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Who benefits from the Destroyer Lord's Preferred Enemy the most now?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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What is the most effective unit to attach a Destroyer Lord to?
Wraiths
Praetorians (Void B.)
Praetorians (Rod)
Deathmarks
Scarabs
Flayed Ones
Lychguard
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Made in il
Tail-spinning Tomb Blade Pilot




Israel

Never thought of using Aetherial Interception to get the D. Lord into the game on the opponent's turn.

That could actually work really well in letting him assault the following turn, and giving him a rezorb would make the unit extra durable against the return fire that would likely come down on it in the opponent's shooting phase.

One issue I can see with it would be that it's rather likely to force you to deepstrike the D. Lord in your backfield, which kind of screws with the whole idea of putting him into the game on the opponent's turn to allow him to charge in yours...

This message was edited 1 time. Last update was at 2015/03/14 18:05:56


6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in jp
Proud Triarch Praetorian





If facing melta pods and he's part of the alpha counter left to protect your valuable vehicles, then yeah, he's gonna have to spend a couple turns booking it up the table to get back into the action once they're taken care of (unless you want to give him a Veil).
However, if you use their ability to come in when something else comes in from reserves (eg. infiltrating units), he'll be happy as a Flayed One in a guardsmen's barracks.
Don't have my book on me at the moment, though: they have to shoot at whatever unit arrives from reserves, right? (not just any unit that might already be on the table)

 
   
Made in us
Deranged Necron Destroyer





 skoffs wrote:
If facing melta pods and he's part of the alpha counter left to protect your valuable vehicles, then yeah, he's gonna have to spend a couple turns booking it up the table to get back into the action once they're taken care of (unless you want to give him a Veil).
However, if you use their ability to come in when something else comes in from reserves (eg. infiltrating units), he'll be happy as a Flayed One in a guardsmen's barracks.
Don't have my book on me at the moment, though: they have to shoot at whatever unit arrives from reserves, right? (not just any unit that might already be on the table)


"...Deathmarks unit that arrived on the board in this manner during that turn may fire its weapons at any enemy unit that arrived from Reserves that phase..." If the Deathmarks come in during your opponent's turn they only have permission during the movement phase to shoot at any enemy unit that came from Reserves.

BUT if you ally in some SW with some drop pods you can do a turn one alpha strike with Deathmarks letting you shoot at any unit during your own shooting phase. I've posted this strat in another thread but I'll repeat it here. have a D.lord with the gauntlet of conflagrator in a deathmark unit and drop your drop pod turn one, the Drop pod counts as an enemy unit so it is able to deepstrike now, Deep strike near enemy HQ unit or another high kill priority unit, if you land close enough to use the flammer that is most likely a dead unit, if not but still within 12" range the D.lord can use it's staff of light to add three s5 ap3 attacks and all the deathmarks will still get to wound on 2+ with re-roll which is still really good for an alpha strike.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
 
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