skoffs wrote:If facing melta pods and he's part of the alpha counter left to protect your valuable vehicles, then yeah, he's gonna have to spend a couple turns booking it up the table to get back into the action once they're taken care of (unless you want to give him a Veil).
However, if you use their ability to come in when something else comes in from reserves (eg. infiltrating units), he'll be happy as a Flayed One in a guardsmen's barracks.
Don't have my book on me at the moment, though: they have to shoot at whatever unit arrives from reserves, right? (not just any unit that might already be on the table)
"...Deathmarks unit that arrived on the board in this manner during that turn may fire its weapons at any enemy unit that arrived from Reserves that phase..." If the Deathmarks come in during your opponent's turn they only have permission during the movement phase to shoot at any enemy unit that came from Reserves.
BUT if you ally in some
SW with some drop pods you can do a turn one alpha strike with Deathmarks letting you shoot at any unit during your own shooting phase. I've posted this strat in another thread but I'll repeat it here. have a D.lord with the gauntlet of conflagrator in a deathmark unit and drop your drop pod turn one, the Drop pod counts as an enemy unit so it is able to deepstrike now, Deep strike near enemy
HQ unit or another high kill priority unit, if you land close enough to use the flammer that is most likely a dead unit, if not but still within 12" range the D.lord can use it's staff of light to add three s5 ap3 attacks and all the deathmarks will still get to wound on 2+ with re-roll which is still really good for an alpha strike.