Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2015/03/04 13:27:00
Subject: 1500 New Necrons vs Astra Militarum- FNP Wargamers
Some rules to note:
Ordnance weapons make every other weapon fire snapshots. Heavy doesn't stop that. Heavy means it counts as staying still, while ordnance doesn't mention anything about movement. It just says if you fire an ordnance weapon all other shots are snap shots.
The master of ordnance always scatters 2d6 on a hit. On a miss it scatters 3d6.
The ig player shorted himself 1 attack in combat. Sergeant has 2 plus 1 for two weapons. At least he did when he assaulted the overlord.
Anyway fun report, good terrain and painted models. Thanks.
40k is as exciting as riding a pony, which doesn't sound very exciting.......
But the pony is 300 feet tall and covered in CHAINSAWS!
2015/03/09 14:58:35
Subject: Re:1500 New Necrons vs Astra Militarum- FNP Wargamers