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Made in us
Bounding Assault Marine





Crowley, LA

I'm asking this question and I apologize in advance if this has been covered. I can't seem to find the answer in a search. With a model that has an initiative above 6, when testing for hit and run, is the test passed automatically? Or do you still roll and the roll of a 6 is the auto failure? Thanks in advance for the responses.

"Nobody truly understands the value of a minute until they only have one left"

7800 Points Raven Guard - Always WIP
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Made in us
Stalwart Ultramarine Tactical Marine





6 is always failure

1 is always successful


 
   
Made in us
Bounding Assault Marine





Crowley, LA

 hyozanman wrote:
6 is always failure

1 is always successful


Yes sir, I know that part. But do you still roll and just need 1-5? Or does the model pass the test automatically because he's above initiative 6?

"Nobody truly understands the value of a minute until they only have one left"

7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar 
   
Made in us
Krazed Killa Kan




Homestead, FL

Yes, in every roll in this game their is always a failure either a 1 or a 6, so it doesnt matter how high your initiative is, if you roll a 6 you fail

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Regular Dakkanaut




 RavenGuard55 wrote:
 hyozanman wrote:
6 is always failure

1 is always successful


Yes sir, I know that part. But do you still roll and just need 1-5? Or does the model pass the test automatically because he's above initiative 6?


6 is always a failure. So yes you would have to roll and if you roll a 6 you fail.
   
Made in us
Bounding Assault Marine





Crowley, LA

Ok thanks for the responses.

"Nobody truly understands the value of a minute until they only have one left"

7800 Points Raven Guard - Always WIP
3000 Points Khorne
2000 Points Eldar 
   
Made in gb
Executing Exarch






For reference, check out "Characteristic Tests" on page 13 of the rulebook.
   
 
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