Switch Theme:

what is your favourite edition?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in es
Growlin' Guntrukk Driver with Killacannon






 Azreal13 wrote:
There were a lot more decisions to be made in 2nd, for all of the random (you had to commit to charges before other movement or shooting, so no cracking off a few rounds and seeing who needs a kicking later on down the line, overwatch was a genuine trade off, rather than extra free shooting and another tax on assault focussed armies)

I guess I felt a lot more like I played a game in 2nd (and 5th I suppose as well) whereas I more feel like I participate in a game of 6th+.


Spot on. My complain was about players who mistakenly take 2nd for a fast and furious romp when in fact playing a 2000 points game was an evening-long affair but yes, I agree that the game was far more in-depth than it is now. It was the kind of game in which when or where you used an ability (like unmasking the Callidus Assassing hidden in one of the enemy squads, headbutting a tank - Ghaz's adamantium skull was crazy good back then- or dropping a grenade) could decide the entire game. It's not like current 40k plays on autopilot, but the true game-changing decisions are usually made outside the gaming table. I don't think 6th+ are to blame for that, though. The trend started back in 3rd already, and has been going on for decades now.



War does not determine who is right - only who is left. 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Oh god! The vehicle rules! Deciding if you'd hit that rock in two turns time if you accelerated to fast this turn!

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I guess the problem is on the one hand having players make meaningful decisions, complete with sacrifices, and on the other hand, making things just sort of absurdly complex. 2nd edition was annoying in part because it sometimes looked like you, the player, were having to do things that the models themselves should have been able to figure out on their own. Like, do I need to do EVERYTHING for you?

It's one of the reasons I like the old target prioritization rules. It gives the models themselves a bit of a mind of their own, rather than being perfect psychic slaves that do exactly what you want them to do, even if it's to their own impending, bloody detriment. I also like how 40k used to have rules where squads could just run away if they were faced with impossible situations. You know, before everything got fearless for no reason.

It is sad that new overwatch is "here, roll some extra dice" instead of "which of two ways would you like to shoot this turn? You can only pick one..."


This message was edited 1 time. Last update was at 2015/02/10 03:37:36


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






I still remember that time when a driverless warbike ran over and killed Ahriman



War does not determine who is right - only who is left. 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Agent_Tremolo wrote:
I still remember that time when a driverless warbike ran over and killed Ahriman

I remember random stuff that was fun... Guys set ablaze by flamers, running randomly around the table setting fire to anyone they bumped into. Balls of plasma from grenades suddenly doubling in size. That Captain rolling for his Displacer Field to escape that Vortex grenade, and not rolling quite enough scatter distance to escape it...

Now I just get to roll to find out if my Warlord gets a special ability that he already had to begin with. Yay.

 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Oh, that was aimed at Azreal's mention of the crazy 2nd ed. vehicle rules - yep, a well-placed shot could kill a vehicle's driver back then.

Honestly I think 3rd cut some of the most annoying bits of 2nd edition, but also took away some of its most interesting ideas. Going back to vehicles, they could potentially move faster in 2nd than in 3rd but their manoeuvrability was limited, and so firing arcs, sponsons and turrets mattered, as did armor facings. And, like Alairos mentioned, it's good we have Overwatch now but I'd much prefer it was activated by the player - like jink or run - instead of automated.

Not so sure if I'd want those 4th edition targeting rules back, though. Well, at least I'd be hiding the cream of my army behind a curtain of gretchin




Automatically Appended Next Post:
@Insaniak - There was a lot of counter-intuitive randomness in 2nd, but also a lot of cool atmospheric details I'd love to have back. Like a tank spinning after snapping a track, perhaps leaving its soft sides exposed to the enemy guns - It's random, too, but somehow feels more "real" than rolling to find what's your commander's mood for today or if you accidentally step into a nest of psychic wasps.

This message was edited 1 time. Last update was at 2015/02/10 05:04:12




War does not determine who is right - only who is left. 
   
