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![[Post New]](/s/i/i.gif) 2015/02/01 00:48:10
Subject: How to beat tyranids with orks????
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Fresh-Faced New User
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Looking at having to beat a Tyranid army, 1500 points in eternal war. purge the alien
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![[Post New]](/s/i/i.gif) 2015/02/01 03:04:51
Subject: How to beat tyranids with orks????
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Gargantuan Gargant
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Can you give us an idea of what models you have first? We don't have much to work with without knowing the things you'll be able to bring.
I'm not sure what you're meta is like but generally you'll want to have lots of rokkits and power klaws handy to deal with the plethora of MC they have. So tankbustas and several mobz of shoota boyz inside battlewagons as part of a battlewagon blitz formation is a decent choice. Also you may want to take some traktor kannons for some quality AA as it's almost guaranteed that your opponent will take a flyrant with dual-brainleech devourers given its popularity and effectiveness.
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![[Post New]](/s/i/i.gif) 2015/02/01 03:19:43
Subject: How to beat tyranids with orks????
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Fresh-Faced New User
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Now these are just my experiences. My friendly local Nid player is fairly new to the game and I can't tell if Nids struggle against orks, or if he's just doing it wrong.
As far as I can tell orks are very strong against tyranids.
I'd strongly recommend shoota boys. In my experience they outshoot and outfight termagaunts.
Hormagaunts/genestealers might be good, but they're so easy to shoot up that I've never had them make it into combat with my boys.
Warriors can be nasty, but rockets ID them and ignore their save. My deffkoptas typically target these guys.
Tervigons are a real hassle, hard to kill at range and can pump out enough gribblies to keep your boys busy.
Mawlocs/Trygons are serious business. They can put out a serious hurt in shooting and don't go down easy. But once you get a mob of boys on them its not so bad. You definitely want a PK on them asap.
Against Tyranids my 4 klaw dred has performed admirably. Tying up large groups of hormagaunts, ID'ing warriors, He has a pretty good success rate against walking hive tyrants as well.
Lobbas are fantastic at killing swarms of gribblies.
I've never seen a carnifex do well against anything.
Beware spore mines and the beasts that shoot them. Spread out as much as you can.
To recap Shoot his melee gribblies first, termagants are just colorful speedbumps. MC's will kill a few boys then go down to weight of dice+PK's.
I've no experience against FMC's, but I hear they're good.
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![[Post New]](/s/i/i.gif) 2015/02/01 04:26:50
Subject: How to beat tyranids with orks????
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Fresh-Faced New User
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as it goes for what i have well pretty much everything... kijiji has been my savior as im just getting back into the game after being out of the loop for 10 or so years.its gonna be a straight up fight victory point win so i was thinking 3 squads of 30 boys to soak up the wounds and slow his ability to score down. , i have a flakka gun on a gun truck worth taking vs the traktor kannons? Was also thinking taking a blitz bomma and burna bomma to do some much needed splash and shooting damage.
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![[Post New]](/s/i/i.gif) 2015/02/01 04:37:26
Subject: How to beat tyranids with orks????
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Gargantuan Gargant
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I would edge towards traktor kannons more mainly because artillery is a lot more durable than a flakka gun trukk given that it has 3+ armour and counts as T7 when it comes to shooting, even for the crew. Also the traktor kannons are more accurate by having BS3 crew and potential re-rolls with cheap ammo runts but most importantly is AP3, whereas the flakka gun is only AP4, meaning that the tyrant would be able to take armour saves against it rather than jinking and forcing it to snapshot. In the case where you are going for a horde of boyz and models are no problem, I would suggest going for the green tide formation. This way he has to wipe out the entire unit to give away a VP (not an easy feat I assure you) and its more efficient for your use of HQ choices as now you only need one Painboy for the entire unit to benefit. It also means you get a bunch of powerklaws unable to be challenged or targeted as easily than if they were separate units. Plus from the supplement the leading Warboss of the formation can take a relic that gives fearless so you don't have to worry about morale/fear/pinning checks. In regards to the bommas, I would say to go for the burna bomma or dakkajet simply because none of the flyers are particularly great against MC, so you may as well have one that can burn the crap out medium-light infantry in cover (which he will likely have via a malanthrope or venomthrope) or dakka the crap out of airborne units with the dakkajet. The dakkajet in particular has good synergy with the Green Tide formation as you can call a WAAAGH! every turn which means you get the bonus shots as well for the dakkajet every time you do.
