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![[Post New]](/s/i/i.gif) 2015/02/12 09:38:02
Subject: Fear Conflict
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Preacher of the Emperor
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What happens when a wolf lord wearing the Pelt of Balewolf and a Demon Prince meet up in assault?
Pelt of Balewolf - "The wearer of the Pelt of Balewolf has the Fear special rule. Furthermore, enemy units with the Beasts, Cavalry or Monstrous Creature unit types that are in base contact with the wearer or his unit automatically fail any Fear tests they are required to make unless they have the And They Shall Know No Fear or Fearless special rules."
Demonic Instability - "...automatically pass Fear, Pinning and Morale tests."
Which takes precedence?
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![[Post New]](/s/i/i.gif) 2015/02/12 09:47:42
Subject: Fear Conflict
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Crazed Spirit of the Defiler
Ireland
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Daemon Princes have the Daemon rule which means they have Fear and so are not affected.
*EDIT: I'm an idiot, ignore me.
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This message was edited 1 time. Last update was at 2015/02/12 10:16:21
By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2015/02/12 10:13:01
Subject: Fear Conflict
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Longtime Dakkanaut
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Voodoo_Chile wrote:Daemon Princes have the Daemon rule which means they have Fear and so are not affected.
Fear allows the model to cause fear, but doesn't protect it against fear.
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![[Post New]](/s/i/i.gif) 2015/02/12 10:16:07
Subject: Fear Conflict
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Crazed Spirit of the Defiler
Ireland
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Stephanius wrote: Voodoo_Chile wrote:Daemon Princes have the Daemon rule which means they have Fear and so are not affected.
Fear allows the model to cause fear, but doesn't protect it against fear.
Ahh crap I miss read the OP. I thought it was "And They Shall Know No Fear, Fear and Fearless" my bad. It's what I get for having my browser in a small window.
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2015/02/12 10:21:34
Subject: Fear Conflict
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Longtime Dakkanaut
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deviantduck wrote:What happens when a wolf lord wearing the Pelt of Balewolf and a Demon Prince meet up in assault?
Pelt of Balewolf - "The wearer of the Pelt of Balewolf has the Fear special rule. Furthermore, enemy units with the Beasts, Cavalry or Monstrous Creature unit types that are in base contact with the wearer or his unit automatically fail any Fear tests they are required to make unless they have the And They Shall Know No Fear or Fearless special rules."
Demonic Instability - "...automatically pass Fear, Pinning and Morale tests."
Which takes precedence?
Unlike CSM demon princes, the chaos demon DPs do noy have the fearless special rule. That is why the question pops up if I understand correctly.
I consider models with demonic instability a more specific subset of the general non-fearless, non- atsknf crowd and the rule more specific than the BRB special rules fearless and atsknf and therefore consider the test automatically passed.
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![[Post New]](/s/i/i.gif) 2015/02/12 11:06:43
Subject: Fear Conflict
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Regular Dakkanaut
A cornfield somewhere in Iowa
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Bet you a dollar it is; " they pass the test on their turn and fail on their opponents turn"... I believe their is precedence in the faq.
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This message was edited 1 time. Last update was at 2015/02/12 11:07:39
40k-
Bolt Action- German 9th SS
American Rangers |
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![[Post New]](/s/i/i.gif) 2015/02/12 11:28:57
Subject: Fear Conflict
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Infiltrating Prowler
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My guess is that the Pelt takes precedence. The Pelt states that a specific unit type can only ignore it, if they are Fearless or have ATSKNF USR.
The instability rule allows you to pass any test, but the Pelt explains that you always fail, unless you have those USR's.
It's like Snap Shot. You can have all kinds of rules that states that you always hit on X or Y value, but unless it specifically mentions that you can ignore the BS1 penalty of Snap Shot, then you aren't allowed to bypass that.
Just my take on this though.
