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Made in us
Fixture of Dakka



Chicago, Illinois

Normal CAD

Chaos Lord w/ Juggernaut , Blood Sword (Let's say it's 20) , Mark of Khorne, Sigil of Corruption , Combi Melta (165)

Elites


Troops

10 " Fodder " Chaos Cultist w/ Mark of Khorne (60)
10 " Fodder " Chaos Cultist w/ Mark of Khorne ( 60 )

(533)

Fast Attack

Heldrake with Bale Flamer (170)
Heldraker with Bale Flamer (170)

Heavy Support
Soul Grinder w/ Baleful Torrent (155)
Soul Grinder w/ Baleful torrent (155)
Soul Grinder w/ Baleful Torrent (155)

Gore Pack

5 Chaos Space Marine Bikes w/ Mark of Khorne , 2 Melta guns , Champion Melta Bombs Combi Melta (155)
5 Chaos Space Marine bikes w/ Mark of Khorne , 2 Melta Guns, Champion ,Melta bombs Combi Melta (155)
5 Chaos Space Marine Bikes w/ mark of Khorne , 2 Melta guns, Champion , Melta bombs Combi Melta (155)


10 Flesh Hounds (160)
10 Flesh Hounds (160)
8 Flesh Hounds (160)


total 1843 , I honestly could field this now. The ability to mix Soul Grinders and Heldrakes in the same army with Bikers and Flesh hounds is amazing. Basically just took the best of the best.






If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in it
Fresh-Faced New User





not at all....
-juggy lord with 3+ armor not so good are you may think
-too few models.
-2 healdrake are no good option atm better take 1, and fill other space with bikers cos bloodcrhusher sucks
-why so much houds ...cos they scout? seriusly they are no use against shooty armies because when they enter from table edge they cannot assaults, so they will be toast, and redeploy are useless as hell unless is infiltrate.
-never play cultist-->; go fo 10 csm and take 2 plasma/melta otherwise you are waisting points on the troops section, and you should take at least 1 troop each 500 points
-Also you don haven't a vp2 weapons exept for juggy lord and vect strike, how do you expet to deal with shooty armies? You should think to take some termies, best cc option while give ya best vp2 option and they are cheap and a unit of 4 will never test to double 1. also they arrive via deep strike that is nice to go where hit hard or pop 1/2 vehicle or kill with s8 vp2 some MC

This message was edited 5 times. Last update was at 2015/04/03 16:59:28


 
   
Made in us
Sinewy Scourge




Murfreesboro, TN

This does have some potential, rushing forward with 28 fleshounds and the bikes, backed up by the 3 soulgrinders seems solid. But the big issue there is the delay between "waves" with the hounds and bikes being so much faster then the grinders. If only you could put MoS on the grinders :(. Which I think sums up the issues with the codex, all the other gods do it better :(

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in mx
Morphing Obliterator





Mexico

 Terto wrote:
not at all....
-juggy lord with 3+ armor not so good are you may think
-too few models.
-2 healdrake are no good option atm better take 1, and fill other space with bikers cos bloodcrhusher sucks
-why so much houds ...cos they scout? seriusly they are no use against shooty armies becaise when they enter from table edge they cannot assaults, so they will be toast, and redeploy are useless as hell unless is infiltrate.
-never play cultist-->; go fo 10 csm and take 2 plasma/melta otherwise you are waisting points on the troops section, and you should take at least 1 troop each 500 points
-Also you don haven't a vp2 weapons exept for juggy lord and vect strike, how do you expet to deal with shooty armies? You should think to take some termies, best cc option while give ya best vp2 option and they are cheap and a unit of 4 will never test to double 1.


-Well, actually the juggy lord of the CSM is pretty good, but that is because he gets the AoBF and is a combat beast that kills any MEQ HQ. Yours however isn't right in points with that gear (assumming the blood sword is the one that gives you +1 BT points) it is a lot more expensive. And yet, you get only 6 attacks S4 AP3 on the charge, he won't be doing much dmg really
-I agree there are few models, but there's lot of armor and you can summon bloodletters from the BT so it is ok
-I've never played with more than one helldrake but with the recent nerf from the FAQ they aren't as good as they used to be so I'd agree to stick to 1
-Flesh hounds are great, they are fielded in every assault daemon army for a reason, 2 wounds, adamantium will, fleet, 6++, 12" movement that ignores terrain for their cost they are great as bodyguard and replace spawns in this codex to escort the juggy into combat, I'd make it a 20 hound unit thou to secure that you get into combat no matter how much firepower the unit gets, 10 is ok, but 20 will secure those charges
-Cultists are the best CSM troop and probably here as well, CSM are good for fluff but they are expensive, they aren't fearless, they doesn't even have ld10
-I don't think there is such a big lack of AP2, every soulgrinder has 2-3 attacks? S10 AP2, they need to survive thou

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in gb
Longtime Dakkanaut




See this is a niiice daemonkin list

DFTT 
   
Made in us
Esteemed Veteran Space Marine







Points are a bit off, and this list doesn't play to the Daemonkin's strength, generating Blood Tithe points, which are largely wasted on all of the AV units.

Best option is to take the Blood Host, and maybe one or two of the other auxilery formations. I plan on running 5-6 cultists squads as part of an attached CAD. Your opponent either has to kill the cultists, or ignore them, which allows loads of Objective Secured units to claim objectives, and if you fire off the Furious Charge/Rage Blood Tithe reward, they get nasty in assault.
   
Made in us
Banelord Titan Princeps of Khorne






I think your list is solid enough, but I'd say that you have plenty of infantry killing potential with your rushing bikes and dogs, while you're lacking in the anti-air/anti-armor.

I'd drop the torrent flamers on the Soul Grinders for the Large Blast, and then either go for 1 or both Hades Autocannons on the Heldrakes.

Plus you probably don't need the combi-melta on the Lord, a melta bomb should suffice, but, YMMV.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in mx
Morphing Obliterator





Mexico

 whitedragon wrote:
I think your list is solid enough, but I'd say that you have plenty of infantry killing potential with your rushing bikes and dogs, while you're lacking in the anti-air/anti-armor.

I'd drop the torrent flamers on the Soul Grinders for the Large Blast, and then either go for 1 or both Hades Autocannons on the Heldrakes.

Plus you probably don't need the combi-melta on the Lord, a melta bomb should suffice, but, YMMV.


Actually he got plenty of anti-air as it is. Each Heldrake is D3+1 hits of Str 7, and each soulgrinder has an skyfire autocannon, those are 9 Str7 shots

This message was edited 1 time. Last update was at 2015/04/03 18:43:27


CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
Esteemed Veteran Space Marine







 Lord Yayula wrote:
 whitedragon wrote:
I think your list is solid enough, but I'd say that you have plenty of infantry killing potential with your rushing bikes and dogs, while you're lacking in the anti-air/anti-armor.

I'd drop the torrent flamers on the Soul Grinders for the Large Blast, and then either go for 1 or both Hades Autocannons on the Heldrakes.

Plus you probably don't need the combi-melta on the Lord, a melta bomb should suffice, but, YMMV.


Actually he got plenty of anti-air as it is. Each Heldrake is D3+1 hits of Str 7, and each soulgrinder has an skyfire autocannon, those are 9 Str7 shots


Vector Strike is only one hit now if I recall.
   
Made in us
Auspicious Daemonic Herald





Vector strikes do d3 hits to flying units.

Also 10 Cultists would be 70 points because you have to buy their champion.
   
Made in us
Esteemed Veteran Space Marine







 CrownAxe wrote:
Vector strikes do d3 hits to flying units.



Huh, so it does, I never noticed that (but then, I rarely put my daemon FMC in swooping mode)
   
Made in us
Frenzied Juggernaut





Colorado

 CrownAxe wrote:
Vector strikes do d3 hits to flying units.

Also 10 Cultists would be 70 points because you have to buy their champion.


Thought it was one AP 2 no cover...?

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

7,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in mx
Morphing Obliterator





Mexico

 xSoulgrinderx wrote:
 CrownAxe wrote:
Vector strikes do d3 hits to flying units.

Also 10 Cultists would be 70 points because you have to buy their champion.


Thought it was one AP 2 no cover...?


It is against ground, it changes when you hit another flyer, thought it was D3+1 but seems like it is only D3, still, 2 of those and 9 shots should take care of nay anti air

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah I have to readjust points and I'll probably dump the Blood Sword for the Helm of Attacks and a Powerfist.

I still think this list is solid.

Also, Bloodtithe is not wasted on AV, I get RAGE, so the Soul Grinders have more attacks and so do the Khorne Flesh hounds.

1 Squad of Flesh Hounds charging with the Rage benefit do 4 Attacks a piece plus their HOW.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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