Made in us
Legendary Master of the Chapter






 Agent_Tremolo wrote:
Oh, that was aimed at Azreal's mention of the crazy 2nd ed. vehicle rules - yep, a well-placed shot could kill a vehicle's driver back then.

Honestly I think 3rd cut some of the most annoying bits of 2nd edition, but also took away some of its most interesting ideas. Going back to vehicles, they could potentially move faster in 2nd than in 3rd but their manoeuvrability was limited, and so firing arcs, sponsons and turrets mattered, as did armor facings. And, like Alairos mentioned, it's good we have Overwatch now but I'd much prefer it was activated by the player - like jink or run - instead of automated.

Not so sure if I'd want those 4th edition targeting rules back, though. Well, at least I'd be hiding the cream of my army behind a curtain of gretchin




Automatically Appended Next Post:
@Insaniak - There was a lot of counter-intuitive randomness in 2nd, but also a lot of cool atmospheric details I'd love to have back. Like a tank spinning after snapping a track, perhaps leaving its soft sides exposed to the enemy guns - It's random, too, but somehow feels more "real" than rolling to find what's your commander's mood for today or if you accidentally step into a nest of psychic wasps.


Would cobbling together all the good from all the edition make anything worthwhile?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Bounding Ultramarine Assault Trooper







Good reasons guys, i like the ideas. the earlier editions (specifically 3rd, 4th and maybe 5th) i found were better for having a smaller battle and still feeling like you had an afternoons worth while but in 7th i find that with all the special rules it only feels worth doing with 1500 point or more. this is just what i feel as i used to play 1 or 2 hour long battles with my friends at 500 to 1000 points each (i feel it was better for space marines )

SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in us
Locked in the Tower of Amareo




But 2nd ed had worse balance between the haves and have-nots than any edition since.

This message was edited 1 time. Last update was at 2015/02/10 19:07:18


 
   
Made in us
Blood-Drenched Death Company Marine




Very true. 2nd could be both frustratingly stupid and crazy fun. Its main advantage over other editions was its quirky personality. Each edition since then has increasingly lost the crazy and kept the frustrating.
   
Made in us
Fixture of Dakka





I know I'm probably in the minority here, but 7th edition is my favorite edition that I've actually played. I started playing in 5th, and by the end of it, I was pretty burnt out. It felt like I always wound up fighting the enemy's parking lot rather than their actual soldiers, and every new book felt like it was intentionally designed to be outright better than the one that came before it.

6th was too chaotic. This is owed, I think, largely to the fact that two chaos books came out during that edition, but the sheer amount of STUFF you had to roll for and keep track of in a game was offputting.

7th edition didn't really do away with the randomness of 6th, but it just seems to work for me for some reason. Maybe it's because I appreciate the "ask your opponent what kind of game sounds fun," aspect as it was something I was already doing in 5th. Vehicles are easier to deal with, and my eldar are now better able to deal with them than in 5th, I like the splats (though I dislike how pricey they are to obtain), and enjoy that the new release method allows for things like harlequins to come out.

That said, I hear good things about 3rd and 4th and have the books for each. If I had to throw all the editions into a blender to try and extract the best parts, 3rd or 4th would likely be my core. Though I wonder if 7th might be significantly improved by simply clarifying a few rules and removing some of the randomness of its charts....


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Wyldhunt wrote:


7th edition didn't really do away with the randomness of 6th, but it just seems to work for me for some reason. Maybe it's because I appreciate the "ask your opponent what kind of game sounds fun," aspect as it was something I was already doing in 5th. Vehicles are easier to deal with, and my eldar are now better able to deal with them than in 5th
It should be pointed out that 5th was the only edition where Skimmers did not have massive advantages over non-skimmers and the only edition where Eldar were not considered one of the top 3 armies for most of the edition.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Fixture of Dakka





Those are fair points, Vaktathi, but my point stands. As someone who got into both the game and eldar in 5th, the vehicle spam could be pretty miserable. The fact that I never really used a seer council meant that I was reduced to using fire dragons, BS3 storm guardians, and very expensive wraith guard to deal with armor. The guns on our vehicles were too unreliable when it came to popping vehicles, and shooting them basically meant we'd given up our chance at having a cover save.

