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Made in de
Death-Dealing Devastator





I like Orks and I love fast armies. Hence I like Speed Freakz!

I was thinking something along the lines of playing the Orkish Horde with Warboss on Blitzbike, Painboy and KFF BM on Bikes in a unit of Nob Bikaz. A few MSU Deffkopta with TL-Rokkits, Dakkajet, Tankbustaz + Squigs in Battlewagons, three units of boys in Trukks and a unit of Mek Guns with Kustom-Mega-Kannon (being pulled by Trukks to keep with the Theme).

It is plenty of dakka on the board and very nice speed. Do you think a tactic like that can work? Any suggestion to running Speed Freakz? My meta is competitive (mostly tournament players), so I can not be too soft with my lists

This message was edited 1 time. Last update was at 2015/02/09 19:38:41


 
   
Made in us
Ork Boy Hangin' off a Trukk





Fort Collins, CO

I run speed freaks and do pretty well in casual games and tournaments. Best advise is go all in with melee units in trucks or wagons. Orky jack of all trade speed freak lists tend to get taken apart pretty quickly. Slugga boyz in trucks, mobile mega nobs and bikers always tend to work well. Ive had a lot of success with 5 flash gitz in a trukk giving support fire at mid table too. But focus on one style and go 90% in that direction, overwhelming shots or melee units and you'll be alright.

I feel the need, the need for speed. 
   
Made in de
Death-Dealing Devastator





I was actually thinking about minimizing melee and do shooty spam and plenty of twin-linked to allow faster movement and/or jinking. Basically the exact opposite of a melee Speed Freakz list. But changing my current plan to melee list would not change a lot, so I guess I can try it both ways

This is a first draft:
Spoiler:

Warboss
- Blitzbike, Finking Cap, Lucky Stick
- Power Claw
Painboy
- Warbike
Big Mek
- Warbike, Kustom Force Field

10 Boys
- Shootas
- Trukk w/ Heavy Shooter, Reinforced Ram
10 Boys
- Shootas
- Trukk w/ Heavy Shooter, Reinforced Ram
10 Boys
- Shootas
- Trukk w/ Heavy Shooter, Reinforced Ram

5 Nob Bikaz
- 1 Power Claw
5 Tank Bustaz
- 3 Bomb Squigs
5 Tank Bustaz
- 3 Bomb Squigs

2 Deffkoptas
- Twin-Linked Rokkits
2 Deffkoptas
- Twin-Linked Rokkits
Dakkajet
- additional Supa Shoota

2 Mek Guns
- 2 Kustom Mega Blaster (S8 AP2 Large Blast Gets Hot)
- 3 Addition Crew, 2 Ammo Grots (1 use per Grot to re-roll to hit, allows to re-roll Gets Hot)
Battlewagon (Tank Bustaz go here)
- 4 Rokkits, Reinforced Ram, Grot Riggers
Battlewagon (Tank Bustaz go here)
- 4 Rokkits, Reinforced Ram, Grot Riggers

1680pts.

This message was edited 1 time. Last update was at 2015/02/09 00:03:20


 
   
Made in us
Ork Boy Hangin' off a Trukk





Fort Collins, CO

That list is solid, it has focus. Only issue you may have is youre light on boyz. But if you get first turn it wont matter that much

I feel the need, the need for speed. 
   
Made in us
Regular Dakkanaut





I don't think you can have more than one relic on the same HQ unit. Plus you might consider using Eavy Armour on the truck Boyz, I have found it to be the best option to keep them alive and reduce mob rule rolls.

More Dakka!  
   
Made in ru
!!Goffik Rocker!!






Spead freaks can and do work.

I'd suggest to stick to regular bikers - they're much more point efficient than nob bikers.

You can't take 2 relics from regular detachment on one character. You can take multiples if you're running Ghazzy detachment but they have their own relics and you can't mix. So, in your case you either take a Blitzbike, a Finking Cap or a DLS.

