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Made in pr
Been Around the Block



Puerto Rico

Hi!

I'm just starting on WH40k, so I'm very much a newb. I did some research on the web regarding army composition, and this is what I came up with.

Anything I should tweak? Change outright?

Also, I'll eventually be buying models to bump my army to at least 1500pts. Where should I go from here for those extra 500pts?

Thanks!

(Edited to reflect latest changes... still 1pt over budget, hoping that won't be a problem!)

Combined Arms Detachment)

+ No Force Org Slot +

Mek [Choppa, Kombi-weapon w/ Rokkit Launcha]

+ HQ +

Warboss [Bosspole, Cybork Body, Gift: Da Lucky Stikk, Warlord]
··Mega Armour [Power Klaw, Twin-linked Shoota]

+ Elites +

Meganobz [Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota]
··Boss Meganob w/ Twin-linked Shoota [Bosspole]
··Trukk [Reinforced Ram, Rokkit Launcha]

+ Troops +

Boyz
··Boss Nob [Power Klaw, Shoota]
··17x Boy [17x Shoota]

Boyz
··Boss Nob [Bosspole, Power Klaw, Shoota]
··18x Boy [18x Shoota]

+ Heavy Support +

Battlewagon [Reinforced Ram, 4x Rokkit Launcha]

Battlewagon [Reinforced Ram, 4x Rokkit Launcha]

Lootas [6x Loota]

One BW will hold one mob of 18 Boyz (17+Nob) + Warboss, the other a mob of 19 Boyz (18+Nob) and the Mek. The MANz go in the Trukk.

This message was edited 1 time. Last update was at 2015/03/16 17:13:39


Tonio  
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Well the Ammo Runts on your Warboss do absolutely nothing. His Shoota is already twin-linked.

Not a bad start other than that. Next step maybe add a bit more punch, like Tankbustas, Mek Guns, more Boyz...
   
Made in us
Roarin' Runtherd





USA, Michigan

What are you planning on putting in the battle wagons? Meganobz???

"The space marine officer was waving and yelling to his men on the wall unaware he was leading the Squiggoth on. Stompy (the squiggoth) headbutted its way through the wall and gave chase to the terrified commander as he ran up seven tiers of the fortress, trying to close gates behind him and ordering men to cover his fight. In the end, stompy cornered and pulverised the officer in the heart of the citadel as thousands of orks poured through the breaches he had left behind."  
   
Made in us
Battlewagon Driver with Charged Engine





I would find room for a trukk for the meganobz and warboss. It can hide behind the BWs if you get 2nd turn.
   
Made in us
Flashy Flashgitz





On the ammo runts, you can't reroll a single roll more than once, so twin linked+lukky stikk+ammo runt still only means 1 reroll.

Warboss Troil
"Less chat, more splat!" 
   
Made in pr
Been Around the Block



Puerto Rico

FratHammer wrote:On the ammo runts, you can't reroll a single roll more than once, so twin linked+lukky stikk+ammo runt still only means 1 reroll.

grendel083 wrote:Well the Ammo Runts on your Warboss do absolutely nothing. His Shoota is already twin-linked.

Not a bad start other than that. Next step maybe add a bit more punch, like Tankbustas, Mek Guns, more Boyz...


Oops! Brain-fart on the ammo runts, definitely. Thanks for pointing that out! Lukky Stikk still helps, tho (+1 WS, to the Meganobz as well, since he'll be attached to them, and re-rolls on wound and save rolls as well), right?

I'd originally planned on getting Mek Gunz (as well as at least one additional mob of boyz), but had to cut back due to budget. Glad to hear I was on the right track.

JimOnMars wrote:I would find room for a trukk for the meganobz and warboss. It can hide behind the BWs if you get 2nd turn.


Hadn't thought of that... just so happens I have an extra Trukk model I got by mistake. Getting rid of the ammo runts, and big shootas on boyz and BWs gets me enough points to add a Trukk with a ram. Nice, thanks!

