Switch Theme:

How are Nids now they got pods?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Furious Fire Dragon





My friend plays nids and has yet to win a single game, he keeps saying they are really bad now. How are nids now that there are drop pods for them, and what units are good to start an army, I would like to play them but if they are as bad as he says I don't want to waste my money.
   
Made in no
Stealthy Grot Snipa





One of the top armies in the game.

Tell him to look up good Nid players, or batreps by good Nid players, to get some ideas on how to up his game.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in ca
Furious Fire Dragon





 Thud wrote:
One of the top armies in the game.

Tell him to look up good Nid players, or batreps by good Nid players, to get some ideas on how to up his game.

That's rather surprising! With all his synapse and the "overpriced" nid models i'm rather shocked its a decent competitive army! Who should I look up, I know of Jayknight and MiniWarGaming, but I head MWG isnt the best because of missing rules and such.
   
Made in no
Stealthy Grot Snipa





Team Stomping Grounds and Frontline Gaming (including the last three hours of their nine hour broadcast currently on their Twitch channel) would be good places to start. Both of them have a decent amount of Nid batreps (the former mostly with allies, though) on their Youtube accounts.

Flyrants, extreme MSU, deployment and movement shenanigans, and focusing on the mission are crucial if he'd rather just figure it out on his own.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Check out the 40K battle reports. jy2 has quite a few good reports with his Nids. Additionally, you could check out the Tactics thread for Nids.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Sneaky Lictor




Nids are as awful as your friend says, unless of course you are willing to run as many Flyrants you can cram into a list and if you are running maelstrom or a modified maelstrom make sure to take as many DS rippers or Lictors as you can in order to maximize your table control.

If you run Tyranids the way they are ment to be played in the fluff and the way the book even tries to support, they are pretty mediocre to awful. If you maximize your list they can be a top tier army. The problem is there is a lot of ground to cover between the Pyrovore/Maleceptor and the Flyrant, probably the largest swing in power scaling between any units in the game that also happen to be in the same codex. In a codex with 30+ units about half of them are awful and/or broken in a bad way and you have about 6 units that can break all but the most powerful list.
   
Made in us
Latest Wrack in the Pits




I've heard good things about the Living Gun Node formation in one of the Baal Supplements... Leviathan I think it is?
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 cosmicsoybean wrote:
 Thud wrote:
One of the top armies in the game.

Tell him to look up good Nid players, or batreps by good Nid players, to get some ideas on how to up his game.

That's rather surprising! With all his synapse and the "overpriced" nid models i'm rather shocked its a decent competitive army! Who should I look up, I know of Jayknight and MiniWarGaming, but I head MWG isnt the best because of missing rules and such.

See that's the thing, Nids are amazing... if you basically only take Flyrants and other token units. Otherwise, the Codex is just chocked full of ridiculously awful choices. The pods did help make some of these choices more viable, I'll give it that, but on the whole the book is just plain badly written.

   
Made in us
Decrepit Dakkanaut




 Andilus Greatsword wrote:
 cosmicsoybean wrote:
 Thud wrote:
One of the top armies in the game.

Tell him to look up good Nid players, or batreps by good Nid players, to get some ideas on how to up his game.

That's rather surprising! With all his synapse and the "overpriced" nid models i'm rather shocked its a decent competitive army! Who should I look up, I know of Jayknight and MiniWarGaming, but I head MWG isnt the best because of missing rules and such.

See that's the thing, Nids are amazing... if you basically only take Flyrants and other token units. Otherwise, the Codex is just chocked full of ridiculously awful choices. The pods did help make some of these choices more viable, I'll give it that, but on the whole the book is just plain badly written.

I feel like the codex would've been received better if pods were already part of the core...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Stealthy Grot Snipa





 Andilus Greatsword wrote:
 cosmicsoybean wrote:
 Thud wrote:
One of the top armies in the game.

Tell him to look up good Nid players, or batreps by good Nid players, to get some ideas on how to up his game.

That's rather surprising! With all his synapse and the "overpriced" nid models i'm rather shocked its a decent competitive army! Who should I look up, I know of Jayknight and MiniWarGaming, but I head MWG isnt the best because of missing rules and such.

See that's the thing, Nids are amazing... if you basically only take Flyrants and other token units. Otherwise, the Codex is just chocked full of ridiculously awful choices. The pods did help make some of these choices more viable, I'll give it that, but on the whole the book is just plain badly written.


Besides Pyrovores, which are obviously just a joke, which are these awful choices?

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Tunneling Trygon






Spoiler:
 Thud wrote:
 Andilus Greatsword wrote:
 cosmicsoybean wrote:
 Thud wrote:
One of the top armies in the game.

Tell him to look up good Nid players, or batreps by good Nid players, to get some ideas on how to up his game.

That's rather surprising! With all his synapse and the "overpriced" nid models i'm rather shocked its a decent competitive army! Who should I look up, I know of Jayknight and MiniWarGaming, but I head MWG isnt the best because of missing rules and such.

See that's the thing, Nids are amazing... if you basically only take Flyrants and other token units. Otherwise, the Codex is just chocked full of ridiculously awful choices. The pods did help make some of these choices more viable, I'll give it that, but on the whole the book is just plain badly written.


Besides Pyrovores, which are obviously just a joke, which are these awful choices?


Maleceptors, Primes, OOE, Trygons, Raveners, and Haruspex are notably bad. Poor choices are Hormagaunts, Genestealers, Harpies, Tervigons, Hive Guard, the Swarmlord, Tervigons, Warriors, DL and Sporocysts. Tyrant Guard, Spore Mines, Shrikes and Lictors are "bad" units that are potent if used cleverly, as OrdoSean has demonstrated. Good units? Flyrants, gants, Rippers, Venoms, Zoeys, Gargoyles, Crones, Exocrines, Biovores Mawlocs, Toxicrenes, Cytes, Mucolids, and both kinds of Fexen.


 
   
 
Forum Index » 40K General Discussion
Go to: