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![[Post New]](/s/i/i.gif) 2015/04/08 18:27:13
Subject: New Necrons 7th Edition Tactica
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Eternally-Stimulated Slaanesh Dreadnought
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I run CAD + harvest. DE picked me apart. Would the firestorm redoubt be a good choice to take out some skimmers while my scarabs farm a few turns?
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2015/04/08 19:00:10
Subject: New Necrons 7th Edition Tactica
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Freaky Flayed One
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I prefer a DS if I have to choose between the two. Obviously an NS is nice since it can always deliver a unit so you get more utility bang for your buck - but the DS allows me to almost point and click troublesome vehicles even if they don't live too long after. Especially using the formation. Otherwise they're pretty similar since they both just have a Tesla for AA capability.
So decide between killing one big bad thing or moving some troops.
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![[Post New]](/s/i/i.gif) 2015/04/08 20:45:39
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Every time I use the Doom Scythe it either doesn't come in, or I marvel at how clumsy the darn thing can be. Lining it up for a shot past the first turn on the board can be a real hassle, you need to seriously plan it out and hope your opponent doesn't move too far and suddenly screw up your plans (or get a single pen and Vector Lock you).
I actually really hate dealing with reserves. They never work for me unless I specifically bring Zahndrekh/Imotekh to fiddle with them, and even then I'm often frustrated. I like to start everything on the board, we're durable enough that we don't need to hold things in reserve to keep them safe, other than maybe vehicles (but I rarely use vehicles anymore anyway).
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![[Post New]](/s/i/i.gif) 2015/04/08 21:08:37
Subject: New Necrons 7th Edition Tactica
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Regular Dakkanaut
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Requizen wrote:Every time I use the Doom Scythe it either doesn't come in, or I marvel at how clumsy the darn thing can be. Lining it up for a shot past the first turn on the board can be a real hassle, you need to seriously plan it out and hope your opponent doesn't move too far and suddenly screw up your plans (or get a single pen and Vector Lock you).
I actually really hate dealing with reserves. They never work for me unless I specifically bring Zahndrekh/Imotekh to fiddle with them, and even then I'm often frustrated. I like to start everything on the board, we're durable enough that we don't need to hold things in reserve to keep them safe, other than maybe vehicles (but I rarely use vehicles anymore anyway).
I'm with you I don't risk reserves anymore, we are durable enough to shrug off a alpha strike without taking crippling losses so I just start everything on the table and the only "vehicle" that I use is the CCB and I take most shots that can hurt it off the invuln Overlord anyway.
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Psienesis wrote:While that's possible, it's also stupid to build your game around your customers being fething morons |
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![[Post New]](/s/i/i.gif) 2015/04/09 16:23:19
Subject: New Necrons 7th Edition Tactica
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Nurgle Chosen Marine on a Palanquin
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Radikus wrote:Pretty much the conclusion I came to as well. I have been using a small Harvest 3-4 wraiths with the D.Lord and a unit of 10 flayed ones. Besides big death stars those 2 units can kick some serious butt in combat. I am surprised the Destroyer Cult isn't more popular considering how good it actually is.
The other line of thinking is to try and skip melee units entirely and go Cult and loads of Tomb Blades. Highly mobile and shooty. Throw warriors in arks and the immortals in a night scythe and play objectives.
Honestly, with my track record 0/3/1 and how I want to play my necrons, vs how the models I have. I have been thinking about trying the super shooty list. It's a pretty massive investment though, especially considering I never expected my necron force to grow larger than my SW, or as large as my daemon force!
A bunch of destroyers for heavy infantry and vehicles, with a bunch of gauss and blast tomb blades for hordes and objectives. Lots of speed, lots of T5 +3/+++4 saves, and a decent amount of bullets. What you suggest is really appealing to me! I wonder if I can find someone to proxy some destroyers and tomb blades... I have 2 destroyers and 3 blades...
I really never wanted my necrons to be an assault army. Wraiths are OK fun, but don't fit well with my current list being slow, with destroyers and tomb blades it might help. Until then, the lychstar did pretty well last time for me. I really want to try it again. A nice anvil to discourage opponents.
