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Made in us
Longtime Dakkanaut




Man, you need to invest in some Destroyers!

I would run the Decurion with a Harvest and Deathmark auxiliaries. It will only be medium strength since you will be lacking the Destroyers.
   
Made in us
Regular Dakkanaut




col_impact wrote:
Man, you need to invest in some Destroyers!

I would run the Decurion with a Harvest and Deathmark auxiliaries. It will only be medium strength since you will be lacking the Destroyers.


How often do you use the heavy destroyers when you run a destroyer cult? I'm going to pick up destroyers eventually but it's going to be at minimum 10 models which comes out to $250 - not cheap... but what is in this game? lol

If the heavies are a huge factor that might set me back a bit more, just wondering how useful you find them in that formation?
   
Made in us
Loyal Necron Lychguard




Heavies are... complicated. Expensive models with single shots often are. If you miss, they suck. If you fail to wound or they save, they suck.

But, there are few other things in the game that have a high chance of hitting (rerolling 1s, rerolling all wound/pens with the formation on BS4/S9/AP2 is massive), so sometimes they'll just straight remove an important unit or cripple a force.

I love them in theory, but I've also had them shoot at a vehicle for 4 turns and do a single HP. So, use with care. Regular destroyers are much more reliable because cheaper and more shots, but struggle more against hard targets/2+.
   
Made in us
Longtime Dakkanaut




Starting with a 3 x 3 regular Destroyers + 1 Destroyer Lord is perfectly legitimate. Regular Destroyers are very potent and consistent in their damage output.

When you can afford it, adding a unit of 3 Heavy Destroyers to the 3 x 3 regular Destroyers will form the optimal Destroyer cult. Even though the regular Destroyers are solid, Heavy Destroyers will perform better than the regular Destroyers against certain targets, and vice versa.
   
Made in us
Regular Dakkanaut




Sounds good. I'll plan on picking some up soon.

Another question for the experts: How do you deal with monstrous creatures like the riptide? The amount of AP 2 shots at my disposal is very low. Is that just going to be a job for wraiths?
   
Made in us
Loyal Necron Lychguard




Qlanth wrote:
Sounds good. I'll plan on picking some up soon.

Another question for the experts: How do you deal with monstrous creatures like the riptide? The amount of AP 2 shots at my disposal is very low. Is that just going to be a job for wraiths?

Riptides specificially are pretty easy to kill in Assault. Low Initiative, moderate LD, poor in Assault. If you deal any wounds with Wraiths or Lychguard or Praets, you have a pretty non-zero chance of running them over. Non-fearless MCs are pretty poor.

As for other MCs, Destroyers/Heavy Destroyers will do good damage and stay away with Jet Pack moves, but in Assault Wraiths are best for tying them up and surviving. Lychguard and characters with Warscythes will also cut them down to size fairly handily.
   
Made in us
Longtime Dakkanaut




With regards to fighting MCs and GMCs, there are additional tools at the Necron general's disposal.

1. Voidreaper adds fleshbane and master crafted to the warscythe.

2. Transdimensional Beamers on Harvest Wraiths are the Necron's ID weapon.

3. A Scarab swarm (from a Spyder farm list or Retribution Phalanx) can drown a MC/GMC in attacks and tarpit them turn after turn.

4. The C'Tan Shard of the Nightbringer is very good at monster-hunting, with fleshbane and a Gaze of Death leadership attack that ignores cover and armor saves and can deal multiple wounds.

5. Deathmarks are also potent at dealing with any one single MC/GMC.

This message was edited 1 time. Last update was at 2016/07/19 20:01:33


 
   
Made in th
Battle-tested Knight Castellan Pilot





Perth

Hey guys, quick question. How many of you guys run CAD's? I generally find Decurion restrictive and bland a lot of the time, wondering if anyone else feels like this?

12,000
 
   
Made in us
Loyal Necron Lychguard




I agree that the Decurion is restrictive. There are situations where a CAD is more useful - when points are tight, or you don't want to take tax units, or you really really need ObSec - but a lot of the time Necrons like and die by our Durability (no pun intended) and having more is only a good thing. Relentless also makes them scary to approach, and all the bonuses for Tomb Blades make them amazingly good (since you can go into cover with no DT tests, and they're hard to kill when off by themselves). Some units really want the 4+ RP as well, such as Flayed Ones who jump from "pretty good" to "become a target priority because damn" pretty fast.

However, I end up playing a CAD a lot in casual games, since the Decurion can be really frustrating for some people to play against and sometimes fun is more important than only losing 3 models.
   
Made in th
Battle-tested Knight Castellan Pilot





Perth

Yea 100% agree. Any whiff of a competitive game and Decurion is the only way to go. I just find a lot of the time making random fun lists that have a different playstyle, instead of the same thing all the time.