The specialist unit thing that eldar had going on meant that we couldn't really sprinkle anti-tank weapons into a unit the way marines could, so losing a single dedicated anti-tank unit meant that you probably didn't have a lot left in your army that had any chance at all of hurting a vehicle. Unless you were spamming dragons.

So yeah, 5th edition got pretty rough for me by the end. I flat out refused to play IG players most of the time simply because it was a guaranteed mismatch unless they were doing infantry spam. Also, wound allocation was silly.

Edit: Also, my understanding is that eldar were pretty mediocre for most of 4th until they got their new book at which point they were the hackzorz. For a few months. And then 5th happened

This message was edited 1 time. Last update was at 2015/02/11 05:39:39



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Eldar were pretty solid all the way through 4th, just different. In the first half of 4E, they had starcannon spam (starcannons were 3 shots and *way* cheaper) along with Craftworld Eldar things like Alaitoc disruption tables that had pre-game effects that could be pretty strong, and their vehicles were pretty solid. The 4E book came out in 2006, and was around for about half of 4E's lifetime (the book came out IIRC oct 2006, 5E came out July 2008, so about half the edition's lifespan) and dropped the previous "strong" builds (no more disruption tables, nerfed Starcannons & Wraithlords) but dramatically improved the vehicles and infantry in general along with the characters and psyker capabilities along with the creation of a plastic Wave Serpent kit and the re-inclusion of Harlequins.

5E definitely had some issues, I continually find myself surprised at finding it my favorite edition because it's issues were so notable, it's just that the issues of other editions seem to much worse that it makes 5E's bearable

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Longtime Dakkanaut




 Vaktathi wrote:
Eldar were pretty solid all the way through 4th, just different. In the first half of 4E, they had starcannon spam (starcannons were 3 shots and *way* cheaper) along with Craftworld Eldar things like Alaitoc disruption tables that had pre-game effects that could be pretty strong, and their vehicles were pretty solid.


Eldar weren't pretty solid. Eldar were utterly broken (way, way, way, way worse than current Serpent-spam-Eldar or 6th Edition Taudar).

There was a reason people literally build cheese-falcons to mock them. The only reason the utter travesty isn't as well remembered, is because it stood, for a while, in the shadow of GW's greatest rules-writing travesty ever, the Chaos 3.5. Codex.

With Chaos 4.0, the game returned to somewhat playable (outside of Kelly fething with it again with Nob Bikers), before 5th and the "golden age" came along.

Spoiler:
   
Made in gb
Bounding Ultramarine Assault Trooper







2nd Was quite crazy and fun in parts, i found 6th to just be an updated version of 5th and 7th was totally re written, i like them all but 2nd is good for nostalgia but 7th is good for play (bigger armies only) i also remember in 3rd and 4th as i play space marines i used to love playing eldar but i don't find it as fun now.

SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in pl
Longtime Dakkanaut




5th. But 7th is still better than 6th because the latter was just haf assed attempt at what the former achieved, a tt anarchy. Randumb tables are crap though.

From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in pl
Longtime Dakkanaut




lol my post above, ofc I mixed latter and former. I was so drunk I dont even remember writing it so relatively it's not that bad, there are actual words heh.

Anyway I like some things they did for 7th, ie bringing in everything - superheavies, forgeworld, allies etc. It was quite a bad game anyway so at least you have a lot more options in a bad game now.

I like those things in theory though, I cant make myself play it. Im tired of the same ruleset 4th time in a row and still no proper overwatch/ interrupt mechanism. You cant pretend your game is tactical without it imo.




Automatically Appended Next Post:
Oh I didnt. Lol x2, hangover ftl. Seems Im smarter when drunk, going to drink asap.

