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![[Post New]](/s/i/i.gif) 2015/02/02 04:41:51
Subject: Optimizing Haqqislam starter
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Quick-fingered Warlord Moderatus
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Hey, Dakka. I'm brand new to Inifinity, and decided to take the plunge after I made a pact of sorts with my other friends. I began with Haqqislam, and got the starter pack.
From what I understand, the mentality of "bring X units to auto-win" or "use Y list for ultimate pwnage" is thankfully not as prevalent as in the 40K scene. Almost every unit is useful in their own way. That being said, is the starter pack, by itself, already great, or is there a unit I can/should add to make the team more effective? Maybe a medic, since they're top-notch in Haqqislam?
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Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
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![[Post New]](/s/i/i.gif) 2015/02/02 05:53:00
Subject: Optimizing Haqqislam starter
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Norn Queen
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There's some great ways to expand the starter, depending on your budget. The support box gives you a Ghulam Doctor (which now has Doctor Plus), a Najjurun Engineer and a pair of Nasmats. The Najjarun is questionable, but not a bad choice, espectially if you want to bring Remotes or a TAG. The Hassassin Bahram starter is actually a good way to expand the vanilla starter as well. You get a Muyib, which is a decent rifle grunt a step above Ghulam. A Ragik with a rifle/light shotgun, which is a good AD (deep strike) unit. The Lasiq Sniper, one of the factions best sniper units. A Fiday, one of the factions best 'tricky' models, which uses Impersonation to get super close. Then the Daylami, which got a little better in N3 with a price drop, and can proxy as extra Ghulam if you want. No one will notice. It lets you easily expand into Hassassin Bahram as a sectorial simply with the extra purchase of the Muyib box, giving you a 5 man Muyib linked team. The Qapu Khalki starter box is, again, a great way to expand your options. You get an Al Hawwa camo assault hacker, a durable Odalisque Spitfire, another sniper - the tough, camo spotting Djanbazan, and a trio of Hafza, which are another tricky unit. They use holoprojectors to make themselves look like other units in your list, with the slight downside that in the generic Haqqislam army list you can only take 2. This also lets you easily expand into the Qapu Khalki sectorial with the purchase of the Odalisque box, letting you take either a 5 woman Odalisque linked team or a 3 woman Odalisque Haris team. If you want some cheap interference type units, the Ghazi Muttawi'ah are fantastic. Very, very cheap and although Extremely Impetuous, they're armed with E/Marats and Jammers which let you Immobilise Heavy Infanty, TAGs and Remotes and Isolate other models. The Kum Motorised Troops are super fast, super cheap, super fragile (in a game where even heavy infantry and to an extent TAGs are considered fragile, so take that how you will) bike units that throw smoke grenades around the place covering your advance, then get in amongst the enemy with close ranged weapons. If you want some heavy infantry, there's some single blisters out there for the Jannisary HMG (which will sit alongside your AP rifle from the starter), Asawira Spitfire and Asawira AP Rifle, all three of which will add some more durability and firepower. Really, there's no 'correct' way to expand on the starter, more just trying to fit it to your playstyle.
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This message was edited 3 times. Last update was at 2015/02/02 05:56:08
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![[Post New]](/s/i/i.gif) 2015/02/02 11:46:11
Subject: Optimizing Haqqislam starter
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Camouflaged Zero
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As a frequent opponent of haqq, I'd say they have quite a few nice units, many of which I cant get anything similar to. The only thing I don't care for that much on Haqqs side is infiltrators, but you can't have everything.
If you like the bikers the kum are definitely useful, alongside that the djanbazan is very nice with its msv. Despite what I said earlier, the Tuareg is a good infiltrator (just not so keen on the others). TO camo is always nice and he can be a pretty potent assault hacker as a reasonable price. Naffatun are also a line trooper I always desired (and now kinda have in jaguars), so they're probably a good option as well. I could go into further details, but then it'd just turn into how I'd build a haqq army, so maybe just look around a bit and see what style you like.
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This message was edited 1 time. Last update was at 2015/02/02 11:46:47
If your attack is going too well, you have walked into an ambush
The easy way is always mined
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![[Post New]](/s/i/i.gif) 2015/02/02 12:17:09
Subject: Optimizing Haqqislam starter
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Utilizing Careful Highlighting
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rahxephon wrote:The only thing I don't care for that much on Haqqs side is infiltrators, but you can't have everything.
Actually, bringing infiltrators when playing Haqq is a good way of catching your opponents off-guard. Al Hawwas, Tuaregs and the Hunzakut you get on the starter is a good lineup for laying mines and infiltrating. The Tuareg is especially surprising when used as a doctor that comes out of nowhere.
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![[Post New]](/s/i/i.gif) 2015/02/02 12:34:13
Subject: Optimizing Haqqislam starter
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Combat Jumping Ragik
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I always recommend the support box. Doc, Engineer and 2 nasmats. Always useful. The najjarun is an inexpensive engineer, and I have actually found him quite useful. And now he has V:Courage
Tuaregs got a very interesting boost with the new shotgun rules. Plus, AVA 2. And Doctor Plus on a WIP 15 unit (So it is a WIP 18 roll, 90% success rate. Whoa!)
I can't wait for the new Tuareg sculpts. I hope that they'll be good enough that I won't forget to get them on the table... my trouble with hidden deployment, I forget about the unit altogether :(
Hafza are much fun too. It is hard to go wrong with Haqq.
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![[Post New]](/s/i/i.gif) 2015/02/03 04:59:08
Subject: Optimizing Haqqislam starter
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Norn Queen
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heartserenade wrote: rahxephon wrote:The only thing I don't care for that much on Haqqs side is infiltrators, but you can't have everything.
Actually, bringing infiltrators when playing Haqq is a good way of catching your opponents off-guard. Al Hawwas, Tuaregs and the Hunzakut you get on the starter is a good lineup for laying mines and infiltrating. The Tuareg is especially surprising when used as a doctor that comes out of nowhere.
Yeah, this is something of a hidden gem in Haqqislam. People often get hung up on what the faction does so well, they forget to look at what it doesn't do so well. This is Infinity, what a faction doesn't do well is still perfectly viable. Haqqislam can't pull of camo span to the extend that other factions can, but the camo options are still great, and since they don't often get pulled out, it'll throw people off.
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![[Post New]](/s/i/i.gif) 2015/02/03 23:30:15
Subject: Optimizing Haqqislam starter
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Camouflaged Zero
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^^ True, true.
Ill add in Khawarij's, its like being undecided on taking Tarik, so going half way  . But I actually think the basic rifle loadout is pretty good, or the spitfire. They've got a real high phs making spec grenades a decent option. And the rilfe+LSG is nice on such a mobile model. Whether the spitfire or not is worth it kinda depends on the rest of your army I think.
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If your attack is going too well, you have walked into an ambush
The easy way is always mined
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![[Post New]](/s/i/i.gif) 2015/02/04 03:49:25
Subject: Optimizing Haqqislam starter
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Norn Queen
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I can't wait for the Khawarijs box. I love the super jump mechanic, and want to try some of their stuff. Super jumping Doctor Plus with a Boarding Shotgun sounds like so much fun.
The Spitfire is good for the same reason Tariks Spitfire profile is good - if you want a highly mobile Spitfire platform. The Khawarij is about 2/3 the price of Tarik however, so it offers similar mobility for less cost.
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