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Made in us
[DCM]
.







Thanks for that!

I'm most excited for the Earth Caste stuff, but to be honest, everything they've done in the 'New Era' has been amazing.

Thematically, I *think* I'll be able to resist the Brood and maybe Skaard too...

...maybe!
   
Made in us
Regular Dakkanaut




Reynoldsburg Ohio

CMoN will be at the local convention next week, so I'mm be bringing my 2013 rulebook to exchange for a 2017 rulebook, and the 2 Player Starter will be coming home as well
   
Made in us
[DCM]
.







Is your 'local convention' Origins, in Ohio?

If so - I'm jealous - take notes...and pictures!
   
Made in us
[DCM]
.







Skaard indeed...



Also:

Hey everyone!

It has been roughly one month since the 2017 Master Rules were available to the public in one form or another, and there has been a lot of discussion about the ins and outs between its covers. Articles, diagrams, podcasts, Live feeds, and more than a few games using the new rules.

Just as it says on page 26, we are dedicated to making sure that questions about our game are answered, confusions clarified, and even mistakes repaired.

So, without further ado... we have updated the General Errata and FAQ as well as the Faction-based Errata and FAQ to reflect the new rules and new questions that have come up.

General - http://dark-age.com/wp-content/uploads/2017/06/June2017-Master-Rules-FAQ.pdf
Faction - http://dark-age.com/wp-content/uploads/2017/06/June2017-Faction-Errata.pdf

So, go check things out, head to your favorite fan page or podcasting representatives and discuss what you find within!

Additionally... particularly clever or meticulous fans might find another interesting update tucked away...


Not sure what that last bit is about though...
   
Made in ca
Been Around the Block





Its about a new card for a non-character Ajax, you can now theoretically bring 3 Ajax in 500 points.

Cannot wait to see the Father Johanne re-sculpt.



   
Made in us
Regular Dakkanaut




Reynoldsburg Ohio

 Alpharius wrote:
Is your 'local convention' Origins, in Ohio?

If so - I'm jealous - take notes...and pictures!


I do every year, I'll make sure I include Dakka in my sharing this year. Origins is pretty fun, think a slower GenCon where you get to talk to Publishers and Developers because it is less hectic.
Origins is usually where I get my Dark Age fix.
   
Made in us
[DCM]
.







That's good to know - maybe I'll make the pilgrimage to Origins some day, and skip out on Gencon (though that's still the dream!)...
   
Made in us
Crazed Troll Slayer




USA

I looked at potentially going to Origins this year and their weird badge system totally threw me off.
   
Made in us
[DCM]
.







 Pugnacious_Cee wrote:
I looked at potentially going to Origins this year and their weird badge system totally threw me off.


I *should& have gone to Origins this year.

What was weird about their badge system?

I'm thinking about going next year...
   
Made in us
Crazed Troll Slayer




USA

As someone who admittedly doesn't really go to cons, I went to their website and just felt like it was not super helpful for a newcomer trying to figure it out.
   
Made in us
[DCM]
.







I hear you there - to me, that describes the Gencon process as well.

Super intimidating thing there, that is!
   
Made in us
[DCM]
.







Cool Earth Caste article here:

http://dark-age.com/looking-into-the-tactics-earth-caste/

LOOKING INTO THE TACTICS: EARTH CASTE

June 12, 2017 Community




Dragyri’s latest caste, the Earth Caste, has been making waves since the first few boxes were released. Now, we’ve updated the Faction Downloads with their full stat card list. But with all the new goodness to look over, you might be wondering how to put it all together on the battlefield. Well, that’s where Aaron Bohm has you covered. He’s written up his thoughts on the best way to put this new force onto the table.

