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Made in us
Lurking Gaunt






Shadows in the Warp.

The fluff for it is so awesome. In sixth, whenever my bugs got near a Psyker, it felt truly "scary". Now my horrible abominable bugs from beyond feel a lot less freaky.

When the new culexus assassin dropped, I was verifiably annoyed.
   
Made in au
Brainy Zoanthrope





Newcastle, Australia

I feel like SITW will be fixed in the next iteration of the codex surely, or preferably in an FAQ that is long overdue since 7th...

6000 - Hive Fleet Limax
4000 - Sons of Horus
5500 - Ultramarine's
1000 - Blood Raven's
3000 - Skaven 
   
Made in us
Loyal Necron Lychguard





Virginia

 flukezor wrote:
I feel like SITW will be fixed in the next iteration of the codex surely, or preferably in an FAQ that is long overdue since 7th...


Yeah, not sure what they could change it to, but it would be really nice to get a reboot. However, massed pinning weapons with -3 LD against Grey Knights is rather funny.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Lurking Gaunt






 krodarklorr wrote:
 flukezor wrote:
I feel like SITW will be fixed in the next iteration of the codex surely, or preferably in an FAQ that is long overdue since 7th...


Yeah, not sure what they could change it to, but it would be really nice to get a reboot. However, massed pinning weapons with -3 LD against Grey Knights is rather funny.


Personal favorite was tagging 3 Grey Knight units with a psychic scream. 2d6+2 vs max leadership 7 is brutal... and fun.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 ClockworkZion wrote:

Night Fighting vs Tau or Dark Eldar feels pointless. Even worse now that both players need to agree to use it.


I feel it should be pointed out that Night Fighting is used when "EITHER" player wishes it, not if both agree. If you want to use Night Fighting, and I don't, we are still rolling for Night Fighting by the letter of the rules.

On Topic: Smash is pretty useless in 7th. Not the "always AP2" part, that is part is great. It's the '1' atk no matter what that makes NO sense. Are you a Necron Spyder, or a Bloodthirster with 6 atx base plus 2 specialist weapons, and rampage on the charging? Doesn't matter, you get 1 attack. DUMB!!!!

Also Zealout. Zealout is worded just as Fearless + Hatred (though Zealot effects that whole unit and Hatred is just the model). Why put that rule in the book? Just give zealous units Fearless & Hatred

This message was edited 1 time. Last update was at 2015/03/11 04:08:02


   
Made in us
Archmagos Veneratus Extremis




On the Internet

We have some rivers at my local FLGS and I've seen some people who have canals but yeah, it's fluffy but largely unused.

Though the one time you can use it would be funny as hell.
   
Made in us
Loyal Necron Lychguard





Virginia

 Arrias117 wrote:
 krodarklorr wrote:
 flukezor wrote:
I feel like SITW will be fixed in the next iteration of the codex surely, or preferably in an FAQ that is long overdue since 7th...


Yeah, not sure what they could change it to, but it would be really nice to get a reboot. However, massed pinning weapons with -3 LD against Grey Knights is rather funny.


Personal favorite was tagging 3 Grey Knight units with a psychic scream. 2d6+2 vs max leadership 7 is brutal... and fun.


The only issue with using Psychic powers against Grey Knights is they can easily dispel anything you target them with, because Fluff makes sense....

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
 
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