. Seriously for 2 Shooting Phases it can reroll it's 4+ , and reroll it's 3+. Good luck!!

This message was edited 1 time. Last update was at 2015/03/01 22:20:52


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Annoying Groin Biter




North East Scotland

Has anyone tried a 60 warriors and 3 ghost arks build? I'm working on building up all mine just now but I'm not sure if that's too many points at 2000/2500
   
Made in us
Daemonic Dreadnought






Hollismason wrote:
I think people forget the Royal court is a good way to get some Combos going, as you can take Obyron as the Lord and Orikan as a Crpytek, that leaves 2 Overlords at 80 points a piece which isn't terrible. So like 380 and it's not like Overlords are terrible, you've also got 4 HQs which is awesome and it's own mini death start honestly. Take 5 Lychguard.

Overlord w/ Warscythe, Res Orb
Overlord w/ Warscythe , Res Orb
Obyron
Orikan
5 Lychguard w/ Sword and Board

Good luck killing this unit that will never ever die statistically. Seriously for 2 Shooting Phases it can reroll it's 4+ , and reroll it's 3+. Good luck!!


Lacks hit and run. a good tar pit will remove it from the game.

Wraiths with rp, conscripts with a reroll 4+ invulnerable, a wraith knight.

My 36 block of conscripts can soak up 144 wounds from that unit when properly buffed.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yes, that is true, however that statement can be made for all Necron Deathstars as it's impossible other than Zandrekh to get hit and run in the army.

A huge 50 man fearless blob if you in fact let them charge you will tarpit the unit. It is possible to bog it down with huge units but I wouldn't probably charge it with anything else.

That unit will straight up murder a Wraithknight and probably kill a squad of Wraiths as well eventually.

This message was edited 1 time. Last update was at 2015/03/02 14:14:15


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Daemonic Dreadnought






They need 5s to would a wraith knight their scythe. 18 hits to drop it. Goes up to 36 if a farseeer can give it a 4+ invulnerable.

The 5 Lychguard would average 0.41 wounds per round. Less if it has an invulnerable.

The Lychguard star is too slow to avoid fights with a tarpit. If a tarpit like the conscripts advance towards it they are forced to either charge it, be charged by it, or end up bullied and forced to move away from the tarpit.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

That's why one of the Lords should have the relic scythe.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

aceytrixx wrote:
Has anyone tried a 60 warriors and 3 ghost arks build? I'm working on building up all mine just now but I'm not sure if that's too many points at 2000/2500


No, but I'll let you know how it goes as soon I finish building my 3 Ghost Arks.


   
Made in us
Dakka Veteran




Played a tournament where I had to face a centstar, knight, and the stormraven, 2 storm talons formation. What would be the recommended way to try and deal with this. The only things I could think of was throw nightbringer at it with gaze/try tie them up or just ignore, but gate of infinity causes a lot of issues with trying to ignore it.
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

i successfully fielded necron for my first ever game with them.

Wraith wing + scarab farm. I know, very 5th ed.

The scarabs tied up thunder wolf cav. and a dread knight for an entire game while the wraith wing chewed through 10 grey hunter, 10 grey knight terminators, a grand master, and long fangs before claiming objectives.

my spiders did not do anything except for farming scarabs. when push comes to shove, what can spiders kill?

I have a love /hate relationship with anything green. 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Deuce11 wrote:

my spiders did not do anything except for farming scarabs. when push comes to shove, what can spiders kill?


They're still Monstrous Creatures and thus have AP 2 attacks in melee. So they can kill about anything in combat... they'll just do it very slowly.

6000+
2500
2000
2000
 
   
Made in gb
Annoying Groin Biter




North East Scotland

 adamsouza wrote:
aceytrixx wrote:
Has anyone tried a 60 warriors and 3 ghost arks build? I'm working on building up all mine just now but I'm not sure if that's too many points at 2000/2500


No, but I'll let you know how it goes as soon I finish building my 3 Ghost Arks.



That's what's holding me up. Such a pain to build. Got 1 built but need to get motivated to do the rest of them
   
 
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