This message was edited 1 time. Last update was at 2016/07/21 16:17:22


12,000
 
   
Made in us
Decrepit Dakkanaut




I just wish the Decurion gave us the option of either 3-8 units of Warriors or Immortals. I know some would've abused the Immortals as a minimum tax, but how cool is a horde of Immortals that are relentless and hard to kill?

I also wish more units could use Ghost Arks but oh well.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard






South Dakota

I wish Ghost Arks had transport capacity of 12

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Longtime Dakkanaut




Klowny wrote:
Hey guys, quick question. How many of you guys run CAD's? I generally find Decurion restrictive and bland a lot of the time, wondering if anyone else feels like this?


I find myself running lists with Formations + CAD. One of my favorite lists features a Retribution Phalanx, a Destroyer Cult, a Harvest, and a CAD with Orikan and min Immortals


A CAD is a good way to avoid several taxes.

1) the Reclamation Legion tax (to directly run Decurion formations like the Harvest or the Cult)

2) the Royal Court tax (to directly purchase Orikan)

3) the D. Cult tax (to directly purchase the D. Lord)

4) the Harvest tax (to directly purchase Wraiths - or Spyders and Scarabs for Scarab farm)


I personally find the Royal Court tax annoying and since I like Orikan I find ways to put a CAD of Necrons or an Allied detachment of Necrons into my lists.
   
Made in us
Decrepit Dakkanaut




 Anpu-adom wrote:
I wish Ghost Arks had transport capacity of 12

Uh why? There's clearly only room for 10 dudes.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard






South Dakota

Slayer-Fan123 wrote:
 Anpu-adom wrote:
I wish Ghost Arks had transport capacity of 12

Uh why? There's clearly only room for 10 dudes.

Room for a cryptek or lord at deployment.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in my
Battle-tested Knight Castellan Pilot





Perth

I feel if the ghost ark could be taken by immortals they would be used a lot more. It's always frustrating using them now as they feel like a useless camping tax. I prefer them to Warriors, but rarely use them offensively.

12,000
 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Unless it's a player who has never played before or is still just learning with a handful of models, I will almost always use a Decurion for the first game against an opponent. Once I've got an idea of where his army is at and how it's built, then I can get a good idea of how to dumb down a list to make the game more fun, which will usually determine what I take in a CAD. Competitively, I've got ZERO issue running a CAD depending on the tournament rules and army list composition. Unfortunately, this has led to a decline in my tournament attendance as it's usually leaning toward a specific format that I don't find enjoyable, and personally feel like they should just play 7th ed.

I also don't have any Tax units, simply because I don't believe they exist. I really don't understand the whole 'Tax' mentality, but I do understand the reasoning behind it. There are units listed in a Formation because they are intended to be used to impact the game. Taking them with the mentality of just getting a bonus for something else is almost depressing in a way. Like putting the Cart before the Horse, and some people go to GREAT lengths to make sure that they have X unit or Formation at the cost of what actually makes the formation great. This applies to all armies, not just Necrons. Im of the strong opinion that if you're treating the unit as a 'Tax' then you're really handicapping yourself by not exploiting the full potential that a list offers.

/rant
Some people, often here on forums, tend to get really out of shape when they think that certain things are a must have no matter the cost. Which is fine, until they think that it is impossible to succeed or be 'competitive' without that specific element.

Common examples:
Canoptek Harvests (or Wraiths in General)
Wraithknights / Scatbikes
Grav Cents
Imp. Knights.

These make an appearance in most competitive armies which is fine. It the assumption that when these elements aren't present that the army can't win, and it's confusing to new players when said element doesn't do what they thought it would do.
/rant off


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in my
Battle-tested Knight Castellan Pilot





Perth

I agree with the wraith part, I don't really find them that fun to play. They are really good at what they do, but we have so many different options and flavours of army's to run, that and the cult (especially together) get very mono-build-ish and boooooooring.

12,000
 
   
Made in us
Loyal Necron Lychguard






South Dakota

I too have taking a break for Canoptek Harvest. In part because I'm organizing a new community and there are a lot of newer players and in part because I find it boring.

I'm toying around with a Decurion, Lychstar, Royal Court with Imotekh, and several MSU Flayed One units. The goal is that the Flayed Ones are used to accurately drop on objectives, mess up my opponents backfield units, or to tarpit his deathstar depending on need. Lychstar does as Lychstar wants, and the rest of the army is flexible enough do complete the mission. One thing that it lacks is much AP 2 outside of the Lychstar.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in my
Battle-tested Knight Castellan Pilot





Perth

In the vein of trying new things, have you looked into the mephrit dynasty? Flayer ones are troop choices and there is AP2 abound. Also has some cool rules that the standard codex doesn't have. Has all the standard codex entries too

12,000
 
   
Made in us
Loyal Necron Lychguard






South Dakota

Klowny wrote:
In the vein of trying new things, have you looked into the mephrit dynasty? Flayer ones are troop choices and there is AP2 abound. Also has some cool rules that the standard codex doesn't have. Has all the standard codex entries too

I don't have the Forgeworld book for that (it is also not legal for ITC, which is a consideration). It is also very hard to give up that army-wide 4+ RP save.

