Switch Theme:

New Necrons 7th Edition Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Loyal Necron Lychguard





Virginia

Slayer-Fan123 wrote:
Speaking of Destroyer Cult, is anyone else annoyed you have to bring a minimum of 3 units of Destroyers? I don't mind making the minimum squad 3, but it makes the cost too high for smaller games, and gives less points to play with.

If it were a Destroyer Lord and a minimum of 2 units of Destroyers, I'd be ecstatic. Also would like to take 0-2 units of Heavy Destroyers but that's a different topic.


It was annoying at first, as I only owned 3 Destroyers. But I personally like it. It makes it feel more like a "cult" in my mind.

But yeah, I wish you could take at least 2 units of Heavy Destroyers.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Deranged Necron Destroyer





Well i had my game with Szeras in a ghost ark, it worked out pretty well. I had a unit of H.destroyers sitting on one objective (got skyfire which turned the game in my favor painfully) conga lined just to be in range of the stalker (with HGC) and the ghost ark for +1 rp and had two units of warriors slowly inch of the field getting repaired by the ark. This was a 1k point game againt a nid player who went for heavy long range attack units (24-36 range) and had most of his army hiding in a building with the guy that gives shroud, he also had two FMC one was his warlord and another had a bunch of 1-shot weapons (I have no clue the names of nid units so i'm trying the best I can). He was having great luck with scattering his blast and average luck on wounds but the warriors kept making their saves and the re-roll pinning/moral saved a warrior units life twice. He conceded at the bottom of 2 after I killed off his hq flyer (this aside from a outflanking unit of 5 models was his own loss).

I felt bad about it because I didn't know what he was bringing or even playing and I just wanted to try out a new strat (also brought a nightbringer for giggles but it didn't do much). I feel bad for the guy because he felt like he couldn't do anything to me (even though I was still losing warriors even with the ghost ark) and Ifeel bad about the fight because it looked like he wasn't having fun after I killed his hq (he thought moving it between my skyfire unit of H.destroyers and a building would give it the building's(ruins) cover save which I pointed out it only gives the ruin's save only if you are in it but he still got a 5+ for 25% hidden)

At 1k points it seems like it is almost a mini decurion but at larger points I cansee it easily being delt with.

Edit for less wall o text.

This message was edited 1 time. Last update was at 2016/02/25 21:00:32


It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

The HQ flyer is a Flying Hive Tyrant. It sounds like he gave it a Venom Cannon which is an odd/bad choice. Was the other flyer similar (3+ save)? or was it a Harpy/Crone? (4+ save)

Either way, long ranged tyranids don't work. Even competitive tyranids struggle against Necrons. It's a shame points values don't mean anything anymore when it comes to having a balanced game.

6000+
2500
2000
2000
 
   
Made in us
Deranged Necron Destroyer





Zimko wrote:
The HQ flyer is a Flying Hive Tyrant. It sounds like he gave it a Venom Cannon which is an odd/bad choice. Was the other flyer similar (3+ save)? or was it a Harpy/Crone? (4+ save)

Either way, long ranged tyranids don't work. Even competitive tyranids struggle against Necrons. It's a shame points values don't mean anything anymore when it comes to having a balanced game.


His hq had two 6shot twin-link s6 ap- guns The other flyer had a 4+ save but like 5 or 6 wounds or something. I still feel bad about it because it was a game for our escalation league we are having.

This message was edited 1 time. Last update was at 2016/02/25 21:30:12


It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

Oberron wrote:
Zimko wrote:
The HQ flyer is a Flying Hive Tyrant. It sounds like he gave it a Venom Cannon which is an odd/bad choice. Was the other flyer similar (3+ save)? or was it a Harpy/Crone? (4+ save)

Either way, long ranged tyranids don't work. Even competitive tyranids struggle against Necrons. It's a shame points values don't mean anything anymore when it comes to having a balanced game.


His hq had two 6shot twin-link s6 ap- guns The other flyer had a 4+ save but like 5 or 6 wounds or something. I still feel bad about it because it was a game for our escalation league we are having.


Well that makes more sense. Those are the twin-linked Devourers that are the common build for Flying Hive Tyrants. The other flyer was either a Harpy or Hive Crone. Both have 5 wounds but only 4+ saves. Either way, it sounds like the battle was lop-sided as far as power level. But he brought it to the league so you shouldn't feel ashamed of playing the rules. The rules are just poorly balanced.