Don't max weapons on a wagon. In fact, you can go without any weapons on a wagon whatsoever. Grot riggers are somewhat meh either. Wagons rarely get hull-pointed out. Boarding plank on a wagon is useful when you run mellee guyz inside.

Truckboyz work better as sluggas + pk/bp nob. Consider 'eavy armor for at least part of them. Trucks could go with rokkits cause not like you'll need s5 so much more than s8.

If you have just 5 tank bustas, put them in trucks - no use for running just 5 in a whole wagon - that's a waste. Generally, you either run 15 in a wagon, or ~7 in a truck. Just put 20 boyz with indep in a wagon instead. Consider slotless meks to eat challenges.

Consider meganobz in a truck - they're great in speedfreak lists.

This message was edited 3 times. Last update was at 2015/02/09 04:19:31


 
   
Made in de
Death-Dealing Devastator





Thanks for the input. I will go through it point by point.

Nobz vs Warbikes:
Only reason I went Nobz is because I maxed out on FA slots. I want to keep the Koptas. They are like the more annoying and tougher version of a LS Typhoon. And I love me some good Typhoon action. I am willing to drop the Dakka Jet though and try Warbikes.
I kinda like Nobz though. I am very used to running TWC and Wraiths so I like my T5 2W fast units

Hm, I guess Lucky Stick is what takes the cake. A regular Warbike will do as well.

Pinned some weapons to the Wagon because I wanted to max out on S8 AP3 shooting. If you can't hit jack, then you can at least fire a crap ton of shots. Still, this isn't much of an issue, because I never permanently attach exchangeable weapons. This is something to be decided after some testing.
The new question is whether a Battlewagon is all that necessary and if I couldn't just bring more Trukks to the board. Any feedback on that?

Went with Shoota Boyz because I wanted to stick with the theme of MOAR DAKKA. Do you think Nob with PK/BP and 'eavy is worth on a simple 10man distraction unit in a paper trukk? Shouldn't it be cheap as possible?

I really like Tank Bustaz and I feel that they can deal plenty of damage. I simply wanted them to stay alive for longer, hence the Wagon. As I mentioned, I am a bigger fan of Dakka, so I wanted to have two big dakka fortresses with plenty of Rokkits. Wouldn't TB in Trukks die way too fast? I mean, they are fairly high profile targets.

I guess I need to approach this in a different manner:
What useful Troops and other support elements are there for a dakka-heavy Speed Freakz list that has Deffkoptas and Bikaz at its core? As you can see, I am new to Orks so I hoping for some help here

This message was edited 1 time. Last update was at 2015/02/09 09:48:24


 
   
Made in ru
!!Goffik Rocker!!






 Trade_Prince wrote:

Nobz vs Warbikes:
Only reason I went Nobz is because I maxed out on FA slots. I want to keep the Koptas. They are like the more annoying and tougher version of a LS Typhoon. And I love me some good Typhoon action. I am willing to drop the Dakka Jet though and try Warbikes.
I kinda like Nobz though. I am very used to running TWC and Wraiths so I like my T5 2W fast units


First of all, why don't you go double cad? You don't loose obsec this way and your forces basically remain the same with double the number of empty slots.

Many weapons for wagons are not effective due to the nature of a vehicle - you want it to be moving. Better get extra bodies inside.

5 tankbustas are fine for a truck. But you're spending a lot of points for a wagon - better use it to full potential. Otherwise it's like getting a landraider to stick scouts inside.

Shootas vs sluggas. Try it out yourself. Most people prefer sluggas for trucks for a reason. More often than not you're turboboosting or charging.

If you're taking a big mek with bikers, consider killsaw. It's very handy vs tough vehicles like IK.
   
Made in de
Death-Dealing Devastator





Double CAD is fine for regular games but unfortunately it is universally banned in German tournaments and GTs. I will have to make due with one.