Cobra66 wrote:What are you planning on putting in the battle wagons? Meganobz???


Each BW with a mob of boyz is what I'd planned.

This message was edited 1 time. Last update was at 2015/03/15 18:09:16


Tonio  
   
Made in us
Roarin' Runtherd





USA, Michigan

For those next 500 points..... Ever think of adding some warbiker nobz???

"The space marine officer was waving and yelling to his men on the wall unaware he was leading the Squiggoth on. Stompy (the squiggoth) headbutted its way through the wall and gave chase to the terrified commander as he ran up seven tiers of the fortress, trying to close gates behind him and ordering men to cover his fight. In the end, stompy cornered and pulverised the officer in the heart of the citadel as thousands of orks poured through the breaches he had left behind."  
   
Made in us
Waaagh! Warbiker




Alaska

Hmmm. I dont know that I'd take MANZ at 1000. I'd prolly bring like a biker squad with those points, to speed ahead and to provide a cover save. But hey, everyone has a flavor they savor. Maybe think about putting a mek in the BW without the warboss? He can eat a challenge, so your nob w/pk at least gets one round of swings in.
   
Made in us
Nasty Nob





United States

What parts of your list are your favorite?

Most ork lists you take your favorite thing in the theme you have a triple it.

If you like the Battlewagonz go for the 5 wagon formation.

If you like the Meganobz perhaps consider having two more squads of 3 MANz in truck by 1500.

The 1000 points you have now;
-The wagonz need one type of weapon.
-I've seen some be critical of the MA warboss's contribution to MANz because of all the overlap. In the same point I'll hammer home that most ork units are too crippled by SnP to put him elsewhere So perhaps it's not such a big deal.
-Consider a mek somewhere to just eat a challenge.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in pr
Been Around the Block



Puerto Rico

Cobra66 wrote:For those next 500 points..... Ever think of adding some warbiker nobz???

BossMakk wrote:Hmmm. I dont know that I'd take MANZ at 1000. I'd prolly bring like a biker squad with those points, to speed ahead and to provide a cover save. But hey, everyone has a flavor they savor. Maybe think about putting a mek in the BW without the warboss? He can eat a challenge, so your nob w/pk at least gets one round of swings in.


I didn't think to include warbikers... I'm guessing because at some point I decided to go Speed Freeks, but eventually decided against it because I couldn't find enough information to "get" the "speed freeks" concept. (That is, when I decided to get into WH40k, when reading up to decide which faction to go for.) So I sorta abandoned the idea. I'll probably revisit it after playing a while and getting a better feel for the game. I do like the concept.

"MANZ" = Meganobz? I'm not sure I understand the suggestion to put a mek in the BW w/o the Warboss... The two BWs each have a mob of 20 Boyz (19 + Nob), no space for a mek. The Warboss is attached to the Meganobz, and was originally going on foot, until someone suggested a Trukk for them, so now they're in a Trukk.

Rismonite wrote:What parts of your list are your favorite?

Most ork lists you take your favorite thing in the theme you have a triple it.

If you like the Battlewagonz go for the 5 wagon formation.

If you like the Meganobz perhaps consider having two more squads of 3 MANz in truck by 1500.

The 1000 points you have now;
-The wagonz need one type of weapon.
-I've seen some be critical of the MA warboss's contribution to MANz because of all the overlap. In the same point I'll hammer home that most ork units are too crippled by SnP to put him elsewhere So perhaps it's not such a big deal.
-Consider a mek somewhere to just eat a challenge.


I did want to go for the Blitz Brigade (5 BW formation), but it was too many points. I still plan on getting there at some point.
I also like the Bully Boyz (3 units of Meganobz).

The BWs weren't supposed to have one big shoota and one rokkit launcha... it was supposed to be two rokkit launchas. Thanks for the reminder, tho.

Right now everybody's on a vehicle: Boyz on BWs, Meganobz + Warboss on a Trukk. Were I to add a Mek, he wouldn't fit in the BWs, so he'd either have to go on foot, by himself, or attached to the Warboss/Meganobz unit, where he wouldn't be ass useful, I think?

Tonio  
   
Made in lv
Regular Dakkanaut






Remove from warboss everything except megaarmour , stikk and boss pole , also remove 1 boy with bigshoota in each squad for a trukk and I'd say you have really awesome 1000 point list ! Have fun love the list! Waagh!!!!
   
Made in gb
Lead-Footed Trukkboy Driver





I would take out lootas and the bosses ammo runts and cybork body and add another battle wagon for the meganobs as dedicated transport, and the change big shootas on wagons to rokkits. If you could I would also add kills kannons onto wagons but there are no more points
   
Made in us
Waaagh! Warbiker




Alaska

Toniork wrote:
I didn't think to include warbikers... I'm guessing because at some point I decided to go Speed Freeks, but eventually decided against it because I couldn't find enough information to "get" the "speed freeks" concept. (That is, when I decided to get into WH40k, when reading up to decide which faction to go for.) So I sorta abandoned the idea. I'll probably revisit it after playing a while and getting a better feel for the game. I do like the concept.

"MANZ" = Meganobz? I'm not sure I understand the suggestion to put a mek in the BW w/o the Warboss... The two BWs each have a mob of 20 Boyz (19 + Nob), no space for a mek. The Warboss is attached to the Meganobz, and was originally going on foot, until someone suggested a Trukk for them, so now they're in a Trukk.




The Warboss with MA definitely oughta go into a wagon with the boys. Reason: He has a 2+ rerollable, right? So anything not AP2 he tanks with his save, and everything ap 2/1, you use Look Out Sir onto a boy. That tactic doesnt work with MANZ because Lascannons and meltas/multimeltas will double out the MANZ. With boys, you buy the warboss additional wounds a 6pts each. With MANZ, those wounds are 20.

The suggestion for putting in a mek in the wagon without the warboss is because when you go into melee, more often than not versus MEQ and such, theres some sgt or character hiding in there with a power sword. He challenges and you accept, you dies. You decline? No PK this round. With a mek in there, he can accept the challenge, so the nob can swing freely.

SPEED FREEKS IS DA BEST! But seriously, bikers are the tits.


Automatically Appended Next Post:
Oh, yuh. Megaarmored nobz

This message was edited 1 time. Last update was at 2015/03/16 15:58:33


 
   
Made in pr
Been Around the Block



Puerto Rico

BossMakk wrote:
Toniork wrote:
I didn't think to include warbikers... I'm guessing because at some point I decided to go Speed Freeks, but eventually decided against it because I couldn't find enough information to "get" the "speed freeks" concept. (That is, when I decided to get into WH40k, when reading up to decide which faction to go for.) So I sorta abandoned the idea. I'll probably revisit it after playing a while and getting a better feel for the game. I do like the concept.

"MANZ" = Meganobz? I'm not sure I understand the suggestion to put a mek in the BW w/o the Warboss... The two BWs each have a mob of 20 Boyz (19 + Nob), no space for a mek. The Warboss is attached to the Meganobz, and was originally going on foot, until someone suggested a Trukk for them, so now they're in a Trukk.




The Warboss with MA definitely oughta go into a wagon with the boys. Reason: He has a 2+ rerollable, right? So anything not AP2 he tanks with his save, and everything ap 2/1, you use Look Out Sir onto a boy. That tactic doesnt work with MANZ because Lascannons and meltas/multimeltas will double out the MANZ. With boys, you buy the warboss additional wounds a 6pts each. With MANZ, those wounds are 20.

The suggestion for putting in a mek in the wagon without the warboss is because when you go into melee, more often than not versus MEQ and such, theres some sgt or character hiding in there with a power sword. He challenges and you accept, you dies. You decline? No PK this round. With a mek in there, he can accept the challenge, so the nob can swing freely.

SPEED FREEKS IS DA BEST! But seriously, bikers are the tits.


Automatically Appended Next Post:
Oh, yuh. Megaarmored nobz


So you're recommending taking out one Boy from each squad, so I can fit a Mek and the Warboss each onto a BW with the Boyz? Interesting. I'll see what I can come up with.



Automatically Appended Next Post:
 Tiny_Titan wrote:
I would take out lootas and the bosses ammo runts and cybork body and add another battle wagon for the meganobs as dedicated transport, and the change big shootas on wagons to rokkits. If you could I would also add kills kannons onto wagons but there are no more points


No Lootas? Wouldn't I miss the long-range support?

(That's an honest question... I haven't actually played yet, so although I understand the general "feel" of Orks, I have exactly zero experience.)

This message was edited 1 time. Last update was at 2015/03/16 16:14:15


Tonio  
   
Made in us
Waaagh! Warbiker




Alaska

Lootas are solid, he was offering an optional transport.

Yeah, take one boy out of one squad, and two out of the one for the warboss(MA is bulky), which will save you enough points for the mek right there!

MA does give you SnP, but with the battlewagon transport, you should be knocking on their doorstep end of turn 1 anyway. REmember: first move, flat out. You wanna get as close as possible.
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

Looks good. Maybe more battlewagons? You'll love the extra dakka!


Automatically Appended Next Post:
BossMakk wrote:
Toniork wrote:
I didn't think to include warbikers... I'm guessing because at some point I decided to go Speed Freeks, but eventually decided against it because I couldn't find enough information to "get" the "speed freeks" concept. (That is, when I decided to get into WH40k, when reading up to decide which faction to go for.) So I sorta abandoned the idea. I'll probably revisit it after playing a while and getting a better feel for the game. I do like the concept.

"MANZ" = Meganobz? I'm not sure I understand the suggestion to put a mek in the BW w/o the Warboss... The two BWs each have a mob of 20 Boyz (19 + Nob), no space for a mek. The Warboss is attached to the Meganobz, and was originally going on foot, until someone suggested a Trukk for them, so now they're in a Trukk.




The Warboss with MA definitely oughta go into a wagon with the boys. Reason: He has a 2+ rerollable, right? So anything not AP2 he tanks with his save, and everything ap 2/1, you use Look Out Sir onto a boy. That tactic doesnt work with MANZ because Lascannons and meltas/multimeltas will double out the MANZ. With boys, you buy the warboss additional wounds a 6pts each. With MANZ, those wounds are 20.

The suggestion for putting in a mek in the wagon without the warboss is because when you go into melee, more often than not versus MEQ and such, theres some sgt or character hiding in there with a power sword. He challenges and you accept, you dies. You decline? No PK this round. With a mek in there, he can accept the challenge, so the nob can swing freely.

SPEED FREEKS IS DA BEST! But seriously, bikers are the tits.


Automatically Appended Next Post:
Oh, yuh. Megaarmored nobz


RED WUNZ GO FASTA!!!!!

This message was edited 1 time. Last update was at 2015/03/16 16:46:35


INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in pr
Been Around the Block



Puerto Rico

BossMakk wrote:
Lootas are solid, he was offering an optional transport.

Yeah, take one boy out of one squad, and two out of the one for the warboss(MA is bulky), which will save you enough points for the mek right there!

MA does give you SnP, but with the battlewagon transport, you should be knocking on their doorstep end of turn 1 anyway. REmember: first move, flat out. You wanna get as close as possible.


Is it worth it to change MA for 'eavy Armor, to get rid of SnP? I'm thinking no, but I'm worried about losing Sweeping Advance on top of Run.

Tonio  
   
Made in us
Waaagh! Warbiker




Alaska

Nah, dont sweat it. The 2+ rerollable is amazing. Put the warboss in front, allocate as many hits to him as possible.
   