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![[Post New]](/s/i/i.gif) 2015/04/09 16:36:59
Subject: New Necrons 7th Edition Tactica
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Proud Triarch Praetorian
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All three of the main formations work really well in conjunction with each other:
Wraiths are my fast sticky anvil.
Praetorians are my scalpel.
Destroyers are my "SURPRISE! You're dead."
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Too bad if I were to take all three I wouldn't have points for anything else.
:/
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![[Post New]](/s/i/i.gif) 2015/04/09 16:39:47
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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gwarsh41 wrote:Radikus wrote:Pretty much the conclusion I came to as well. I have been using a small Harvest 3-4 wraiths with the D.Lord and a unit of 10 flayed ones. Besides big death stars those 2 units can kick some serious butt in combat. I am surprised the Destroyer Cult isn't more popular considering how good it actually is.
The other line of thinking is to try and skip melee units entirely and go Cult and loads of Tomb Blades. Highly mobile and shooty. Throw warriors in arks and the immortals in a night scythe and play objectives.
Honestly, with my track record 0/3/1 and how I want to play my necrons, vs how the models I have. I have been thinking about trying the super shooty list. It's a pretty massive investment though, especially considering I never expected my necron force to grow larger than my SW, or as large as my daemon force!
A bunch of destroyers for heavy infantry and vehicles, with a bunch of gauss and blast tomb blades for hordes and objectives. Lots of speed, lots of T5 +3/+++4 saves, and a decent amount of bullets. What you suggest is really appealing to me! I wonder if I can find someone to proxy some destroyers and tomb blades... I have 2 destroyers and 3 blades...
I really never wanted my necrons to be an assault army. Wraiths are OK fun, but don't fit well with my current list being slow, with destroyers and tomb blades it might help. Until then, the lychstar did pretty well last time for me. I really want to try it again. A nice anvil to discourage opponents.
Haha nice that you bring that up, I talked a bit about Assaultcrons in my latest post:
http://reqcrons.blogspot.com/2015/04/assaultcrons.html
I understand not wanting to be an Assault army, especially if you have another army that's assault focused (like my Daemons are filling in for me). But, I think given the fact that board control is so important in Maelstrom and you need to get close to contest objectives, and that all of our guns are best in the 12"-24" range, Assault is a necessary part of current Necron lists. Even if it's just a unit or two to discourage people from getting close to your shooting units, like throwing Flayed Ones all over the place, having them there is still the proper thing to do imo.
Automatically Appended Next Post:
skoffs wrote:All three of the main formations work really well in conjunction with each other:
Wraiths are my fast sticky anvil.
Praetorians are my scalpel.
Destroyers are my "SURPRISE! You're dead."
...
Too bad if I were to take all three I wouldn't have points for anything else.
:/
Formations of Formations are fun! Yeah, you lack Objective Secured AND 4+ RP, but it allows you to bring a lot of interesting toys to the table and gain lots of bonuses that make you a very scary force to be reckoned with.
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This message was edited 2 times. Last update was at 2015/04/09 16:41:56
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![[Post New]](/s/i/i.gif) 2015/04/09 16:51:36
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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What's the best way to arm Immortals?
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/04/09 17:05:33
Subject: New Necrons 7th Edition Tactica
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Dakka Veteran
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So for Assault, when choosing between:
Lychguard
Praetorians
Wraiths
Flayed Ones
Is it really a case of different tools for different situations? And, if so, what?
Or is it better to just stick to one of the above (Wraiths?) for TAC?
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![[Post New]](/s/i/i.gif) 2015/04/09 17:06:49
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2015/04/09 17:13:10
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Depends on what you're fighting. Against marine armies, Tesla is better. Against anything with a 4+ save, Gauss is better. Automatically Appended Next Post: KiloFiX wrote:So for Assault, when choosing between:
Lychguard
Praetorians
Wraiths
Flayed Ones
Is it really a case of different tools for different situations? And, if so, what?
Or is it better to just stick to one of the above (Wraiths?) for TAC?
Lychguard will never die, and can take characters with them (I often do this). Praetorians work wonders when actually trying to kill things (tons of AP2 or more attacks and versatility). Wraiths are excellent Tarpit units, and have decent damage against MCs and the like. Flayed Ones chew through most standard infantry with ease. Just depends on what you want to do with them.