The feedback I gave Dark Age game-runner Bryan Steele when he asked me about the most recent Dragyri updates, which included new models for the upcoming Earth Caste, was that I was surprised and pleased with how different each Caste felt to play. The Air Caste plays as mobile and hard to hit as the wind, Ice Caste is as straightforward and immovable as a glacier. There are equal parts unpredictability, volatility and power within the Fire Caste and Shadow Caste… wait, they were here just a minute ago…

The Earth Caste is yet another exciting addition to Dark Age and, like all factions in the game, lends their own unique challenges and opportunities for creating a competitive tournament list. Having read through the 2017 Master Rules and taking a close look at some of the new Earth Caste cards, I jotted down my notes on what Earth can do to maximize their chances at winning a Dark Age MtI Tournament. Of course the ultimate goal is to be able to design a list which will lead down the path to become one of the game’s elite, a Dark Age Immortal.




At A Glance

Big, tough and slow; those are the characteristics that stand out as I first view the cards. At a glance Earth Caste doesn’t appear to have been blessed with 4” movement or 4 AP stats, and they share the standard high-defense, high-armor trait as do many of the other bruisers in the game. That is, easy to hit, hard to wound.




The main abilities that jump out are that they almost all have Reach melee, Knockdown or Knockback effects, and the impressive new Special Ability Stoneskin making them that much more durable. But they are also short on ranged attacks and have no opportunities to heal (as is common among all Dragyri).

So there are two main problems basic Earth Caste presents me with as a player. First, I need to figure out how I am going to deal with ranged threats. Second, since a lot of my models have innate Knockback, how do I leverage this to its full potential without putting myself at a disadvantage by knocking targets out of melee range?

The Pieces

Basic Troops:
Slave models help define the flavor of each Caste they belong to and Earth is no exception. Each Earth Caste Slave has access to the Knockdown Weapon Ability. While I know that a roll-to ability isn’t as powerful as immediate effects like Immobilize and Stun on paper, for combos and group synergy its worth keeping in the back of my mind.







Now, two Dragyri troops I wouldn’t normally use stand out for the Earth Caste. The first is the Soul Warden. Their secondary weapon also has a SP Knockdown, just in case it wasn’t already obvious that Earth wants their opponents to spend most of the game on their asses. But I’ll talk about him more when it comes to Psychogenics. The other model is the Shard Slave. Make a quick mental note: Shard Fields placed by this model count as “Terrain Features;” this is VERY important.







Earth Trueborn:
Now, it is also important to understand that every player has preferences – right, wrong, or ugly – and I am no exception. Mentally, I list the following Earth Caste models from my least favorite to most.

Fissure: A little underwhelming to me initially, every model nonetheless has its place. Knowing ranged attacks may be Earth’s Achillies’ heel, models like Fissure with Deflection becomes that much more important. Also, RN 4 Knockback has the potential for being a lot of fun. But something more subtle I realized lay within the Survivalist trait. In a faction that has few movement options, it is worth noting that a model that receives a free On Hold token can also move for free when targeted by range.



Quake: At 100 points there is no discount in picking up a Quake model. Still, he’s similar to others like him with Guard + high armor. Quake is another answer to range; simply redirect the attack and have Quake roll the save. He has the additional bonus of Stoneskin, so he can even negate damage on a failed save.



Ghrakun: Ghrakun’s ONLY attack has Knockback. So, if he is the first to engage, there is a good chance the model he’s attacking will be pushed out of range. But he also has Commander. Looking at him as a cleanup model shifts this disadvantage into a potentially huge advantage.



Pillar: No reason to beat around the bush, Pillar is my favorite new model in Earth Caste. He has Deflection and Knockdown (instead of Knockback), he’s tough and he hits hard. Initially I didn’t think much about the Center of Gravity ability – admittedly I still don’t think this psychogenic should be used a lot. However, I feel Gravity best showcases what Earth is all about and, in a way, it’s going to be the lynchpin of what I’m going to build around.



Psychogenics:
While BL(2) Knockdown and placing 2 Immobilize Counters on an enemy are powerful, I am only going to talk about 3 of the Psychogenics: Sandblast, Ferrous Pulse and Center of Gravity.

Any Dark Age army will be most effective at a particular distance; long range, mid range or close range. With a 5 1/2” SP template that has Blind, Sandblast alone helps limit the effectiveness of close and mid range opponents.