This message was edited 1 time. Last update was at 2016/07/22 10:42:12


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in my
Battle-tested Knight Castellan Pilot





Perth

I mean it only goes to 5+, same as a CAD, however it is the old style with rolling for it afterwards. But their entropic strike permanently lowers vehicles AV etc. check it out, looks like fun and is pretty different if your bored with Decurion + cult + wraiths

This message was edited 1 time. Last update was at 2016/07/22 10:41:59


12,000
 
   
Made in us
Regular Dakkanaut




So there is a FW Death from the Skies Update. It says we can take 2-4 Night Shroud Bombers as an auxiliary in a Decurion.
   
Made in us
Loyal Necron Lychguard




Night Shrouds are alright, but nothing special anyway. Taking 2 at their pricepoint is probably not the smartest move you could make for a Decurion.

On the other hand, it makes me hopeful that this means there are other 7e updates on the way. Make Pylons great again!
   
Made in us
Loyal Necron Lychguard






South Dakota

Claas wrote:So there is a FW Death from the Skies Update. It says we can take 2-4 Night Shroud Bombers as an auxiliary in a Decurion.


Requizen wrote:Night Shrouds are alright, but nothing special anyway. Taking 2 at their pricepoint is probably not the smartest move you could make for a Decurion.

On the other hand, it makes me hopeful that this means there are other 7e updates on the way. Make Pylons great again!


Yeah, two Night Shroud Bombers would not price nicely on the table... or in the pocket book.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

I really hope they don't update the FW stuff. I was planning on saving some money this year lol

12,000
 
   
Made in us
Decrepit Dakkanaut




Well the Shrouds use the Large Blasts right?

Makes them look attractive against MSU Marines not in their Rhinos or against Scatterbikes. Also works nice against Warp Spiders that already used their Jump.

Otherwise Scythes work fine. Kinda.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard





Virginia

col_impact wrote:
With regards to fighting MCs and GMCs, there are additional tools at the Necron general's disposal.

1. Voidreaper adds fleshbane and master crafted to the warscythe.

2. Transdimensional Beamers on Harvest Wraiths are the Necron's ID weapon.

3. A Scarab swarm (from a Spyder farm list or Retribution Phalanx) can drown a MC/GMC in attacks and tarpit them turn after turn.

4. The C'Tan Shard of the Nightbringer is very good at monster-hunting, with fleshbane and a Gaze of Death leadership attack that ignores cover and armor saves and can deal multiple wounds.

5. Deathmarks are also potent at dealing with any one single MC/GMC.



1. Voidreaper adds fleshbane and master crafted to the warscythe. No one uses generic Overlords unless required. Much less give them upgrades such as that. Plus, if he's in CC with a GC, rest in many pieces. He'll likely do 1 or 2 wounds then get stomped out of existence.

2. Transdimensional Beamers on Harvest Wraiths are the Necron's ID weapon. True, but they replace Whip Coils, are more expensive, and are not reliable.

3. A Scarab swarm (from a Spyder farm list or Retribution Phalanx) can drown a MC/GMC in attacks and tarpit them turn after turn. They will likely do no damage and then die in droves to stomps. If it's an MC, they may tarpit for a little while.

4. The C'Tan Shard of the Nightbringer is very good at monster-hunting, with fleshbane and a Gaze of Death leadership attack that ignores cover and armor saves and can deal multiple wounds. It's good at monster hunting if he ever gets there. Any other MC/GC worth anything will not let him get close, and watch him die to bolt guns.

5. Deathmarks are also potent at dealing with any one single MC/GMC. Kind of. They can do moderate damage to a single MC/GC.


Automatically Appended Next Post:
Klowny wrote:
In the vein of trying new things, have you looked into the mephrit dynasty? Flayer ones are troop choices and there is AP2 abound. Also has some cool rules that the standard codex doesn't have. Has all the standard codex entries too


You're talking about the Fall of Orpheus from Forgeworld? Flayed Ones are technically worse in there (RAW), and what AP2 are you talking about?

Also, by "cool rules" do you mean the thing that causes your characters to potentially go crazy? I'm okay with not having that.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Well the Shrouds use the Large Blasts right?

Makes them look attractive against MSU Marines not in their Rhinos or against Scatterbikes. Also works nice against Warp Spiders that already used their Jump.

Otherwise Scythes work fine. Kinda.


It's still too pricey at 225 points. A freaking Storm Raven is 200, for Christ's sake.

This message was edited 2 times. Last update was at 2016/07/25 17:44:10


40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Decrepit Dakkanaut




Night Shrouds are still fairly durable though compared to other fliers.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard





Virginia

Slayer-Fan123 wrote:
Night Shrouds are still fairly durable though compared to other fliers.


Absolutely. And its still too pricey.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
 
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