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This message was edited 1 time. Last update was at 2015/04/09 17:15:01
40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/04/09 17:25:45
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Frozocrone wrote:What's the best way to arm Immortals?
Gauss is overall better.
Tesla has two advantages:
-Better damage output at any range over 12"
-Able to Charge after shooting
And you can get Relentless from a Decurion or even from a Warlord trait. If your Immortals are just going to sit outside of 12" and shoot, go Tesla. For anything else, Gauss is superior.
KiloFiX wrote:So for Assault, when choosing between:
Lychguard
Praetorians
Wraiths
Flayed Ones
Is it really a case of different tools for different situations? And, if so, what?
Or is it better to just stick to one of the above (Wraiths?) for TAC?
Really only the Praetorians are situational.
Lychguard and Wraiths are durable enough to be useful in any situation, and can easily fit into any army that can afford them. Flayed Ones are pretty much always useful - there's no situation where a cheap, Infiltrating, tough unit is a bad thing.
Praetorians have a specific role. They're a razor blade, able to get somewhere quick and make short of any unit without an Invuln or FNP via AP2 shooting and Assault. They're designed for surgical strikes, and can't just blindly run into enemies like your hard-to-kill Wraiths/Lychguard or your cheap and spammable Flayed Ones. They need a specific target and to get there without being focused to death.
Scythe Lychguard (which I rarely run, since Shieldguard are so good) are the most awkward. Unless you have a way to transport them across the board, they're not that useful. They're slow and lack an Invuln save.... but at least they're better than Assault Terminators. Though Assault Termies can take a Land Raider or Deep Strike without adding in a Character.
There's ways to use Scythe Lychguard, but none of them are cheap or reliable imo. Praetorians can be used, but you have to be careful with them and remember that they're not going to tank Lascannons as well as Wraiths or Shieldguard.
If you want to run multiple Assault units, moving Wraiths and Praetorians together can be quite good. You can use the Wraiths as a screen for the Praetorians, and later on both charge the same unit or split off to what you want to go after (Wraiths like to tarpit or go after lighter infantry, Praetorians like 2+ targets).
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![[Post New]](/s/i/i.gif) 2015/04/09 17:33:00
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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My plan with the Immortals was to put them in a Nightscythe (running CAD) and have them take Linebreaker, so Relentless would not be an option (at least for the points level I'm at).
I guess I could drop them anywhere on the board, so Gauss for Rapid Fire? Or keep them away from units and go Tesla?
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/04/09 17:35:46
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Frozocrone wrote:My plan with the Immortals was to put them in a Nightscythe (running CAD) and have them take Linebreaker, so Relentless would not be an option (at least for the points level I'm at).
I guess I could drop them anywhere on the board, so Gauss for Rapid Fire? Or keep them away from units and go Tesla?
I typically run a squad of both in my footslog lists. I usually keep the Tesla ones back (I've even kept them next to a Triarch Stalker, and when buffing them with Zandrakh or a D-lord, they have a very good damage output at 24"), and the Gauss I usually fly up in a Night Scythe (Maybe with Anrakyr if I'm feeling fluffy) to take objectives and rapid fire at vehicles and the like. Both of them have their uses, and so I use both.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/04/09 18:38:55
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Frozocrone wrote:My plan with the Immortals was to put them in a Nightscythe (running CAD) and have them take Linebreaker, so Relentless would not be an option (at least for the points level I'm at).
I guess I could drop them anywhere on the board, so Gauss for Rapid Fire? Or keep them away from units and go Tesla?
If you're going to drop them from a Night Scythe, I would recommend Gauss again. Dropping a unit on top of something you want to kill and then Rapid Firing its brains out is always a solid plan. You can also use it to zip forward and drop onto backline tanks, 20 Gauss shots plus the Tesla Destructor will make short work of any vehicle they might be hiding away from the rest of your army.
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![[Post New]](/s/i/i.gif) 2015/04/09 19:38:34
Subject: New Necrons 7th Edition Tactica
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Been Around the Block
So Cal
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Requizen wrote: gwarsh41 wrote:Radikus wrote:Pretty much the conclusion I came to as well. I have been using a small Harvest 3-4 wraiths with the D.Lord and a unit of 10 flayed ones. Besides big death stars those 2 units can kick some serious butt in combat. I am surprised the Destroyer Cult isn't more popular considering how good it actually is.
