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Made in us
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Los Angeles, CA

The Codex ends up being a faction codex. 80 pgs.

DZC - Scourge
 
   
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Watford, England

I tell you what Tau as an army come in for a lot of hate.

I find this weird as the biggest offender are much worse in every regard.
   
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Minneapolis, MN

Two things I fully expect:
- Markerlights will be reworked to minimize book keeping
- The number of support systems will be drastically reduced

Both would be consistent with GW's actions in recent codex releases.

I would be happy with some bumps to unit and equipment costs, a nerf to the special rules breaking equipment, and a nerf to the markerlight's ignore cover ability. Oh, and making their never-taken units not suck (fliers, for one).

This message was edited 2 times. Last update was at 2015/03/30 20:25:18


 
   
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Philadelphia

 DanielBeaver wrote:
Two things I fully expect:
- Markerlights will be reworked to minimize book keeping
- The number of support systems will be drastically reduced

Both would be consistent with GW's actions in recent codex releases.


I'm totally fine with markerlights returning to a 1 per cover save type thing. 100% cool with it; always thought the 2 = ignores cover was a bit much.

However, it'd be a real shame if they minimized the wargear section. It gives a lot of character. I always loved the old CSM 3.5 codex for example; so much character, so many options (and I didn't even play them). I'm not saying it's unlikely, simplification is certainly their trend, but what a shame.

I DO think the Buffmander is a goner. Either CnC and MSSS will disappear or they'll limit signature systems to one per suit (or maybe even 1 per detachment).

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UK

I'd like Stealth Suits to only be hit via Snapshots but that might be a bit too much. It would make them attractive compared to 2x Burst Crisis Suits.

Markerlights to 1 = -1 to cover save. Or 3/4 to remove cover so it's a considerable expenditure to remove them. Ideally -1 to cover save per ML.

Riptide IA points increase.
HYMP points increase but S10 Rail Rifles and Broadsides get stabilization tech (either free or purchased) so Relentless (or Slow and Purposeful).
EWO points increase by 100% or so.

Vespids to become viable! Codex Flyers to become viable!

I just want a internally well-balanced...followed swiftly by a revamp of the Eldar Codex

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Philadelphia

I like your invisible Stealth Suit idea. Their damage output is still terrible and not being able to upgrade them all to fusion is annoying. I think if you lowered them to 25 per, made them invisible and allowed them to upgrade to 1 fusion gun each for 10p each, that would be ideal. Then we can have a conversation about their merits vs. Crisis. 35p; invisible, but with T3 and BS3 fusion.

As for Broadsides, I want T5. It only makes sense. Stealths are T3, Crisis T4, Riptides T6...so Broadsides should fit nicely in there at T5. I'd up them to 75 base for that. They should be Slow and Purposeful anyway. Losing overwatch hurts so no points increase for that. Finally, if HRRs return to S10, that would make them competitive; especially if you make HYMP a 10 point upgrade. My only problem then is SMS doesn't synergize with HRRs. C'est la vie.

Man, TL S10 HRRs with a PENchip and some marker support? Wave Serpents, yummy in my tummy.

This message was edited 1 time. Last update was at 2015/03/30 21:38:35


Rule #1 is Look Cool.  
   
Made in us
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Olympia, WA

 The Shrike wrote:
So, word is out that Tau vs. SM will be a fall release box set. That likely means a Tau codex in August or September, with a Space Marines release in early Novemver to maximize revenue from the holiday buying spree.

So let's predict and wishlist a little bit!

