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![[Post New]](/s/i/i.gif) 2015/02/17 17:08:22
Subject: [1850] - Eldar - Tournament
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Regular Dakkanaut
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I have registered to enter a 40K Tournament at the end of March. The criteria for building the army list is quite restrictive and I hve come up with the following list, any criticism and advice would be very welcome.
The rules to building the list are:
Armies must be in total no more than 1,850 points
Armies must be selected using the standard combined arms force organisation chart and allied detachment force organisation chart within the main rule book unless you choose to use a codex specific force organisation chart. Your army may only include one detachment, this being your primary detachment and may include only one allied detachment, this is regardless as to whether you use the combined arms force organisation chart or a codex specific force organisation chart. Unbound armies are not allowed
Armies must be selected using the most recent version of the codex available for your chosen army & any allies
Digital/Supplement codices such as Codex: Sentinels of Terra and Codex: Farsight Enclave are acceptable to use
Lords of war are allowed within your army selection, however you selection may not use more than 1,000pts of your total points allowance.
Forge world 40k approved units may be included within your army, however this may not be a super heavy vehicle/flyer/gargantuan creature, unless this replaces your lord of war choice. You must bring the relevant rules for your chosen Forge World unit, failure to do so will mean you will not be allowed to use your Forge World unit
Forge world 30k armies may not be used
Special characters are allowed to be included within your army selection
Data slates and Formations, such as the Tau fire support cadre are allowed to be included within your army, although apocalypse formation may not be used
Your army may only be made up from two different sources, so for example if you were to take an Space Marine army with Grey Knight allies and then took an inquisitorial detachment your army would be illegal. If you are unsure please ask for clarification. Forge world units that use up a standard force organisation slots such as HQ/Troop/Elite/Fast Attack/Heavy Support when selected from your primary codex or allied codex do not use up a source.
I will be using Codex: Eldar and Iyanden Supplement, with individual units coming from IA Apocalypse and Stronghold Assault (I have checked this is allowed, but it does not give me any room for any other codex/Allies)
HQ
Spiritseer 70
TROOP
Wraithguard, Wave Serpent/Scatter Laser 280
Wraithblades, Axes/Shields, Wave Serpent/Scatter Laser 280
FAST ATTACK
Hornet, 6 Pulse Lasers 240
HEAVY SUPPORT
Wraithknight, Suncannon/Shield, Scatter Laser 300 (Warlord)
Wraithlord, Ghostglaive 125
LORD OF WAR
Lynx, Pulsar, Scatter Laser 430
FORTIFICATION
Void Shield, 3 Shields 100
1825
Not sure what else to do with the extra 25 points, maybe a starcannon on the wraithlord...
There are bonus points for other things (all painted/based, no allies, less than 1/2/3 super heavies) so I am pretty much limited to more of what I have listed here that is already painted.
Sorry for the extra long message, I wanted to get as much as I could down
Thanks
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Guardsman: "Sir, we appear to have brought knives to a gunfight"
BANG!!!
Commissar: "Anymore questions?" |
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![[Post New]](/s/i/i.gif) 2015/02/17 18:01:46
Subject: [1850] - Eldar - Tournament
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Executing Exarch
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9unit9 wrote:Wraithguard, Wave Serpent/Scatter Laser 280
Wraithblades, Axes/Shields, Wave Serpent/Scatter Laser 280
{...}
Hornet, 6 Pulse Lasers 240
How many models in each unit? I'm guessing 5 Wraiths each and 3 Hornets? 9unit9 wrote:Wraithknight, Suncannon/Shield, Scatter Laser 300 (Warlord)
Normally the internet will recommend a stock Wraithknight, but as it's your Warlord as well might be best to stick with the loadout you have (for the shield), plus I guess the sorts of things normally aimed at by the Heavy Wraithcannons will instead be dealt with by the Lynx? 9unit9 wrote:Not sure what else to do with the extra 25 points, maybe a starcannon on the wraithlord...