The other line of thinking is to try and skip melee units entirely and go Cult and loads of Tomb Blades. Highly mobile and shooty. Throw warriors in arks and the immortals in a night scythe and play objectives.
Honestly, with my track record 0/3/1 and how I want to play my necrons, vs how the models I have. I have been thinking about trying the super shooty list. It's a pretty massive investment though, especially considering I never expected my necron force to grow larger than my SW, or as large as my daemon force!
A bunch of destroyers for heavy infantry and vehicles, with a bunch of gauss and blast tomb blades for hordes and objectives. Lots of speed, lots of T5 +3/+++4 saves, and a decent amount of bullets. What you suggest is really appealing to me! I wonder if I can find someone to proxy some destroyers and tomb blades... I have 2 destroyers and 3 blades...
I really never wanted my necrons to be an assault army. Wraiths are OK fun, but don't fit well with my current list being slow, with destroyers and tomb blades it might help. Until then, the lychstar did pretty well last time for me. I really want to try it again. A nice anvil to discourage opponents.
Haha nice that you bring that up, I talked a bit about Assaultcrons in my latest post:
http://reqcrons.blogspot.com/2015/04/assaultcrons.html
I understand not wanting to be an Assault army, especially if you have another army that's assault focused (like my Daemons are filling in for me). But, I think given the fact that board control is so important in Maelstrom and you need to get close to contest objectives, and that all of our guns are best in the 12"-24" range, Assault is a necessary part of current Necron lists. Even if it's just a unit or two to discourage people from getting close to your shooting units, like throwing Flayed Ones all over the place, having them there is still the proper thing to do imo.
I cannot really disagree with you as that is how I run my Necrons currently. Decurion + Cult + Small Harvest and a squad of 10 Flayed Ones. However, I still think the mobile shooty army has merit, especially if cut up into a bunch of units. Again however, I have not tried that style yet and it is just a theory. I have tried the balanced army and it works excellent.
I read your blog post and I am very interested in trying shield Lychguard after reading it. Inside of Decurion I was thinking of Cult + Lychguard, put an overlord with the deepstrike thingie (for the life of me cannot recall the name atm.. veil?) and the D.Lord. Shield my whole army with shieldguard! (bad joke). I am however afraid of more mobile armies just ignoring it and shredding the rest of my dudes. But maybe since its Decurion that might be a really hard task, and no way is anyone really going to want to assault near the Lychguard. How has your experience been with the Lychguard vs mobile forces? You touch on it a bit in the article but it seems like it would be easy to play keep away from them and snag objectives. You would have to spread out your faster dudes (blades and cult) to objective grab which would leave your Lychguard behind and not being able to support via counter charge etc.
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![[Post New]](/s/i/i.gif) 2015/04/09 20:05:16
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Radikus wrote:Requizen wrote: gwarsh41 wrote:Radikus wrote:Pretty much the conclusion I came to as well. I have been using a small Harvest 3-4 wraiths with the D.Lord and a unit of 10 flayed ones. Besides big death stars those 2 units can kick some serious butt in combat. I am surprised the Destroyer Cult isn't more popular considering how good it actually is.
The other line of thinking is to try and skip melee units entirely and go Cult and loads of Tomb Blades. Highly mobile and shooty. Throw warriors in arks and the immortals in a night scythe and play objectives.
Honestly, with my track record 0/3/1 and how I want to play my necrons, vs how the models I have. I have been thinking about trying the super shooty list. It's a pretty massive investment though, especially considering I never expected my necron force to grow larger than my SW, or as large as my daemon force!
A bunch of destroyers for heavy infantry and vehicles, with a bunch of gauss and blast tomb blades for hordes and objectives. Lots of speed, lots of T5 +3/+++4 saves, and a decent amount of bullets. What you suggest is really appealing to me! I wonder if I can find someone to proxy some destroyers and tomb blades... I have 2 destroyers and 3 blades...
I really never wanted my necrons to be an assault army. Wraiths are OK fun, but don't fit well with my current list being slow, with destroyers and tomb blades it might help. Until then, the lychstar did pretty well last time for me. I really want to try it again. A nice anvil to discourage opponents.