Ferrous Pulse is bar-none the strongest positioning tool in the game. Picking a point of terrain, EVERY model is moved away, pushing enemies out of cover or away from point-scoring objectives like Foxholes or the Wagon. Not only that, but someone pointed out to me that this also works for pushing your non-Earth models forward. So if the goal is to surprise the opposing player and if other faction models have been included via the Grand Arbiter Commands, this can also be a good option for an otherwise slow Earth Caste.



This all assumes a lot of careful planning and positioning but as a reminder, Shard Slaves can lay down Terrain Features exactly where they are needed. And it may seem daunting that these psychogenics that push, pull, disable and hold need to work together in a very specific and precise way for optimal results. Which is why having a Psychogenic “gunboat” like the Soul Warden has never been as important as it is in Earth Caste.

Lastly, Center of Gravity. It is very important to understand exactly what this does. Not only can this be turned on to prevent models currently within 2” from leaving, but it can also “catch” models that are moving by for any reason. In other words, Gravity can be turned on and then enemies can be knocked back towards them, causing the enemy to stick there in Gravity’s bubble. It can also be used to hold a model, effectively holding it there while a Knockback model beats on it.



The Puzzle

So how do I win? Unlike Air Caste and other highly mobile lists I won’t be able to dance around engagements, choosing the optimal times to strike and when to score. Unlike lists like Fire Caste, C.O.R.E. and other lists with high raw damage output I won’’t be able to expect to go toe to toe and win out.

Earth Caste shares some similarities with Ice Caste; both have the ability to control an area and take a lot of punishment. However Ice Caste is also one of the best at diving in, initializing an engagement and striking first. If Earth tries this it would be a disaster. Instead, there is something else they do particularly well.

Earth may be one of the best counter-striking lists in the game. Against range this means letting the opponent set up, then disrupting their gun line. Keep in mind that with the new rules a range model now takes -2 AS for being prone. Against melee Earth can allow a faction to close in, only to break up the next round’s squadlink by knocking away a few key models.

A particular favorite idea of mine is activating Pillars as a squad with Ghrakun, having the Pillars engage first, knocking enemies down and activating Gravity where appropriate. Then having Ghrak come in to clean up, knocking away some of the enemies and killing others outright.

Earth may be very difficult to play but it does seem that they will be the penultimate positioning army in Dark Age. It will take a lot of practice to make sure they’re at exactly the right place at the right time. Shard Fields can be placed as focal points either to move models away from or knock models into. Enemies can be bounced from objectives or captured by a Pillar. Fissure could have a whole turn picking ranged targets to throw back and any incoming ranged attacks can be deflected, absorbed by Stoneskin models or redirected to Quake.

Putting It All Together

So, into the build. I know I am going to Arbiter the full 150 points and the obvious choice is ranged or Smoke models. Whispers, Pyres or the Spirit Lord of Fire are my favorite Dragyri picks for range, and Strega often gets a utility spot for Smoke but there is also the dark horse Soul Splitter to consider which has both.

I am building around Pillars, so those will be included. I initially looked at 3 but the Ghrakun squadlink seems pretty strong and I need spare points so 2 will do. Quake gives me some additional options at redirecting range while Fissure may give me more mobility. For my base list I’ll play it safe and leave mobility for my sideboard.

Filling in the rest is pretty easy. The Soul Warden can be backline Psychogenic support and squadlink with the slaves. While my opponent may attempt to kill him first and move in closer to do so this actually favors my strategy (plus I really want to play a Green Space Pope!) A Shard Slave will be important to place terrain where needed so I took two for redundancy. Lastly the Taskmaster, which is pound for pound one of the strongest slave options in any list, and a Sling Slave to fill in.

