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Made in gb
Regular Dakkanaut




This thread was supposed to be for everyone, but it seems that me askimg for advice seems to have dominated it haha. And I understand what is being said, although the basis of this list are my person preferences anyway.
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

Don't forget the forge world units from Imperial Armour 2.

The sicaran tank is so good it's basically an auto-include for every list I make.
You can give it the legacy of mars to chew through armor, or the battle of sarosh legacy to almost auto-kill one enemy air unit.

Rapier batteries and fire raptors are really good, too.

But, getting back to the regular codex, I actually like the Librarian Dreadnought. Most people on this board seem to have a really low opinion of the lib dread, but it's been a staple of my list for years, and it's rarely done me wrong. There's something just unimpeachably good about S10 AP2 force attacks that hit at I5.

 
   
Made in gb
Regular Dakkanaut




Thanks for the feedback.
Personally, I like the idea of it instead of my preds, but my likely place to go would be a gw store and I dont know if they would allow that.
My intention for this thread was to include everyone, so I apologise for dominating it with tips for my list.
What are you finding useful in-game?
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

I can't think of a reason why gw wouldn't allow forgeworld

 
   
Made in gb
Regular Dakkanaut




I know its the same company (right?)
I think my problem is if the people playing would be ok with it cos there was no forgeworld arround besides from a titan in the cabinet the last time I was there.
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

As long as you have a printout of the rules, and they're stamped 40k legal and not experimental, I'd be surprised if anyone cared.

I've yet to meet a nerd so pedantic he'd refuse to play against forgeworld models, and I've met some pretty pedantic nerds in this hobby

 
   
Made in gb
Regular Dakkanaut




Haha thanks man
Im a noob really, on played a few start up games back in fifth
As my list has covered most of this tbread like I said before, what are you finding successful this edition?
   
Made in gb
Regular Dakkanaut




For those of you who have gotten games under your belt, what are you finding works well?
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

DC with a libby, a Sang Priest, and Seth chews up pretty much everything. A turn of shooting from 2 tri-las preds and a las-sicaran combined with the rending attacks from Seth and the PF/TH attacks from the DC chewed up an Adamantium Lance.

Granted, it was a maelstrom game, and he split the lance up to prevent me from nuking all his obsec troops with heavy flamers and 5-man DC/Sang guard squads, but I still took out 3 knights in 6 turns.

Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

You've got to be really careful using any kind of infantry characters to charge knights, tbh. It's super risky. Keep in mind any knight has a 33% per turn combat phase of just stomping a blast template out of existence, and someone like Gabe Seth, even though he strikes first, assuming he gets the charge (which would basically mean he jumped out of a storm raven or a land raider), will only do two hull points worth of damage on average, then it's time for all those stomp attacks to happen at the same time your power fists hit.

I've gotten dante stomped out, meph stomped out, corbulo stomped out, a generic sanguinary priest stomped out, and I've stomped out a wraithlord and a farseer.

It suuuuucks when it happens man.

I 100% sign off on using dual tri-las predators and a legacy of mars sicaran to chew through knights, and also, shoot, you're a blood angel, you should have no problem putting melta shots right into their back armor via deep strike.

Destroy those knights from a distance, soldier!

This message was edited 1 time. Last update was at 2015/02/15 03:41:56


 
   
Made in gb
Regular Dakkanaut




Interesting!
Are you guys having sucess with drop pods? and how many do you run?
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

I *sometimes* run one with a fragioso, and it works well for me, especially since it drops on the first turn, but 3+ pods full of melta marines seem to be autoinclude for most of the people who post lists on this board.

 
   
Made in us
Locked in the Tower of Amareo




I don't think the melta marines are an auto-include in any way. They are a tool, but they are a one-shot tool. Marines want to shoot more than once.
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Pod's are best done in 1's, 3's or 5's. I use 3 and bring in my fragioso and my tri-melta ASM squad in the first turn and a 10 man tactical squad with tri-flamer weapon's on the 2nd. I played it against the new necrons yesterday and the first 2 did well but the tactical squad? not so much.
   
Made in gb
Regular Dakkanaut




cool, I was thinking the same thing because of the number of pods being dropped on turn 1 is rounded up.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






The thing about the tri melta ASM squads is they dont HAVE to shoot more than once, and their points cost is so low that even if they just come in and strip a hull point off a wave serpent and force it to jink before dying, you dont really care.

5,000
:cficon: 1,500 
   
Made in gb
Regular Dakkanaut




Good point. With two melta squads and a dread, would you drop the two squads at the same time or a dread and a melta squad?
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

Martel732 wrote:
I don't think the melta marines are an auto-include in any way. They are a tool, but they are a one-shot tool. Marines want to shoot more than once.


I'm with you Martel, I was just going off of what other people are posting on the board.
I can't bring myself to field a squad that is literally only good for one alpha strike with meltas, because I know I'll whiff it every time and then I'll be stuck with 5 footslogging marines for 135pts standing right next to my opponent's entire army with bullseyes on their bright yellow helmets.

At least if I'm deep striking in a fragioso, or some guys with jump packs they can start murdering stuff in hth after they whiff with their shots.

 
   
Made in gb
Regular Dakkanaut




What are you finding effective as fast and heavy choices this edition? I know everyone likes sicarans and knights.
   