Haha nice that you bring that up, I talked a bit about Assaultcrons in my latest post:
http://reqcrons.blogspot.com/2015/04/assaultcrons.html
I understand not wanting to be an Assault army, especially if you have another army that's assault focused (like my Daemons are filling in for me). But, I think given the fact that board control is so important in Maelstrom and you need to get close to contest objectives, and that all of our guns are best in the 12"-24" range, Assault is a necessary part of current Necron lists. Even if it's just a unit or two to discourage people from getting close to your shooting units, like throwing Flayed Ones all over the place, having them there is still the proper thing to do imo.
I cannot really disagree with you as that is how I run my Necrons currently. Decurion + Cult + Small Harvest and a squad of 10 Flayed Ones. However, I still think the mobile shooty army has merit, especially if cut up into a bunch of units. Again however, I have not tried that style yet and it is just a theory. I have tried the balanced army and it works excellent.
I read your blog post and I am very interested in trying shield Lychguard after reading it. Inside of Decurion I was thinking of Cult + Lychguard, put an overlord with the deepstrike thingie (for the life of me cannot recall the name atm.. veil?) and the D.Lord. Shield my whole army with shieldguard! (bad joke). I am however afraid of more mobile armies just ignoring it and shredding the rest of my dudes. But maybe since its Decurion that might be a really hard task, and no way is anyone really going to want to assault near the Lychguard. How has your experience been with the Lychguard vs mobile forces? You touch on it a bit in the article but it seems like it would be easy to play keep away from them and snag objectives. You would have to spread out your faster dudes (blades and cult) to objective grab which would leave your Lychguard behind and not being able to support via counter charge etc.
Responding to underlined. Glad you liked the post!
What I've been doing with my Shieldguard is running them as a big Orikanstar (Orikan, 10 Shieldguard, another IC with Warscythe and 2+) and spreading them out as a wall, marching them down the field. A unit of 10 Lychguard can spread out ~28" wide (bases around an inch, 2" coherency). They move 6" and average charge distance is 6.5", so they have a realistic threat bubble of around a foot. While some things are fast, it's very difficult to get around an area of that size. They basically create a vertiable Shieldwall, slow grinding down the field with some sort of 2+ save out front to tank anything that's not AP2/1.
I play regularly with/against a guy who uses White Scars. While he can use his mobility to get to objectives and stay away, as long as I keep my Destroyers/Warriors around the Orikanstar, he can't come close for fear of getting charged/countercharged. It eventually usually ends with his forces getting pushed back towards his half of the board, as they're scared to cross the line, and then maybe he zips them around to get some stuff on my side. In Hammer and Anvil, a 27"-28" wall of scary that has an effective charge range of 12" means that I basically have a "Do Not Cross" line that he has to Turbo Boost to get past.
Of course, unlike Wraiths the Lychguard are slow. So I try to place as many objectives as possible in the middle of the board. That's where Necrons want to be, is set up in No Man's Land. If there are any backfield objectives, the Heavy Destroyers or Troops sit on it, if there are any forward objectives in his DZ... well that's kinda difficult. If I don't think I'm going to reach anything by myself by just walking/running/charging forward, I'll just park them on the midfield objective and dare the opponent to come to me.
They suffer against Flyer heavy armies. Drop Pods can also ruin their day by spreading out, giving too many threats for your Lychguard to get to. Grey Knights cause problems, since you might just get screwed over by Gate of Infinity and them just popping away. Hit and run can be problematic, as well. It's not a perfect unit, as slow speed means things can get and stay away and the lack of range means that they don't do much other than deny area. Sometimes that's invaluable and stops an army dead in their tracks. Sometimes that doesn't contribute much, and those Eldar Jetbikes will just fly over your head and take your backfield. So, be careful when using it. If you want something that's guaranteed to get where it needs to go, Wraiths might be a better choice. If you need something that will never die and scare the pants off of anything that gets close, go for Shieldguard.
Hope that helped!
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![[Post New]](/s/i/i.gif) 2015/04/09 20:33:39
Subject: New Necrons 7th Edition Tactica
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Dakka Veteran
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Is there any point in taking Shieldguard then when you could just take Wraiths?
