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The Starviper and the Scyk seem to go together with Scum being the only fragile maneuverable interceptor type ships. Serissu in particular boosts the survivability of these ships by quite a bit, when every hull point, and by extension every evade result on the green dice matters quite a bit. For this reason, a defensive Serissu (elusiveness or push the limit and a stealth device) plus two souped up Starvipers (Xizor and Guri or Guri and a Vigo) will be just as slippery as a TIE interceptor/phantom list but a lot more durable and debatably harder hitting. You could try bringing three barebones vipers.
This list lacks a real "anchor" though so I've been experimenting with swapping one viper for the lowest Y-wing pilots for something a little tougher to joust with other fat ships, and split the attention of the enemy list.
A firespray accompanied by Zs, a HWK such a Torkhil or Palob that can turn one ship into easy target (or Dace if you like Ion I guess) and a Y or two if you can fit them with some autoblaster turrets with or without the title for some cheap undodgeable firepower. Kavil is a great pilot for this kind of list with a Blaster turret and R2 agromech.
The second "bruiser" list is going to be a lot easier to use. Where as the finesse list will take some getting used to but can pick apart less maneuverable squadrons that can't keep the vipers in arc (because turrets will have a hard time against autothrusters and Serrisu's reroll)
This is all just theory crafting but I'll be putting it all to the test very soon.
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