Made in pr
Been Around the Block



Puerto Rico

Edited the original post to reflect changes done based on suggestions.

Is it worth it to lose the Lootas to add Killcannons to the BWs?

Adding a BW is sadly not an option: I only have two models, and can't buy another one atm. Eventualy, sure... I eventually plan on getting 3 more to make a Blitz Brigade.

(If the extra point is a concern when I play, I can switch out the Mek's Kombi-weapon w/ Rokkit Launcha to a Slugga, or something like that.)

Tonio  
   
Made in us
Waaagh! Warbiker




Alaska

Lootas > killkannons. The kannons reduce transport to 12, dont forget.
   
Made in gb
Lead-Footed Trukkboy Driver





Toniork wrote:
Automatically Appended Next Post:
 Tiny_Titan wrote:
I would take out lootas and the bosses ammo runts and cybork body and add another battle wagon for the meganobs as dedicated transport, and the change big shootas on wagons to rokkits. If you could I would also add kills kannons onto wagons but there are no more points


No Lootas? Wouldn't I miss the long-range support?

(That's an honest question... I haven't actually played yet, so although I understand the general "feel" of Orks, I have exactly zero experience.)


you might do yes, it depends on the lists your playing against, but i feel like lootas are good, im just worried about the manz slogging it, maybe find some points to give them a truck with a ram? i feel this would be best.

BossMakk wrote:
Lootas > killkannons. The kannons reduce transport to 12, dont forget.


yes sorry, i almost forgot this! i basically only run wagons with 10 tank bustas in you see otherwise i use gun wagons for anything im not only transporting to get into combat

This message was edited 1 time. Last update was at 2015/03/16 17:42:21


 
   
Made in pr
Been Around the Block



Puerto Rico

 Tiny_Titan wrote:
Toniork wrote:
Automatically Appended Next Post:
 Tiny_Titan wrote:
I would take out lootas and the bosses ammo runts and cybork body and add another battle wagon for the meganobs as dedicated transport, and the change big shootas on wagons to rokkits. If you could I would also add kills kannons onto wagons but there are no more points


No Lootas? Wouldn't I miss the long-range support?

(That's an honest question... I haven't actually played yet, so although I understand the general "feel" of Orks, I have exactly zero experience.)


you might do yes, it depends on the lists your playing against, but i feel like lootas are good, im just worried about the manz slogging it, maybe find some points to give them a truck with a ram? i feel this would be best.

BossMakk wrote:
Lootas > killkannons. The kannons reduce transport to 12, dont forget.


yes sorry, i almost forgot this! i basically only run wagons with 10 tank bustas in you see otherwise i use gun wagons for anything im not only transporting to get into combat


Oh wow, I'd totally missed the Killcannon/12-transport thing. Ok, no Killcannons.

MANz are currently in a dedicated Trukk w/Ram, yup. Gave the boss one a Bosspole. He didn't have one previously, since the Warboss had one, and I'd planned on having him attached to the MANz. Now he's with a mob of Boyz, so I removed that mob's Nob's bosspole (since the effect's now given by the Warboss).

I reduced the size of the Loota mob to 6, and now the BWs have 4 Rokkits each. Worth it, or better to have a mob of 8 (rather than 6) Lootas, and 1 Rokkit (rather than 4) on each BW? 6 S8, AP3 vs 2-6 S7 AP4, but with twice the range... I'm leaning towards the Rokkits, but (again) I have no experience with any of this!

Tonio  
   
Made in gb
Lead-Footed Trukkboy Driver





include the rokkits IMO for more anti tank
   
Made in gb
Fully-charged Electropriest






Rokkits on Battlewagons are awesome but I like having 2 instead of 4 because of the firing arcs and positioning of the weapons.
   