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![[Post New]](/s/i/i.gif) 2015/04/09 20:43:11
Subject: New Necrons 7th Edition Tactica
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Eternally-Stimulated Slaanesh Dreadnought
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I like my wraiths but they have damage output problems. In some cases that is good because even a 6 man unit will probably win in your opponent's CC phase. However, there are occasions when you will have trouble with a simple tactical squad
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2015/04/09 21:00:16
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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KiloFiX wrote:Is there any point in taking Shieldguard then when you could just take Wraiths?
Shieldguard are cheaper, more durable (since they have RP naturally), and ignore any armor save other than 2+. Rending on the Wraiths isn't exactly reliable. An equal points value of Lychguard will have more attacks, as well. Additionally, they don't care as much about S10 shots or ID weaponry. Sure it bumps down their RP, but Wraiths getting ID'd is a much bigger deal.
Wraiths have their own bonuses - as multi wound models, single wounds going through don't bother them as much (except for the ID thing mentioned above). They're faster, and higher strength rending means that they can actually destroy/hurt vehicles higher than AV11 (though that's not hard for the rest of our army).
So, yeah. There's reasons to use both. I personally like Lychguard more, but Wraiths are still awesome.
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This message was edited 1 time. Last update was at 2015/04/09 21:00:44
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![[Post New]](/s/i/i.gif) 2015/04/09 21:47:23
Subject: New Necrons 7th Edition Tactica
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Been Around the Block
So Cal
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Responding to underlined. Glad you liked the post!
What I've been doing with my Shieldguard is running them as a big Orikanstar (Orikan, 10 Shieldguard, another IC with Warscythe and 2+) and spreading them out as a wall, marching them down the field. A unit of 10 Lychguard can spread out ~28" wide (bases around an inch, 2" coherency). They move 6" and average charge distance is 6.5", so they have a realistic threat bubble of around a foot. While some things are fast, it's very difficult to get around an area of that size. They basically create a vertiable Shieldwall, slow grinding down the field with some sort of 2+ save out front to tank anything that's not AP2/1.
I play regularly with/against a guy who uses White Scars. While he can use his mobility to get to objectives and stay away, as long as I keep my Destroyers/Warriors around the Orikanstar, he can't come close for fear of getting charged/countercharged. It eventually usually ends with his forces getting pushed back towards his half of the board, as they're scared to cross the line, and then maybe he zips them around to get some stuff on my side. In Hammer and Anvil, a 27"-28" wall of scary that has an effective charge range of 12" means that I basically have a "Do Not Cross" line that he has to Turbo Boost to get past.
Of course, unlike Wraiths the Lychguard are slow. So I try to place as many objectives as possible in the middle of the board. That's where Necrons want to be, is set up in No Man's Land. If there are any backfield objectives, the Heavy Destroyers or Troops sit on it, if there are any forward objectives in his DZ... well that's kinda difficult. If I don't think I'm going to reach anything by myself by just walking/running/charging forward, I'll just park them on the midfield objective and dare the opponent to come to me.
They suffer against Flyer heavy armies. Drop Pods can also ruin their day by spreading out, giving too many threats for your Lychguard to get to. Grey Knights cause problems, since you might just get screwed over by Gate of Infinity and them just popping away. Hit and run can be problematic, as well. It's not a perfect unit, as slow speed means things can get and stay away and the lack of range means that they don't do much other than deny area. Sometimes that's invaluable and stops an army dead in their tracks. Sometimes that doesn't contribute much, and those Eldar Jetbikes will just fly over your head and take your backfield. So, be careful when using it. If you want something that's guaranteed to get where it needs to go, Wraiths might be a better choice. If you need something that will never die and scare the pants off of anything that gets close, go for Shieldguard.
Hope that helped!
Thanks for the detailed response. As with all things it has downsides, but that is to be expected. I will give a big ol' shieldguard unit a try inside a Decurion this weekend and see how it goes. I am playing against a demon summon list for sure, so not really sure how it will play against them and I am not interested in tailoring. I am essentially trying to build my "competitive" necron list so I can work on other projects and only come back to the list to make minor adjustments. I have it pretty narrowed down with wanting Decurion + Cult. Finding the right assault elements is crucial for success. I believe I can build a nasty lychguard star with the overlord and destroyer lord. If it feels stronger than wraiths + flayed ones I will be pretty stoked.