Try to separate your predictions into nerfs and buffs; here are mine:

Nerfs:
-Early Warning Override will go up in cost by 300-400%
-Riptides will go up in cost 10-15%
-Signature Systems will be limited to 1-2 selections per suit (bye bye buff commander)
-High-yield Missile Pods on Broadsides will be a 10-15 points upgrade (Railguns for free)

Buffs:
-Firewarriors will be reduced in cost by 1 point
-Hammerheads will be reduced in cost by 10-15 points
-Devilfish will be 5 points cheaper
-Stealth suits will experience a 10 point reduction
-Tau will receive wargear that gives them nominal Psychic Defense (probably on Ethereals)

Wishlist:
-Railguns on Broadsides to return to S10
-A new flier (that's good)
-A new Crisis Suit model (this is in fact rumored)
-None of the nerfs above coming into effect





In a world with Knights and freaking Decurions, we're crying about a 200 point commander that doesnt do damage and an interceptor ability that stops the Tau from being overrun by round two by the lowly Dark Angels.

psh.

and then you think Fire Warriors need to be cheaper (they dont) and hammereads to be cheaper? the only thing I agreed on here was the stealthsuits MIGHT need a LITTLE reduction but not ten points.

And you dont like the flyers? Have you used them in a list built to support them?

Well I know one thing. Gamers will literally never be content with any coex no matter what. No wonder GW never listens.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Cobleskill

 Jancoran wrote:
And you dont like the flyers? Have you used them in a list built to support them?


what is a list built to support a flier? I have a Razorshark(?) - the one with the quad ion turret & Missile Pod. Anyone else notice that all the weapons are on gimbals, and can target in any direction? I use it to kill things that still have markerlight tokens on them that haven't been completely wiped out. What do you use yours with\for?

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
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DaPino wrote:
LordBlades wrote:
DaPino wrote:
notredameguy10 wrote:
 krodarklorr wrote:
Make markerlights go back to what they were before the 6th edtion codex.


I love how everyone whines so much about marker lights. Any competent player can easily eliminate all tau marker lights in 1-2 turns. Pathfinders and drones die very easily. And it is not like using marker lights is a free upgrade tau get. You have to pay for entire squads (that die easily) to be able to have marker lights.


Except it's not as easy as you make it out to be. The range on markerlights is larger than most standard guns and unlike Tau it's not easy to get ignores cover on every weapon imaginable in the codex.

The ignores cover part should be removed from marker lights. It's just a gakky rule, how in gods name does shining a laserpointer at my units suddenly remove their cover? It provides targettig data, which should give other Tau an easier aim at their targets, not make them able to bend bullets around corners.

Give them guaranteed precision shots on hit when spending 2 or more markerlights to increase BS but for god's sake gove me my cover.


If Ignore Cover goes away from Markerlights, the Perfect Timing should go as well.


Well.... no

Perfect timing is a divination power that lets you predict when an enemy will get out of cover (for instance to shoot).
Markerlights are not that. They are tools that provide additional targeting information by shining them at an enemy.

Something that I'd even rather have (even though it's possibly even stronger) is that marker lights allowed for other Tau units to be able to shoot without line of sight because it makes more sense for them to do so. They could provide enemy locations to enemies not in their line of sight by sending them information to their optics devices. What they cannot do however, is prevent the large building my models are sitting in from being there.



if you're going to apply logic to cover cover, it should be done to.IoM as wwell.

Perfect timing also removes buildings, since it also Ignores Cover of stuff like hull-dowm tanks or units that have.gone to ground, things which are definitely not weaving in and out of cover
   
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Catskills in NYS

 Jancoran wrote:

In a world with Knights and freaking Decurions, we're crying about a 200 point commander that doesnt do damage and an interceptor ability that stops the Tau from being overrun by round two by the lowly Dark Angels.

psh.

and then you think Fire Warriors need to be cheaper (they dont) and hammereads to be cheaper? the only thing I agreed on here was the stealthsuits MIGHT need a LITTLE reduction but not ten points.

And you dont like the flyers? Have you used them in a list built to support them?

Well I know one thing. Gamers will literally never be content with any coex no matter what. No wonder GW never listens.

The base hammerhead is somewhat lackluster, so either a small buff or a drop in price would fix that. Stealth suits are definitly overpriced, ten points sounds about right for the way they are now. against anything other than AP3-1, they die easier than marines.