This message was edited 2 times. Last update was at 2016/02/26 00:58:51


6000+
2500
2000
2000
 
   
Made in us
Decrepit Dakkanaut




Yeah I'm not even close to scared of Tyranids. They have Flyrants and then Mawlocs and...that'd be it, actually.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Lieutenant General





Florence, KY

 skoffs wrote:
An upgrade sprue wouldn't have been possible? They did it for the Destroyer Lord and Heavy Destroyers.

No. They took pre-existing molds which are as old as the Destroyer kit and switched them over to resin.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Anyone ever play against a Corpsethief Claw formation with good results? I'm playing a planetstrike game today probably against that formation and there seems to be little I can do against it besides outright ignoring it.

 
   
Made in us
Decrepit Dakkanaut




It isn't that hard to kill. Like, a Destroyer Cult is ignoring all their armor and you can saturate enough Deathmarks to force wounds they'll not save.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Hmmm, my opponent also seems to run some type of leadership modifiers combined with a nova psychic shriek. I'm thinking it might not be worth it to bring a canoptek harvest as he may just melt them away between that and the talos.

 
   
Made in us
Decrepit Dakkanaut




The LD shenanigans-based lists are gimmicky. Nothing more, nothing less.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Cool, thanks for the advice. Hopefully this goes well.

 
   
Made in us
Loyal Necron Lychguard




http://www.dakkadakka.com/dakkaforum/posts/list/180/687062.page#8590617

GW is putting out legit ChaosRenegade Knights. They have their own detachment, which counts as CSM. Which means, for us Necrons, that we have 1-3 Imperial Knights (but better, sorta) that we can just plug and play into our army. No need to go to FW, no need to Come the Apocalypse Imperial stuff, just good old fashioned Super Heavy Walkers with our unending legions.

While we can't interact with them (i.e. can't Invis them, can't repair them, etc), Knights are pretty good without that. In fact, it helps us a lot in some of our less favorable matchups - Rapid Fire Battle Cannons and Avenger Gatling Cannons deal with a lot of the things that we're relatively weak against. They can reach and obliterate Bikes, Gatling Cannons can burn down Riptides and Wraithknights (eventually), and they can Stomp out Deathstars that give us trouble.

One synchronizes pretty well, I think. Wraiths + Necron MSU + Knight feels good. You can go lighter on Necrons and bring 2, as well.

Alternatively, you could splurge another 400 points and bring Be'lakor + 10 Cultists, and make your Knight almost always Invisible, which is not bad. Knight + Be'lakor + Necron MSU (thinking Flyers with Troops, Deathmarks, maybe some Wraiths?) could be pretty good. Though, less Necron-y overall than just the Knight.

I'm already salivating at the conversion possibilities. Doomsday Cannons in place of Battle Cannons? A bunch of Tesla Destroyers instead of Gatling Cannons? Gonna put Scarabs all over it for sure.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

^ sounds cool, always loved chaos stuff, another reason to get some! Knights are dope as well.

12,000
 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Requizen wrote:
http://www.dakkadakka.com/dakkaforum/posts/list/180/687062.page#8590617

GW is putting out legit ChaosRenegade Knights. They have their own detachment, which counts as CSM. Which means, for us Necrons, that we have 1-3 Imperial Knights (but better, sorta) that we can just plug and play into our army. No need to go to FW, no need to Come the Apocalypse Imperial stuff, just good old fashioned Super Heavy Walkers with our unending legions.

While we can't interact with them (i.e. can't Invis them, can't repair them, etc), Knights are pretty good without that. In fact, it helps us a lot in some of our less favorable matchups - Rapid Fire Battle Cannons and Avenger Gatling Cannons deal with a lot of the things that we're relatively weak against. They can reach and obliterate Bikes, Gatling Cannons can burn down Riptides and Wraithknights (eventually), and they can Stomp out Deathstars that give us trouble.

One synchronizes pretty well, I think. Wraiths + Necron MSU + Knight feels good. You can go lighter on Necrons and bring 2, as well.

Alternatively, you could splurge another 400 points and bring Be'lakor + 10 Cultists, and make your Knight almost always Invisible, which is not bad. Knight + Be'lakor + Necron MSU (thinking Flyers with Troops, Deathmarks, maybe some Wraiths?) could be pretty good. Though, less Necron-y overall than just the Knight.

I'm already salivating at the conversion possibilities. Doomsday Cannons in place of Battle Cannons? A bunch of Tesla Destroyers instead of Gatling Cannons? Gonna put Scarabs all over it for sure.


