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![[Post New]](/s/i/i.gif) 2015/03/01 15:25:37
Subject: [500] - Ork - First Skirmish
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Roarin' Runtherd
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I have a new found love of da' boyz (who doesn't?) and am piecemeal my first actual army out of my growing collection. It is to be used in a small set of tournament style skirmishes with some friends in a week, and though competitiveness has never been a concern of mine, I still like my armies not to get curb stomped. In other words, any kind of critic is welcome, as I have a far number of other models to swap these with.
HQ
Warboss w/ PK 85pts
TROOPS
15 Slugga Boyz, 1 w/ Big Shoota/+1 Boss Nob w/Big Choppa 110pts
15 Slugga Boyz, 1 w/ Big Shoota/+1 Boss Nob w/Big Choppa 110pts
FAST ATTACK
3x DeffKotptas w/ rocket launchas (OR maybe 3 Wartrakks w/ big shootas) 90pts
HEAVY SUPPORT
Deff Dread w/ 3xCCW+Flamer 105pts
Total 500pts
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Painted Armies
1350 With DreadMob budz
1100 BloodRavens |
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![[Post New]](/s/i/i.gif) 2015/03/01 16:46:26
Subject: [500] - Ork - First Skirmish
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Waaagh! Warbiker
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Hmmm.
Its a small game size, so keeping your units in the fight is pretty important. Maybe switch those big shootas for bosspoles?
I dont have much experience with games under 1000, so I don't have much to contribute other than that.
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![[Post New]](/s/i/i.gif) 2015/03/01 17:38:06
Subject: [500] - Ork - First Skirmish
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Krazed Killa Kan
Homestead, FL
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Not a fan of the Deff dread, especially as the only vehicle on the table, it will get worked over by every heavy weapon on turn 1 because nothing else you have is a threat until at least turn 2 or later. I would ditch 4 slugga boyz in each squad and give your nob a PK instead of a BC, then I would ditch 2 of your deffkoptas to equip your Boyz with trukkz. Lastly, I would get rid of the dredd and bring 5 Mek gunz either as Kannonz or you could bring 3 Mek gunz and upgrade them to KMKs with some upgrades like ammo runts
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/03/01 18:26:14
Subject: [500] - Ork - First Skirmish
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Roarin' Runtherd
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Ghazkuul wrote:Not a fan of the Deff dread, especially as the only vehicle on the table, it will get worked over by every heavy weapon on turn 1 because nothing else you have is a threat until at least turn 2 or later. I would ditch 4 slugga boyz in each squad and give your nob a PK instead of a BC, then I would ditch 2 of your deffkoptas to equip your Boyz with trukkz. Lastly, I would get rid of the dredd and bring 5 Mek gunz either as Kannonz or you could bring 3 Mek gunz and upgrade them to KMKs with some upgrades like ammo runts
Trukks, the bane of my existence.....so damn expensive to get enough and I lack the proper experience to convert some yet. Oh well, that is a future project anyway.
An artillery line with the Mek guns sounds good, but would lobbas be worthwhile? I see them as the best way to get some blast markers on the table and would rather not spend $100+ to get the KMK (new mek guns are insanely priced)
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Painted Armies
1350 With DreadMob budz
1100 BloodRavens |
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![[Post New]](/s/i/i.gif) 2015/03/01 19:00:14
Subject: [500] - Ork - First Skirmish
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Regular Dakkanaut
Bismarck ND
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Money aside Mek Guns are all very strong. I prefer lobbas but they are all point effective in my opinion (even bubbles).
For small point games I would just bring tons of boyz/boss poles/power klaws.
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![[Post New]](/s/i/i.gif) 2015/03/01 20:10:13
Subject: [500] - Ork - First Skirmish
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Krazed Killa Kan
Homestead, FL
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6pts a model means 220pts i believe for 30 boyz with nob bp/pk so you could field 2 with a warlord worth 60pts.
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/03/01 23:04:30
Subject: Re:[500] - Ork - First Skirmish
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Fresh-Faced New User
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I have played a lot of 400 and 500 points combat patrol lately, and I have tried many different setups and various outcomes. Mek gunz: Cheap and very difficult to kill. Use the grots as toughness 7 shields. Ammo runts = f*** yeah! Lootas: A 50/50 unit in these small games - 9 can be a menace to your opponent, if he ignores them, but can also easily shoot 9 shots and be run of the table next turn. I haven't tried the whole shabang (15 with a big mek'n's***). Warbikers: My favourite unit in these games, at least I almost always bring them. Jink until your opponent cries, unless he's Tau, then hide. I bring 5 (incl. boss nob with PC and BP), and sometimes I give them a painbiker to feel no pain and soak the occational challenge. Warboss on bike is a little too expensive and a little vulnerable without his painbiker friend (only one HQ in combat patrol). Regarding boyz: 30 plus painboy etc is of course preferred, but a little slow and expensive. I have been lucky with the 147 points boyz in truck behind the warbikers (providing a cover save). Killa kans: Combat patrol is maybe the only gamestyle where they stand a chance. I have run 3 and they where pretty difficult to kill, until my friends started using a lot of plasma. I stopped using them because - warbikes and mek gunz. Deffkopta: I have not run them myself, but I have read a lot about using a single kopta as a distraction unit shooting side armour. I will try this one day, but I'm also worried about giving away first blood too easily. I haven't tried the below list yet, but I will tomorrow, and I believe there is a lot of promise to it, 499 points. HQ: Big Mek in Mega Armour with KMB, PC, KFF, and a Lucky Stikk (150 p) Troops: 16 Boyz with shootas, boss nob with BP and PC (153 p) Fast attack: 4 warbikers, boss nob with BP and PC (130 p) Heavy support: 3 kannons with 3 ammo runts, 1 extra gretchin (66 p) I know, I know. A lot of points in one HQ, but hear me out - he will be surrounded by kannons and boyz. He will join the artillery unit for the toughness 7 boost and at the same time give them slow and purposeful. When it is time for the charge, he will join the boyz to boost their WS. Warbikers on the opposite flank doing their thing - move, boost, jink or move, shoot, charge! I consider shielding the boyz from flamers with the mek gunz, but still being able to move forward (because slow and purposeful) - the reason being that I have a drop pod and flamer loving slow wit friend (I hope he's reading this).
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This message was edited 2 times. Last update was at 2015/03/01 23:06:27
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![[Post New]](/s/i/i.gif) 2015/03/02 01:27:56
Subject: [500] - Ork - First Skirmish
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Krazed Killa Kan
Homestead, FL
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I Always wanted to run a stupid list with mek gunz. Like painboy, minimum number of grots and then nothing but Mek Gunz no upgraded weapons but some extra crew. So with 2 extra crew per gun means 24pts a gun and that means 120pts for a 5 gun battery. and have that x3 :-p
360pts for 15 mek gunz, 15 S8 AP3 range 36 BS3 kannonz  and kannonz can shoot frag to so a horde detachment would get ripped up a bit to.
Now If I only had the $600+ to buy 15 mek gunz
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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