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Made in ca
Troubled By Non-Compliant Worlds




I've recently been discussing how to build a daemon list with my friend or at least some auto includes for certain tactics, like summoning or prince spam. I've never played as or against daemons at all really except a couple times here and there but the person who plays them at my club doesn't know what she's doing. Anyways. I was wondering how a LoC can act and be a buffing, CC or summoning unit in a daemon army and how a list that centers around reacting to the enemies list. To elaborate say I have a 1k list with a LoC and some tzeetch screamers and heralds (or something) and my oppnent is an ork player. Spawing khorne units or sacrificing a herald for a blood thirster or hounds would be advantageous with their superior CC skills compared to orks. Another example could be tau with spawing tons of MSU squads to overwhelm them. It sounds like im asking for a summining list but more of a list that can form into a weapon to strike at my opponents weaknesses. If that makes sense. Any tips? And if anything is unclear please just ask for me to explain. Thanks in advance!
   
Made in us
Gargantuan Grotesque With Gnarskin




Uhhh, I'm not really sure I understand what you want. Summoning can work for generating troops on demand but you'll probably always want to summon Daemonettes as their speed makes them better than Bloodletters. Pink Horrors starting on the board give you easy warp charges and fodder for summoning heralds or greater daemons. A flying nurgle prince is probably best for buff support as he gets 2+ cover when jinking.
   
Made in ca
Troubled By Non-Compliant Worlds




It's kind of like what you were saying with spawning paticular units to deal with your opponent. And having your daemons kitted out to be able to do that. Like with the norm possibly being daemonettes because of their speed. But say you were against marines so you might spawn plauge bearers or blood letters because they're more anti meq orientated or can be stuck in ruins and impossible to kill. Or against tau you may sacrifice your herald for a Greater daemon close to them. As for the build, I was poking at what sorts of things say a LoC can take. He could take a couple of rewards that can have him just buff, like pouring all his psychic powers into divination. Or more of an aggressor with a staff and change powers. Im not looking for a magical destroying build but yeah, just some ideas of units that can counter a list by looking at it and adapting through the rewards it takes, the pyschic powers and summoned units.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





There is certainly no "best" unit to summon as they can all do certain things well. Summoning itself is the "swiss army knife" you are looking for, you just need to pick the right summoners and the right support.

As far as greater daemons and DPs go, you really want to go all out and grab every reward and mastery level you can to maximize their chances of being beast mode every game. 2x greaters 1x lesser and ML3 wherever possible. Im not a fan of the big guys being grimoire caddys so i generally slap it on a Tzeentch herald in a blob of horrors. Tzeentch heralds also happen to be one the most cost effective warp charge generators in the game.

Now for as for which of the big guys you want, Lords of Change and Nurgle DPs are my favs. Both jave their merits. LoC can auto take a staff as a lesser reward for S8 and the Nurgle Prince csn take a balesword as a greater reward (poison 4+ and instant death. LoC is T6 5W to Nurgle Princes T5 4W, but the Nurgle Prince has shrouded for 2+ jink saves

"Backfield? I have no backfield." 
   
Made in ca
Troubled By Non-Compliant Worlds




Ah yeah that makes sense. What sort of base summoning builds seem strong? It's a very broad statement but like you say, nurgle DP's and LoC because of buffs and survivability. What do you hope for and want from the rewards and what should you tend to lean tonwards for the pychics? Also what should you summon against each army? As in for sm, maybe putting out daemonettes because of their high initiative, lots of attacks and rending? Sorry for the bombardment of questions but im just curious
   
Made in us
Painlord Titan Princeps of Slaanesh





i have been pondering why is it that daemonettes are not the best since they have fleet and rending for cheap points?
   
Made in us
Auspicious Daemonic Herald





 Filch wrote:
i have been pondering why is it that daemonettes are not the best since they have fleet and rending for cheap points?

Because you need different tools for different times?

Like Flesh Hounds are more durable for the points and faster if they get to move
Or Plaguebearers can hurt av13+ and camps in cover better
Or Pink Horrors give warp charges and can also be hard to shoot to death if they G2G
Or Flamers that actually have a weapon to shoot on the turn you summon them.
   
Made in gb
Longtime Dakkanaut





I'm liking fateweaver now that he can summon (latest faq). He gives 4 warp charges, rerolls warp storm chart (nothing worse than loosing your GUO to a 3 on the chart) and the staff of tomorrow is just absolutely boss.
   
Made in us
Devestating Grey Knight Dreadknight




Check out this thread: http://www.dakkadakka.com/dakkaforum/posts/list/639036.page
There's some good practical advice there.

Hope is the first step on the road to disappointment. 
   
 
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