Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Back a while when a started painting Warhammer 40k miniatures, I always avoided faces because they seemed very complicated to make to a high standard so I kept avoiding them and just did conversions to put helmets on my marines. I've gotten a bit bored recently so I've decided to try take painting faces as I think I'm ready to take on the challenge.
Can somebody give me some suggestions on what paints, techniques & etc. that I should apply and use?
Cheers
Raptorum est, fraternis eternitas
2000-3000 Dark Angels Mixed Army (Deathwing, Battle Company & some Ravening)
Aside from that tutorial, there are a billion tutorials out there on painting faces of different standards, from tabletop to really really high quality. You just have to google and look for them.
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
I prefer dark unpainted eyes. I find white with a blob of black for eyes often looks cartoonish. For my pale chaos faces i base rakarth flesh, shade with reikland fleshshade, then shade the eyes specifically with agrax earthshade. This makes them look dark and angry. To Highlight, i layer up from pure rakarth, then add increasing amounts of pallid wych flesh, til you get to pure pallid which is a line highlight on the tip of nose, chin and eyebrows. You can transfer this to your flesh tones. Use your skin base tone, and pallid wych flesh, or white.
This message was edited 1 time. Last update was at 2015/01/30 20:41:36
I use bugmans glow a base. Then I mix a little bit of screaming skull with bugmans glow (about 30/70), an broadly highlight the high points of the face (leaving just bugmans glow in the low points for shadowing). Finally, I take a 50/50 mix of bugmans glow and screaming skull on a fine detail brush, and trace the very edges of the high points of the face (ridge of the nose, ridges of the skull, cheek bones, etc.). Note, I do this for my SW, and it results in a fairly pale skintone. If you want a little darker skintone, just use a little less screaming skull and a little more bugman.
"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?"
Seeing as you've been avoiding the helmetless heads for a while you must have a bit of a stockpile?
I'd suggest gluing a row of them to a scrap of sprue and trying a few of the options above out before committing to a model.
It's possible to get passable table top standards with a few layers of well placed washes over a white basecoat or go balls out for GD standards.
If you find something that you're happy with its easy to cut the head from the sprue and drop it onto a model.
Remember to write down your recipes as you go along for consistency's sake. There's nothing more frustrating than getting an effect that you're happy with and not being able to replicate it.
Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look!