I could try and run the Ghaz Detachment, I will lose either a KFF or Painboy. I was considering Warboss on Bike + Big Mek with MFF on Bike in a unit of Warbikers, Killkoptas, two units of 20 boyz in Wagons, three units of 5 Tank Bustaz with Squigs in Trukks and one unit of Mek Guns.
While I am really not a fan of big units like the 20 boys, I guess there is no way around it. I mean, I hear people damning the Boyz in Trukk combo and literally crucifying people who try it. Is it really that bad for a cheap annoying unit? It is not like they cost a lot, nor are they supposed to do all the damage.
   
Made in ru
!!Goffik Rocker!!






 Trade_Prince wrote:
Double CAD is fine for regular games but unfortunately it is universally banned in German tournaments and GTs. I will have to make due with one.

I could try and run the Ghaz Detachment, I will lose either a KFF or Painboy. I was considering Warboss on Bike + Big Mek with MFF on Bike in a unit of Warbikers, Killkoptas, two units of 20 boyz in Wagons, three units of 5 Tank Bustaz with Squigs in Trukks and one unit of Mek Guns.
While I am really not a fan of big units like the 20 boys, I guess there is no way around it. I mean, I hear people damning the Boyz in Trukk combo and literally crucifying people who try it. Is it really that bad for a cheap annoying unit? It is not like they cost a lot, nor are they supposed to do all the damage.


Ghaz detachment is generally inferior to regular one due to +2 to mob rule results, somewhat worse relics - other than a megaforcefield that's a 4++ save and is handy in some lists.

Also, 20 boyz are not a big unit. You'll quickly get accustomed to 'need more boyz!' feeling with such miniscule squads like 10-20

But yeah, if you're against double cad for some reason, can go with this 3 HQ detachment.

Truckboyz are fine by me. I run a footslogging - themed army and have one truck full of 'ard choppaboyz with pk/bp nob. I like the way they perform. Maybe it's not worth the effort to make every squad 'ard but try at least part of them armored and decide yourself. They're a legitimate threat when played correctly.

This message was edited 2 times. Last update was at 2015/02/09 10:23:24


 
   
Made in de
Death-Dealing Devastator





Say I would run 3 HQs, Rokkitkoptas, Bikes and ('ard) Boyz in Trukks, three to four units of those, how would the rest look? Battlewagons worth it? Now that boyz are in Trukks, what else is there to transport? Also, how would I run Tank Bustaz? Also in Trukks? Or get bigger units and put them in said Wagons? Or maybe skip them entirely?
I am getting a bit lost in list design now
   
Made in ru
!!Goffik Rocker!!






Wagons are good if you use them properly. They're solid assault / shooting platform vehicles. Thus, you use them either to transport choppy stuff like max boyz that can fit in with HQ, or shooty/choppy stuff like 15 tankbustas that can both shoot properly and assault a hardy vehicle/mc. While it's not worth it to get a battlewagon for something like 5-7 tankbustas just cause of how much you pay for the vehicle in the first place. While they can be fine within trucks, people often say 15 tankbustas in wagonz are good.

I'd suggest to try both options and experiment yourself. Wagons are good. And tankbustas can always find a place in a speed freak list one way or another - actually, they're great in this lists.

This message was edited 2 times. Last update was at 2015/02/09 10:46:08


 
   
Made in de
Death-Dealing Devastator





I really like the look of the Wagon and the conversion possibility, but I am hesitant to spend 52€ per Wagon if I am not going to use it, hence why I ask about the use of it in a Speed Freakz list if boyz are in Trukks.
But I can skip the Wagons for now and get myself three Trukks, which I am going to need regardless of anything. Then I can test whether 5 Bustaz or 12 'ard boyz are to my liking.

On the Warbiker vs Nobz issue. While having the same amount of HP, you do have higher melee output and moar dakka (the be all end all of orks apparently ). You recon the increased output in indeed worth more even though you will need to make more morale checks?
I suppose it is the same issue as with Paladins vs GKTDA and knowing that debate by heart, I will be going out on a limb here and claim that the outcome is the same and that Warbikers beat Nobz in point efficiency, despite the increased amount of morale checks. Right?

To sum it up, the list would consist of Warbikers, HQs, Deffkoptas, Bustaz, Boyz, Trukk, Wagons and one unit of Mek Gunz. Do you think anything else is worth considering? There is plenty more options in the codex and while tournaments here do not allow double CAD, the majority of my games are not on tournaments, so I have room for creativity.
Any suggestions? Slower elements are welcome as long as they fit with the mechanized theme.
   
Made in ru
!!Goffik Rocker!!






Big trakks from forgeworld are decent. Though, i doubt you'll be allowed forgeworld while disallowing even for 2-d cad but...who knows!

Anywayz, don't get me wrong. Battlewagons are one of the best things for speedfreaks that are in our codex. You just got to use them to full potential and place wisely not to allow the opponent to focus on their huge av12 sides.
   
Made in de
Death-Dealing Devastator





Gotcha! I will play around with different Wagon contents. I suppose two is a good number? I always like to say that one is a target, two is a tactic, three is a strategy.

Oh and yes, FW is actually allowed pretty frequently. Double CAD and Super-Heavies are the only things that people dislike apparently. Go figure

This message was edited 1 time. Last update was at 2015/02/09 11:21:02


 
   
Made in ru
!!Goffik Rocker!!






If so, consider running big trakks + tankbustas. One good option too.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Trade_Prince wrote:
Oh and yes, FW is actually allowed pretty frequently. Double CAD and Super-Heavies are the only things that people dislike apparently. Go figure
How strange, do they not know 7th ed is out now?
Sounds like they want to be stuck in 5th!
   
Made in de
Death-Dealing Devastator





Yeah, I don't know either. Dey be needin' da Finkin' Cap! But it still works fine in local tournaments or friendly games, so I wouldn't be bothered by it too much. I mean, at the beginning of 6th allies were banned everywhere and now it is regular business. I do it like I always do. I stick to a theme and get myself 2.5k points to choose from for friendly games and to adjust to custom rules the TO might throw at me.
   
Made in ru
!!Goffik Rocker!!






Consider Blitz brigade for large games.
   
Made in de
Death-Dealing Devastator





Damn, that will be expensive to buy an additional three BW :O
And no Bikes? Shame.
But hey, certainly looks fun. Still a long way to go until there

One more question about Warbikes, you recon a unit of 10 with KB/BP boss + pain boy + kff big mek + warboss on bikes are enough? Or jack the unit up to 15 dudes?
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

If Forgeworld is an option, maybe consider Zhadshard? Start taking Warbikes as troops.
   
Made in de
Death-Dealing Devastator





I planned to get myself that option, but I do not want to base the entire army around it. For one, FW is accepted, but not everywhere and second I like boyz and Trukks

But it would certainly be an option for higher point games so that I have more FA options. Not like I lack troops slots anyway
   
Made in ru
!!Goffik Rocker!!






If you're going for a Warboss + Painboss + bikers deathstar, i'd take all 15.
   
Made in de
Death-Dealing Devastator





Okay, time for the next actual step:

I want to build a 1250pts force, that I can then easily expand upon.
I have a 880pts list including all models I own:
Spoiler:

Warboss
- Warbike, Claw, DLS
Painboy
- Warbike

10 Boys
- Nob, PK/BP
- Trukk, Rokkit, Reinforced Ram
10 Boys
- Nob, PK/BP
- Trukk, Rokkit, Reinforced Ram

10 Warbikes
- Nob, PK/BP
3 Deffkoptas
- TL Rokkits
3 Deffkoptas
- TL Rokkits

880pts


It currently includes pretty much all units I wanted to have, which means a few Trukks, Bikes, Koptas.
What do you recon is the next step? What do you think this list lacks at the moment? It does not necessarily need to be fast (though I prefer something that moves over static units), it just needs to be useful to the list
Note that transports and load-outs can be changed at a whim, so no issues there.

Once again, thanks for any input
   
Made in ru
!!Goffik Rocker!!






I'd expand bikers to 15, get some ranged support in face of mek gunz and get 2 wagonz for more boyz/tankbustas.

