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Made in gb
Longtime Dakkanaut




 Deuce11 wrote:
 krodarklorr wrote:
 Deuce11 wrote:
Any love for the random Tranny C'Tan? I kinda want to run one as area denial/distraction unit along with my Scarab Farm+Wraith Wing CAD.


He's best backed up by a huge Deep Strike force in my opinion. But, now that I think about it, running scarabs and Wraiths up the board could be enough of a distraction for him to be a threat. I'd have to try it.


If he deep strikes T2, the rest of the force is right there. 12 inch beast movement plus running means these guys might as well have deep struck.

But is the TC'Tan any good? all six of those shooting powers are powerful but very different. I guess you just stay 24 inches away ad shoot the most important enemy unit and see what happens?


No, you want to charge. It's a close combat unit.

To be honest, the Nightbringer is the only valuable C'tan, and even then I wouldn't want to field him without a God Shackle.
   
Made in us
Loyal Necron Lychguard




I've been thinking a bit more about non-Nightbringer C'Tan. Given that single shot powers (which most of the C'tan's are aside from Seismic Assault) are worthless if they miss, the BS5 on the Deceiver and T'Ctan is pretty tempting. If your plan is to march your C'tan alongside your troops, then the Nightbringer is a bit less alluring.

However, that's still a 240/250 model for one shot and some assault/counter charge power, which is a bit rough.
   
Made in us
Tunneling Trygon





NJ

I've had a ton of success (even at the tournament level, although admittedly only RTTs) running a lone Nightbringer. Working out a list that has the conclave, but I like my Orikanstar a lot and I would need to sacrifice that or a lot of support units to fit in two more crypteks and their compulsory wargear to make it work well.

That being said, the Deceiver is only good for my Fateweaver conversion and the Transcendent C'tan.....well he has that extra wound. If he is able to be in the Conclave, that might be worth considering but I think the nightbringer is still better
   
Made in gb
Killer Klaivex




The dark behind the eyes.

At the moment, I'm messing around with a Necron list with a lot of small squads (5-man immortals, 5-man deathmarks, 5-man praetorians, single heavy destroyers etc.).

However, I'm not sure what to use as an HQ for this sort of army. Should I use a CCB, even though it will be the only vehicle in my list? Should I use a cheap Lord or Cryptek and just try to keep him hidden? Or, something else entirely?

Any suggestions?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Regular Dakkanaut





If your concerned about the ccb being the only vehicle in your list don't be, it's a chariot so just take the anti tank shots off on the Lord and if you give him an invulnerable save there's a good chance that shot does no damage. The only time it's vulnerable for being a vehicle is in assault so don't charge haywire or melta bombs.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Okay.

How would you recommend kitting out a CCB?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah I've never had a issue with it. I usually go Phase / Res Orb.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Is Res Orb worth it just for the CCB (and only one turn)?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






I did a game with phase/scythe, diddn't take the res orb, but it wouldn't have made a difference, as all attacks were put on my chariot (power fist) and my lord took no damage. the flame template would have been nice, I have heard a lot of people are using it well.

   
Made in gb
Longtime Dakkanaut




Barge Lord is probably the best model for getting into position for the relic flamer.

Though that said, the absolute best user is the Destroyer Cult Destroyer Lord, who adds rerolling wounds to the S7 AP2 cover ignoring party.
   
Made in us
Loyal Necron Lychguard




Well, the best way to use the Gauntlet of the Conflagrator is to drop it out of a Night Scythe imo. CCB is a close second, but there's always that chance it won't get into the right position or get charged or something.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah I prefer the Destroyer Lord w/ it Deep Striking with Deathmarks.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Loyal Necron Lychguard




Deep Striking a Flamer template and having it come in exactly where you want is pretty sketchy, imo.
   
Made in jp
Proud Triarch Praetorian





You don't use the flamer on the turn you deep strike with the Deathmarks.
It goes:
1- opponent has something come in from reserves.
2- Deathmarks + D.Lord immediately deep strike in.
3- Deathmarks mark enemy unit for 2+ wounding.
4- shoot (rerolling 1s), roll to wound (rerolling 1s).
5- decimated enemy unit returns fire, look out sir for the D.Lord.
6- Necrons turn. D.Lord splits off and moves toward enemy unit.
7- fire super flamer.
8- charge survivors.
9- slaughter.

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Do your deathmarks never scatter and end up out of range or mishapping?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut




 vipoid wrote:
Do your deathmarks never scatter and end up out of range or mishapping?


Well, it's never been an issue for me.

I've mishapped maybe twice ever.
   
