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![[Post New]](/s/i/i.gif) 2015/03/24 18:04:16
Subject: "May replace the model's melee weapon"
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Monster-Slaying Daemonhunter
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Some relics/equipment state that, when bought, it "Replaces the model's Melee weapon."
When the model has multiple weapons with melee profiles, which one is replaced? Do krak grenades fulfill this requirement?
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2015/03/24 18:12:27
Subject: "May replace the model's melee weapon"
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Longtime Dakkanaut
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krak grenades can be used in assault but they are not melee weapons. They are grenades. Grenades are separate from melee and ranged weapons and have their own section in the rulebook.
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This message was edited 1 time. Last update was at 2015/03/24 18:12:45
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![[Post New]](/s/i/i.gif) 2015/03/24 18:31:29
Subject: "May replace the model's melee weapon"
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Monster-Slaying Daemonhunter
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Ah that makes sense.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2015/03/24 20:29:08
Subject: "May replace the model's melee weapon"
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Arguably some grenades are melee weapons. Melta bombs for example come under the melee weapons summary in the various Space Marine codices.
That said, I think it should be clear that it means weapons with the Melee rule.
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![[Post New]](/s/i/i.gif) 2015/03/24 21:35:47
Subject: "May replace the model's melee weapon"
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Monster-Slaying Daemonhunter
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Mr. Shine wrote:Arguably some grenades are melee weapons. Melta bombs for example come under the melee weapons summary in the various Space Marine codices.
That said, I think it should be clear that it means weapons with the Melee rule.
Well, if we say it's weapons with the Melee rule, then grenades SHOULD fulfill the requirement, since they have a melee profile with the Melee type.
I like the distinction that "Grenade" is a sort of weapon category, the other two being "Gun" (or shooting) and "Pointy Stick" (or melee).
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2015/03/24 21:38:00
Subject: "May replace the model's melee weapon"
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Well if that's the case (I had a huge discussion about this on Warseer just yesterday but didn't have the chance to check the grenade profiles today) then it makes it maybe a little less clear. That said, grenades are not only a melee weapon, and certainly aren't a melee weapon as per "Melee Weapons" in the rulebook, so I'd still probably say not.
If we were talking about replacing "a weapon" or "one weapon" (this was the case in the Warseer discussion) then it would be fair game, though it's not specifically or merely a melee weapon, I suppose.
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This message was edited 1 time. Last update was at 2015/03/24 21:38:30
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![[Post New]](/s/i/i.gif) 2015/03/25 03:26:56
Subject: "May replace the model's melee weapon"
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Powerful Phoenix Lord
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Elric Greywolf wrote: Mr. Shine wrote:Arguably some grenades are melee weapons. Melta bombs for example come under the melee weapons summary in the various Space Marine codices.
That said, I think it should be clear that it means weapons with the Melee rule.
Well, if we say it's weapons with the Melee rule, then grenades SHOULD fulfill the requirement, since they have a melee profile with the Melee type.
I like the distinction that "Grenade" is a sort of weapon category, the other two being "Gun" (or shooting) and "Pointy Stick" (or melee).
Grenades don't have the melee type. They are melee weapons, but only when in combat with MCs/vehicles.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2015/03/25 05:06:26
Subject: "May replace the model's melee weapon"
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Foolproof Falcon Pilot
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Mr. Shine wrote:If we were talking about replacing "a weapon" or "one weapon" (this was the case in the Warseer discussion) then it would be fair game, though it's not specifically or merely a melee weapon, I suppose.
All sorts of shenanigans come up when they say to replace a "weapon". Autarchs being the first that come to mind. They could replace grenades, buy a 3 point chainsword and replace that, or even the Shuriken Catapults on their jetbike. Such ambiguous wording.
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![[Post New]](/s/i/i.gif) 2015/03/25 05:48:57
Subject: "May replace the model's melee weapon"
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Using Inks and Washes
St. George, Utah
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That's not entirely accurate. You don't have a Shuriken Catapult, you have a Eldar Jetbike, which has a Shuriken Catapult on it. Notice in wargear sections for units that are default on bikes, it doesn't list them as having, say, Twin-Linked Boltguns.
Unless you're given explicit permission to change the weaponry that comes as part of the piece of wargear you're bringing (Chaos Bikers for example), I don't think you get to swap those out.
Granted, this is just my interpretation of it. I feel like it's what the rules intend, as there is no explicit wording one way or the other when it comes to things like weaponry brought as part of another piece of wargear.
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![[Post New]](/s/i/i.gif) 2015/03/25 06:16:10
Subject: "May replace the model's melee weapon"
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Foolproof Falcon Pilot
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You don't have a Shuriken Catapult, you have a Eldar Jetbike, which has a Shuriken Catapult on it.
If you read the wargear entry for "eldar jetbike" it says "a model riding en eldar jetbike has a 3+ armour Save and a twin-linked shuriken catapult". It specifically says that the model has the weapon, not the jetbike.
I agree that it's most likely not intended, but my point was that the entire premise of "swapping weapons" has never been worded very well and results in shenanigans like this being possible. I personally would not swap the grenades or bike guns, but if my opponent wanted to I would let him.
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![[Post New]](/s/i/i.gif) 2015/03/25 06:22:08
Subject: "May replace the model's melee weapon"
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Norn Queen
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I think it's pretty clear that RAI you replace one of the melee weapons in your hand with the one you are trying to take. Swords/axes/pair of scything talons etc etc...
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2015/03/25 06:28:54
Subject: "May replace the model's melee weapon"
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Foolproof Falcon Pilot
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does that extend to purchased wargear? for instance an autarch doesn't have a close combat weapon to replace, which means if he wants a remnant of glory close combat weapon, he needs to either replace his grenades, which is debatable, or his pistol, which loses him +1 attack. If he buys a scorpion chainsword for 3 points, can he swap that for the remnant weapon? it's a melee weapon in his hand. It effectively makes it a 3 point tax on the remnant weapons.
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This message was edited 1 time. Last update was at 2015/03/25 06:46:20
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![[Post New]](/s/i/i.gif) 2015/03/25 06:36:04
Subject: "May replace the model's melee weapon"
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Norn Queen
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Bojazz wrote:does that extend to purchased wargear?
for instance an autarch doesn't have a close combat weapon to replace, which means if he wants a remnant of glory close combat weapon, he needs to either replace his grenades, which id debatable, or his pistol, which loses him +1 attack.
If he buys a scorpion chainsword for 3 points, can he swap that for the remnant weapon? it's a melee weapon in his hand. It effectively makes it a 3 point tax on the remnant weapons.
I don't own that codex so I would need to see the wording. Is the remnant a 2 hander? Sometimes you loose an attack to get a better one.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2015/03/25 06:45:58
Subject: "May replace the model's melee weapon"
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Foolproof Falcon Pilot
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Remnants are just the eldar's version of relics. Of the ones that replace weapons; some are guns and some are melee weapons, none of which have the two-handed special rule. Remnant wording: "A model can replace one weapon with one of the following."
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This message was edited 1 time. Last update was at 2015/03/25 06:50:49
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![[Post New]](/s/i/i.gif) 2015/03/25 06:59:04
Subject: "May replace the model's melee weapon"
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Bojazz wrote:All sorts of shenanigans come up when they say to replace a "weapon". Autarchs being the first that come to mind. They could replace grenades, buy a 3 point chainsword and replace that, or even the Shuriken Catapults on their jetbike. Such ambiguous wording.
Not necessarily ambiguous but certainly poorly worded. RAW-legal though, unfortunately.
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![[Post New]](/s/i/i.gif) 2015/03/25 07:19:19
Subject: "May replace the model's melee weapon"
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Norn Queen
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Cool, so RAW, Genestealers come with a single pair of rending claws. You can PAY to add a pair of Scything talons for the extra attack of having 2 weapons. It doesn't matter that every single model of Genestealer ever has 2 pairs of weapons. The unit rules wise only comes with 1 by default. Your unit comes with a single weapon. You can pay for the chainsword and then replace your pistol to have 2 CCW or pay for the sword and then replace it to shoot and have a better CCW or you can replace your single pistol with a single CCW. Thems your options.
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This message was edited 2 times. Last update was at 2015/03/25 07:21:24
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2015/03/25 10:48:58
Subject: "May replace the model's melee weapon"
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Using Inks and Washes
St. George, Utah
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Bojazz wrote:
If he buys a scorpion chainsword for 3 points, can he swap that for the remnant weapon? it's a melee weapon in his hand. It effectively makes it a 3 point tax on the remnant weapons.
I think in a less shady area of grey, you could buy the scorpion chainsword and still swap the pistol out for the Remnant. You'd retain your +1A for having two melee weapons that way.
The issue for Autarchs is they only come with the one weapon naturally (unless you're counting grenades) because the way their wargear is laid out for them, they just take up to two more weapons rather than swapping out some default wargear like 99% of generic HQ models. I figure it's an oversight on GW's part, with unfortunately consequences.
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![[Post New]](/s/i/i.gif) 2015/03/25 13:53:29
Subject: "May replace the model's melee weapon"
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The Hive Mind
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Lance845 wrote:It doesn't matter that every single model of Genestealer ever has 2 pairs of weapons.
This isn't true at all.
http://images4.wikia.nocookie.net/__cb20100330115051/warhammer40k/images/e/ec/Tyranid_Genestealers.jpg
http://kofler.dot.at/40k/units/Tyranid_Genestealer_Brood.gif
Those models have a single set of Rending Claws and no other weapons. You're confusing their second set of hands for a weapon - which has never been true.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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