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Made in fi
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Finland

Title pretty much self explanatory. Was contemplating the different things I'm gonna have to take down with my Daemons and Flyrants are a bit obscure.

I have access to Daemon Princes, Be'lakor and Fateweaver -flyingwise. I don't think a Soul Grinder is even remotely enough to down a flyrant so I haven't really thought about it as a valid option. What is the best way to go about this, is there a certain psychic power ( in Change perhaps? ) that is good for taking them down. Vector striking seems quite risky as you will be taking a full payload from the Devourers if you go close.

Any ideas?

   
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Longtime Dakkanaut






Toronto

Grab a bloodletter, and watch him tear the little MC to pieces.

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Finland

Could you elaborate, the flyrant will be swooping most of the time I guess.

   
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Regular Dakkanaut





Screamers flying over them?
   
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Dark Angels Librarian with Book of Secrets






DP of Slaanesh with a Greater Rewards, roll Biomancy, hope for Iron Arm, take a Lash of Despair. You now have a 2d6 S User shots.

This message was edited 1 time. Last update was at 2015/03/10 21:42:42


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UK

Vector Strikes also work well if you roll Iron Arm.

YMDC = nightmare 
   
Made in ca
Longtime Dakkanaut






Toronto

Charge him in CC. If he wants to shoot like Flyrants do.

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Finland

 Frozocrone wrote:
Vector Strikes also work well if you roll Iron Arm.


I think Vector Strike dictates that it happens with unmodified S.

I'm guessing a combination of Vector Strikes and psychic powers are the way to go. Slaanesh prince sounds good, altough I failed in my OP and didn't specify I'm running Tzeentch princes.

   
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NYC, Philadelphia

Physic Shriek from Princes can be very effective.
   
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UK

 RunicFIN wrote:
 Frozocrone wrote:
Vector Strikes also work well if you roll Iron Arm.


I think Vector Strike dictates that it happens with unmodified S.

I'm guessing a combination of Vector Strikes and psychic powers are the way to go. Slaanesh prince sounds good, altough I failed in my OP and didn't specify I'm running Tzeentch princes.


Just checked it - you are right. Still, you've got a 33% chance to wound per hit that ignore saves for S5 (I believe most DP are S5).

If you ever look into CSM allies, Heldrakes have S7 Vector Strikes too

YMDC = nightmare 
   
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Finland

I guess a massive broadside of Flickering Fire from Fateweaver, a couple of Shrieks combined with 2-3 Vector Strikes should bring one down on average per turn.

   
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Fixture of Dakka



Chicago, Illinois

I've found Psychic Shriek on Daemon Princes pretty effective. You roll well you kill one out right.

This message was edited 1 time. Last update was at 2015/03/10 22:53:56


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 Frozocrone wrote:

Just checked it - you are right. Still, you've got a 33% chance to wound per hit that ignore saves for S5 (I believe most DP are S5).


s6. At least for CSM.
   
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Chicago, Illinois

Psychic Shriek is your best bet, seriously it can ruin Flyrants. Ignores Cover and Armour, take your wounds and like it.

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 Frozocrone wrote:
 RunicFIN wrote:
 Frozocrone wrote:
Vector Strikes also work well if you roll Iron Arm.


I think Vector Strike dictates that it happens with unmodified S.

I'm guessing a combination of Vector Strikes and psychic powers are the way to go. Slaanesh prince sounds good, altough I failed in my OP and didn't specify I'm running Tzeentch princes.


Just checked it - you are right. Still, you've got a 33% chance to wound per hit that ignore saves for S5 (I believe most DP are S5).

If you ever look into CSM allies, Heldrakes have S7 Vector Strikes too


S6 on all DPs

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UK

S6 it is then. Even better - 50% chance to wound

YMDC = nightmare 
   
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 Frozocrone wrote:
S6 it is then. Even better - 50% chance to wound

2x TL Devourers will probably have killed the DPs before they got close enough to vector strike

This message was edited 1 time. Last update was at 2015/03/11 09:42:52


 
   
Made in hu
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Hollismason wrote:
Psychic Shriek is your best bet, seriously it can ruin Flyrants. Ignores Cover and Armour, take your wounds and like it.