Made in gb
Lead-Footed Trukkboy Driver





xlDuke wrote:
Rokkits on Battlewagons are awesome but I like having 2 instead of 4 because of the firing arcs and positioning of the weapons.


because it is open topped, most opponents are fine with you placing all 4 on a single point on the top. plus it makes it easier.
   
Made in pr
Been Around the Block



Puerto Rico

 Tiny_Titan wrote:
xlDuke wrote:
Rokkits on Battlewagons are awesome but I like having 2 instead of 4 because of the firing arcs and positioning of the weapons.


because it is open topped, most opponents are fine with you placing all 4 on a single point on the top. plus it makes it easier.


Well, if that's an issue, I can get rid of two Rokkits on each BW, add one Loota, and have 5 pts left over, which I can use to, say, upgrade the Mek's Kombi-Rokkit to Kombi-Scorcha. I'm pretty sure I'd rather have the 4 Rokkits per BW, but I might go the other way to avoid both firing arc issues and complaints over 1 extra point, hehe.

Thank you all for the help, it's been awesome.

Tonio  
   
Made in us
Waaagh! Warbiker




Alaska

If anything, I'd just drop one rokkit on a BW and upgrade to the skorcha. Because FIRE
   
Made in cn
Sister Vastly Superior





If it is not too late to chime in, the MANz in a trukk are going to be prime targets for any shooting your opponent may have, which will leave your SnP troops to hike across the table. Try taking another elite unit in a trukk, like burna boyz, so that your opponent has to split their fire.

I have found battle wagons to be an expensive and inefficient method of getting my boyz stuck into combat, consider dropping the wagons and taking trukks, lots of trukks. Trukks can swap their bloody useless big shoota for a rokkit launcha so fielding five or six trukks gets a lot of boyz into combat and then acts as a suicide anti-tank pack.

If you want to get into the background of the speed freaks, pick up an old codex and read into the background of Wazdakka Gutsmek.

Still waiting for Godot. 
   
Made in pr
Been Around the Block



Puerto Rico

 the Signless wrote:
If it is not too late to chime in, the MANz in a trukk are going to be prime targets for any shooting your opponent may have, which will leave your SnP troops to hike across the table. Try taking another elite unit in a trukk, like burna boyz, so that your opponent has to split their fire.

I have found battle wagons to be an expensive and inefficient method of getting my boyz stuck into combat, consider dropping the wagons and taking trukks, lots of trukks. Trukks can swap their bloody useless big shoota for a rokkit launcha so fielding five or six trukks gets a lot of boyz into combat and then acts as a suicide anti-tank pack.

If you want to get into the background of the speed freaks, pick up an old codex and read into the background of Wazdakka Gutsmek.


Thanks for input!

Truth be told, the MANz as it is feel somewhat of an afterthought. They were initially going to be the Warboss's escort (felt right, since they're all SnP, and the Boyz squads felt complete each with they PK Nob). But since I decided (after the input given in this thread) to tack the WB onto one of the Boyz squad, and add a Mek to the other, then the MANz ended up in a Trukk by themselves. I'm actually not very worried about the MANz Trukk being targetted, since that'd ensure the Boyz get there in one piece.

Switching from BWs to Trukks would mean smaller Boyz mobs (12 instead of 20; actually 10/11, since I'd need to fit a MA Warboss and a Mek with them), Also, BWs seem much more resistant, I'm guessing they're worth the extra cost. Plus -- and right now, this is the deciding factor -- I already have the BWs, and only have one Trukk, and I'm trying to spend as little as possible right now before actually playing. I've already invested a significant amount of money into this initial army; I'm looking forward to expanding it in the future, but right now I'm only looking to tweak it.

(For example, adding the Mek was trivial, since I already have a box of Lootas which I haven't assembled yet, and I can turn one of those into a Mek. The Trukk wasn't initially part of the plan, but I got one by mistake, so I ended up using it.)

I'll see if I can get my hands on an old codex to read up on Wazdakka Gutsmek... sounds fun.

Tonio  
   
 
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