And the flyers are not worth their points. We have a good flyer though, the barracuda.

This message was edited 1 time. Last update was at 2015/03/31 04:04:40


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The Shrike,
What you are suggesting for the Stealth Team would move them from a 'meh, not really my style' to 'must have as it kills everything and survives all!' Frozocrone's idea to give them some sort 'Psudo-Invisibility' is exactly what they need, and probably the only change they need. I would even go as far to say it needs to be turned down a little, maybe 'Snap shot at BS2,' as the suits still have access to greater cover saves after all. The loss of Blast Markers, Templates and a whole wave of other in-direct to-hit weapons/psychic abilities alone is more then enough of a boost the Suits need.

Broadsides are meant to be a Unit which sacrifices mobility for greater fire-power, so anything which restores mobility is to be avoided. I can understand the counter that is likely coming, they would still be slower then other suits, but it is an error to compare them to some of the most mobile non-vehicle Units in the entire game. Right now they have the same limitations as any other low-mobility weapon platform, having to decide if they want to move and snapshot or shoot at full accuracy that round. They only need more reasons to take a Heavy Rail Rifle and granting them Lance seems the way to go, doesn't change how they function but grants a massive boon against heavy-tanks.

This message was edited 1 time. Last update was at 2015/03/31 04:50:32


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
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Cobleskill

Actually an, 'it's invisible until it fires a weapon with a str char' would be better, and more flavorful.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 carldooley wrote:
 Jancoran wrote:
And you dont like the flyers? Have you used them in a list built to support them?


what is a list built to support a flier? I have a Razorshark(?) - the one with the quad ion turret & Missile Pod. Anyone else notice that all the weapons are on gimbals, and can target in any direction? I use it to kill things that still have markerlight tokens on them that haven't been completely wiped out. What do you use yours with\for?


The Fighter is great for getting around FnP and the Bomber is just good period. It puts out a ton o fun, especially within 15" range. I kinda threw them both into my list since im trying to play with a Highlander list (no reason, I just love a challenge). they have really surprised me. enemies without anti-air REALLY dont like it, but those with anti air get focus fired until they dont anymore. air dominance for Tau is really nice.

The Fighter acts a lot like a Flying Ionhead without the AP. But it busts that Decurion Warrior armor on Warriors really well.

The Bomber in particular though has done serious work for me.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
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Catskills in NYS

So, as long as your firing a weapon, it's worse than a marine with a HB? That's not good at all.

edit:ninjed

This message was edited 1 time. Last update was at 2015/03/31 05:10:02


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 kronk wrote:
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 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
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Carldooley,
If they where granted Markerlights by default, then I would concur that it is a good tweak to Frozocrone's idea.

It would grant Stealth Teams a very nice primary Role as well: Hard to remove Marker Light support. I can not say if it would be enough to make them a viable Elite choice, given their competition, but it would be more then enough to give me a moments pause. I am sure there would be one or two lists built around using Stealth Teams instead of Pathfinders for this Role, a combination of flyers and Stealth Teams could be an interesting 'can't touch this' build. When enough damage has been done by the air-strikes, then they drop their cloaking fields and mop up the survivors and move to score objectives.

This message was edited 3 times. Last update was at 2015/03/31 05:16:07


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
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St. George, UT

Or the whole dex could recieve the necron treatment and everything gets better, even the already good stuff.

Markerlights will stay, and will probably be just as potent. They rather are the tau psychic powers. Broadside railguns will not go back to s10. They lost S10 to keep all those T5 non-eternal warrior characters alive. S10 Broadside spam will not return. And Im not sure lance is going to fix railguns. Just ask the de and eldar how useful S8 lance really is. However I think the line mechanic might make a comeback. Give more reasons to put hammerheads back on the table. The one shot even at S10 just doesn't cut it in todays game as a shooting platform.

Anything that could help steath suits see the table again would be welcome. They are just outclassed by crisis and riptides to even be seriously considered.

