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![[Post New]](/s/i/i.gif) 2015/03/25 20:14:07
Subject: [2000] - Imperial fists - Punchy and shooty
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Dakka Veteran
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HQ
Captain Lysander
Command Squad-Melta Bombs, 3x Melta Guns
Drop Pod
Troops
Scout Squad x7, Sniper Rifles and cloaks, Homing beacon
Scout Squad x 6 Bolters, Homing Beacon
Scout Squad x 7 Close combat blades, Homing beacon
Elites
Terminator Assault Squad- 3 shields and hammers, 2 claws
Land Raider
Terminator Squad-Heavy Flamer
Vanguard Assault Squad X7- Storm shield and power axe, rest chain and bolt
Fast Attack
Storm Talon-Sky Hammer
Heavy Support
Dev squad x6, 4 lascannons
Dev squad x7 4 heavy bolters
Drop pod
I took the pod on the heavy bolters as they could get into a good position with it, or I could run it bare and allow me to either drop it or the command squad and Capt first turn or reserve them. I figure to run scouts for objective/tele homers. I dont own any land speeders as I would use them if I could.
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![[Post New]](/s/i/i.gif) 2015/03/25 20:41:10
Subject: [2000] - Imperial fists - Punchy and shooty
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Judgemental Grey Knight Justicar
Northern Texas, USA
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First of all, I would use the Sentinels of Terra supplement, it's really good.
I would take the apothecary in the pod with lysander if that's the plan. I'd also stick to scouts with bolters since they get a bonus from your chapter tactics; maybe fill out the squads to 10 as well. Also, heavy bolters on them are pretty nice too with your CTs.
The devs in the pod aren't bad and can be pretty nice if not dealt with as soon as they land. I'm not sold on the Vanguard troops, but if you're using them it seems you should probably take advantage of the fact that you can buy them all heavy-hitting gear... otherwise they're just assault marines.
I'd fill out the assault terminator squad with all hammers and shields.. claws aren't great I've found.
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![[Post New]](/s/i/i.gif) 2015/03/26 07:22:45
Subject: [2000] - Imperial fists - Punchy and shooty
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Dakka Veteran
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Why would you take the apothecary? Maybe I drop the vanguard to normal assualt and get a heavy bolter or two. I meant to say I was playing Sentinels
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![[Post New]](/s/i/i.gif) 2015/03/26 07:30:43
Subject: [2000] - Imperial fists - Punchy and shooty
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Battleship Captain
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If you go nuts on wargear with Vanguard, though, they quickly become more expensive than assault terminators. One or two special weapons is probably the right way to do it.
I'd agree on bolters for the scouts; there is no real circumstance in which having a less-than-full scout squad with a basic sergeant with standard issue weapons getting into an assault is a good thing. Stick with bolters, sneak into rapid fire range and riddle people with mass-reactives.
Possibly keep the snipers, as they do a different job, holding a backfield objective and plinking odd wounds off monstrous creatures.
The heavy bolter devastators in a pod are a nice idea. It stops them getting alpha striked if you're up against someone who can do that, and - being sentinals of terra - you can use them aggressively; deep striking into the midfield or backfield, you can get twin-linked heavy bolter fire - which mitigates the fact that you're snap firing with them for one turn whilst you deploy.
Plus, dropping them aggressively might give you side/rear armour shots.......and being Imperial Fists devastators, they still have tank hunters, so can blow away stuff like rhinos and vypers with disconcerting efficiency.
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This message was edited 1 time. Last update was at 2015/03/26 07:31:47
Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/03/26 09:08:47
Subject: [2000] - Imperial fists - Punchy and shooty
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Dakka Veteran
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I never thought of how they could take down some light armored stuff too...I like heavy bolters.
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![[Post New]](/s/i/i.gif) 2015/03/26 14:26:47
Subject: [2000] - Imperial fists - Punchy and shooty
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Judgemental Grey Knight Justicar
Northern Texas, USA
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I thought you were deploying Lysander in the pod with them. Nvm then.
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![[Post New]](/s/i/i.gif) 2015/03/26 20:59:41
Subject: [2000] - Imperial fists - Punchy and shooty
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Dakka Veteran
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I am deploying Lysander in the pod, so you think he needs the FNP? I guess thats what I meant.
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![[Post New]](/s/i/i.gif) 2015/03/27 10:29:56
Subject: [2000] - Imperial fists - Punchy and shooty
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Judgemental Grey Knight Justicar
Northern Texas, USA
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Sure, why not? It increases his survivability by a lot... a 2+/3++ w/5+ FnP is outstanding...and it only costs 15 points. I use it all the time to great effect.
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![[Post New]](/s/i/i.gif) 2015/03/27 19:33:03
Subject: [2000] - Imperial fists - Punchy and shooty
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Dakka Veteran
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I'm sold
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