I'm so excited about this addition as well. The fact it is it's own chaos marine aligned detachment means no tax to bring a knight. I'm thinking just a normal errant pattern can add the necessary anti-deathstar Necrons generally lack.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Decrepit Dakkanaut




That said, you'd probably want to convert them so that they look...Necron-ish.

As well, these Knights don't have access to Marks, and the Khorne one from FW is simply...stupidly good.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard




The FW ones are great, but they require lots of tax to take. And, of course, being FW (and having Experimental Rules on top of that) means people might not like bringing them.
   
Made in us
Decrepit Dakkanaut




Hopefully then, FW can just say the can buy the marks haha!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

hi guys. So I'm up against IG tomorrow for the first time, wondering what I should be worried about etc. he's running 88 infantry, 3 heavy weapons, a Valkyrie, leman russ, basilisk, manticore, wyvern and a chimera. I'm running a Decurion w/ a tooled up CCB, 5 immortals, 5 lychguard w scythes, 20 warriors (10 in GA), 3 squads of 4 tomb blades (one gun type per squad) 9 flayed ones and a destroyer cult w/ tooled up d/lord, 9 destroyers and 3 HD. I'm running the squads of TB with different weapons to get a sense of damage potential vs horde (first time against a horde army).

My plan is to try and tank a lot of fire with my GA and CCB, to try and get my lychguard and d/lord at the big weapons in the back, and the flayed ones, TB and rapid fire gauss to whittle down the mob before that. What should I look out for?

Game type hasn't been decided yet nor has table setup

The only other troops I have built and available are a Canoptek harvest and an overlord. I didn't want to bring the harvest as I feel that's a bit OTT, and I just got my cult and blade wing painted so wanted to see them in action!

This message was edited 1 time. Last update was at 2016/04/18 12:04:34


12,000
 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Klowny wrote:
hi guys. So I'm up against IG tomorrow for the first time, wondering what I should be worried about etc. he's running 88 infantry, 3 heavy weapons, a Valkyrie, leman russ, basilisk, manticore, wyvern and a chimera. I'm running a Decurion w/ a tooled up CCB, 5 immortals, 5 lychguard w scythes, 20 warriors (10 in GA), 3 squads of 4 tomb blades (one gun type per squad) 9 flayed ones and a destroyer cult w/ tooled up d/lord, 9 destroyers and 3 HD. I'm running the squads of TB with different weapons to get a sense of damage potential vs horde (first time against a horde army).

My plan is to try and tank a lot of fire with my GA and CCB, to try and get my lychguard and d/lord at the big weapons in the back, and the flayed ones, TB and rapid fire gauss to whittle down the mob before that. What should I look out for?

Game type hasn't been decided yet nor has table setup

The only other troops I have built and available are a Canoptek harvest and an overlord. I didn't want to bring the harvest as I feel that's a bit OTT, and I just got my cult and blade wing painted so wanted to see them in action!


Take swim wear and don't drown in his tears.

Seriously, you should tear that imperial guard army apart. Make sure you have a plan to get at the tanks quickly and early and then just mop up the infantry. Imperial guard infantry are just rubbish. I daresay a squad of ten warriors could killed fifty imperial guard with ease.

15k+
3k+
 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

So focus down the tanks then? I feel he's going to bubble-wrap them, hopefully my HD's can put in some work blowing them up from afar

12,000
 
   
Made in gb
Regular Dakkanaut




Hey guys. I'm heading down to my buddies for a weekend of gaming soon, and I will inevitably be dusting off my crons (I've been building up my Dark Angels over the last 6 months or so)

I'm expecting to run into war convocation and space wolves, so I'm looking for any tactics you guys can offer? I have struggled in the past with War Convocation, as our range is quite limited and our staying power is truly tested by the obscene number of shots they put out.

In terms of models I basically have a decent amount of all of our units and every IC, so feel free to throw suggestions out there!?
   
Made in us
Loyal Necron Lychguard




MonumentOfRibs wrote:
Hey guys. I'm heading down to my buddies for a weekend of gaming soon, and I will inevitably be dusting off my crons (I've been building up my Dark Angels over the last 6 months or so)

I'm expecting to run into war convocation and space wolves, so I'm looking for any tactics you guys can offer? I have struggled in the past with War Convocation, as our range is quite limited and our staying power is truly tested by the obscene number of shots they put out.

In terms of models I basically have a decent amount of all of our units and every IC, so feel free to throw suggestions out there!?