Psychic shriek still rolls to hit, so unless you are flying, it still hits on 6+.
   
Made in gb
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As others have said, psychic scream + a good 3d6 roll is good at putting wounds on them.

Depending on your group and how it plays psychic scream (roll to hit or not) ground psykers might also be able to join in with the same efficiency too.

If you run a soul grinder heavy list then you have the tools you need. Try to tag a few flyrants with the skyfire cannon and bring them down (does require a bit of luck), and then charge them with hounds/screamers/daemonettes etc.

This message was edited 1 time. Last update was at 2015/03/11 10:13:02


 
   
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Vengeance Weapons batteries with Quad Icarus Lascannons. The Flying Hive Tyrant will have to Jink, making his shooting a lot less impressive and

A 56% chance to hit (twin linked, Bs 2)
A 83% chance to wound
A 50% chance to shake off the wound

That's about a 50% chance to inflict a wound with your two shots. If he opts not to jink, you'll inflict a wound on average. You can buy two batteries per Fortification slot, so that's 150 points that will cause the Flying Hive Tyrant to jink or it strips off half its wounds in a single turn.

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Made in ca
Regular Dakkanaut





Here are a few options that are good against Flyrants and Nids in general:

Daemon Princes: Firstly, you can't rely on shooting for the most part as there is very little of it in the Daemons book. The one exception to this is a flying Slaneesh DP with dual lashes and ML3 (and hopefully iron arm). This will massacre most flyers and you'll be getting a metric tonne of Skyfire attacks.

Belakor - invisible, shrouded, S7-AP2, can VS but is much better on the ground, can be grimoired for 2+ invul. This guy is a beast, if all your other units jink or are in cover in his shrouded bubble a Flyrant will never get through massed 2+ cover.

Fateweaver - another grimoire/shroud bubble target, always fly him, the reroll is amazing as is ML4 and his warlord trait. Don't use the Tzeentch primaris it's close to the worst psychic power in the game for the number of WC you have to spend to get it off. He doesn't take out the flyrant directly but will buff your army so much that he's almost an autoinclude in Daemons now.

Nurglings and Plaguebearers - 2+ cover in good terrain with shrouded. (if you don't have plenty of terrain in your deployment zone you're playing with too little), and poison is nice too. If everything in your army has 2 or 3+ cover or is invisible the Flyrant basically has nothing to target.
   
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Dont forget its possible to use psychic powers and then run/fly of the table, denying a target.
   
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The one exception to this is a flying Slaneesh DP with dual lashes

By dual lashes do you mean 2 greater rewards?

Because if you do then you are playing the game wrong.

Only 1 greater reward may be swapped for a weapon, not 2.

If slaanesh DP's could have 2 lashes, then you would see them much more often. They would be the daemon's equivalent of the Flyant.

Edit: Also, I disagree that nurglings are a good choice vs flyrants. They are T3, so will get ID'd by the 12 Str 6 shots. Pink horrors in cover will survive just as well, but also generate warp points.

This message was edited 1 time. Last update was at 2015/03/11 15:43:04


 
   
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 CrownAxe wrote:
 Frozocrone wrote:
S6 it is then. Even better - 50% chance to wound

2x TL Devourers will probably have killed the DPs before they got close enough to vector strike

My son plays Nids and it takes a couple turns of fire from multiple Tyrants to drop one of my Tzeentch Princes. 3+ saves re-rolling ones is really durable, even more so when backed by a 4+ FNP from a Daemonic Reward, or some lucky Biomancy powers. We usually spend a turn or so dancing around each other trying to get the other to commit in a way that leaves his flyers open to Vector Strike.

Not including VS, my go-to for killing MCs of any type is Psychic Shriek. Using Fateweaver to re-roll one of the dice can be huge. Sometimes, I'll just try to drown them in weight of fire with Flickering Fire.


Automatically Appended Next Post:
Respectfully, I disagree with almost everything you've written:
 Vache Glace wrote:
Daemon Princes: Firstly, you can't rely on shooting for the most part as there is very little of it in the Daemons book. The one exception to this is a flying Slaneesh DP with dual lashes and ML3 (and hopefully iron arm). This will massacre most flyers and you'll be getting a metric tonne of Skyfire attacks.

Without the re-roll on failed saves of 1, and no natural Shrouding for a 2+ Jink, a Slaanesh prince will die pretty fast to massed TL Devourer shots from multiple Flyrants. And with no rending on the the Lash shots and crappy AP, it's nowhere near as good as the weapons the Flyrant is shooting, unless you happen to get Iron Arm, and then it might be almost as good as the Devourers.

As has already been mentioned by multiple posters, Psychic Shriek is really good against Flyrants (and any other MC for that matter), especially with Fateweaver to adjust the 3D6.
 Vache Glace wrote:


Belakor - invisible, shrouded, S7-AP2, can VS but is much better on the ground, can be grimoired for 2+ invul. This guy is a beast, if all your other units jink or are in cover in his shrouded bubble a Flyrant will never get through massed 2+ cover.

A flyrant won't get through the massed 2+, but a few of them can and will drop Be'lakor, and then your shrouding bubble is gone.
 Vache Glace wrote:
Fateweaver - another grimoire/shroud bubble target, always fly him, the reroll is amazing as is ML4 and his warlord trait. Don't use the Tzeentch primaris it's close to the worst psychic power in the game for the number of WC you have to spend to get it off. He doesn't take out the flyrant directly but will buff your army so much that he's almost an autoinclude in Daemons now.

Flickering Fire can be amazing when used correctly. I routinely use it to Glance light vehicles to death, wipe out lightly armored units and even put the last few wounds on Flyrants. Weight of Fire is a real thing, and when you have Fateweaver or a DP throwing out 15-20 S5 shots, hitting on 2s, the flyrants are GOING to fail some 3+ armor saves. I had a game this weekend where I put 4 unsaved wounds onto an Eldar Avatar, granted I rolled a 22 for how many shots I got, but like I said, enough shots and the target is going to fail saves and die.
 Vache Glace wrote:
Nurglings and Plaguebearers - 2+ cover in good terrain with shrouded. (if you don't have plenty of terrain in your deployment zone you're playing with too little), and poison is nice too. If everything in your army has 2 or 3+ cover or is invisible the Flyrant basically has nothing to target.

As someone else mentioned, Horror's are probably better here. you can get a 3+ in ruins, re-roll failed saves of 1, and generate psychic dice. Hell, they can just summon some Plaguebearers or Nurglings if you really want them bad enough.

This message was edited 1 time. Last update was at 2015/03/11 19:47:15


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lliu wrote:
Charge him in CC. If he wants to shoot like Flyrants do.

Why would him shooting mean you can charge him? You can't charge a Swooping Flyrant and they can fire at the ground all day long.

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rigeld2 wrote:
lliu wrote:
Charge him in CC. If he wants to shoot like Flyrants do.

Why would him shooting mean you can charge him? You can't charge a Swooping Flyrant and they can fire at the ground all day long.


I believe the idea is drop him from Soul Grinder's Skyfire and then charge. While not impossible, can be kind of finnicky, as Soul Grinders are only BS 3, but the S7 AP4 are okay.

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And you have to wound (which is likely) and he has to fail an armor save, and potentially a FNP roll.

Nothing to rely on.

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rigeld2 wrote:
And you have to wound (which is likely) and he has to fail an armor save, and potentially a FNP roll.

Nothing to rely on.


Hence why I said finnicky. A better option would be to take a large fortification with lots of Skyfire or the DP Slaanesh Lash of Despair or Psychic Shriek. Daemons aren't known for shooting, so forcing grounding checks is hard.

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And you can only force one per turn, so there's that.

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Destroying is difficult. Beating a Flyrant list is something else.

Summon. Yes they put out a lot of shooting, but with a decent Summoning base you can create far more models on the board than they can ever hope to deal with. Especially making Plaguebringers in ruins, now he has to deal with 2+ Cover saves, which surprise, he can't.

Flyrants are one of those units that are scary but don't actually give board control until they land and charge, at which point they become much less scary.
   
 
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