750 Earth Caste Tournament List:
1 Ghrakan (150)
2 Pillar (2×75)
1 Quake (100)
1 Soul Warden (75)
1 Pyre (75)
1 Soul Splitter (75)
1 Taskmaster (50)
2 Shard Slave (2×25)
1 Sling Slave (25)

This message was edited 1 time. Last update was at 2017/06/13 18:09:25


 
   
Made in ca
Been Around the Block





These models are released this month as well according to FB. Also if you check out the card for the Earth Caste soul warden it gives the names of their elementals.

Pretty pumped to add them to my shadow caste... whats one more element in the scheme of things anyways... while I am at the store I may as well get a couple more Fire caste as well.
   
Made in us
[DCM]
.







Is your local store a Meeplemart? Is so, I'm jealous!

I'd love it if they'd ship to the USA...

An update of sorts:

DRAGYRI BATTLE REPORT ROUNDUP

June 14, 2017

With the Earth Caste hitting tables all around the world, Dark Age‘s most venerable alien warriors are getting a spotlight shined on them. There’ve been some great battles using the different sub-factions over the years, and we’ve collected a couple together here for you to check out. Watch, enjoy, and maybe pick up some tricks you’d not seen before.


Follow this link:

http://dark-age.com/dragyri-battle-report-roundup/

to see a lot of links to YouTube battle reports involving the various Dragyri castes.
   
Made in us
Regular Dakkanaut




Reynoldsburg Ohio

They have Earth Caste at Origins,have pics, on phone right now


Automatically Appended Next Post:
 Pugnacious_Cee wrote:
I looked at potentially going to Origins this year and their weird badge system totally threw me off.

Come next year pug, origins is fun,

This message was edited 1 time. Last update was at 2017/06/15 17:42:33


 
   
Made in us
[DCM]
.







I'm definitely planning a trip to Origins in 2018.

And trying for Adepticon too!
   
Made in ca
Been Around the Block





 Digclaw wrote:
They have Earth Caste at Origins,have pics, on phone right now


Automatically Appended Next Post:
 Pugnacious_Cee wrote:
I looked at potentially going to Origins this year and their weird badge system totally threw me off.

Come next year pug, origins is fun,


Pics or I dont believe you....

What other new releases did they have there?

Alpharius, Meeplemart is my FLG, and its awesome, only downside is that it takes forever for new releases to get there, long enough that i plan on just ordering from the online store with some of the new stuff.
   
Made in us
Regular Dakkanaut




Reynoldsburg Ohio

Hbbyaddict wrote:
 Digclaw wrote:
They have Earth Caste at Origins,have pics, on phone right now


Automatically Appended Next Post:
 Pugnacious_Cee wrote:
I looked at potentially going to Origins this year and their weird badge system totally threw me off.

Come next year pug, origins is fun,


Pics or I dont believe you....

What other new releases did they have there?

Alpharius, Meeplemart is my FLG, and its awesome, only downside is that it takes forever for new releases to get there, long enough that i plan on just ordering from the online store with some of the new stuff.

OK, how do I upload from an Android phone, from the con floor to dakka ??? I don't know how

Also the CMoN guys said they would post an announcement tonight on facebook

This message was edited 1 time. Last update was at 2017/06/15 18:42:19


 
   
Made in us
[DCM]
.







e-mail the pics to me here: alpharius (at) dakkadakka.com

and I'll do it for you!
   
Made in us
Regular Dakkanaut




Reynoldsburg Ohio

 Alpharius wrote:
e-mail the pics to me here: alpharius (at) dakkadakka.com

and I'll do it for you!
2 emails sent
   
Made in us
[DCM]
.







 Digclaw wrote:
 Alpharius wrote:
e-mail the pics to me here: alpharius (at) dakkadakka.com

and I'll do it for you!
2 emails sent


Only 1 email received so far - and here's the pic:



Very nice - I wouldn't mind getting them!

And thanks for the pic!
   
Made in us
Regular Dakkanaut




Reynoldsburg Ohio

At home now, 2 days down, 2 to go. Bought my must haves, now I can demo and ponder my maybes.

Got the 2 player starter for Saint Issac, and exchanged my rule book
   
Made in us
[DCM]
.