This message was edited 1 time. Last update was at 2015/02/12 10:17:00


From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in gb
Bounding Ultramarine Assault Trooper







hah, i agree with you plumbumbarum about superheavies

SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I actually liked 6th quite a bit, it just seemed like it had every working right for once. I know others hated 6th, but got me everything in it just clicked. 7th seems like a jump to the left, when we really needed a step to the right. : )

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

 jeffersonian000 wrote:
I actually liked 6th quite a bit, it just seemed like it had every working right for once. I know others hated 6th, but got me everything in it just clicked. 7th seems like a jump to the left, when we really needed a step to the right. : )

SJ


Maybe 8th will give us the pelvic thrust to drive us insane?

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Tannhauser42 wrote:

Maybe 8th will give us the pelvic thrust to drive us insane?

I think that was 'Fine'cast.

 
   
Made in gb
Bounding Ultramarine Assault Trooper







i hope they de complicate things a bit and sort out the psychic phase when they release 8th

SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in gb
Bounding Ultramarine Assault Trooper







I also think that they should sort out some of the space marine special rules

SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in us
Longtime Dakkanaut




St. George, UT

I had the most fun in 4th edition of my entire wargaming career. It seemed like GW has just constantly gone down hill from there to the point where I really don't even recognize the game anymore.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Ancient Venerable Dreadnought





The Beach

 Agent_Tremolo wrote:
Wow. People really think 2nd edition was "simpler" or "quicker"? You had to roll on random tables for pretty much everything (vehicle damage in particular was a chore). Many weapons (vortex 'nades, for instance) created persistent effects that had to be determined once per turn. And don't get me started on "sustained fire" and its dedicated set of die. Really, I think we're romanticising 2nd edition a bit too much.
If there was one thing that 2nd Edition was not, it was quick.

Holistically a better game than 3+ Edition? Easily. But quicker, absolutely not. Psychics alone were a huge time sink. To the point that most tournaments I remember banned psyker characters out of the interests of time.


Automatically Appended Next Post:
Martel732 wrote:
But 2nd ed had worse balance between the haves and have-nots than any edition since.
Yeah, but that was entirely an external problem (Codex Books) rather than an internal problem (the rulese).

2nd Edition needed an overhaul. What it got was completely thrown out and replaced with 3rd Hammer 40K, which just suffers from horrific internal imbalance, and has dragged down every subsequent edition with it.

The problem with 2nd Edition was not understanding the ramifications of all the wacky stuff that had come out of Rogue Trader. A 2.5th Edition could have simply introduced better balanced Codex books and toned down Herohammer with more reasonable statlines. 3rd Edition's entire ruleset ensured that there'd never even be a potential for balance because of its wonky mechanics. Ever wondered why every edition it's either the shooty armies or the choppy armies complaining that they've been nerfed? That's because of 3rd Edition. 2nd Edition didn't have any choppy armies. Some units were choppy, but they had to be used smartly, and every army had the ability to shoot, which meant the game wasn't trying to balance one army using medieval tactics and one using sci-fi tactics.

This message was edited 1 time. Last update was at 2015/02/26 05:37:03


Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in gb
Bounding Ultramarine Assault Trooper







i agree second needed to be re thought (less rolls on different tables) and then it would of been fine but they just replaced it in 3rd.

I am not saying third is bad by the way

SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




To the OP:

Perhaps you should have added a poll !

I started playing at the beginning of 5th and surprisingly i prefer 7th ed.
I only play casual, though competitive, games with friends and we avoid ultra cheese lists.
   
Made in gb
Bounding Ultramarine Assault Trooper







I do admit i do like playing 7th for casual games but i find it works better for bigger armies. my friend and i frequently play ork v space marines and we enjoy it but i still liked 5th quite a bit.

This message was edited 1 time. Last update was at 2015/02/26 16:34:17


SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in us
Flashy Flashgitz





St Louis

i never played 1st or 6th but 7th is my favorite so far

Orks! ~28000
Chaos Dwarfs ~9000
Slaanesh ~14700

Gaming Mayhem on YouTube: https://www.youtube.com/user/MovieMayhem6

Ork P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/0/625538.page#7400396

 
   
 
Forum Index » 40K General Discussion
Go to: