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Made in us
Roarin' Runtherd





USA, Michigan

Okay I have recently make a new revised ork army list and here it is.
1 Ork warboss; Power Klaw; 'eavy armor= 104 points
1 Painboy; with attack squig= 65 points
5 Nobz; 2x Power Klaw; 3x Big Choppa= 175 points
5 Nobz; 2x Power Klaw; 3x Big Choppa= 175 points
5 Flash gitz; 1x ammo runt; 5x snazz gunz= 113 points
10 grots; 1 Rutherd= 40 points
10 grots; 1 Rutherd= 40 points
29 boyz; Nob w/ PK+BP= 222 points
29 boyz; Nob w/ PK+BP= 222 points
25 boyz; Nob w/ PK+BP= 198 points
9 Lootas= 135 points
Total Points= 1489
That gives me 11 extra points to apply elsewhere. What do you guys think???
Thanks, Cheers C66

"The space marine officer was waving and yelling to his men on the wall unaware he was leading the Squiggoth on. Stompy (the squiggoth) headbutted its way through the wall and gave chase to the terrified commander as he ran up seven tiers of the fortress, trying to close gates behind him and ordering men to cover his fight. In the end, stompy cornered and pulverised the officer in the heart of the citadel as thousands of orks poured through the breaches he had left behind."  
   
Made in us
Regular Dakkanaut



Bismarck ND

A painboy can take an attack squig? Huh did not know that.


Are the nob squads and the flash gitz walking? Where are you planning on sticking the ICs.

You are not taking advantage of any relics which is kinda surprising?
   
Made in us
Roarin' Runtherd





USA, Michigan

To answer your questions painboyz can take any runt/squig. Do you have any relics you would recommend me taking?? Also yes everything is walking I'm footsloggin.

"The space marine officer was waving and yelling to his men on the wall unaware he was leading the Squiggoth on. Stompy (the squiggoth) headbutted its way through the wall and gave chase to the terrified commander as he ran up seven tiers of the fortress, trying to close gates behind him and ordering men to cover his fight. In the end, stompy cornered and pulverised the officer in the heart of the citadel as thousands of orks poured through the breaches he had left behind."  
   
Made in us
Regular Dakkanaut



Bismarck ND

Thinkin Kap is never bad. If you don't have anything specific in mind I would look into picking that up one. Lucky stikk is a very strong choice on a warboss as well.

Have you looked into Grukk Face Rippa instead of a regular boss?
   
Made in us
Nasty Nob





United States

Acquire W!G and run the green tide formation.

Those five man nob squads are overgeared.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Krazed Killa Kan




Homestead, FL

personally I would ditch 1 PK in each nob squad and the 3 BC's use those savings to either reinforce each nob squad with more nobz or at least give them Eavy Armor. I would ditch the Flash Gitz completely, in low numbers and without a transport they are squishy and they are to expensive. use those savings to give your warboss DLS (Da Lucky Stikk) and the leftovers to take more lootas. or if you have the models, ditch the lootas completely and take some mek gunz

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Roarin' Runtherd





USA, Michigan

Sorry about the 'eavy armor on the nobz my bad I counted in the points for the 'eavy armor but forgot to say that they had it. Anyway heres another list, Also I have considered Grukk face Rippa and have decided against it. I gave this list an extra 70 points for you guys to work with as you see fit. P.S. The reason I overpower the nobz is because this unit can eat though dreads, tanks and marines like butter and I find it extremely entertaining but if you strictly advise against it I could downgrade them.


- 1 Ork warboss; PK; 'eavy armor= 129 points
- 1 Painboy w/ attack squig= 65 points
- 5 Nobz; 2x PK; 3x Big choppa, 5x 'eavy armor= 175 points
- 5 Nobz; 2x PK; 3x Big choppa; 5x 'eavy armor= 175 points
- 10 Grots; 1 Rutherd= 40 points
- 10 Grots; 1 Rutherd= 40 points
- 29 Boyz; Nob w/ PK+BP= 222 points
- 29 Boyz; Nob w/ PK+BP= 222 points
- 29 Boyz; Nob w/ PK+BP= 222 points
- 10 Lootas= 140 points
Total Points= 1430

Thanks, Cheers C66

"The space marine officer was waving and yelling to his men on the wall unaware he was leading the Squiggoth on. Stompy (the squiggoth) headbutted its way through the wall and gave chase to the terrified commander as he ran up seven tiers of the fortress, trying to close gates behind him and ordering men to cover his fight. In the end, stompy cornered and pulverised the officer in the heart of the citadel as thousands of orks poured through the breaches he had left behind."  
   
Made in us
Waaagh! Warbiker




Alaska

If you HAVE to take the nobs, add some bodies. Dreads and such are going to ap2 double you anyway. You need enough bodies to soak wounds though their attacks before you get your return swing.

Perhaps swap a unit of nobs for tankbustas? Good guns, melta bombs, and cheaper per wound, at the rate you kit things up.
   
Made in us
Roarin' Runtherd





USA, Michigan

I'm pretty new to the game do I don't know as much about warhammer as some of the people on this forum. So sorry if I come off a little naive. But are tankbusters any good because people I have talked to hate them. Also about the first part of your comment your saying I need a couple more nobs who aren't so kited up for wound allocation.

"The space marine officer was waving and yelling to his men on the wall unaware he was leading the Squiggoth on. Stompy (the squiggoth) headbutted its way through the wall and gave chase to the terrified commander as he ran up seven tiers of the fortress, trying to close gates behind him and ordering men to cover his fight. In the end, stompy cornered and pulverised the officer in the heart of the citadel as thousands of orks poured through the breaches he had left behind."  
   
Made in us
Waaagh! Warbiker




Alaska

Nobs: most dreads have like 3-4 attacks, which means theyll auto-krump 2-3 dudes a turn (barring unlucky rolls). By bringing a few nobs just for meat, the idea is to try and stay in the fight longer. For example, if your opponent's dread has 3 attacks base in CC, a unit of 7-8 nobs with a BP should be able to kill it so long as one of them brought a bp so they dont skitter off.

Tankbustas are not that bad, but the previous edition of them was pretty terrible, and I think a lot of the flakk is left over from that. The problem most people have is that they want them to be a badass unit, but thats not what theyre there for. Tankbustas should never, ever be counted on as a multi-role unit. The one thing you bring them for is to sink vehicles/MCs. Thats it. Only way in the dex for orks to get a CC melta weapon, and one of extremely few melta/armorbane in general. Dont you waste it.
   
Made in us
Roarin' Runtherd





USA, Michigan

How many tankbusters should I bring I'm not at all familiar with them.

"The space marine officer was waving and yelling to his men on the wall unaware he was leading the Squiggoth on. Stompy (the squiggoth) headbutted its way through the wall and gave chase to the terrified commander as he ran up seven tiers of the fortress, trying to close gates behind him and ordering men to cover his fight. In the end, stompy cornered and pulverised the officer in the heart of the citadel as thousands of orks poured through the breaches he had left behind."  
   
Made in us
Nasty Nob





United States

The problem with nobz in your list is that most armies will bring a quantity of anti tank which can be a large amount of Str 8. You have no AV targets. Suddenly, the most efficient use of your enemies anti tank weapons will be your nobz, primarily to double them out.

If you aren't willing to add walkers and more nobz you might consider removing them for more Ork Boy equivalent models that fill other support roles.

Tankbustas are nice because they are great for MEQ and AV.

Kommandos are a good way to pressure the backfield while you walk forward. Stormboyz are a great way to intercept threats. Lootas have the reach to remove threats on turn one, Mek Gunz fill a similar role as Lootas also, and are probably better at it. These models help your list maintain a theme that screams "I will make my enemies anti tank high strength weapons highly inefficient by spamming cheap one wound models"

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Waaagh! Warbiker




Alaska

 Cobra66 wrote:
How many tankbusters should I bring I'm not at all familiar with them.


Um, kinda same idea as the nobs. I usually take them in units of 8-9, sometimes with a nob for the bp per squad. Any more, and I feel like I'm wasting points on a specialized glass cannon. if you're swinging at vehicles, ou only need like 2-3 so that you can get a hit in. That STR 8 ap1 armorbane on a unit with tankhunter is brutal. if you want "missiles", just bring the barebones 5 in a trukk with ram for 100pts. But if you anticipate lots of MCs, then I'd bring more.
   