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This message was edited 1 time. Last update was at 2015/02/12 11:29:20
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![[Post New]](/s/i/i.gif) 2015/02/12 15:58:13
Subject: Fear Conflict
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Longtime Dakkanaut
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This is not a sequencing question, so dependency on who determines sequence isn't a factor.
The pelt rule calls out two BRB special rules which are relevant. It doesn't call out the demon codex special rule as a more specific rule fulfilling the same function.
If anything, this is similar to Kharn vs Invisibility. Always on 2+ vs only on 6+. Kharn's rule is more specific. Same for the demons here.
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![[Post New]](/s/i/i.gif) 2015/02/12 16:28:51
Subject: Fear Conflict
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Confessor Of Sins
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Stephanius wrote:If anything, this is similar to Kharn vs Invisibility. Always on 2+ vs only on 6+. Kharn's rule is more specific. Same for the demons here. Not too sure about that one. Kharn is To Hit rolls specific, whereas Invisibility is general "all snap shots and 6s in CC" If anything, i'd agree with Zewrath: Demonic Instability is quite general: Passes Fear and Pinning and Morale tests. Pelt of Balewolf is much more specific: Monstrous Creature auto-fail, only AtSKnF or Fearless can deny Probably down to sequencing at this point. The only thing that might come close otherwise is re-rolls: If two or more special rules combine to the effect that both all failed and all successful dice results would have to be re-rolled, do not re-roll any dice; simply use the original result(s) instead.
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This message was edited 1 time. Last update was at 2015/02/12 16:29:39
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/02/12 17:40:22
Subject: Fear Conflict
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Regular Dakkanaut
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The brb says that if you are under the effects of re-rolling all failed and re-rolling all successful dice then the effects cancel out. HIWPI is the same they auto pass and auto fail so the affects cancel out and the DP would have to take a normal fear test.
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![[Post New]](/s/i/i.gif) 2015/02/12 23:28:56
Subject: Fear Conflict
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Preacher of the Emperor
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the cancelling out is a good point. that's how i'd recommend it to be done.
Also, the pelt and demonic instability are both from codices so neither trumps the other.
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![[Post New]](/s/i/i.gif) 2015/02/13 01:57:01
Subject: Fear Conflict
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Regular Dakkanaut
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If how you quoted the rule for Pelt of the Balewolf is the exact quote I don't see this coming up very often. Most people have wings on their Demon Princes making them Flying Monstrous Creatures IE the pelt has no effect on them anywho. Heck the only thing it could work on is a walking demon prince, or an unlucky tyranid who wandered out of synapse range. Since Riptides are Jetpack Monstrous Creatures and Wraith Knights are Jump Monstrous Creatures. Automatically Appended Next Post: Oh sorry it would also work on a keeper of secrets or a Greater unclean one
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This message was edited 1 time. Last update was at 2015/02/13 01:58:01
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![[Post New]](/s/i/i.gif) 2015/02/13 02:18:02
Subject: Fear Conflict
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Shrieking Traitor Sentinel Pilot
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Super strict? The pelt is much narrower in scope, so it wins through specificity. Playable for good sporting? ROLL OFF! DUN-DUN-DUNNNNNN!
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![[Post New]](/s/i/i.gif) 2015/02/13 06:52:38
Subject: Fear Conflict
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Preacher of the Emperor
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icefire78 wrote:If how you quoted the rule for Pelt of the Balewolf is the exact quote I don't see this coming up very often. Most people have wings on their Demon Princes making them Flying Monstrous Creatures IE the pelt has no effect on them anywho. Heck the only thing it could work on is a walking demon prince, or an unlucky tyranid who wandered out of synapse range. Since Riptides are Jetpack Monstrous Creatures and Wraith Knights are Jump Monstrous Creatures.
Automatically Appended Next Post:
Oh sorry it would also work on a keeper of secrets or a Greater unclean one
FMCs are still MCs, so it would affect them, too. Just like Strafing run grants +1 BS to flyers targeting FMCs and MCs.
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