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Made in gb
Beast of Nurgle





Hi all,

Taking part in my first tournament in a few weeks and put together the below list. Looking for comments and tips etc.

B-Wing: •Ten Numb (Fire Control System; Autoblaster; Proton Torpedoes; Decoy) 44
B-Wing: Dagger Squadron Pilot (Fire Control System) 26
Z-95 Headhunter: Tala Squadron 13
Z-95 Headhunter: •Lieutenant Blount 17

100 points

I also have a Y wing, two x wings and another B wing and A wing from the rebel aces pack.

Thanks

   
Made in gb
Andy Hoare




Norwich,England

I don't quite get this list. Ten Numb is completely overloaded with upgrades of dubious utility, The Dagger is fine, Tala's are always good, Blount without upgrade seems kind of pointless.

So the question becomes how competitive would you like the base of your list to be and what ships/list style do you enjoy flying?

My first thought working with your collection would be go Rebel Swarm, 4B1Z(4 blue squadron b-wings & 1 bandit z-95.) is considered optimal which you dont quite have enough ships to do but swapping a b-wing for an x with an r2 unit is a pretty close second and has seen some sucess on the tournament scene. I might be tempted to recommend something a little bit more oddball like Biggs with an R2 unit, 2 Blues with Fire Control Systems and 2 Tala's as that's pretty close to a list I had a lot of fun flying last year. Would this be something that could work for you?
   
Made in us
Longtime Dakkanaut





I think a Biggs with R2D2 + 3 Blue Squadrons with Advanced Sensors could be a good fit. The Blues can action then bump or action then K-turn while Biggs follows along behind them and soaks damage.

 
   
Made in gb
Andy Hoare




Norwich,England

unfortunately that list comes to 104 points :(

Also I doubt Angry Honey Badger has 3 Advanced sensors as he lists neither E-Wings or the Lambda shuttle in his collection. Biggs walks the dogs has always been a nice list though but I've heard its lost in place in the meta ever since the Phantom came out so sees much less use.
   
Made in gb
Beast of Nurgle





David Clarke thanks for your input.

I am fairly new to the x wing scene so forgive me if list seemed a little mismatched. I'm slowly learning that it's not necessarily about the amount of guns something has...can you tell I'm a 40k player aswell? Haha!

I definitely want to use two B wings as I just really like them.

Your idea above is one which I like especially with the two z95's and Biggs as I've had some success with both Biggs and a z95.

And to be honest that list is the sort of list I have really enjoyed playing in the past

So a revised list is as follows:

Biggs - R2 unit
Blue squadron B wing - FCS
Blue squadron B wing - FCS
Tala squadron Z95
Tala squadron Z95

Spot on the nose at 100pts
   
Made in us
Douglas Bader






Can you get a HWK before the tournament? This is a pretty good list if you can:

Blue squadron b-wing with FCS x3
Roark with ion turret and Chewbacca (ideal) or recon specialist (if you can't get the Chewbacca card).

Roark is a very important counter to phantoms and similar arc dodgers, you can spread out your fire arcs and use Roark to boost whichever one gets the best shot. That's much better support than Biggs, who has really declined in usefulness these days since rigid formations and jousting aren't as relevant anymore.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Andy Hoare




Norwich,England

Angry honey badger, don't be too quick to discard lessons learned from 40k bringing the right gun for the right job and quantity having a quality all of its own are all cross applicable principles.

I love my b-wings, haven't had that much joy with them in tournaments( I've found them very vulnerable to control effects and getting blocked by large base ships) but they normally keep my opponent's very focused on them as a primary threat.

Rigid formations, jousting and Biggs still remain very relevant to the game. Its not always a quick fast dash into a straight up toe toe fight, but if you come well prepared for one then you can force your opponent to react to your moves and pacing if they are trying to outmanoeuvre you. Just make sure you are paying attention to asteroid placement, don't split your force and hold close to one of the board edges so there's always one flank which the enemy can't be attacking you from.
   
Made in us
Infiltrating Broodlord





Oklahoma City

you could almost run an ABXXX list, with one more X wing and Chardaan refit on the A wing it's exactly 100 points. I haven't flown it before and it's not as "efficient" as the BBBBZ list but it follows the same concept but trades the Z95 for a much better (in my opinion) A wing and trades 3 B wings for X wings which most people would regard as a downgrade but I actually like the X wing more for the most part because of the 2 agility. Even though you lose out on 3 shields and the barrel roll maneuvers. And the weird dial of the B wing. Just an idea.

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in gb
Beast of Nurgle





Thanks for all the input guys really appreciate it.

Think I'm going to try the BBXZZ idea as it sticks pretty closely to the original list I originally put together...minus the copious upgrades!

I do have an a wing so might experiment abit with one whilst I'm play testing my list over the next few weeks.