War Convocation is a hassle for Necrons. We don't have a super reliable way of killing the Knight, and if they do the super cover Canticle, our only ignores cover guns are on Tomb Blades, otherwise they're getting 2+ on anything in any sort of cover, which we can't really deal with. However, we are way more durable than their mass fire is used to, so take advantage of that and just try to outlast on objectives.

Space Wolves depends on the army. Thunderwolves you can tie up with Wraiths for a while, unless they ally in Hit and Run. Either way, just spread out against it. Against any other army, you'll probably roll them since most of the SW codex isn't that competitive outside TWC stars. Their mass Drop Pod lists can't really table you as much as they'd like to, especially if you bring Decurion.
   
Made in gb
Regular Dakkanaut




Yeah his favourite tactic is popping stealth and shrouded for two turns, knowing that my army basically can't touch his while he whittles mine down. Tomb blades are amazing against his Skitarii definitely, particle beamers especially. Normally in our games I actually manage to take down the Knight in the first two turns. It's the Kastellans and Grav destroyers that absolutely wreck my day. So should my plan be to take out the knight, then avoid his army as best I can and hope maelstrom favours me?

And there won't be a showing of super friends thankfully. We try and play fluffy and fun games, and the thought of mixing Dark Angels with Wolves makes him angry.

   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

I have a meta question for other Necron players, with the move to lists like warp spider, jetbike, battle company spam, is AV 13 wall a good counter list at this point? The game end and flows but I think the time could be right to bring back mechanized Necrons.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Loyal Necron Lychguard




It's not a bad idea, but I don't think it's a super meta buster. Battle company still runs a decent number of anti tank guns (drop BC especially uses Melta a lot), and Eldar will still have WKs to deal with vehicles. Warp Spiders can DS towards rear armor where they can glance with S6 as well.

I don't think full on vehicle spam is back, but Ghost Arks in particular might see a resurgence.
   
Made in us
Decrepit Dakkanaut




The issue is that Grav doesn't give a damn what your armor is. If you run into more Eldar than Marines, it might be worth a shot if you weren't using them in the first place like I was.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

A couple of quick questions for the Necron experts... I played a very fun and very close game last weekend against a very accomplished player who is new to Necrons. We spent some time figuring out exactly how his list worked, and it left us with some questions.

Where do the re-rolls of 1s on RP come from? I know it is an option, but I'm not sure whether it was named characters or wargear or otherwise, and we couldn't find it on the fly. Is it 1 phase, 1 turn, a limited radius, or whole table for the whole game?

Also, is the Doom Scythe Death Ray a 360-degree turret or a hull-mounted 45? Is that a Necron Codex detail or a BRB detail?

Thanks for your help!

   
Made in us
Loyal Necron Lychguard




MacPhail wrote:
A couple of quick questions for the Necron experts... I played a very fun and very close game last weekend against a very accomplished player who is new to Necrons. We spent some time figuring out exactly how his list worked, and it left us with some questions.

Where do the re-rolls of 1s on RP come from? I know it is an option, but I'm not sure whether it was named characters or wargear or otherwise, and we couldn't find it on the fly. Is it 1 phase, 1 turn, a limited radius, or whole table for the whole game?

Also, is the Doom Scythe Death Ray a 360-degree turret or a hull-mounted 45? Is that a Necron Codex detail or a BRB detail?

Thanks for your help!


Rerolls of 1 come from the Reclamation Legion formation. Any unit from that formation that is within 12" of the Overlord from that formation gets to reroll 1s on Reanimate. So, as long as he is alive and the unit is in range, you get the bonus, but once the unit gets out of range or he dies, it's gone. Often the Tomb Blades will be too far away, and the benefit will come up for his unit specifically and perhaps 1 or 2 others if you're marching up in a Silver Tide. A lot of times you'll either be spread out or have something moving in opposite directions.

Death Ray is usually always played Hull Mounted. The gun on the model itself cannot be rotated, and the design does not seem to be as such either.

This message was edited 1 time. Last update was at 2016/04/25 15:27:38


 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Great, so taking out the Overlord or forcing him to spread out is the way to deal with that. It was a tough detail to counter! My opponent had 40 Warriors and 2 Ghost Arks in that group, so it certainly seemed like the whole table was re-rolling at times.

On the issue of the Death Ray, it was magnetized, presumably to run other weapon options, so it DID swivel 360, but it sounds like the kit isn't designed to do that. Thanks for clarifying!

This message was edited 1 time. Last update was at 2016/04/26 16:30:10


   
 
Forum Index » 40K General Discussion
Go to: