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Made in us
Regular Dakkanaut





In close combat do you have to keep putting wounds on same model or can the wounds be spread around?

I thought you had to remove a model whenever you can but cant find the rule to support this.

Thanks.
   
Made in us
Maniacal Gibbering Madboy






Wounds must ne assigned to models in base base contact first, and then working back from the closest models. Under the close combatt section.
   
Made in us
Twisted Trueborn with Blaster





You have to keep putting them on the same model, until it's dead, or there are no more Wounds to allocate from that Initiative step.

Page 52, "In an case, once a model has a Wound allocated to it during an Initiative step, You must continue to allocate Wounds to it until it is removed as a casualty or the Wound pool is empty".

Now, that does mean if a multi-wound model takes one or more wounds, but not enough to kill it, during an Initiative step, on the next Initiative step, you can allocate the wounds to a different equidistant model.

"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in ru
!!Goffik Rocker!!






RAW you can play around with wound allocation. But it's limited to an ini step.

For example, you've got a bunch of spawns that are attacked by ork boyz with pk nob and a painboss.

Painboss strikes at ini3 and lands a wound, creates a pool of this one wound and you allocate it to a model in b2b with one of the engaged opponents.

Than boyz strike at ini2 and land 2 wounds. You have to allocate this 2 wounds to a model in b2b with one of the engaged opponents but it's not necesserily the wounded spawn, so you can pull it to a second one.

Nob strikes at ini1 and lands 2 more wounds, you allocate it to another model if possible.

So, in the end, you've got 1 spawn with 2 wounds and 2 spawns with 1 wound. All 3 are alive and kicking.

But if, say, the boyz pulled 3 wounds, you'd have to allocate them all to one model till it dies.

This message was edited 2 times. Last update was at 2015/02/26 08:07:22


 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

I'd like to add that the exception to the above is if they have the Swarms special rule.

This message was edited 1 time. Last update was at 2015/02/26 13:13:44


If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in eu
One Canoptek Scarab in a Swarm




AnFéasógMór wrote:
You have to keep putting them on the same model, until it's dead, or there are no more Wounds to allocate from that Initiative step.

Page 52, "In an case, once a model has a Wound allocated to it during an Initiative step, You must continue to allocate Wounds to it until it is removed as a casualty or the Wound pool is empty".

Now, that does mean if a multi-wound model takes one or more wounds, but not enough to kill it, during an Initiative step, on the next Initiative step, you can allocate the wounds to a different equidistant model.


Since it says "until the Wound pool is empty", doesn't that mean that if the opponent is striking with several different weapons with different AP, Strength or abilities in the same INI-step, you can choose to allocate the wounds from each separate weapon on different models, even if you began to allocate wounds on one model that survived, and it is stil the same INI step?

Because the wound pools referred to are created by splitting up attacks with different AP, strength or abilities. Se the sections before the quoted rule...

This message was edited 2 times. Last update was at 2015/02/26 14:11:07


 
   
Made in us
Twisted Trueborn with Blaster





jay_mo wrote:
AnFéasógMór wrote:
You have to keep putting them on the same model, until it's dead, or there are no more Wounds to allocate from that Initiative step.

Page 52, "In an case, once a model has a Wound allocated to it during an Initiative step, You must continue to allocate Wounds to it until it is removed as a casualty or the Wound pool is empty".

Now, that does mean if a multi-wound model takes one or more wounds, but not enough to kill it, during an Initiative step, on the next Initiative step, you can allocate the wounds to a different equidistant model.


Since it says "until the Wound pool is empty", doesn't that mean that if the opponent is striking with several different weapons with different AP, Strength or abilities in the same INI-step, you can choose to allocate the wounds from each separate weapon on different models, even if you began to allocate wounds on one model that survived, and it is stil the same INI step?

Because the wound pools referred to are created by splitting up attacks with different AP, strength or abilities. Se the sections before the quoted rule...


Hmm, I'll have to mull on that one, because when you take the rest of the rules for woind allocation in CC into account, it gets a bit more ambiguous. On the one hand, you do create seperate wound pools for each differently named weapon. On the other hand, they talk about determing "how many wounds were caused in an initiative step".

This becomes a little more tricky when judging intent. I could see them having intended to mean "until all the wound pools for that init step are empty", or "until that particular wound pool is empty".

"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in eu
One Canoptek Scarab in a Swarm




Hard to know the intent was, and I can't see any reason to believe the intent should be different than the RAW.

But to me when I read the rules I think it is clear that they tell you to:

1. Roll all dice for that ini step, but keep the different attack types separate by using different coloured dice (they even suggest this)
2. Split the resulting wounds in different pools for each attack type (you can simply use the dice that passed and their colours to keep track of this)
3. The attacker decides which pool to allocate first. If you start allocating to one model, you need to keep allocate on this one until wounds in the pool is out or he is dead
4. The attacker decides which pool to allocate next, here there is no rule that forces you to keep allocating on the same model as you did in step 3.
5. Repeat until no more pools are left

This message was edited 1 time. Last update was at 2015/02/27 11:01:34


 
   
Made in us
Krazed Killa Kan




Homestead, FL

It is important to remember in regards to this that you can not allocate wounds to a model that is not in base to base with the models swinging, Just because you have 10 models in BtB you can only apply your wounds to the actual models in base to base with that character/unit. So if my nob swings and does 3 wounds with his PK then you need to remove the 3 closest models to the nob, not models that are half way down the line of combat.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Maniacal Gibbering Madboy






 Ghazkuul wrote:
It is important to remember in regards to this that you can not allocate wounds to a model that is not in base to base with the models swinging, Just because you have 10 models in BtB you can only apply your wounds to the actual models in base to base with that character/unit. So if my nob swings and does 3 wounds with his PK then you need to remove the 3 closest models to the nob, not models that are half way down the line of combat.


I've been trying to come up with a snappy sentence to summarise this, but been beaten to it. This, I think, solves a good portion of your questions.
   
 
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