Make truckboyz 'ard. Include slotless meks to die in challenges instead of nobz and to have ore chances of having a character in a squad of boyz if you're unlucky with a nob getting killed. It's not cheap but it definitely has it's advantages - especially since you don't have lots of models yet. A ram truck with a squad of 'ard boyz + pk/bp nob + mek = 200 pts. Expensive, yes. But it's just like 50 pt more expensive than a squad of naked boyz and the difference is quite notisable.

Mek gunz are great and worth it in almost every army. They're one of the prime targets for conversions. Get some WW2 gunz and orkify them if you find yourself thinking: "HOW MUCH?!" when you find out the price for retail mek guns.

You could make use of a buzzsaw for koptas in low pt games. But if you do, i'd suggest to magnetize them as they're somewhat overpriced and you'll get rid of them later. But they're nice at the start.

This message was edited 1 time. Last update was at 2015/02/10 05:56:30


 
   
Made in de
Death-Dealing Devastator





I think that this will be a good time to decide on the general structure of the Troops section.
It is either three units of 10 ard boyz with nob and mek in trukk (totalling 3 rokkits each) or two units of 15-20 boyz with nob and mek in Wagonz (a few more rokkits). That choice will also dictate the way I would run my Tank Bustaz (they are the premier AT choice for speed freakz, right?)
   
Made in ru
!!Goffik Rocker!!






 Trade_Prince wrote:
I think that this will be a good time to decide on the general structure of the Troops section.
It is either three units of 10 ard boyz with nob and mek in trukk (totalling 3 rokkits each) or two units of 15-20 boyz with nob and mek in Wagonz (a few more rokkits). That choice will also dictate the way I would run my Tank Bustaz (they are the premier AT choice for speed freakz, right?)


Yep, correct on the bustas. Either run them as ~7 in a truck, 15 in a battlewagon or 10 in a big trakk (fw). They're good at what they do.

Also, look at meganobz (MANz). They're great for speedfreaks. Not mandatory but they do have a place. Especially with killsaws. Or combi-skorchas. But skorchas are situational. Anywayz, if you like the models, they're good on the table.

I'd not bother with rokkits for truckboyz, to be honest. It's not their thing. Not bad for dumping extra points but you'll rarely find truckboyz with rokkits useful due to how they act in general. You often forego shooting whatsoever. Yep, ideally, you're within 1' of the enemy squad and shoot whatever you have and than charge. But i can assure you such situations are rare. Often you either turboboost, run or forego shooting for fear of actually killing the target out of your random charge range.

This message was edited 3 times. Last update was at 2015/02/10 07:31:53


 
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





Crossroad

Better yet, give the nobz leading the boyz a PK. I ran a PK rush CAD today and crushed just about everything in my way. I had 4 barebone trukk, 3 groups of 10 boyz and 1 group of 'ard boyz. I also ran 2 units of bike w/ Nob w/ PK, 2 unit of MANz missile, Megaboss, regular boss, lootas, tankbustas in BW, and 5 koptas. Saturating the field with max amount of PK you can field will push your opponent back. The idea is to bring as many nobz with PK, tankbustas, MANz and boss into assaulting enemy, with this many threat there is only so much the opponent can destroy in one turn. 'Ard boyz are really good idea, btw.

Definitely get mek guns, get like 5 KMKs, drop 5 str 8 ap2 template on your enemy. Worth their points.


~4000 pts Deathwatch
~4000 pts ORKS ORKS ORKS
~1000 pts Sphess Mahreen
~2000 pts Admech 
   
Made in de
Death-Dealing Devastator





Any thoughts about how to run boys then? I would prefer the Trukk route, but then I will lack good content for the Wagons bar some unwieldy mob of tank bustanz.
   
Made in ru
!!Goffik Rocker!!






Why not mix. 1 wagon full of boyz, 1 full of bustas. Than a truck/trakk of bustas and the rest are boyz, MANz or whatever else you like.
   
 
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