Quick question: what is the best way to effectively deal with 'big ships' like the decimator for example with this list? I've been under the general impression it's about outmanoeuvring them and then pouring all the attacks you have into them? Or is it more effective to deal with its smaller escort ships first?

Looking forward to the tournament now!
   
Made in gb
Andy Hoare




Norwich,England

You should nearly always be going for the big ship first. Don't be afraid to slow play and trade shots at range 3, they may get an extra defence dice but you are pointing a lot of guns in the enemy ships direction.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Yeah, what Dave said, you can't outmanouvre a ship with a 360 arc, I'd have won a lot more games if you could!

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in gb
Beast of Nurgle





Thanks chaps - appreciated.

Forgive me if I am being daft but what do people mean when they term a ship as a 'joust ship'?

Rik
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

It comes from a recent article, ships fall broadly into one of three categories,

turrets - big, tough ships normally with 360 primaries (Falcon, Decimator etc..)

jousters - Efficient ships that tend to be run as bare bones, point and click units, TIEs, Zs or Bs for instance.

Arc dodger - Highly manoeuvrable ships that stay alive by not getting shot at.

You can read the whole article here..

https://www.fantasyflightgames.com/en/news/2015/2/19/it-is-the-future-you-see-wave-6/

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Douglas Bader






AngryHoneyBadger28 wrote:
Quick question: what is the best way to effectively deal with 'big ships' like the decimator for example with this list? I've been under the general impression it's about outmanoeuvring them and then pouring all the attacks you have into them? Or is it more effective to deal with its smaller escort ships first?


There is no single correct answer because it depends on which ships each player brought, how they deploy and make their first moves, etc. If Whisper is hiding behind the decimator then you obviously kill the decimator first, if they put the escort out in front and hide the decimator then you have to pay attention to that escort. But some general ideas to consider:

1) Decimators die quickly against concentrated fire from 4-5 ships, especially at close range. So if you get an opportunity to attack the decimator early while the escort hasn't engaged then you can make them pay for it. On the other hand, if the decimator is at long range and/or you can't concentrate fire effectively then it's easy to waste shots that aren't going to have much of an immediate impact on the game. So where exactly the decimator is and how early it enters the fight are very important.

2) The typical decimator escort (Whisper, Fel, etc) is very hard to catch once you're down to your last ships. So you can't get focused on killing the decimator, you have to make sure that you have an endgame plan for how to deal with the escort. If you spend too long chasing the decimator and lose too many ships then you have little hope of winning the game. So if you get a chance to deal with the escort early you really need to take it while you still have enough ships on the table to have a decent chance of success.

So what this usually means is that your best chance of winning the game is one of two possible situations: either you get a good early shot at the decimator, kill it quickly, and can focus on the escort with most of your ships still alive, or you kill the escort as soon as you get a chance and can finish off the decimator with whatever you have left. The games you lose are the ones where you spread fire ineffectively, don't kill either ship until it's way too late (if at all), and get to a point where you don't have enough ships left to win the game.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Beast of Nurgle





Thanks for the information chaps it's put it into context abit more in my head.

Are there any online resources for tactics/tips for using individual ships? If so could someone point me in the right direction?

Whilst I could probably figure out how to best use each ship myself over time by playing a lot of games and studying the cards in depth with work commitments and family life I just don't get the amount of time spare to do this.

Cheers
   
Made in us
Infiltrating Broodlord





Oklahoma City

AngryHoneyBadger28 wrote:
Thanks for the information chaps it's put it into context abit more in my head.

Are there any online resources for tactics/tips for using individual ships? If so could someone point me in the right direction?

Whilst I could probably figure out how to best use each ship myself over time by playing a lot of games and studying the cards in depth with work commitments and family life I just don't get the amount of time spare to do this.

Cheers


In my experience, the only way to learn how to fly a ship, is to fly it. As it would be in real life.

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in us
Colonel





This Is Where the Fish Lives

 bocatt wrote:
AngryHoneyBadger28 wrote:
Thanks for the information chaps it's put it into context abit more in my head.

Are there any online resources for tactics/tips for using individual ships? If so could someone point me in the right direction?

Whilst I could probably figure out how to best use each ship myself over time by playing a lot of games and studying the cards in depth with work commitments and family life I just don't get the amount of time spare to do this.

Cheers


In my experience, the only way to learn how to fly a ship, is to fly it. As it would be in real life.
Agreed.

Theorycrafting can be fun and it's definitely something to consider, but you should play with the ships you want to learn.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in gb
Andy Hoare




Norwich,England

There really is no substitute for experience, and I don't think there is a much in the way of a cheat sheet guide to the various ships. However don't be afraid to ask questions along the lines of "I like X is Y comparable?", and "What are peoples experiences of?" on here, or if you are on Facebook there's the X-Wing UK&Ireland group which will normally get you answers fast- https://www.facebook.com/groups/xwingukirl/
   
 
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