Made in us
Krazed Killa Kan





Denver, Colorado

Take the attack squig from the painboy and give it to the warboss. Str 10 ap2 is far more valuable than poisoned.

Then, I'd recommend consolidating the nob squads into one, both 'eavy armor and waaagh banner are REQUIRED (lucky stick can substitute for the banner), put the warboss and painboy with them, and give them a trukk. Footslogging nobz rarely ends well.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Waaagh! Warbiker




Alaska

 Kap'n Krump wrote:
Take the attack squig from the painboy and give it to the warboss. Str 10 ap2 is far more valuable than poisoned.

Then, I'd recommend consolidating the nob squads into one, both 'eavy armor and waaagh banner are REQUIRED (lucky stick can substitute for the banner), put the warboss and painboy with them, and give them a trukk. Footslogging nobz rarely ends well.


Do not do this.
If you had an entirely mechanized army, and put them in something bigger than a trukk, maybe. But all that in a trukk or slogging is a guarenteed magnet for exactly ALL the heavy dakka your opponent can muster.

However, its true. Slogging nobs usually doesnt go over so well.
   
Made in us
Roarin' Runtherd





USA, Michigan

Okay i'm getting a lot of different suggestions and some of them interfere with one another. So i'm swapping the attack squig and putting it onto the warboss. I'm also going too add more nobz+a bosspole to the nob squads. That should be everything though and that should take up the rest of my points. So here's the new list:

- 1 Ork warboss; PK; 'eavy armor; Da lucky stikk; Attack squig= 144 points
- 1 Painboy w/ Grot orderly= 55 points
- 6 Nobz; 2x PK; 3x Big choppa; 1x slugga and choppa; 6x 'eavy armor; 1x BP= 198 points
- 6 Nobz; 2x PK; 3x Big choppa; 1x slugga and choppa; 6x 'eavy armor; 1x BP= 198 points
- 10 Grots; 1 Rutherd= 40 points
- 10 Grots; 1 Rutherd= 40 points
- 29 Boyz; Nob w/ PK+BP= 222 points
- 29 Boyz; Nob w/ PK+BP= 222 points
- 29 Boyz; Nob w/ PK+BP= 222 points
- 10 Lootas= 140 points
Total amount of points= 1481 points
Cheers C66

"The space marine officer was waving and yelling to his men on the wall unaware he was leading the Squiggoth on. Stompy (the squiggoth) headbutted its way through the wall and gave chase to the terrified commander as he ran up seven tiers of the fortress, trying to close gates behind him and ordering men to cover his fight. In the end, stompy cornered and pulverised the officer in the heart of the citadel as thousands of orks poured through the breaches he had left behind."  
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Cobra66 wrote:
Okay i'm getting a lot of different suggestions and some of them interfere with one another.
Yep, that sounds standard for Orks, there just isn't one way to play them
   
Made in us
Krazed Killa Kan




Homestead, FL

ditch one of the PKs in each nob squad, then use those points and the points you have left over to buy 2 trukks and put both nob squads in and fire them at the target you want dead.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Roarin' Runtherd





USA, Michigan

I have a feeling that if I put my nobs in a trukk with all that equipment they will have a huge target placed on their backs.

This message was edited 1 time. Last update was at 2015/03/11 10:57:47


"The space marine officer was waving and yelling to his men on the wall unaware he was leading the Squiggoth on. Stompy (the squiggoth) headbutted its way through the wall and gave chase to the terrified commander as he ran up seven tiers of the fortress, trying to close gates behind him and ordering men to cover his fight. In the end, stompy cornered and pulverised the officer in the heart of the citadel as thousands of orks poured through the breaches he had left behind."  
   
Made in us
Krazed Killa Kan




Homestead, FL

they most certainly would, but remember, your an ORK, WHO CARES!

in all seriousness just keep the trukks in the back in cover and then when your ready shoot those things forward and ram them into something soft and squishy that needs to die.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
 
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