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![[Post New]](/s/i/i.gif) 2015/04/09 21:58:41
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Radikus wrote:Responding to underlined. Glad you liked the post!
What I've been doing with my Shieldguard is running them as a big Orikanstar (Orikan, 10 Shieldguard, another IC with Warscythe and 2+) and spreading them out as a wall, marching them down the field. A unit of 10 Lychguard can spread out ~28" wide (bases around an inch, 2" coherency). They move 6" and average charge distance is 6.5", so they have a realistic threat bubble of around a foot. While some things are fast, it's very difficult to get around an area of that size. They basically create a vertiable Shieldwall, slow grinding down the field with some sort of 2+ save out front to tank anything that's not AP2/1.
I play regularly with/against a guy who uses White Scars. While he can use his mobility to get to objectives and stay away, as long as I keep my Destroyers/Warriors around the Orikanstar, he can't come close for fear of getting charged/countercharged. It eventually usually ends with his forces getting pushed back towards his half of the board, as they're scared to cross the line, and then maybe he zips them around to get some stuff on my side. In Hammer and Anvil, a 27"-28" wall of scary that has an effective charge range of 12" means that I basically have a "Do Not Cross" line that he has to Turbo Boost to get past.
Of course, unlike Wraiths the Lychguard are slow. So I try to place as many objectives as possible in the middle of the board. That's where Necrons want to be, is set up in No Man's Land. If there are any backfield objectives, the Heavy Destroyers or Troops sit on it, if there are any forward objectives in his DZ... well that's kinda difficult. If I don't think I'm going to reach anything by myself by just walking/running/charging forward, I'll just park them on the midfield objective and dare the opponent to come to me.
They suffer against Flyer heavy armies. Drop Pods can also ruin their day by spreading out, giving too many threats for your Lychguard to get to. Grey Knights cause problems, since you might just get screwed over by Gate of Infinity and them just popping away. Hit and run can be problematic, as well. It's not a perfect unit, as slow speed means things can get and stay away and the lack of range means that they don't do much other than deny area. Sometimes that's invaluable and stops an army dead in their tracks. Sometimes that doesn't contribute much, and those Eldar Jetbikes will just fly over your head and take your backfield. So, be careful when using it. If you want something that's guaranteed to get where it needs to go, Wraiths might be a better choice. If you need something that will never die and scare the pants off of anything that gets close, go for Shieldguard.
Hope that helped!
Thanks for the detailed response. As with all things it has downsides, but that is to be expected. I will give a big ol' shieldguard unit a try inside a Decurion this weekend and see how it goes. I am playing against a demon summon list for sure, so not really sure how it will play against them and I am not interested in tailoring. I am essentially trying to build my "competitive" necron list so I can work on other projects and only come back to the list to make minor adjustments. I have it pretty narrowed down with wanting Decurion + Cult. Finding the right assault elements is crucial for success. I believe I can build a nasty lychguard star with the overlord and destroyer lord. If it feels stronger than wraiths + flayed ones I will be pretty stoked.
Beware of that getting out of control as far as points go. A flat Decurion with Cult can be pretty expensive depending on the DLord's setup and how many Destroyers/Heavies you add in. Believe me, I know from experience. A unit of 10 Lychguard is 300 points (!!), and if you want to make it an Orikanstar you need to bring him in a Royal Court, which gets stupid expensive with the Lord/Overlord. You don't want the rest of your Reclamation Legion to suffer if you can't fit the points in.
Other than that, it's a great setup. You'll have good shooting across the rest of your army, and then a big ball of durable death that lots of people will be scared to fight. If you have points leftover, consider a second assault unit, either Flayed Ones or a cheapish Harvest if you can fit it in.
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![[Post New]](/s/i/i.gif) 2015/04/10 01:01:11
Subject: New Necrons 7th Edition Tactica
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Twisted Trueborn with Blaster
East Coast
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I'm sure this has been addressed somewhere in the 84 pages this thread is up to but I couldn't find it. I'm having a terrible time deciding on how to build my praetorians. I can see the advantage of both load outs but is there one load out that is preferred? I love the Rods because they're AP2 but the viodblades having entropic and rending makes it to where they cant be bogged down. If a dreadnought assaults them they can hurt it, unlike the rods. But the particle casters dont pack the punch of the AP2 rods. What is the general opinion?
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'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
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![[Post New]](/s/i/i.gif) 2015/04/10 01:46:37
Subject: New Necrons 7th Edition Tactica
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Ork-Hunting Inquisitorial Xenokiller
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I think, due to the choose one profile each turn restriction, VB + pistols is preferred. However they are versatile, if you really need TEQ hunters, go with rods. I prefer VB ones as with weight of attacks + rend, they are a threat to anything on the field to some degree, also STR 6 pistols are stronger than they seem.
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This message was edited 1 time. Last update was at 2015/04/10 01:46:59
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![[Post New]](/s/i/i.gif) 2015/04/10 02:05:31
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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Yeah ST6 Pistons plus HOW ST5 if you can get it off is pretty great. I prefer Void Blade PC as well.
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This message was edited 1 time. Last update was at 2015/04/10 02:05:51
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/04/10 02:24:47
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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harkequin wrote:I think, due to the choose one profile each turn restriction, VB + pistols is preferred. However they are versatile, if you really need TEQ hunters, go with rods.
I prefer VB ones as with weight of attacks + rend, they are a threat to anything on the field to some degree, also STR 6 pistols are stronger than they seem.
I'm not going to try and rehash the whole argument here, but there isn't a restriction. It doesn't make sense, and people are flipping out about it suddenly only with the release of Necrons.
That being said, both loadouts are good, depending on what you want them to do. I personally prefer the AP ones, because Necrons lack much AP2 elsewhere.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/04/10 02:58:26
Subject: New Necrons 7th Edition Tactica
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Nurgle Chosen Marine on a Palanquin
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I have a serious beef with trying the old +2 save tank thing. I have tried it with my TWC and a runic armor HQ in front. They always die to a few bolter shots and I give up warlord or an important character really quickly.
I did the Lychguard thing with proxies. 7 lychguard, Orikan and Obyron. I kept getting challenged by either a chapter master or dreadknight though, so okiran didn't get to swing much. As a whole though, the unit create a big 12" radius bubble my opponent stayed away from. Pretty sure he was happy when I won combat and his biker CM+DK both fell back. there was a lot of shunting and turbo boosting after that.
I have to say, I like the shieldguard more than the harvest. That is, if I only was to have a single CC unit in a unit of shooting. They are more durable, and because of that, people seem less willing to try to take them out in CC. Where wraiths, I feel like I get stuff in CC with them all the time.
I would love to try a CAD that is a bundle of Tomb blades, destroyers, a lychguard star and some praetorians jumping around. Pop in a GA with warriors and a Scythe with immortals and cruise around.
I also think I forgot to mention, I used the doomsday ark a few days ago. I had terrible target priority, as I had never faced a homonculus dark eldar army. However it did manage to roll a 1 or 2 every time he failed his cover saves, never blowing up a vehicle. If I was smart I would have moved the first turn, taking the small blast and giving myself a great firing lane, while forcing him to take the long route around the battlefield.
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![[Post New]](/s/i/i.gif) 2015/04/10 03:06:43
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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gwarsh41 wrote:
I also think I forgot to mention, I used the doomsday ark a few days ago. I had terrible target priority, as I had never faced a homonculus dark eldar army. However it did manage to roll a 1 or 2 every time he failed his cover saves, never blowing up a vehicle. If I was smart I would have moved the first turn, taking the small blast and giving myself a great firing lane, while forcing him to take the long route around the battlefield.
I've only used the Doomsday ark twice since the new book, the second time I played more agressively with it. Turn one I just moved a full 18" with it, and from there, they couldn't get away from it. Otherwise, I have terrible luck with it anyway.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/04/10 04:04:38
Subject: New Necrons 7th Edition Tactica
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Twisted Trueborn with Blaster
East Coast
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What do you mean by choose one profile each turn?
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'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
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![[Post New]](/s/i/i.gif) 2015/04/10 04:07:59
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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To be brief, there was a discussion awhile back after the release of the codex (that has somehow never come up before to my knowledge) that based on a wording in the rule book, a weapon with multiple profiles must choose one to use for each turn. Therefor, you weren't able to shoot it, then charge and use it in CC in the same turn. However, this is incorrect. Use it as you have been using it, and don't let people tell you otherwise.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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