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This message was edited 2 times. Last update was at 2015/02/01 04:38:08
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![[Post New]](/s/i/i.gif) 2015/02/01 04:52:29
Subject: How to beat tyranids with orks????
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Fresh-Faced New User
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ah our league is limited to a simple cad formation and then we can take another formation on top of that. I guess i could do a pain boy and two squads of gretchin, as my cad and then from there do the horde formation....and just do 6 squads of 15 boys Automatically Appended Next Post: also buy horde formation your talking green tide from the ghaz supplement, so one warboss and 10 units of boys?
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This message was edited 1 time. Last update was at 2015/02/01 04:57:29
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![[Post New]](/s/i/i.gif) 2015/02/01 05:20:43
Subject: How to beat tyranids with orks????
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Gargantuan Gargant
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Mek boy Snikker wrote:ah our league is limited to a simple cad formation and then we can take another formation on top of that. I guess i could do a pain boy and two squads of gretchin, as my cad and then from there do the horde formation....and just do 6 squads of 15 boys
Automatically Appended Next Post:
also buy horde formation your talking green tide from the ghaz supplement, so one warboss and 10 units of boys?
Yes, I mean the green tide from the ghaz supplement. You can get your complement of rokkit launchas from the green tide itself if you don't have enough points for tankbustas or traktor kannons there which is nice since they've lowered the price of rokkit launchas to only 5 points per boy now rather than 10 as previously.
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![[Post New]](/s/i/i.gif) 2015/02/01 06:36:27
Subject: How to beat tyranids with orks????
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Infiltrating Broodlord
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How have you been equipping them? They're one of the best things in the codex if given x2 Devourers and a Tyrannocyte
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![[Post New]](/s/i/i.gif) 2015/02/01 06:47:07
Subject: How to beat tyranids with orks????
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Gargantuan Gargant
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Zande4 wrote:
How have you been equipping them? They're one of the best things in the codex if given x2 Devourers and a Tyrannocyte
He's referring to his friend who's relatively new to Tyranids so I'm figuring that he hasn't discovered the Dual Devourer build yet.
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![[Post New]](/s/i/i.gif) 2015/02/01 22:07:13
Subject: Re:How to beat tyranids with orks????
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Longtime Dakkanaut
Cheyenne WY
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Not much to add, but we Nids have "issues" vs Walkers, so popping for a few DeffDreads is a fun, and effective choice. You will likely find traktors good vs many different foes as well.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2015/02/01 22:26:55
Subject: How to beat tyranids with orks????
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Fresh-Faced New User
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so i put a list together that i will be playing in a defensive manner,
2 pain boys mixed in with 2 20 man shoota squads nob with power klaw
2 squads of 10 burna boys inside 2 battle wagons
battle wagons have a killkannon and 4 rokkits each
a squad of 5 deffkoptas outflanking
5 pieces of artillery 2 traktor kannons and three smasha kannons, extra grot crew and a ammo run each
2 meks bot in the battle wagons keeping them going.
figure setup up spread out as much as possible battle wagons on each side boys in the middle with the artillery in the back. now i can drop a battle wagon and burna boys for a couple gun trakk supa kannons 60 inch range strength 9 ap3 and run a 5 man burna boy squad as protection..
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![[Post New]](/s/i/i.gif) 0525/02/02 16:16:12
Subject: How to beat tyranids with orks????
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Trustworthy Shas'vre
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Ally an inquisitor named Kryptmann?
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2015/02/02 16:42:29
Subject: Re:How to beat tyranids with orks????
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Flashy Flashgitz
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I play against nids often.