That's a good day right there!

How are the crowds?

Lots of interest in Dark Age?
   
Made in us
Regular Dakkanaut




Reynoldsburg Ohio

 Alpharius wrote:
That's a good day right there!

How are the crowds?

Lots of interest in Dark Age?


Dark Age shares a bookcase with Wrath of Kings, not as much miniatures presence as last year, the booth is in the gaming Area now and is mostly Game Demos, if there is Dark Age games, they might be in a different area. Since Immortality was moved to CMoN expo this year, the March may not start up til GenCon, making the period between Expo and GenCon the Off-season. But I will check tomorrow and Saturday. Also this was the First year there wasn't a minis display. Seems like the focus is mostly board games.

checked the event book, they aren't even doing learn to play events. The last few years they went all in for both games at Origins. Dunno, it may be they are holding back for GenCon this year.

This message was edited 1 time. Last update was at 2017/06/16 02:07:14


 
   
Made in us
[DCM]
.







No minis display at Origins?

And no planned events?

Uh oh...

I may have to make it Adepticon Only next year then...
   
Made in us
Crazed Troll Slayer




USA

Digclaw, go talk to Bryan at the booth. There is a special Immortals tournament I *believe* Saturday night (could be Friday) and the winner gets a custom Bludgelt that Bryan has made with a clear resin and red drops of blood in the resin. It looks amazing.

   
Made in us
[DCM]
.







Just watched a Facebook Live thing with Bryan and he does mention a 'stealth' and/or 'Guerrilla' MTI taking place tomorrow night?

No idea on how one would get into that though...
   
Made in us
Crazed Troll Slayer




USA

You show up with minis ready to play, lol.
   
Made in us
[DCM]
.







I like that 'restriction'!

Maybe ORIGINS is back in the cards for me in 2018!
   
Made in us
[DCM]
.







June releases!

http://dark-age.com/dark-age-june-releases-available/



Dark Age June Releases Available

June 16, 2017

The earth’s shakin’, the Saints are walking among us, and it’s really starting to heat up in here with the latest set of releases, available now at your gaming store. The Dragyri Earth Caste has a new box set, the Forsaken have an alternate version of Saint Isaac, and the Fire Caste has some new packaging for many of their favorite units. Let’s take a look.





Starting out, the Earth Caste expands its options with the Earth Caste Box Set. Inside, you’ll find one Quake, one Pillar, and one Fissure. Quake is here to shake the ground and protect the other members of his caste from harm. Meanwhile, Pillar is ready to get up-close and personal, letting his fists do the talking with the enemy. And Fissure’s meteor hammer can keep back anyone she doesn’t want around. They’re a stalwart trio and a welcome addition to the subfaction.


Not to be outdone, the Forsaken clanks onto the battlefield with their Saint Isaac, Ajax of Might box set. This set is actually two in one, as the suit of powered armor inside can either be used as an alternate version of the Saint, or as a non-unique set of power armor. Able to lay down a hail of fire, the Ajax of Might box lets the saint cull the enemy herds from afar.

Finally, you wouldn’t think putting fire models inside card boxes would be easy, but we’ve done it, with the newly-repackaged Fire Caste sets. Starting at the top, there’s the Fire Caste Leadership Box. It contains both Rath’zhi, the Arbiter of Rage and a Spirit Lord of Fire. Keep the rest of your troops in line using these two. After the leaders, we have a couple special models in their own box. They’re the Enforcer of Judgment and Artificer of the Alteghran in the Fire Caste Specialist Unit Box. Continuing down the line we come to the Fire Caste Pyre Box, which contains one male and one female Pyre model. Next, tapping into the primal forces of nature, itself, there’s the Greater Fire Elemental box. This was the toughest to keep from burning up the packaging directly. Finally, you don’t want to go without the Fire Caste Ember Box. It has four of the little hotheads in there that you can add to your force. These kits will be available next week. They were just too hot to handle!

So there you have it. Head on down to your local gaming store and pick up these latest releases!



   
 
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