The Wraithlord needs a ranged weapon, the rest of your army has the mobility to catch it's targets, whereas the 'Lord does not. Also, I'd recommend flamers for the wrist weapons. If you need to drop something, the 'Lord would probably be my first choice. Do you have any Warp Spiders painted?
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![[Post New]](/s/i/i.gif) 2015/02/17 18:21:29
Subject: [1850] - Eldar - Tournament
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Regular Dakkanaut
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Yes, the Wraiths are 5 man strong to fit in the Serpents with the seer most likely joining the Cannon squad. And yes, the Hornet squad is 3.
I much prefer the Invulnerable on the Wraithknight, as he is my warlord. Plus the Suncannon provides some decent anti terminator weaponry.
I do have some painted spiders (I used them in a kill team event). I have 4 Reg Spiders, plus Exarch with Powerblades/Twin-linked Death Spinner. The squad would cost 130 without any exarch powers so could be a straight switch for the wraithlord
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Guardsman: "Sir, we appear to have brought knives to a gunfight"
BANG!!!
Commissar: "Anymore questions?" |
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![[Post New]](/s/i/i.gif) 2015/02/17 18:52:06
Subject: Re:[1850] - Eldar - Tournament
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Furious Fire Dragon
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My vote for extra points would be Shuriken Cannons on the Wave Serpents.
I've not personally gotten any use out of Wraithblades (axes or otherwise); a unit of Distortion Scythes (Scytheguard) might be more useful. Otherwise, simply running a second set of 5 Wraithguard with their sweet S10 guns will help make up for the lack of S10 due to the Suncannon.
If you go that way (5 more 'naked' Wraithguard), then those points could go toward arming your Wraithlord and getting Holo-fields (and Shuriken Cannons) on the serpents. A pair of Bright Lances is a thing. I've sometimes run mine with a pair of Shuriken Cannons (they're pretty cheap!).
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![[Post New]](/s/i/i.gif) 2015/02/17 19:03:21
Subject: [1850] - Eldar - Tournament
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Regular Dakkanaut
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I have a unit of d-scythes, problem is I cant find the 50 points I would need to fit them in the list
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Guardsman: "Sir, we appear to have brought knives to a gunfight"
BANG!!!
Commissar: "Anymore questions?" |
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![[Post New]](/s/i/i.gif) 2015/02/17 19:07:50
Subject: [1850] - Eldar - Tournament
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Longtime Dakkanaut
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Hornets are much better if they're not a vehicle squad, otherwise you could lose the three to a few lucky autocannon shots.
WraithKnights aren't excellent warlords either, and for the same price you could be rocking two WK or almost, which would definitely be miles better.
The Lynx is acceptable as is but may not be exceptional.
If you're going for a static controllable defensive Fortification, may I suggest a Skyshield instead ?
The only thing that void shield generators will protect you against is D-blasts without support, which doesn't seem possible in a CAD format, as most would bring either a Revenant or a Warhound.
The Lynx is a very good choice at that point level, it gives you D strength without sacrificing too many points to one single relatively fragile super heavy.
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This message was edited 1 time. Last update was at 2015/02/17 19:08:45
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![[Post New]](/s/i/i.gif) 2015/02/17 20:00:38
Subject: Re:[1850] - Eldar - Tournament
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Regular Dakkanaut
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I should have mentioned, there is a bonus point for not repeating a unit entry (other than troops choices) so I would lose this bonus with 3 individual Hornets, and the same would go with 2 or more Wraithknights and Wraithlords. I need to consider the strength of the individual Hornets against the bonus I would earn.... open to thoughts on this matter
The Shield, with intelligent deployment on my part can actually prevent a Pod with melta from taking out the Lynx in first turn (I have used it this way before with a lot of success). This list is an expansion of a Throne Of Skulls tournament where I won 5/5 with it (at 1500 points). The shield will also nullify 2 or 3 Imperial Knights for at least one round of shooting, assuming 3 shots all strike the shield. This then gives the Lynx 2 rounds to shoot the Knights, baring in mind it is more than capable of taking 1 out a turn.
The Wraithknight is a lot harder to kill than an Eldar Seer (T3... means they get instant killed with ridiculous ease) and the Iyanden warlord traits can boost the Wraithknight further, reroll failed saves, hatred, feel no pain, to name but a few...
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Guardsman: "Sir, we appear to have brought knives to a gunfight"
BANG!!!
Commissar: "Anymore questions?" |
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![[Post New]](/s/i/i.gif) 2015/02/23 13:05:22
Subject: [1850] - Eldar - Tournament
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Longtime Dakkanaut
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It's simple, you can lose 3 Hornets to a single phase from a single Wave Serpent, you can't lose more than one Hornet if they're individual.
The shield is not an adequate defence against melta, surely not more than Eldar Titan HoloFields on a Skyshield.
My warlords are hidden in Serpents, they're harder to kill than WraithKnights against many things.
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![[Post New]](/s/i/i.gif) 2015/02/25 00:03:50
Subject: [1850] - Eldar - Tournament
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Regular Dakkanaut
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The shield means the first 3 hits at least cant do anything to the lynxes terrible AV, if I position my army correctly.
Individual Hornets it is then. Thanks for the suggestion.
Having the seer feel like he has to stay inside the transport to stay alive does not let me use him as he needs to be used. Cant use powers inside the transport and cant get use out of the spirit mark (which is key to getting the most out of the wraith cannons when they disembark)
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Guardsman: "Sir, we appear to have brought knives to a gunfight"
BANG!!!
Commissar: "Anymore questions?" |
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![[Post New]](/s/i/i.gif) 2015/02/25 08:04:07
Subject: [1850] - Eldar - Tournament
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Longtime Dakkanaut
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Well, the idea is not to use an expensive HQ at all, stick with 70 points hidden in a Wave Serpent and you'll save a ton of points.
The shields will drop to any serious offensive on the Lynx.
So you get three absorbed glances/pens, and then 12 to take the Lynx down, assuming no explosion.
Or if you're using a Skyshield, you get 24 glances/pens to take the Lynx down.
So what do you prefer ? tanking 15 hits or 24 ?
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![[Post New]](/s/i/i.gif) 2015/02/25 09:02:03
Subject: [1850] - Eldar - Tournament
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Nasty Nob on Warbike with Klaw
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Did not think Wraithknights were Characters.
You can only pick a non-character as the Walord if there are no characters present (and they don't get a Trait. Bad deal).
The Warithlord and Spiritseer ARE characters, so one of these must be the Warlord.
Edit: Ah it's an Iyanden Detachment. Wasn't clear.
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This message was edited 2 times. Last update was at 2015/02/25 09:17:05
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![[Post New]](/s/i/i.gif) 2015/02/25 13:45:28
Subject: [1850] - Eldar - Tournament
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Regular Dakkanaut
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Yep the wraith knight becomes a character when your warlord Automatically Appended Next Post: morgoth wrote:
The shields will drop to any serious offensive on the Lynx.
So you get three absorbed glances/pens, and then 12 to take the Lynx down, assuming no explosion.
Or if you're using a Skyshield, you get 24 glances/pens to take the Lynx down.
So what do you prefer ? tanking 15 hits or 24 ?
Don't understand your maths. Sorry.
The shield will absorb a D-Weapon hit (or 3) where the landing pad only has a chance to stop it. That is what it is there for.
I don't see the problem with spending 300 points on a warlord compared to a named character from another codex that costs 250 and does half as much...
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This message was edited 1 time. Last update was at 2015/02/25 13:55:18
Guardsman: "Sir, we appear to have brought knives to a gunfight"
BANG!!!
Commissar: "Anymore questions?" |
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