Made in us
Trigger-Happy Baal Predator Pilot





Chicago

For heavy: Storm Ravens, tri-las predators or auto-las predators, depending on who you talk to, and I like rapier batteries personally

for fast: assault squads (doye), grav gun wielding bikers, optionally with a MM attack bike and / or sanguinary priest, MM landspeeders if you're deep striking, TML HB landspeeders if you're not

 
   
Made in gb
Regular Dakkanaut




Cool, looks good.
What are your current lists looking like atm?
   
Made in us
Locked in the Tower of Amareo




 th3maninblak wrote:
The thing about the tri melta ASM squads is they dont HAVE to shoot more than once, and their points cost is so low that even if they just come in and strip a hull point off a wave serpent and force it to jink before dying, you dont really care.


They're not THAT cheap. Nothing in the BA codex is. Plus, AP 1 got nerfed in 7th ed. I'm not that crazy about pitching 135 pts down the toilet for three melta shots. I really like the MM attack bikes better for only a few points more. They are harder to get off the table, have the option to jink, and can shoot S8 AP 1 shots out to 24", which is double duty for things like MCs. You don't always need the melta rule.

On top of this, I'm really liking the deathwind laucher in 7th, which makes we want to drop bubble wrap infantry more than hard targets. Fragnought Furioso + deathwind launcher equals a lot of dead Xenos.

This message was edited 2 times. Last update was at 2015/02/15 22:23:34


 
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

@martel why so expensive? Mine are 20 pts less. I've got 2x melta and 1 combi on sarge. What you giving them? Like you I probably wouldn't have bothered if they were that much. But bare bone's for so little means it's a damn good unit to take. Not so much for 135.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






I havent even been running that unit in a pod and i still love it. 5 dudes with 3 meltas that come in on a rerollable 3+ reserve and only scatter d6 is super awesome for 115 points, and if they live then its just gravy. Jump around the table, slag tanks and beat up weak or injured units.

5,000
:cficon: 1,500 
   
Made in gb
Regular Dakkanaut




Liking the ideas!
Do you guys see any auto includes in this codex?
For me, I think it woul be obviously tacticals (did consider sniper scouts, however), death company, a sanguinary priest and a stormraven or two.
   
Made in us
Locked in the Tower of Amareo




 th3maninblak wrote:
I havent even been running that unit in a pod and i still love it. 5 dudes with 3 meltas that come in on a rerollable 3+ reserve and only scatter d6 is super awesome for 115 points, and if they live then its just gravy. Jump around the table, slag tanks and beat up weak or injured units.


If your opponent is using bubblewrap, what good does this unit do?The range on melta sucks.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Martel732 wrote:
 th3maninblak wrote:
I havent even been running that unit in a pod and i still love it. 5 dudes with 3 meltas that come in on a rerollable 3+ reserve and only scatter d6 is super awesome for 115 points, and if they live then its just gravy. Jump around the table, slag tanks and beat up weak or injured units.


If your opponent is using bubblewrap, what good does this unit do?The range on melta sucks.


Not everyone runs large blobs of cheap disposable units, and the list of armies that can do so is very short. I have never run into an instance where i have been wrapped out of a melta strike on turn 2.

5,000
:cficon: 1,500 
   
Made in us
Trigger-Happy Baal Predator Pilot






 Voidwraith wrote:
 th3maninblak wrote:
Its very, VERY strong. Frag dreads with heavy flamers in pod rock in at 165 points, which is fantastically cheap. Our sternguard are 10 points cheaper than the vanilla equivalents as well. But the real kicker is in fast attack.

A 5 man assault marine squad with 2 melta guns and a combi melta is 115 points, which is criminally inexpensive.


Pretty sure you can gunsling 2 inferno pistols for 4 melta shots per assault squad as well, if you're feeling froggy.

Just looking at Death Company, Drop podded melta assault squads, and tank hunting Stormravens, there's a lot to like about the BA codex.


How are you managing the tank hunting on a storm raven?
   
Made in us
Locked in the Tower of Amareo




 th3maninblak wrote:
Martel732 wrote:
 th3maninblak wrote:
I havent even been running that unit in a pod and i still love it. 5 dudes with 3 meltas that come in on a rerollable 3+ reserve and only scatter d6 is super awesome for 115 points, and if they live then its just gravy. Jump around the table, slag tanks and beat up weak or injured units.


If your opponent is using bubblewrap, what good does this unit do?The range on melta sucks.


Not everyone runs large blobs of cheap disposable units, and the list of armies that can do so is very short. I have never run into an instance where i have been wrapped out of a melta strike on turn 2.


Really? Wow. Do your opponents just not care? I gum up melta strikes pretty frequently by making them strike something I don't care about. You don't need large units, as the range on melta is very poor.

This message was edited 1 time. Last update was at 2015/02/16 00:35:15


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Or they dont really have anything to wrap with. Or they've moved to get a better angle on shooting. Or they leave an opening.

Auto includes in the book?

Dante
Priests
Death co
Sanguinary guard
Scouts (min sized squads)
Assault squads
Bikes (in certain lists)
Tri las preds
Stormravens.

5,000
:cficon: 1,500 
   
 
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