Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Good day all,
I've been playing my Orks lately at my LGS and I seem to strugle against MEQ army. I have a 1500 list I want to try this saturday, but I have a last points dilemna kinda thing.
Spoiler:
---HQ---
+Warboss (Warbike, Da Finkin' Kap, Power Klaw) 120pts
+Painboy (Warbike, Bosspole) 80pts
+Big Mek (Warbike, Kustom Force Field) 110pts
Boyz and Meganobz in Trukk, Tankbustas in Wagon. Keep the bike behind for some 5++ on thos vehicule (and a big punch when they charge). I am now debating on the 'Eavy Armour. Should I drop 'Eavy Armour + 1Boyz per squad + Kombi-Scorcha to make place for a Dakka-jet? Or, should I drop a bit more to make place for a Blitza-Bommers (maybe drop the PK in the Warbiker squad)?
First, drop the gretchin. Its a weak point in your army and they have no transport. Second, if you are allowed to use FW, you should switch out your warboss on a bike for Zhadsnark. Give the da lucky stick to the big mek on a bike. Zhadsnark makes the bikes unit now troops and da lucky stick gives them plus 1 to their WS. Zhadsnark, also, gives you scout as long as he is in the bike squad and he has an int 4 power klaw.
This message was edited 1 time. Last update was at 2015/03/09 19:02:44
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
Using Zhadsnark mean having a detachment from another codex right? And I have the grethin to stay in the Ork Org chart (need 3 troop to have 3HQ)
edit: Nvm, I just checked online. since he's intended for the vanilla codex: Orks, I could bring him, and ditch the grethin since now the bike would be troop (hence having 3 troop). Nice call man, I'm gonna tweak the points a bit then!
This message was edited 1 time. Last update was at 2015/03/09 19:11:41
PandaHero wrote: Using Zhadsnark mean having a detachment from another codex right? And I have the grethin to stay in the Ork Org chart (need 3 troop to have 3HQ)
edit: Nvm, I just checked online. since he's intended for the vanilla codex: Orks, I could bring him, and ditch the grethin since now the bike would be troop (hence having 3 troop). Nice call man, I'm gonna tweak the points a bit then!
You are welcome. Also FW has a PDF in their download section that his complete rules. Its the dread mob update. He is the last page. Also Zhadsnark is a pretty big size model. Mine dwarfs my bikers. I would ask you opponent if they are okay with you proxy him unless you have the actual model.
This message was edited 1 time. Last update was at 2015/03/09 19:17:33
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
Orks anmd MSU are not particulary good friends, especially when it comes to your basic unit size. When I try to run a speed freeks list, I usually opt for battlewagons with 20 man blobs + painboys when I can. Add a mek to keep the wheels rolling and eat challenges so the nob can swing freely.
MANZ dont really need the kombi-skorcha, as they cant fire overwatch, and they want to get fighting ASAP. Not that its a bad inclusion, just mayber not the most cost effective. Same with the boys, drop that armor. You need bodies.
If you need mopre points, you could swap your big mek out of the bikers for a few more bodies, and use the bikers to provide cover for the wagons. But KFFs are sweet too, so its 50/50 on that one.
Automatically Appended Next Post: I will have to look into BW with boyz instead of Trukk. Thing is, I only have 2 BW model, so if I run 2 squad of 20 in 2 BW, I will have to put the Tankbusta in a Trukk. And I would also lose the Killkannon, which is lifesaving without Big Mek Gun support imo. I agree that 20 without eave armor, in a BW is better, but I feel like it would remove my big gunz.
This message was edited 1 time. Last update was at 2015/03/09 19:24:17
Then split the difference and get a looted wagon. Its not fast, but it still gets the killkannon, AV 11/11/10, and you can keep it from having to move flat out by juggling squads in and out of it.
Automatically Appended Next Post: Also, dont forget you're playing orks. If you make it look like a battle wagon, it IS a battlewagon. Dont model for advantage, and zero fraks will be given.
This message was edited 1 time. Last update was at 2015/03/10 00:44:28