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Made in us
Slippery Scout Biker




East Wenatchee, WA

This will be my first scum list so feedback is appreciated

Boba fett
-heavy laser cannon
-vet instincts

Drea renthal
-ion cannon
-R4 agromech
-BTL-A4

BPx2

100pts
   
Made in gb
Andy Hoare




Norwich,England

I don't like it.

Scum Boba is a close range brawler, you've equipped him a long range sniper.

Drea Renthal is a self-stressing target lock factory so will be taking care of her own target locks with her pilot ability, the normally brilliant R4 agromech need not apply.

I always have love for any flavour of Z-95 so I approve of the Binayre pirates.

If you post whats in the rest of your collection, I'll try and offer some constructive feedback on how to improve the list.
   
Made in us
Douglas Bader






Yeah, I have to agree with the above. Boba Fett should have PTL + engine upgrade + recon specialist or K4 droid, and you might as well swap Drea for a regular "warthog" thug with ion turret and R4 since you aren't going to be using her pilot ability very effectively without torps.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Speed Drybrushing





Do you guys ( Peregrine and Dave Clarke) ever put missiles on the Pirates and if so, which ones do you prefer? My preference in theory are the concussion or cluster rockets. Munitions Failsafe looks like a decent investment as well, but then al of a sudden I don't have cheap pirates anymore. Since you guys have obviously way more experience than us newbies, I'd be interested in your opinion
   
Made in us
Longtime Dakkanaut






If you stick with Drea, you may want to swap the R4 agromech for an R4-B11. It allows you to use a Target Lock to force the defender to reroll any number of defense dice. It's the sample (stress heavy) build from FF where you:

1. Target Lock your attack dice.
2. Target Lock your opponent's defense dice.
3. Target Lock your attack dice for your BTL title attack.
4. Target Lock your opponent's defense dice for said attack.

Sure, you end up with 3 stress in a Y-Wing with no way to really shed it other than S1 and S2 moves, but SOMETHING probably isn't having a good day after that.

I personally prefer the Unhinged Astromech to turn all your 3 speed maneuvers green (which adds 5! green maneuvers, including changing 2 from red to green!). Admittedly, haven't actually had a chance to try it yet.

@Peregrine: What are your thoughts on Greedo for crew?
   
Made in gb
Andy Hoare




Norwich,England

As far as missiles on the Headhunters my theorycrafting principle is that you are taking something that is good because it is cheap and spending more points on it for a one off effect. So my usual advice is just don't go there, but if you've got an idea for a list and points to spare there are worse things you could do than slip a missile in but I would not advocate for it as an optimal solution.

Drea Renthal with R4-B11 is crazy mad gorgeous and I've had a lot of fun freaking out my opponents getting them to re-roll defence dice. She isn't however reliable, has problems keeping ships in arc(not being able to k-turn behind an ionised opponent is a huge disadvantage) and needs careful micro-managing of where those target locks go. I'm not sure I'd take Drea without R4-B11 but I'm pretty certain I'll almost never take Drea in a serious list.

Keeping the basic format of Firespray,Y-Wing,2 Z-95's I see a few fairly obvious ways to take it. So going with a Mandalorian Mercenary with HLC,Predator&RecSpec, gives you a sniper that can fly behind 2 Binayre Pirates, and a Warthog(Syndicate Thug,BTL-A4 title,ICT,R4 Agromech.) with 3 points left to play with. If Boba wants to become a close range brawler and a Phantom hunter then keeping him with VI but then going Gunner,Engine Upgrade and Deadmans switch is quite probably a good way to go flying with the 2 Pirates and Warthog. The Firespray I'm flying at the moment is Kath Scarlet with Push the Limit,K4 Security droid and Engine upgrade which may also be worth trying out for you at somepoint.

   
Made in us
Douglas Bader






buckero0 wrote:
Do you guys ( Peregrine and Dave Clarke) ever put missiles on the Pirates and if so, which ones do you prefer?


Nope. Z-95s are cheap meatshields, and adding expensive one-shot weapons doesn't fit that role. It's especially bad on the PS 1 pirates because they have a hard time getting an initial target lock (since they move first the target ship will often be outside of range 3 but then move within range at higher PS) and face a high risk of dying before they get a chance to shoot.

 streamdragon wrote:
If you stick with Drea, you may want to swap the R4 agromech for an R4-B11.


I really don't like this option. You essentially turn her into a one-shot weapon that doesn't really do all that much damage with one shot. IMO the much better option is to take torps and an unhinged astromech. You target lock to fire, get another target lock to modify dice (with the "focus" ability to take care of the eyes), and then clear the single stress token with one of your good selection of green maneuvers to reset for another torpedo shot next turn.

@Peregrine: What are your thoughts on Greedo for crew?


Very bad. To make Greedo work you need to put him on a ship that isn't going to be a priority target so that you can inflict lots of offensive crits before you have to worry about the defensive crits. But every scum ship with a crew slot is a priority target. The firespray is a powerful 40+ point ship that is usually the focus of your list (and usually needs something better out of its crew slot), while the HWKs are glass cannons with annoying abilities that your opponent is going to want to kill asap. I guess in theory you could put him on a generic HWK with a blaster/autoblaster turret (ion is usually a giant "kill me now" sign) but then you're taking a bad ship just to attempt to make a specific upgrade useful.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut






 Peregrine wrote:

 streamdragon wrote:
If you stick with Drea, you may want to swap the R4 agromech for an R4-B11.


I really don't like this option. You essentially turn her into a one-shot weapon that doesn't really do all that much damage with one shot. IMO the much better option is to take torps and an unhinged astromech. You target lock to fire, get another target lock to modify dice (with the "focus" ability to take care of the eyes), and then clear the single stress token with one of your good selection of green maneuvers to reset for another torpedo shot next turn.

@Peregrine: What are your thoughts on Greedo for crew?


Very bad. To make Greedo work you need to put him on a ship that isn't going to be a priority target so that you can inflict lots of offensive crits before you have to worry about the defensive crits. But every scum ship with a crew slot is a priority target. The firespray is a powerful 40+ point ship that is usually the focus of your list (and usually needs something better out of its crew slot), while the HWKs are glass cannons with annoying abilities that your opponent is going to want to kill asap. I guess in theory you could put him on a generic HWK with a blaster/autoblaster turret (ion is usually a giant "kill me now" sign) but then you're taking a bad ship just to attempt to make a specific upgrade useful.


@R4-B11: I completely agree. I was just listing the sample that Fantasy Flight put up for super "I'm going to make sure this hits" Y-Wing. Like you and like I said at the end of the post, I prefer the Unhinged because going from 2 green maneuvers to 5! is an amazing upgrade for a Y-Wing.

@Greedo: I had thought about trying him on a Firespray just to see. Since Greedo's effect on Defense is only the first time you defend each round, multiple attackers shooting at you wouldn't matter any more than usual. Plus the Firespray has the 4 shields to soak up some of those shots (since you wouldn't deal a damage card when shields take the hit).
   
Made in us
Infiltrating Broodlord





Oklahoma City

 streamdragon wrote:

@Greedo: I had thought about trying him on a Firespray just to see. Since Greedo's effect on Defense is only the first time you defend each round, multiple attackers shooting at you wouldn't matter any more than usual. Plus the Firespray has the 4 shields to soak up some of those shots (since you wouldn't deal a damage card when shields take the hit).


I think it's no coincidence that almost every scum ship that can take Greedo has an EPT. Because Determination turns Greedo's downside into an "upside". Since you're taking more crits than usual, any pilot crits get discarded, which is almost like never taking a hit at all. it's still gambling but it's a risk worth taking. Someone shoots at your 1 hull HWK, gets one damage through, but you flip it face up and get a pilot card and discard it, then your HWK which is now alive when it shouldn't be, shoots back and crits them (and if it's Dace, you get another regular damage too) either destroying them out right or further crippling them for the rest of your list to finish

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in us
Longtime Dakkanaut






I actually thought about that combo until I looked at the damage deck. IIRC from the rule book, there are only something like 9 pilot cards in the deck of 40 odd cards, meaning they're only about 20% of the deck. I'd rather use my EPT for something a bit more useful.
   
Made in us
Cold-Blooded Saurus Warrior




There are 33 damage cards AFAIK. if there are 9 pilot, that is slightly less than 1/3.

Whether that is viable or not /shrug

I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
 
   
Made in us
Infiltrating Broodlord





Oklahoma City

Viable in a tournament setting when you want everything to be predictable except your maneuvers: no.

Does it make Greedo worth using in a casual setting: probably. I haven't tried it but I don't think the card is a complete loss.

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in us
Douglas Bader






 bocatt wrote:
Does it make Greedo worth using in a casual setting: probably.


It really doesn't. The extra non-pilot crits you inflict on yourself outweigh the avoided damage, and you've spent both your EPT and crew slots to do it. I can't think of a single situation where I'd ever want to use this "combo".

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
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