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![[Post New]](/s/i/i.gif) 2015/02/12 09:32:53
Subject: Movement Tray Rules question?
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Utilizing Careful Highlighting
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I was thinking of making movement trays for my army so that they're easier to move, but I have one problem: does the extra space provided by the movement tray (the "margins") affect the game ruleswise? I haven't read a rule about it so I'm not really sure? Should I just make movement trays that are exactly as big as the base footprint of my unit?
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![[Post New]](/s/i/i.gif) 2015/02/12 15:09:27
Subject: Movement Tray Rules question?
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Longtime Dakkanaut
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Most trays add only a couple mm's to a unit's size in either direction at most - depending on whether they have lips/bumpers/whatever they're called. Doesn't have a major impact on the game and is not addressed in the rules, which just state standard frontage/depth for unit size X.
One point to make is KoW is already an uphill fight to get new players. If the WFB player wants to use his GW trays and repurpose his Skaven as goblins, it's probably in most groups' interests to not quibble over an odd mm of difference.
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This message was edited 1 time. Last update was at 2015/02/12 15:11:43
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![[Post New]](/s/i/i.gif) 2015/02/12 20:15:55
Subject: Movement Tray Rules question?
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Regular Dakkanaut
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Agreed , in some ways movement trays in a lot of ways actually prevent argument - individually moving figures always seems to lead to a little extra movement even when its inadvertant.
Personally, we have used then from the start, since if nothing else the games run quicker.
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![[Post New]](/s/i/i.gif) 2015/02/12 20:59:10
Subject: Re:Movement Tray Rules question?
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Utilizing Careful Highlighting
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Okay so people won't mind if I add an odd mm here or there. Thanks.
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![[Post New]](/s/i/i.gif) 2015/02/12 22:05:09
Subject: Re:Movement Tray Rules question?
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Haughty Harad Serpent Rider
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Yeah no biggie, even if your movement tray lip is 5mm you are still starting with all of it in your deployment zone and still measuring movement from the front of it. Won't affect things too much, if at all.
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![[Post New]](/s/i/i.gif) 2015/02/12 22:52:08
Subject: Movement Tray Rules question?
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Tail-spinning Tomb Blade Pilot
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If anything, a larger movement tray puts you at a disadvantage, since itll be harder to fit into small gaps, between screening units, that kind of stuff... Shouldnt give you any major advantages. And if everyone is using movement trays, it doesnt really change anything at all.
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![[Post New]](/s/i/i.gif) 2015/02/12 23:00:09
Subject: Re:Movement Tray Rules question?
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Utilizing Careful Highlighting
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So next question: some of my units will need a movement tray (so definitely I will have to add a few mm here and there) and some will be on scenic bases. Should I add the same amount of mm on the scenic bases in order for them to be almost as equal as with the movement tray ones?
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![[Post New]](/s/i/i.gif) 2015/02/13 12:58:19
Subject: Movement Tray Rules question?
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Posts with Authority
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Well, I haven't - and my group uses a mix of scenic bases, movement trays, and a bunch of loose figures ranked up and pushed around using a bit of card. (He plays goblins - mostly from GW.)
Really, a few mm. here or there won't kill the game.
Until it looks like somebody is trying to use it to cheese the rules some how... don't worry about it.
My own are mostly on movement trays, with scenic bases being added over time. It's all good.
The Auld Grump
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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![[Post New]](/s/i/i.gif) 2015/03/20 14:18:47
Subject: Re:Movement Tray Rules question?
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Posts with Authority
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I was amused that this question was addressed in the Beta playtest for the new edition.
The Auld Grump
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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![[Post New]](/s/i/i.gif) 2015/03/20 14:55:58
Subject: Re:Movement Tray Rules question?
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Utilizing Careful Highlighting
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Well good thing I haven't done them yet. Whew!
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![[Post New]](/s/i/i.gif) 2015/03/20 20:25:09
Subject: Re:Movement Tray Rules question?
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Posts with Authority
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Heh - it really wouldn't have been a problem -
Kings_of_War_Beta wrote:Unit footprint, movement trays and multibases
If a unit consists of a large number of models, it is far more convenient when moving it around to place a ‘movement
tray’ underneath it – that way you effectively have a single object to move on the battlefield rather than a large
number of them (say 20 Elf infantry models). This speeds up gameplay immensely. The ideal movement tray is a piece
of plastic, thick cardboard or plasticard that is cut to the exact space occupied by the bases of the models forming
the unit, and painted to match the colour of their bases. For example, a regiment of 20 Elf infantry models occupy
a rectangluar tray 100mm wide and 80mm deep. If the tray has a little ‘lip’ around the unit (normally up to a couple
of millimetres wide), this does not matter and player should agree to either always ignore the lip when measuring
distances (our favourite solution) or to always measure distances from/to it – as long as this is done consistently for
all units and both sides, it should not present a problem.
Their official answer is 'whatever works for you, as long as you're consistent.
The Auld Grump
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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