I wouldn't be surprised if riptides get turned into LOW. It would limit them to one per army, but you wouldn't have to change much if anything because the excuse, well it is a LOW and should hang with titans etc. o deserve the spot. This would also free up the elite section to sell more crisis suits

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Lots of wishful thinking in this thread... let me tell you all what's actually going to happen.

1. Vespid will get nerfed. Yes, they're already so awful that no one uses them, but they're still getting nerfed.
2. Kroot will disappear so that GW can sell them as a dataslate. Due to an error in editing, they will be Allies of Convenience for Tau. It is likely they will be Battle Brothers for Space Marines.
3. Riptides will be slightly nerfed, but will get a 3-Riptide formation.
4. Tau will get a bigger, newer battlesuit. It will make the RAGE!!! induced by the Riptide look like pennies.
5. Iridium armor will give EW (making it about the same as the SM Codex shield, iirc)
6. Tau fliers will get nerfed, but a new flier will be added. Expect an AX-1-0 on crack.
7. Farsight will become a LoW. The Tau Empire itself will not have one.

This message was edited 3 times. Last update was at 2015/03/31 07:04:14


 Jon Garrett wrote:
Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.

"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."

"Right. Well, did you at least use the burnas?"

"We tried, but the gits was already on fire."

"...Kunnin'."
 
   
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Why would Riptide became a LoW? No C'Tan shard is, nor are Flyrants. It would be dumb of GW's part to do that, as they'll sell LESS Riptides.
Riptides should become Heavy Support, if a FoC change is to occur, while Spiner Drones become Elites.

 EmpNortonII wrote:

2. Kroot will disappear so that GW can sell them as a dataslate. Due to an error in editing, they will be Allies of Convenience for Tau. It is likely they will be Battle Brothers for Space Marines.



AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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I am only sure of one thing... Something will happen to make Crisis Suits the be-all end-all of the Tau Codex in order to shift hundreds of new models.

Assuming the following:
3 man team box (as present). Option to have commander and 2 bodyguard or Shas'vre and 2 Shas'ui
New weapon type possible: Ion Decelerator 36" S6 AP3

Maybe a kit with fusion blades (that are no longer TL melta signature systems).
   
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Following the sucksess of a No-Brainer Firebase Support Cadre, tau will recieve another formation that features 3 units of vespids and 2 units of kroots with krootoxes. They get Hatred (Tau).

This message was edited 1 time. Last update was at 2015/03/31 11:46:40


 
   
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Hong Kong

BUFFS:
Vespids - cost reduction to 15pts/model, weapon gets Assault 2, EMP grenades option at 2pts/model, new models
Razorshark fighter - A12 front, networked marker light, drop cost by 15pts, new model
Sunshark Bomber - A12 front, drop cost by 15pts, new model
Rail weapons get 'Railgun' special rule (basically Lance)
Hammerhead - option to take networked marker light at 20pts
Pathfinders - to get infiltrate, 1pt/model increase, also moved to troops
Stealth Suits - drop cost by 5pts/model
Piranha - option to take networked marker light - because Tetras are awesome and GW want the love
Riptide - to get that 3 'Tide formation from Apocalypse

NERFS:
Marker lights - back to -1 from cover save per token, no longer usable in over watch
Supporting Fire range reduced to 3"
Riptide - IA cost increased to 20pt/model
SMS - loses ability to target units out of LOS
Sig systems - become one per model
EWO - 5pt increase
Farsight - LOW, but with additional buffs
Aun'Va - LOW, but with additional buffs
Vespids - lose Stealth (ruins)
Kroot - lose infiltrate (to balance out pathfinders gaining infiltrate) Also lose a lot of options (i.e. krootox) to make you buy the supplement when it comes out
NSJ - increase to 5pts
Onager Gauntlet - increase to 10pts

NEW STUFF:
Ionside - Broadside with Ion Rifle option (somewhere between pathfinder rifle and ion cannon)
Smashside - Broadside built for assault, but assault in a very Tau way - Dual TL heavy flamers, Photon Grenade Dispenser (auto blind hit on charged unit) Inhibitor Field Projector (reduces charged units Attacks to 1 per model)
'Mercenaries of the Empire' Codex - Expanded Kroot / Vespids, Gue'vesa, Niccassar, Demuirg, Thraxians, Greet, the 'Mind Worm' things...) - released probably never.

DEAD STUFF:
Farsight Enclaves - rolled into Tau Codex to make room for 'Mercenaries of the Empire' Codex
Aun'shi
Failsafe detonator / repulsor impact field / flechette discharger / decoy launchers (to make room for new stuff)
Velocity tracker (as wargear option, still on committed AA units like skyray)
Puretide Engram Chip (or at least heavily nerfed)
Sniper drone squads (will become option for something else, not unit in its own right)

NEW FOC:

Monk'Ta Detachment: DS units can arrive turn 1, restricted Cadres choices (see below) to reflect rapid surgical strike style of Monk'Ta (i.e. more DS and fast attack stuff)

Kauyon Detachment: Acute sense to all outflanking units, restricted Cadres choices (see below) to reflect amush style of Kauyon (i.e. more heavy gunline and outflanking stuff)

Introduction of Cadres for building above detachments (a la Decurion) - Hunter Cadre / Crisis Dropstrike Cadre / Advanced Insertion Cadre, etc, etc.. (basically p.25 of current Tau codex)

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Philadelphia

Some cool ideas; but Pathfinders already infiltrate (or outflank). They have Scout (USR).

If HRRs got lance that would be a great buff; especially combined with a HYMP cost increase. That would at least make it a choice for Broadsides.

EMP grenades on Vespid is a great idea.

I like your detachment ideas too.

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DaPino wrote:

Perfect timing is a divination power that lets you predict when an enemy will get out of cover (for instance to shoot).
Markerlights are not that. They are tools that provide additional targeting information by shining them at an enemy.

Something that I'd even rather have (even though it's possibly even stronger) is that marker lights allowed for other Tau units to be able to shoot without line of sight because it makes more sense for them to do so. They could provide enemy locations to enemies not in their line of sight by sending them information to their optics devices. What they cannot do however, is prevent the large building my models are sitting in from being there.


Why would models actually get out of cover? They aren't moving. By that same logic Markerlights do remove cover because they enable you to shoot at exactly the parts of models that are sticking out from behind of the cover due to the enhanced targeting.

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 The Shrike wrote:
Some cool ideas; but Pathfinders already infiltrate (or outflank). They have Scout (USR).
Thanks! Unfortunately, Scout doesn't infer Infiltrate on a unit - they are two separate USRs.

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Im a Tau player and have been since the original release. Our book is awesome and i dont want to see it get nerfed into the groud but there are a few changes i think would be good.

Nerfs:
- Markerlights are -1 cover save/ +1BS per markerlight
- Slight point increase of EWO (10 pts maybe)

Buffs:
- Crisis and Broadsides T5
- Lance on Broadside Raid guns
- Shadowsun makes stealthsuits troop choices, they can keep the same price tag just make then troops!
- Farsight & Shadowsun Lords of War - Buff them appropriately
- Include the Forgeworld riptides (and other units) in the new codex
- Improve vespid

If that happens ill be one happy fish head!

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Why's everyone treating LOW status as something that automatically adds buffs?

This message was edited 1 time. Last update was at 2015/04/01 11:55:51


 
   
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Catskills in NYS

To make it comparable to other LOWs I assume.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in ru
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 Co'tor Shas wrote:
To make it comparable to other LOWs I assume.


Like Ghazzy or Imohtek?
   
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Catskills in NYS

Probably. Although I'm not sure how they measure up exactly.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in ru
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 Co'tor Shas wrote:
Probably. Although I'm not sure how they measure up exactly.


Ghazzy lost an armywide buff, 1 attack and 5++ for example.
   
 
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