Against footslogging lists id advice an aegis line with a 10+ loota squad behind it. Gives a nice cover save for survivability and makes their initiative go to 1 when they charge them. Lootas obliterate a lot.
Looted vehicles work for me on footslogging lists
Dakkajet. Omg those pesky flying MC's dont stand a chance. You enter. DAKKA DAKKA DAKKA through their toughness. I score an average of 7-9 wounds per dakkajet
Burna Bommer CAN work but not guaranteed. Those pesky nids love cover.
Bikers.. ZOMGZ they mess the light/medium creatures up! Big bugs fight back hard so watch it. So take a Bikerboss with a big Power klaw
Burnaboyz in a trukk work great depending on the map. Lots of LOS blocking? Take them. Crispy bugs everywhere.
Mek guns lobbas and depending on what type of map you use kannons. They provide a nice covering fire.
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![[Post New]](/s/i/i.gif) 2015/03/01 10:33:05
Subject: Re:How to beat tyranids with orks????
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Lead-Footed Trukkboy Driver
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Burna bommers ignore cover. I am in two minds over whether taking one against my mate's 'nids is too list-tailor-y for this exact reason...
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![[Post New]](/s/i/i.gif) 2015/03/01 12:19:11
Subject: How to beat tyranids with orks????
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Sneaky Lictor
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Orks and Nids are my main armies so here is my 2cents:
Any self respecting Tyranid list will have at least 2 Flyrants in it, so you will want at least one unit of traktor cannons in yours. The tyrants get no save vs these so they will have to jink. You only need one wound to force a grounded test on a 6+ so set up an assault to finish the job. Tyrants are also the heavy hitters in good tyranid lists so if you can neutralize them your have done 50% of the job.
Next up is the Venomthrope or Malathrope. They give shrouded to every Tyranid unit within 6 inches, so if his jinking flyrants are nearby they get a 2+cover save or gribbles get a 3+ which is not fun! Take out these support units first. You can do that with Lobbas negating the intervening cover for a 5+ cover save or just force the failed saved with mass fire power (lootas?).
If you can take these units down or if your opponent doesn't field them you should get an easy win.
Tankbustas work wonders both at range and in melee vs monstrous creatures so they are an excellent choice in this matchup (as long as you take care of the venomthrope first)
For defense tyranids struggle with armor at range as only Flyrants and Dakkafexs can reliably deal with them. If you can mass trukks and cover them with a Mega Force field (Mek on a bike works best) you will do well.
Beware of flamers as Tyranids have plenty of them and pretty mobile ones at that. Thorax flamers on Flyrants, Tyrannofex torrent, and Hive crones can do a lot of damage if you are bunched up.
Oh and tyranids dont have many characters so nobs should get to swing freely if you can get them into melee. Just beware tyranid swing first, have excellent CC stats and the majority of their CC weapons don't even allow your 6+ save. MAke sure you have thinned them out before you charge.
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This message was edited 1 time. Last update was at 2015/03/01 12:24:33
FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2015/03/02 04:53:42
Subject: How to beat tyranids with orks????
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Big Mek in Kustom Dragster with Soopa-Gun
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Nidz? Warbiker unit of 15 + painboy + warboss on bike with da lucky stikk. Seriously, that is a stupid scary and mobile unit and nids really have no true counter to it other than sheer luck with average "counters" - least that ive ever faced that is. Back it up with some Lobbas to clear up the munchkins in the way. I seriously pissed off a tyranid player because my 5man lobba battery single handedly cleaned off a unit of gaunts every turn rofl (or made them almost useless).
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This message was edited 1 time. Last update was at 2015/03/02 04:54:47
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2015/03/02 08:04:18
Subject: How to beat tyranids with orks????
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Flashy Flashgitz
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I'm prepping for a tournament with some friends and I bubble wrapped my shooty in boys and gretchin. That seemed to work great. And lootas with 30 shots hitting on 4s wounding on 5s and ignoring armor 50% of the time was great.
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Warboss Troil
"Less chat, more splat!" |
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