Made in us
Loyal Necron Lychguard




changemod wrote:
 vipoid wrote:
Do your deathmarks never scatter and end up out of range or mishapping?


Well, it's never been an issue for me.

I've mishapped maybe twice ever.

Anecdotal evidence doesn't make something reliable...
   
Made in gb
Longtime Dakkanaut




Requizen wrote:
changemod wrote:
 vipoid wrote:
Do your deathmarks never scatter and end up out of range or mishapping?


Well, it's never been an issue for me.

I've mishapped maybe twice ever.

Anecdotal evidence doesn't make something reliable...


*Shrug*

You can disbelieve me if you like, but 5 man units on 25mm bases don't have any real landing issues.
   
Made in us
Loyal Necron Lychguard




I mean, min squads aren't going to have much trouble if you're careful with them. Putting in a Destroyer Lord and positioning the unit somewhere where the Deathmarks are within rapid fire range (so already <12" away before scatter) and where he can get to a target to Flamer in the next turn is something entirely different.

If you're just taking 5 man units to plunk down and don't particularly care if they get to Rapid Fire or not, then yeah, they should be perfectly fine.
   
Made in gb
Longtime Dakkanaut




Requizen wrote:
and don't particularly care if they get to Rapid Fire or not


You're probably being overcautious with your starting distance then, because I tend not to have issues there either.
   
Made in us
Fixture of Dakka



Chicago, Illinois

I've really not ever the had the Deathmarks deep strike be a issue either. Dunno prob just lucky.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in jp
Proud Triarch Praetorian





Dropping in at 8-9" is usually good for me. They've scattered before, yes, but at that distance it's normally not been a problem.

Though I guess it warrants a tactics question:
If you scatter out of rapid fire range, would it be better to not have them fire that turn and instead move up then fire in your own turn?

 
   
Made in au
Freaky Flayed One




Probably worth firing even out of rapid fire range if you have a dlord for PE. Otherwise it's just going to depend on the situation, because of the risk of them dying or being charged before firing. Usually best to just fire them.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 skoffs wrote:
Dropping in at 8-9" is usually good for me. They've scattered before, yes, but at that distance it's normally not been a problem.

Though I guess it warrants a tactics question:
If you scatter out of rapid fire range, would it be better to not have them fire that turn and instead move up then fire in your own turn?


But, if you fire in your turn, don't you lose the 'wound on 2+' ability?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in jp
Proud Triarch Praetorian





 vipoid wrote:
 skoffs wrote:
Dropping in at 8-9" is usually good for me. They've scattered before, yes, but at that distance it's normally not been a problem.

Though I guess it warrants a tactics question:
If you scatter out of rapid fire range, would it be better to not have them fire that turn and instead move up then fire in your own turn?

But, if you fire in your turn, don't you lose the 'wound on 2+' ability?

Oh yeah, you don't get to choose when that goes off, do you? It's only the turn they arrive, isn't it?

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Indeed.

They're now not so much one-trick-ponies as one-turn-ponies.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Loyal Necron Lychguard





Virginia

 vipoid wrote:
Indeed.

They're now not so much one-trick-ponies as one-turn-ponies.


Eh, Rapid-fire sniper rifles is still rapid-fire sniper rifles.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in jp
Proud Triarch Praetorian





Alright, so if you scatter out of rapid fire range when playing the new D&D squad (Death & Destruction), just fire anyway. It's better to get those 2+ wounds (rerolling 1s, lol) while you can even if it's only half as many shots.

Here's something I've been wondering, though:
So the Destroyer Lord has the extra move in the assault phase, right? Can he use it to get himself closer to the unit he wants to charge next turn, even if it might move him out of coherancy with the Deathmark unit?
If so, would there be any good reason you would want to do so, or would it be better to leave him with them and move him up in your own movement phase? (followed by flamer in shooting and Warscythe in assault)

 
   
Made in gb
Longtime Dakkanaut





UK

Question, is MSU possible within the Necron Codex (either within CAD or Decurion)?

YMDC = nightmare 
   
Made in us
Fixture of Dakka



Chicago, Illinois

 Frozocrone wrote:
Question, is MSU possible within the Necron Codex (either within CAD or Decurion)?


Absolutely, Canoptek Harvest especially are excellent. 3 minimum Wraiths who have Fearless, Trans Beamers. Then small 8 man units of Flayed Ones and 5 man units of Tomb Blades.

It's great fun.

Speaking of fun, I cannot get over how much fun it is to do a Praetorian / Flayed Ones list. Oh man is it great. I take the Judicator Formation then stack up on the Flayed ones.


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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